From 417a7ec4c4ca259d85d05545b2ed987bb8fc39a0 Mon Sep 17 00:00:00 2001 From: LuisAntonRebollo Date: Sat, 8 Nov 2014 17:36:12 +0100 Subject: [PATCH] Remove old/unused OpenGL files. --- Engine/source/gfx/gl/ggl/generated/glc.h | 666 --- Engine/source/gfx/gl/ggl/generated/glcfn.h | 347 -- Engine/source/gfx/gl/ggl/generated/gle.h | 3997 ------------------ Engine/source/gfx/gl/ggl/generated/glefn.h | 2399 ----------- Engine/source/gfx/gl/ggl/generated/glxe.h | 405 -- Engine/source/gfx/gl/ggl/generated/glxefn.h | 288 -- Engine/source/gfx/gl/ggl/generated/glxfn.h | 43 - Engine/source/gfx/gl/ggl/generated/wgle.h | 382 -- Engine/source/gfx/gl/ggl/generated/wglefn.h | 245 -- Engine/source/gfx/gl/ggl/generated/wglfn.h | 47 - Engine/source/gfx/gl/ggl/generator/parse.cpp | 626 --- Engine/source/gfx/gl/ggl/ggl.cpp | 89 - Engine/source/gfx/gl/ggl/ggl.h | 117 - Engine/source/gfx/gl/ggl/gglConfig.h | 378 -- Engine/source/gfx/gl/ggl/mac/agl.h | 110 - Engine/source/gfx/gl/ggl/mac/aglBind.cpp | 195 - Engine/source/gfx/gl/ggl/win32/wgl.h | 102 - Engine/source/gfx/gl/ggl/win32/wglBind.cpp | 173 - Engine/source/gfx/gl/ggl/x11/glx.cpp | 413 -- Engine/source/gfx/gl/ggl/x11/glx.h | 141 - Engine/source/gfx/gl/ggl/x11/glxBind.cpp | 176 - 21 files changed, 11339 deletions(-) delete mode 100644 Engine/source/gfx/gl/ggl/generated/glc.h delete mode 100644 Engine/source/gfx/gl/ggl/generated/glcfn.h delete mode 100644 Engine/source/gfx/gl/ggl/generated/gle.h delete mode 100644 Engine/source/gfx/gl/ggl/generated/glefn.h delete mode 100644 Engine/source/gfx/gl/ggl/generated/glxe.h delete mode 100644 Engine/source/gfx/gl/ggl/generated/glxefn.h delete mode 100644 Engine/source/gfx/gl/ggl/generated/glxfn.h delete mode 100644 Engine/source/gfx/gl/ggl/generated/wgle.h delete mode 100644 Engine/source/gfx/gl/ggl/generated/wglefn.h delete mode 100644 Engine/source/gfx/gl/ggl/generated/wglfn.h delete mode 100644 Engine/source/gfx/gl/ggl/generator/parse.cpp delete mode 100644 Engine/source/gfx/gl/ggl/ggl.cpp delete mode 100644 Engine/source/gfx/gl/ggl/ggl.h delete mode 100644 Engine/source/gfx/gl/ggl/gglConfig.h delete mode 100644 Engine/source/gfx/gl/ggl/mac/agl.h delete mode 100644 Engine/source/gfx/gl/ggl/mac/aglBind.cpp delete mode 100644 Engine/source/gfx/gl/ggl/win32/wgl.h delete mode 100644 Engine/source/gfx/gl/ggl/win32/wglBind.cpp delete mode 100644 Engine/source/gfx/gl/ggl/x11/glx.cpp delete mode 100644 Engine/source/gfx/gl/ggl/x11/glx.h delete mode 100644 Engine/source/gfx/gl/ggl/x11/glxBind.cpp diff --git a/Engine/source/gfx/gl/ggl/generated/glc.h b/Engine/source/gfx/gl/ggl/generated/glc.h deleted file mode 100644 index 0554616b9..000000000 --- a/Engine/source/gfx/gl/ggl/generated/glc.h +++ /dev/null @@ -1,666 +0,0 @@ -//----------------------------------------------------------------------------- -// Copyright (c) 2012 GarageGames, LLC -// -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to -// deal in the Software without restriction, including without limitation the -// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or -// sell copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in -// all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -// IN THE SOFTWARE. -//----------------------------------------------------------------------------- - -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Private, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2002 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: This software was created using the -** OpenGL(R) version 1.2.1 Sample Private published by SGI, but has -** not been independently verified as being compliant with the OpenGL(R) -** version 1.2.1 Specification. -*/ - -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ - -/* Boolean values */ -#define GL_FALSE 0x0 -#define GL_TRUE 0x1 - -/* Data types */ -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_DOUBLE 0x140A -#define GL_2_BYTES 0x1407 -#define GL_3_BYTES 0x1408 -#define GL_4_BYTES 0x1409 - -/* Primitives */ -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_QUADS 0x0007 -#define GL_QUAD_STRIP 0x0008 -#define GL_POLYGON 0x0009 - -/* Vertex Arrays */ -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_INDEX_ARRAY 0x8077 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_EDGE_FLAG_ARRAY 0x8079 -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_VERTEX_ARRAY_TYPE 0x807B -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_COLOR_ARRAY_TYPE 0x8082 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_INDEX_ARRAY_TYPE 0x8085 -#define GL_INDEX_ARRAY_STRIDE 0x8086 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_INDEX_ARRAY_POINTER 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 -#define GL_V2F 0x2A20 -#define GL_V3F 0x2A21 -#define GL_C4UB_V2F 0x2A22 -#define GL_C4UB_V3F 0x2A23 -#define GL_C3F_V3F 0x2A24 -#define GL_N3F_V3F 0x2A25 -#define GL_C4F_N3F_V3F 0x2A26 -#define GL_T2F_V3F 0x2A27 -#define GL_T4F_V4F 0x2A28 -#define GL_T2F_C4UB_V3F 0x2A29 -#define GL_T2F_C3F_V3F 0x2A2A -#define GL_T2F_N3F_V3F 0x2A2B -#define GL_T2F_C4F_N3F_V3F 0x2A2C -#define GL_T4F_C4F_N3F_V4F 0x2A2D - -/* Matrix Mode */ -#define GL_MATRIX_MODE 0x0BA0 -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_TEXTURE 0x1702 - -/* Points */ -#define GL_POINT_SMOOTH 0x0B10 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_POINT_SIZE_RANGE 0x0B12 - -/* Lines */ -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_STIPPLE 0x0B24 -#define GL_LINE_STIPPLE_PATTERN 0x0B25 -#define GL_LINE_STIPPLE_REPEAT 0x0B26 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_LINE_WIDTH_RANGE 0x0B22 - -/* Polygons */ -#define GL_POINT 0x1B00 -#define GL_LINE 0x1B01 -#define GL_FILL 0x1B02 -#define GL_CW 0x0900 -#define GL_CCW 0x0901 -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_POLYGON_STIPPLE 0x0B42 -#define GL_EDGE_FLAG 0x0B43 -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_POLYGON_OFFSET_FILL 0x8037 - -/* Display Lists */ -#define GL_COMPILE 0x1300 -#define GL_COMPILE_AND_EXECUTE 0x1301 -#define GL_LIST_BASE 0x0B32 -#define GL_LIST_INDEX 0x0B33 -#define GL_LIST_MODE 0x0B30 - -/* Depth buffer */ -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_BITS 0x0D56 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_COMPONENT 0x1902 - -/* Lighting */ -#define GL_LIGHTING 0x0B50 -#define GL_LIGHT0 0x4000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_SHININESS 0x1601 -#define GL_EMISSION 0x1600 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -#define GL_COLOR_INDEXES 0x1603 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 -#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_SHADE_MODEL 0x0B54 -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_COLOR_MATERIAL_FACE 0x0B55 -#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 -#define GL_NORMALIZE 0x0BA1 - -/* User clipping planes */ -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE5 0x3005 - -/* Accumulation buffer */ -#define GL_ACCUM_RED_BITS 0x0D58 -#define GL_ACCUM_GREEN_BITS 0x0D59 -#define GL_ACCUM_BLUE_BITS 0x0D5A -#define GL_ACCUM_ALPHA_BITS 0x0D5B -#define GL_ACCUM_CLEAR_VALUE 0x0B80 -#define GL_ACCUM 0x0100 -#define GL_ADD 0x0104 -#define GL_LOAD 0x0101 -#define GL_MULT 0x0103 -#define GL_RETURN 0x0102 - -/* Alpha testing */ -#define GL_ALPHA_TEST 0x0BC0 -#define GL_ALPHA_TEST_REF 0x0BC2 -#define GL_ALPHA_TEST_FUNC 0x0BC1 - -/* Blending */ -#define GL_BLEND 0x0BE2 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLEND_DST 0x0BE0 -#define GL_ZERO 0x0 -#define GL_ONE 0x1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 - -/* Render Mode */ -#define GL_FEEDBACK 0x1C01 -#define GL_RENDER 0x1C00 -#define GL_SELECT 0x1C02 - -/* Feedback */ -#define GL_2D 0x0600 -#define GL_3D 0x0601 -#define GL_3D_COLOR 0x0602 -#define GL_3D_COLOR_TEXTURE 0x0603 -#define GL_4D_COLOR_TEXTURE 0x0604 -#define GL_POINT_TOKEN 0x0701 -#define GL_LINE_TOKEN 0x0702 -#define GL_LINE_RESET_TOKEN 0x0707 -#define GL_POLYGON_TOKEN 0x0703 -#define GL_BITMAP_TOKEN 0x0704 -#define GL_DRAW_PIXEL_TOKEN 0x0705 -#define GL_COPY_PIXEL_TOKEN 0x0706 -#define GL_PASS_THROUGH_TOKEN 0x0700 -#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 -#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 -#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 - -/* Selection */ -#define GL_SELECTION_BUFFER_POINTER 0x0DF3 -#define GL_SELECTION_BUFFER_SIZE 0x0DF4 - -/* Fog */ -#define GL_FOG 0x0B60 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_COLOR 0x0B66 -#define GL_FOG_INDEX 0x0B61 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_LINEAR 0x2601 -#define GL_EXP 0x0800 -#define GL_EXP2 0x0801 - -/* Logic Ops */ -#define GL_LOGIC_OP 0x0BF1 -#define GL_INDEX_LOGIC_OP 0x0BF1 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_CLEAR 0x1500 -#define GL_SET 0x150F -#define GL_COPY 0x1503 -#define GL_COPY_INVERTED 0x150C -#define GL_NOOP 0x1505 -#define GL_INVERT 0x150A -#define GL_AND 0x1501 -#define GL_NAND 0x150E -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_XOR 0x1506 -#define GL_EQUIV 0x1509 -#define GL_AND_REVERSE 0x1502 -#define GL_AND_INVERTED 0x1504 -#define GL_OR_REVERSE 0x150B -#define GL_OR_INVERTED 0x150D - -/* Stencil */ -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_STENCIL_BITS 0x0D57 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_INDEX 0x1901 -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 - -/* Buffers, Pixel Drawing/Reading */ -#define GL_NONE 0x0 -#define GL_LEFT 0x0406 -#define GL_RIGHT 0x0407 -/*GL_FRONT 0x0404 */ -/*GL_BACK 0x0405 */ -/*GL_FRONT_AND_BACK 0x0408 */ -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_AUX0 0x0409 -#define GL_AUX1 0x040A -#define GL_AUX2 0x040B -#define GL_AUX3 0x040C -#define GL_COLOR_INDEX 0x1900 -#define GL_RED 0x1903 -#define GL_GREEN 0x1904 -#define GL_BLUE 0x1905 -#define GL_ALPHA 0x1906 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A -#define GL_ALPHA_BITS 0x0D55 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_INDEX_BITS 0x0D51 -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_AUX_BUFFERS 0x0C00 -#define GL_READ_BUFFER 0x0C02 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_STEREO 0x0C33 -#define GL_BITMAP 0x1A00 -#define GL_COLOR 0x1800 -#define GL_DEPTH 0x1801 -#define GL_STENCIL 0x1802 -#define GL_DITHER 0x0BD0 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_ALPHA4 0x803B -#define GL_ALPHA8 0x803C -#define GL_ALPHA12 0x803D -#define GL_ALPHA16 0x803E -#define GL_LUMINANCE4 0x803F -#define GL_LUMINANCE8 0x8040 -#define GL_LUMINANCE12 0x8041 -#define GL_LUMINANCE16 0x8042 -#define GL_LUMINANCE4_ALPHA4 0x8043 -#define GL_LUMINANCE6_ALPHA2 0x8044 -#define GL_LUMINANCE8_ALPHA8 0x8045 -#define GL_LUMINANCE12_ALPHA4 0x8046 -#define GL_LUMINANCE12_ALPHA12 0x8047 -#define GL_LUMINANCE16_ALPHA16 0x8048 -#define GL_INTENSITY 0x8049 -#define GL_INTENSITY4 0x804A -#define GL_INTENSITY8 0x804B -#define GL_INTENSITY12 0x804C -#define GL_INTENSITY16 0x804D -#define GL_RGB2 0x804E -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB8 0x8051 -#define GL_RGB10 0x8052 -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGBA2 0x8055 -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGBA8 0x8058 -#define GL_RGB10_A2 0x8059 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE 0x8061 -/*#define GL_REPLACE 0x8062*/ -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 - -/* Private limits */ -#define GL_MAX_LIST_NESTING 0x0B31 -#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_NAME_STACK_DEPTH 0x0D37 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_MAX_EVAL_ORDER 0x0D30 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B - -/* Gets */ -#define GL_ATTRIB_STACK_DEPTH 0x0BB0 -#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_CURRENT_INDEX 0x0B01 -#define GL_CURRENT_COLOR 0x0B00 -#define GL_CURRENT_NORMAL 0x0B02 -#define GL_CURRENT_RASTER_COLOR 0x0B04 -#define GL_CURRENT_RASTER_DISTANCE 0x0B09 -#define GL_CURRENT_RASTER_INDEX 0x0B05 -#define GL_CURRENT_RASTER_POSITION 0x0B07 -#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 -#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 -#define GL_INDEX_CLEAR_VALUE 0x0C20 -#define GL_INDEX_MODE 0x0C30 -#define GL_INDEX_WRITEMASK 0x0C21 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_NAME_STACK_DEPTH 0x0D70 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 -#define GL_RENDER_MODE 0x0C40 -#define GL_RGBA_MODE 0x0C31 -#define GL_TEXTURE_MATRIX 0x0BA8 -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 -#define GL_VIEWPORT 0x0BA2 - -/* Evaluators */ -#define GL_AUTO_NORMAL 0x0D80 -#define GL_MAP1_COLOR_4 0x0D90 -#define GL_MAP1_INDEX 0x0D91 -#define GL_MAP1_NORMAL 0x0D92 -#define GL_MAP1_TEXTURE_COORD_1 0x0D93 -#define GL_MAP1_TEXTURE_COORD_2 0x0D94 -#define GL_MAP1_TEXTURE_COORD_3 0x0D95 -#define GL_MAP1_TEXTURE_COORD_4 0x0D96 -#define GL_MAP1_VERTEX_3 0x0D97 -#define GL_MAP1_VERTEX_4 0x0D98 -#define GL_MAP2_COLOR_4 0x0DB0 -#define GL_MAP2_INDEX 0x0DB1 -#define GL_MAP2_NORMAL 0x0DB2 -#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 -#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 -#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 -#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 -#define GL_MAP2_VERTEX_3 0x0DB7 -#define GL_MAP2_VERTEX_4 0x0DB8 -#define GL_MAP1_GRID_DOMAIN 0x0DD0 -#define GL_MAP1_GRID_SEGMENTS 0x0DD1 -#define GL_MAP2_GRID_DOMAIN 0x0DD2 -#define GL_MAP2_GRID_SEGMENTS 0x0DD3 -#define GL_COEFF 0x0A00 -#define GL_DOMAIN 0x0A02 -#define GL_ORDER 0x0A01 - -/* Hints */ -#define GL_FOG_HINT 0x0C54 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 - -/* Scissor box */ -#define GL_SCISSOR_TEST 0x0C11 -#define GL_SCISSOR_BOX 0x0C10 - -/* Pixel Mode / Transfer */ -#define GL_MAP_COLOR 0x0D10 -#define GL_MAP_STENCIL 0x0D11 -#define GL_INDEX_SHIFT 0x0D12 -#define GL_INDEX_OFFSET 0x0D13 -#define GL_RED_SCALE 0x0D14 -#define GL_RED_BIAS 0x0D15 -#define GL_GREEN_SCALE 0x0D18 -#define GL_GREEN_BIAS 0x0D19 -#define GL_BLUE_SCALE 0x0D1A -#define GL_BLUE_BIAS 0x0D1B -#define GL_ALPHA_SCALE 0x0D1C -#define GL_ALPHA_BIAS 0x0D1D -#define GL_DEPTH_SCALE 0x0D1E -#define GL_DEPTH_BIAS 0x0D1F -#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 -#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 -#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 -#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 -#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 -#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 -#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 -#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 -#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 -#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 -#define GL_PIXEL_MAP_S_TO_S 0x0C71 -#define GL_PIXEL_MAP_I_TO_I 0x0C70 -#define GL_PIXEL_MAP_I_TO_R 0x0C72 -#define GL_PIXEL_MAP_I_TO_G 0x0C73 -#define GL_PIXEL_MAP_I_TO_B 0x0C74 -#define GL_PIXEL_MAP_I_TO_A 0x0C75 -#define GL_PIXEL_MAP_R_TO_R 0x0C76 -#define GL_PIXEL_MAP_G_TO_G 0x0C77 -#define GL_PIXEL_MAP_B_TO_B 0x0C78 -#define GL_PIXEL_MAP_A_TO_A 0x0C79 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_ZOOM_X 0x0D16 -#define GL_ZOOM_Y 0x0D17 - -/* Texture mapping */ -#define GL_TEXTURE_ENV 0x2300 -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_ENV_COLOR 0x2201 -#define GL_TEXTURE_GEN_S 0x0C60 -#define GL_TEXTURE_GEN_T 0x0C61 -#define GL_TEXTURE_GEN_MODE 0x2500 -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_BORDER 0x1005 -#define GL_TEXTURE_COMPONENTS 0x1003 -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE 0x8061 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_OBJECT_LINEAR 0x2401 -#define GL_OBJECT_PLANE 0x2501 -#define GL_EYE_LINEAR 0x2400 -#define GL_EYE_PLANE 0x2502 -#define GL_SPHERE_MAP 0x2402 -#define GL_DECAL 0x2101 -#define GL_MODULATE 0x2100 -#define GL_NEAREST 0x2600 -#define GL_REPEAT 0x2901 -#define GL_CLAMP 0x2900 -#define GL_S 0x2000 -#define GL_T 0x2001 -#define GL_R 0x2002 -#define GL_Q 0x2003 -#define GL_TEXTURE_GEN_R 0x0C62 -#define GL_TEXTURE_GEN_Q 0x0C63 -#define GL_TEXTURE_PRIORITY 0x8066 -#define GL_TEXTURE_RESIDENT 0x8067 -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_TEXTURE_BINDING_3D 0x806A - -/* Utility */ -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 - -/* Errors */ -#define GL_NO_ERROR 0x0 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_OPERATION 0x0502 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_OUT_OF_MEMORY 0x0505 - -/* glPush/PopAttrib bits */ -#define GL_CURRENT_BIT 0x00000001 -#define GL_POINT_BIT 0x00000002 -#define GL_LINE_BIT 0x00000004 -#define GL_POLYGON_BIT 0x00000008 -#define GL_POLYGON_STIPPLE_BIT 0x00000010 -#define GL_PIXEL_MODE_BIT 0x00000020 -#define GL_LIGHTING_BIT 0x00000040 -#define GL_FOG_BIT 0x00000080 -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_ACCUM_BUFFER_BIT 0x00000200 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_VIEWPORT_BIT 0x00000800 -#define GL_TRANSFORM_BIT 0x00001000 -#define GL_ENABLE_BIT 0x00002000 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_HINT_BIT 0x00008000 -#define GL_EVAL_BIT 0x00010000 -#define GL_LIST_BIT 0x00020000 -#define GL_TEXTURE_BIT 0x00040000 -#define GL_SCISSOR_BIT 0x00080000 -#define GL_ALL_ATTRIB_BITS 0x000FFFFF - diff --git a/Engine/source/gfx/gl/ggl/generated/glcfn.h b/Engine/source/gfx/gl/ggl/generated/glcfn.h deleted file mode 100644 index f5af6c40e..000000000 --- a/Engine/source/gfx/gl/ggl/generated/glcfn.h +++ /dev/null @@ -1,347 +0,0 @@ -//----------------------------------------------------------------------------- -// Copyright (c) 2012 GarageGames, LLC -// -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to -// deal in the Software without restriction, including without limitation the -// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or -// sell copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in -// all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -// IN THE SOFTWARE. -//----------------------------------------------------------------------------- - -// OpenGL 1.1 core functions -GL_GROUP_BEGIN(GL_VERSION_1_1) -GL_FUNCTION(glAccum, void, (GLenum op, GLfloat value)) -GL_FUNCTION(glAlphaFunc, void, (GLenum func, GLclampf ref)) -GL_FUNCTION(glAreTexturesResident, void, (GLsizei n, const GLuint *textures, GLboolean *residences)) -GL_FUNCTION(glArrayElement, void, (GLint i)) -GL_FUNCTION(glBegin, void, (GLenum mode)) -GL_FUNCTION(glBindTexture, void, (GLenum target, GLuint texture)) -GL_FUNCTION(glBitmap, void, (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)) -GL_FUNCTION(glBlendFunc, void, (GLenum sfactor, GLenum dfactor)) -GL_FUNCTION(glCallList, void, (GLuint list)) -GL_FUNCTION(glCallLists, void, (GLsizei n, GLenum type, const GLvoid *lists)) -GL_FUNCTION(glClear, void, (GLbitfield mask)) -GL_FUNCTION(glClearAccum, void, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) -GL_FUNCTION(glClearColor, void, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) -GL_FUNCTION(glClearDepth, void, (GLclampd depth)) -GL_FUNCTION(glClearIndex, void, (GLfloat c)) -GL_FUNCTION(glClearStencil, void, (GLint s)) -GL_FUNCTION(glClipPlane, void, (GLenum plane, const GLdouble *equation)) -GL_FUNCTION(glColor3b, void, (GLbyte red, GLbyte green, GLbyte blue)) -GL_FUNCTION(glColor3bv, void, (const GLbyte *v)) -GL_FUNCTION(glColor3d, void, (GLdouble red, GLdouble green, GLdouble blue)) -GL_FUNCTION(glColor3dv, void, (const GLdouble *v)) -GL_FUNCTION(glColor3f, void, (GLfloat red, GLfloat green, GLfloat blue)) -GL_FUNCTION(glColor3fv, void, (const GLfloat *v)) -GL_FUNCTION(glColor3i, void, (GLint red, GLint green, GLint blue)) -GL_FUNCTION(glColor3iv, void, (const GLint *v)) -GL_FUNCTION(glColor3s, void, (GLshort red, GLshort green, GLshort blue)) -GL_FUNCTION(glColor3sv, void, (const GLshort *v)) -GL_FUNCTION(glColor3ub, void, (GLubyte red, GLubyte green, GLubyte blue)) -GL_FUNCTION(glColor3ubv, void, (const GLubyte *v)) -GL_FUNCTION(glColor3ui, void, (GLuint red, GLuint green, GLuint blue)) -GL_FUNCTION(glColor3uiv, void, (const GLuint *v)) -GL_FUNCTION(glColor3us, void, (GLushort red, GLushort green, GLushort blue)) -GL_FUNCTION(glColor3usv, void, (const GLushort *v)) -GL_FUNCTION(glColor4b, void, (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)) -GL_FUNCTION(glColor4bv, void, (const GLbyte *v)) -GL_FUNCTION(glColor4d, void, (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)) -GL_FUNCTION(glColor4dv, void, (const GLdouble *v)) -GL_FUNCTION(glColor4f, void, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) -GL_FUNCTION(glColor4fv, void, (const GLfloat *v)) -GL_FUNCTION(glColor4i, void, (GLint red, GLint green, GLint blue, GLint alpha)) -GL_FUNCTION(glColor4iv, void, (const GLint *v)) -GL_FUNCTION(glColor4s, void, (GLshort red, GLshort green, GLshort blue, GLshort alpha)) -GL_FUNCTION(glColor4sv, void, (const GLshort *v)) -GL_FUNCTION(glColor4ub, void, (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) -GL_FUNCTION(glColor4ubv, void, (const GLubyte *v)) -GL_FUNCTION(glColor4ui, void, (GLuint red, GLuint green, GLuint blue, GLuint alpha)) -GL_FUNCTION(glColor4uiv, void, (const GLuint *v)) -GL_FUNCTION(glColor4us, void, (GLushort red, GLushort green, GLushort blue, GLushort alpha)) -GL_FUNCTION(glColor4usv, void, (const GLushort *v)) -GL_FUNCTION(glColorMask, void, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) -GL_FUNCTION(glColorMaterial, void, (GLenum face, GLenum mode)) -GL_FUNCTION(glCopyPixels, void, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)) -GL_FUNCTION(glCopyTexImage1D, void, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)) -GL_FUNCTION(glCopyTexImage2D, void, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) -GL_FUNCTION(glCopyTexSubImage1D, void, (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) -GL_FUNCTION(glCopyTexSubImage2D, void, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) -GL_FUNCTION(glCullFace, void, (GLenum mode)) -GL_FUNCTION(glDeleteLists, void, (GLuint list, GLsizei range)) -GL_FUNCTION(glDeleteTextures, void, (GLsizei n, const GLuint *textures)) -GL_FUNCTION(glDepthFunc, void, (GLenum func)) -GL_FUNCTION(glDepthMask, void, (GLboolean flag)) -GL_FUNCTION(glDepthRange, void, (GLclampd zNear, GLclampd zFar)) -GL_FUNCTION(glDisable, void, (GLenum cap)) -GL_FUNCTION(glDisableClientState, void, (GLenum array)) -GL_FUNCTION(glDrawArrays, void, (GLenum mode, GLint first, GLsizei count)) -GL_FUNCTION(glDrawBuffer, void, (GLenum mode)) -GL_FUNCTION(glDrawElements, void, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) -GL_FUNCTION(glDrawPixels, void, (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) -GL_FUNCTION(glEdgeFlag, void, (GLboolean flag)) -GL_FUNCTION(glEdgeFlagPointer, void, (GLsizei stride, const GLboolean *pointer)) -GL_FUNCTION(glEnable, void, (GLenum cap)) -GL_FUNCTION(glEndList, void, (void)) -GL_FUNCTION(glEnableClientState, void, (GLenum array)) -GL_FUNCTION(glEnd, void, (void)) -GL_FUNCTION(glEvalCoord1d, void, (GLdouble u)) -GL_FUNCTION(glEvalCoord1f, void, (GLfloat u)) -GL_FUNCTION(glEvalCoord2d, void, (GLdouble u, GLdouble v)) -GL_FUNCTION(glEvalCoord2f, void, (GLfloat u, GLfloat v)) -GL_FUNCTION(glEvalMesh1, void, (GLenum mode, GLint i1, GLint i2)) -GL_FUNCTION(glEvalMesh2, void, (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) -GL_FUNCTION(glEvalPoint1, void, (GLint i)) -GL_FUNCTION(glEvalPoint2, void, (GLint i, GLint j)) -GL_FUNCTION(glFeedbackBuffer, void, (GLsizei size, GLenum type, GLfloat *buffer)) -GL_FUNCTION(glFinish, void, (void)) -GL_FUNCTION(glFlush, void, (void)) -GL_FUNCTION(glFogf, void, (GLenum pname, GLfloat param)) -GL_FUNCTION(glFogfv, void, (GLenum pname, const GLfloat *params)) -GL_FUNCTION(glFogi, void, (GLenum pname, GLint param)) -GL_FUNCTION(glFogiv, void, (GLenum pname, const GLint *params)) -GL_FUNCTION(glFrontFace, void, (GLenum mode)) -GL_FUNCTION(glFrustum, void, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) -GL_FUNCTION(glGenLists, GLuint, (GLsizei range)) -GL_FUNCTION(glGenTextures, void, (GLsizei n, GLuint *textures)) -GL_FUNCTION(glGetBooleanv, void, (GLenum pname, GLboolean *params)) -GL_FUNCTION(glGetClipPlane, void, (GLenum plane, GLdouble *equation)) -GL_FUNCTION(glColorPointer, void, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) -GL_FUNCTION(glGetDoublev, void, (GLenum pname, GLdouble *params)) -GL_FUNCTION(glGetFloatv, void, (GLenum pname, GLfloat *params)) -GL_FUNCTION(glGetError, GLuint, (void)) -GL_FUNCTION(glGetIntegerv, void, (GLenum pname, GLint *params)) -GL_FUNCTION(glGetLightfv, void, (GLenum light, GLenum pname, GLfloat *params)) -GL_FUNCTION(glGetLightiv, void, (GLenum light, GLenum pname, GLint *params)) -GL_FUNCTION(glGetMapdv, void, (GLenum target, GLenum query, GLdouble *v)) -GL_FUNCTION(glGetMapfv, void, (GLenum target, GLenum query, GLfloat *v)) -GL_FUNCTION(glGetMapiv, void, (GLenum target, GLenum query, GLint *v)) -GL_FUNCTION(glGetMaterialfv, void, (GLenum face, GLenum pname, GLfloat *params)) -GL_FUNCTION(glGetMaterialiv, void, (GLenum face, GLenum pname, GLint *params)) -GL_FUNCTION(glGetPixelMapfv, void, (GLenum map, GLfloat *values)) -GL_FUNCTION(glGetPixelMapuiv, void, (GLenum map, GLuint *values)) -GL_FUNCTION(glGetPixelMapusv, void, (GLenum map, GLushort *values)) -GL_FUNCTION(glGetPointerv, void, (GLenum pname, GLvoid* *params)) -GL_FUNCTION(glGetPolygonStipple, void, (GLubyte *mask)) -GL_FUNCTION(glGetString, const GLubyte*, (GLenum name)) -GL_FUNCTION(glGetTexEnvfv, void, (GLenum target, GLenum pname, GLfloat *params)) -GL_FUNCTION(glGetTexEnviv, void, (GLenum target, GLenum pname, GLint *params)) -GL_FUNCTION(glGetTexGendv, void, (GLenum coord, GLenum pname, GLdouble *params)) -GL_FUNCTION(glGetTexGenfv, void, (GLenum coord, GLenum pname, GLfloat *params)) -GL_FUNCTION(glGetTexGeniv, void, (GLenum coord, GLenum pname, GLint *params)) -GL_FUNCTION(glGetTexImage, void, (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)) -GL_FUNCTION(glGetTexLevelParameterfv, void, (GLenum target, GLint level, GLenum pname, GLfloat *params)) -GL_FUNCTION(glGetTexLevelParameteriv, void, (GLenum target, GLint level, GLenum pname, GLint *params)) -GL_FUNCTION(glGetTexParameterfv, void, (GLenum target, GLenum pname, GLfloat *params)) -GL_FUNCTION(glGetTexParameteriv, void, (GLenum target, GLenum pname, GLint *params)) -GL_FUNCTION(glHint, void, (GLenum target, GLenum mode)) -GL_FUNCTION(glIndexd, void, (GLdouble c)) -GL_FUNCTION(glIndexf, void, (GLfloat c)) -GL_FUNCTION(glIndexi, void, (GLint c)) -GL_FUNCTION(glIndexs, void, (GLshort c)) -GL_FUNCTION(glIndexub, void, (GLubyte c)) -GL_FUNCTION(glIndexMask, void, (GLuint mask)) -GL_FUNCTION(glIndexPointer, void, (GLenum type, GLsizei stride, const GLvoid *pointer)) -GL_FUNCTION(glInitNames, void, (void)) -GL_FUNCTION(glInterleavedArrays, void, (GLenum format, GLsizei stride, const GLvoid *pointer)) -GL_FUNCTION(glIsEnabled, GLboolean, (GLenum cap)) -GL_FUNCTION(glIsList, GLboolean, (GLuint list)) -GL_FUNCTION(glIsTexture, GLboolean, (GLuint texture)) -GL_FUNCTION(glLightf, void, (GLenum light, GLenum pname, GLfloat param)) -GL_FUNCTION(glLightfv, void, (GLenum light, GLenum pname, const GLfloat *params)) -GL_FUNCTION(glLighti, void, (GLenum light, GLenum pname, GLint param)) -GL_FUNCTION(glLightiv, void, (GLenum light, GLenum pname, const GLint *params)) -GL_FUNCTION(glLightModelf, void, (GLenum pname, GLfloat param)) -GL_FUNCTION(glLightModelfv, void, (GLenum pname, const GLfloat *params)) -GL_FUNCTION(glLightModeli, void, (GLenum pname, GLint param)) -GL_FUNCTION(glLightModeliv, void, (GLenum pname, const GLint *params)) -GL_FUNCTION(glLineStipple, void, (GLint factor, GLushort pattern)) -GL_FUNCTION(glLineWidth, void, (GLfloat width)) -GL_FUNCTION(glListBase, void, (GLuint base)) -GL_FUNCTION(glLoadIdentity, void, (void)) -GL_FUNCTION(glLoadMatrixd, void, (const GLdouble *m)) -GL_FUNCTION(glLoadMatrixf, void, (const GLfloat *m)) -GL_FUNCTION(glLoadName, void, (GLuint name)) -GL_FUNCTION(glLogicOp, void, (GLenum opcode)) -GL_FUNCTION(glMap1d, void, (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)) -GL_FUNCTION(glMap1f, void, (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLdouble *points)) -GL_FUNCTION(glMap2d, void, (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)) -GL_FUNCTION(glMap2f, void, (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)) -GL_FUNCTION(glMapGrid1d, void, (GLint un, GLdouble u1, GLdouble u2)) -GL_FUNCTION(glMapGrid1f, void, (GLint un, GLfloat u1, GLfloat u2)) -GL_FUNCTION(glMapGrid2d, void, (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)) -GL_FUNCTION(glMapGrid2f, void, (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)) -GL_FUNCTION(glMaterialf, void, (GLenum face, GLenum pname, GLfloat param)) -GL_FUNCTION(glMaterialfv, void, (GLenum face, GLenum pname, const GLfloat* params)) -GL_FUNCTION(glMateriali, void, (GLenum face, GLenum pname, GLint param)) -GL_FUNCTION(glMaterialiv, void, (GLenum face, GLenum pname, const GLint* params)) -GL_FUNCTION(glMatrixMode, void, (GLenum mode)) -GL_FUNCTION(glMultMatrixd, void, (const GLdouble *m)) -GL_FUNCTION(glMultMatrixf, void, (const GLfloat *m)) -GL_FUNCTION(glNewList, void, (GLuint list, GLenum mode)) -GL_FUNCTION(glNormal3b, void, (GLbyte nx, GLbyte ny, GLbyte nz)) -GL_FUNCTION(glNormal3bv, void, (const GLbyte *v)) -GL_FUNCTION(glNormal3d, void, (GLdouble nx, GLdouble ny, GLdouble nz)) -GL_FUNCTION(glNormal3dv, void, (const GLdouble *v)) -GL_FUNCTION(glNormal3f, void, (GLfloat nx, GLfloat ny, GLfloat nz)) -GL_FUNCTION(glNormal3fv, void, (const GLfloat *v)) -GL_FUNCTION(glNormal3i, void, (GLint nx, GLint ny, GLint nz)) -GL_FUNCTION(glNormal3iv, void, (const GLint *v)) -GL_FUNCTION(glNormal3s, void, (GLshort nx, GLshort ny, GLshort nz)) -GL_FUNCTION(glNormal3sv, void, (const GLshort *v)) -GL_FUNCTION(glNormalPointer, void, (GLenum type, GLsizei stride, const GLvoid *pointer)) -GL_FUNCTION(glOrtho, void, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) -GL_FUNCTION(glPassThrough, void, (GLfloat token)) -GL_FUNCTION(glPixelMapfv, void, (GLenum map, GLint mapSize, const GLfloat *values)) -GL_FUNCTION(glPixelMapuiv, void, (GLenum map, GLint mapSize, const GLuint *values)) -GL_FUNCTION(glPixelMapusv, void, (GLenum map, GLint mapSize, const GLushort *values)) -GL_FUNCTION(glPixelStoref, void, (GLenum pname, GLfloat param)) -GL_FUNCTION(glPixelStorei, void, (GLenum pname, GLint param)) -GL_FUNCTION(glPixelTransferf, void, (GLenum pname, GLfloat param)) -GL_FUNCTION(glPixelTransferi, void, (GLenum pname, GLint param)) -GL_FUNCTION(glPixelZoom, void, (GLfloat xfactor, GLfloat yfactor)) -GL_FUNCTION(glPointSize, void, (GLfloat size)) -GL_FUNCTION(glPolygonMode, void, (GLenum face, GLenum mode)) -GL_FUNCTION(glPolygonOffset, void, (GLfloat factor, GLfloat units)) -GL_FUNCTION(glPopAttrib, void, (void)) -GL_FUNCTION(glPopMatrix, void, (void)) -GL_FUNCTION(glPopName, void, (void)) -GL_FUNCTION(glPrioritizeTextures, void, (GLsizei n, const GLuint *textures, const GLclampf *priorities)) -GL_FUNCTION(glPushAttrib, void, (GLbitfield mask)) -GL_FUNCTION(glPushMatrix, void, (void)) -GL_FUNCTION(glPushName, void, (GLuint name)) -GL_FUNCTION(glRasterPos2d, void, (GLdouble x, GLdouble y)) -GL_FUNCTION(glRasterPos2dv, void, (const GLdouble *v)) -GL_FUNCTION(glRasterPos2f, void, (GLfloat x, GLfloat y)) -GL_FUNCTION(glRasterPos2fv, void, (const GLfloat *v)) -GL_FUNCTION(glRasterPos2i, void, (GLint x, GLint y)) -GL_FUNCTION(glRasterPos2iv, void, (const GLint *v)) -GL_FUNCTION(glRasterPos2s, void, (GLshort x, GLshort y)) -GL_FUNCTION(glRasterPos2sv, void, (const GLshort *v)) -GL_FUNCTION(glRasterPos3d, void, (GLdouble x, GLdouble y, GLdouble z)) -GL_FUNCTION(glRasterPos3dv, void, (const GLdouble *v)) -GL_FUNCTION(glRasterPos3f, void, (GLfloat x, GLfloat y, GLfloat z)) -GL_FUNCTION(glRasterPos3fv, void, (const GLfloat *v)) -GL_FUNCTION(glRasterPos3i, void, (GLint x, GLint y, GLint z)) -GL_FUNCTION(glRasterPos3iv, void, (const GLint *v)) -GL_FUNCTION(glRasterPos3s, void, (GLshort x, GLshort y, GLshort z)) -GL_FUNCTION(glRasterPos3sv, void, (const GLshort *v)) -GL_FUNCTION(glRasterPos4d, void, (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) -GL_FUNCTION(glRasterPos4dv, void, (const GLdouble *v)) -GL_FUNCTION(glRasterPos4f, void, (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) -GL_FUNCTION(glRasterPos4fv, void, (const GLfloat *v)) -GL_FUNCTION(glRasterPos4i, void, (GLint x, GLint y, GLint z, GLint w)) -GL_FUNCTION(glRasterPos4iv, void, (const GLint *v)) -GL_FUNCTION(glRasterPos4s, void, (GLshort x, GLshort y, GLshort z, GLshort w)) -GL_FUNCTION(glRasterPos4sv, void, (const GLshort *v)) -GL_FUNCTION(glReadBuffer, void, (GLenum mode)) -GL_FUNCTION(glReadPixels, void, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) -GL_FUNCTION(glRectd, void, (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) -GL_FUNCTION(glRectdv, void, (const GLdouble *v)) -GL_FUNCTION(glRectf, void, (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) -GL_FUNCTION(glRectfv, void, (const GLfloat *v)) -GL_FUNCTION(glRecti, void, (GLint x1, GLint y1, GLint x2, GLint y2)) -GL_FUNCTION(glRectiv, void, (const GLint *v)) -GL_FUNCTION(glRects, void, (GLshort x1, GLshort y1, GLshort x2, GLshort y2)) -GL_FUNCTION(glRectsv, void, (const GLshort *v)) -GL_FUNCTION(glRenderMode, void, (GLenum mode)) -GL_FUNCTION(glRotated, void, (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) -GL_FUNCTION(glRotatef, void, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) -GL_FUNCTION(glScaled, void, (GLdouble x, GLdouble y, GLdouble z)) -GL_FUNCTION(glScalef, void, (GLfloat x, GLfloat y, GLfloat z)) -GL_FUNCTION(glScissor, void, (GLint x, GLint y, GLsizei width, GLsizei height)) -GL_FUNCTION(glSelectBuffer, void, (GLsizei size, GLuint *buffer)) -GL_FUNCTION(glShadeModel, void, (GLenum mode)) -GL_FUNCTION(glStencilFunc, void, (GLenum func, GLint ref, GLuint mask)) -GL_FUNCTION(glStencilMask, void, (GLuint mask)) -GL_FUNCTION(glStencilOp, void, (GLenum fail, GLenum zfail, GLenum zpass)) -GL_FUNCTION(glTexCoord1d, void, (GLdouble s)) -GL_FUNCTION(glTexCoord1dv, void, (const GLdouble *v)) -GL_FUNCTION(glTexCoord1f, void, (GLfloat s)) -GL_FUNCTION(glTexCoord1fv, void, (const GLfloat *v)) -GL_FUNCTION(glTexCoord1i, void, (GLint s)) -GL_FUNCTION(glTexCoord1iv, void, (const GLint *v)) -GL_FUNCTION(glTexCoord1s, void, (GLshort s)) -GL_FUNCTION(glTexCoord1sv, void, (const GLshort *v)) -GL_FUNCTION(glTexCoord2d, void, (GLdouble s, GLdouble t)) -GL_FUNCTION(glTexCoord2dv, void, (const GLdouble *v)) -GL_FUNCTION(glTexCoord2f, void, (GLfloat s, GLfloat t)) -GL_FUNCTION(glTexCoord2fv, void, (const GLfloat *v)) -GL_FUNCTION(glTexCoord2i, void, (GLint s, GLint t)) -GL_FUNCTION(glTexCoord2iv, void, (const GLint *v)) -GL_FUNCTION(glTexCoord2s, void, (GLshort s, GLshort t)) -GL_FUNCTION(glTexCoord2sv, void, (const GLshort *v)) -GL_FUNCTION(glTexCoord3d, void, (GLdouble s, GLdouble t, GLdouble r)) -GL_FUNCTION(glTexCoord3dv, void, (const GLdouble *v)) -GL_FUNCTION(glTexCoord3f, void, (GLfloat s, GLfloat t, GLfloat r)) -GL_FUNCTION(glTexCoord3fv, void, (const GLfloat *v)) -GL_FUNCTION(glTexCoord3i, void, (GLint s, GLint t, GLint r)) -GL_FUNCTION(glTexCoord3iv, void, (const GLint *v)) -GL_FUNCTION(glTexCoord3s, void, (GLshort s, GLshort t, GLshort r)) -GL_FUNCTION(glTexCoord3sv, void, (const GLshort *v)) -GL_FUNCTION(glTexCoord4d, void, (GLdouble s, GLdouble t, GLdouble r, GLdouble q)) -GL_FUNCTION(glTexCoord4dv, void, (const GLdouble *v)) -GL_FUNCTION(glTexCoord4f, void, (GLfloat s, GLfloat t, GLfloat r, GLfloat q)) -GL_FUNCTION(glTexCoord4fv, void, (const GLfloat *v)) -GL_FUNCTION(glTexCoord4i, void, (GLint s, GLint t, GLint r, GLint q)) -GL_FUNCTION(glTexCoord4iv, void, (const GLint *v)) -GL_FUNCTION(glTexCoord4s, void, (GLshort s, GLshort t, GLshort r, GLshort q)) -GL_FUNCTION(glTexCoord4sv, void, (const GLshort *v)) -GL_FUNCTION(glTexCoordPointer, void, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) -GL_FUNCTION(glTexEnvf, void, (GLenum target, GLenum pname, GLfloat param)) -GL_FUNCTION(glTexEnvfv, void, (GLenum target, GLenum pname, const GLfloat *params)) -GL_FUNCTION(glTexEnvi, void, (GLenum target, GLenum pname, GLint param)) -GL_FUNCTION(glTexEnviv, void, (GLenum target, GLenum pname, const GLint *params)) -GL_FUNCTION(glTexGend, void, (GLenum coord, GLenum pname, GLdouble param)) -GL_FUNCTION(glTexGendv, void, (GLenum coord, GLenum pname, const GLdouble *param)) -GL_FUNCTION(glTexGenf, void, (GLenum coord, GLenum pname, GLfloat param)) -GL_FUNCTION(glTexGenfv, void, (GLenum coord, GLenum pname, const GLfloat *param)) -GL_FUNCTION(glTexGeni, void, (GLenum coord, GLenum pname, GLint param)) -GL_FUNCTION(glTexGeniv, void, (GLenum coord, GLenum pname, const GLint *param)) -GL_FUNCTION(glTexImage1D, void, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) -GL_FUNCTION(glTexImage2D, void, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) -GL_FUNCTION(glTexParameterf, void, (GLenum target, GLenum pname, GLfloat param)) -GL_FUNCTION(glTexParameteri, void, (GLenum target, GLenum pname, GLint param)) -GL_FUNCTION(glTexSubImage1D, void, (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)) -GL_FUNCTION(glTexSubImage2D, void, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) -GL_FUNCTION(glTranslated, void, (GLdouble x, GLdouble y, GLdouble z)) -GL_FUNCTION(glTranslatef, void, (GLfloat x, GLfloat y, GLfloat z)) -GL_FUNCTION(glVertex2d, void, (GLdouble x, GLdouble y)) -GL_FUNCTION(glVertex2dv, void, (const GLdouble *v)) -GL_FUNCTION(glVertex2f, void, (GLfloat x, GLfloat y)) -GL_FUNCTION(glVertex2fv, void, (const GLfloat *v)) -GL_FUNCTION(glVertex2i, void, (GLint x, GLint y)) -GL_FUNCTION(glVertex2iv, void, (const GLint *v)) -GL_FUNCTION(glVertex2s, void, (GLshort x, GLshort y)) -GL_FUNCTION(glVertex2sv, void, (const GLshort *v)) -GL_FUNCTION(glVertex3d, void, (GLdouble x, GLdouble y, GLdouble z)) -GL_FUNCTION(glVertex3dv, void, (const GLdouble *v)) -GL_FUNCTION(glVertex3f, void, (GLfloat x, GLfloat y, GLfloat z)) -GL_FUNCTION(glVertex3fv, void, (const GLfloat *v)) -GL_FUNCTION(glVertex3i, void, (GLint x, GLint y, GLint z)) -GL_FUNCTION(glVertex3iv, void, (const GLint *v)) -GL_FUNCTION(glVertex3s, void, (GLshort x, GLshort y, GLshort z)) -GL_FUNCTION(glVertex3sv, void, (const GLshort *v)) -GL_FUNCTION(glVertex4d, void, (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) -GL_FUNCTION(glVertex4dv, void, (const GLdouble *v)) -GL_FUNCTION(glVertex4f, void, (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) -GL_FUNCTION(glVertex4fv, void, (const GLfloat *v)) -GL_FUNCTION(glVertex4i, void, (GLint x, GLint y, GLint z, GLint w)) -GL_FUNCTION(glVertex4iv, void, (const GLint *v)) -GL_FUNCTION(glVertex4s, void, (GLshort x, GLshort y, GLshort z, GLshort w)) -GL_FUNCTION(glVertex4sv, void, (const GLshort *v)) -GL_FUNCTION(glVertexPointer, void, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) -GL_FUNCTION(glViewport, void, (GLint x, GLint y, GLsizei width, GLsizei height)) -GL_GROUP_END() - diff --git a/Engine/source/gfx/gl/ggl/generated/gle.h b/Engine/source/gfx/gl/ggl/generated/gle.h deleted file mode 100644 index 2b9b0e46f..000000000 --- a/Engine/source/gfx/gl/ggl/generated/gle.h +++ /dev/null @@ -1,3997 +0,0 @@ -//----------------------------------------------------------------------------- -// Copyright (c) 2012 GarageGames, LLC -// -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to -// deal in the Software without restriction, including without limitation the -// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or -// sell copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in -// all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -// IN THE SOFTWARE. -//----------------------------------------------------------------------------- - -typedef int ptrdiff_t; -typedef void (*GLFunction)(); - -#ifdef GL_VERSION_1_2 -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_RESCALE_NORMAL 0x803A -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 -#define GL_SINGLE_COLOR 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR 0x81FA -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_TEXTURE_BINDING_3D 0x806A -#define glDrawRangeElements XGL_FUNCPTR(glDrawRangeElements) -#define glTexImage3D XGL_FUNCPTR(glTexImage3D) -#define glTexSubImage3D XGL_FUNCPTR(glTexSubImage3D) -#define glCopyTexSubImage3D XGL_FUNCPTR(glCopyTexSubImage3D) -#endif - -#ifdef GL_VERSION_1_3 -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#define GL_NORMAL_MAP 0x8511 -#define GL_REFLECTION_MAP 0x8512 -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_COMPRESSED_ALPHA 0x84E9 -#define GL_COMPRESSED_LUMINANCE 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB -#define GL_COMPRESSED_INTENSITY 0x84EC -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_MULTISAMPLE_BIT 0x20000000 -#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 -#define GL_COMBINE 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_SOURCE0_RGB 0x8580 -#define GL_SOURCE1_RGB 0x8581 -#define GL_SOURCE2_RGB 0x8582 -#define GL_SOURCE0_ALPHA 0x8588 -#define GL_SOURCE1_ALPHA 0x8589 -#define GL_SOURCE2_ALPHA 0x858A -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND2_ALPHA 0x859A -#define GL_RGB_SCALE 0x8573 -#define GL_ADD_SIGNED 0x8574 -#define GL_INTERPOLATE 0x8575 -#define GL_SUBTRACT 0x84E7 -#define GL_CONSTANT 0x8576 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PREVIOUS 0x8578 -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF -#define GL_CLAMP_TO_BORDER 0x812D -#define glActiveTexture XGL_FUNCPTR(glActiveTexture) -#define glClientActiveTexture XGL_FUNCPTR(glClientActiveTexture) -#define glCompressedTexImage1D XGL_FUNCPTR(glCompressedTexImage1D) -#define glCompressedTexImage2D XGL_FUNCPTR(glCompressedTexImage2D) -#define glCompressedTexImage3D XGL_FUNCPTR(glCompressedTexImage3D) -#define glCompressedTexSubImage1D XGL_FUNCPTR(glCompressedTexSubImage1D) -#define glCompressedTexSubImage2D XGL_FUNCPTR(glCompressedTexSubImage2D) -#define glCompressedTexSubImage3D XGL_FUNCPTR(glCompressedTexSubImage3D) -#define glGetCompressedTexImage XGL_FUNCPTR(glGetCompressedTexImage) -#define glLoadTransposeMatrixd XGL_FUNCPTR(glLoadTransposeMatrixd) -#define glLoadTransposeMatrixf XGL_FUNCPTR(glLoadTransposeMatrixf) -#define glMultTransposeMatrixd XGL_FUNCPTR(glMultTransposeMatrixd) -#define glMultTransposeMatrixf XGL_FUNCPTR(glMultTransposeMatrixf) -#define glMultiTexCoord1d XGL_FUNCPTR(glMultiTexCoord1d) -#define glMultiTexCoord1dv XGL_FUNCPTR(glMultiTexCoord1dv) -#define glMultiTexCoord1f XGL_FUNCPTR(glMultiTexCoord1f) -#define glMultiTexCoord1fv XGL_FUNCPTR(glMultiTexCoord1fv) -#define glMultiTexCoord1i XGL_FUNCPTR(glMultiTexCoord1i) -#define glMultiTexCoord1iv XGL_FUNCPTR(glMultiTexCoord1iv) -#define glMultiTexCoord1s XGL_FUNCPTR(glMultiTexCoord1s) -#define glMultiTexCoord1sv XGL_FUNCPTR(glMultiTexCoord1sv) -#define glMultiTexCoord2d XGL_FUNCPTR(glMultiTexCoord2d) -#define glMultiTexCoord2dv XGL_FUNCPTR(glMultiTexCoord2dv) -#define glMultiTexCoord2f XGL_FUNCPTR(glMultiTexCoord2f) -#define glMultiTexCoord2fv XGL_FUNCPTR(glMultiTexCoord2fv) -#define glMultiTexCoord2i XGL_FUNCPTR(glMultiTexCoord2i) -#define glMultiTexCoord2iv XGL_FUNCPTR(glMultiTexCoord2iv) -#define glMultiTexCoord2s XGL_FUNCPTR(glMultiTexCoord2s) -#define glMultiTexCoord2sv XGL_FUNCPTR(glMultiTexCoord2sv) -#define glMultiTexCoord3d XGL_FUNCPTR(glMultiTexCoord3d) -#define glMultiTexCoord3dv XGL_FUNCPTR(glMultiTexCoord3dv) -#define glMultiTexCoord3f XGL_FUNCPTR(glMultiTexCoord3f) -#define glMultiTexCoord3fv XGL_FUNCPTR(glMultiTexCoord3fv) -#define glMultiTexCoord3i XGL_FUNCPTR(glMultiTexCoord3i) -#define glMultiTexCoord3iv XGL_FUNCPTR(glMultiTexCoord3iv) -#define glMultiTexCoord3s XGL_FUNCPTR(glMultiTexCoord3s) -#define glMultiTexCoord3sv XGL_FUNCPTR(glMultiTexCoord3sv) -#define glMultiTexCoord4d XGL_FUNCPTR(glMultiTexCoord4d) -#define glMultiTexCoord4dv XGL_FUNCPTR(glMultiTexCoord4dv) -#define glMultiTexCoord4f XGL_FUNCPTR(glMultiTexCoord4f) -#define glMultiTexCoord4fv XGL_FUNCPTR(glMultiTexCoord4fv) -#define glMultiTexCoord4i XGL_FUNCPTR(glMultiTexCoord4i) -#define glMultiTexCoord4iv XGL_FUNCPTR(glMultiTexCoord4iv) -#define glMultiTexCoord4s XGL_FUNCPTR(glMultiTexCoord4s) -#define glMultiTexCoord4sv XGL_FUNCPTR(glMultiTexCoord4sv) -#define glSampleCoverage XGL_FUNCPTR(glSampleCoverage) -#endif - -#ifdef GL_VERSION_1_4 -#define GL_GENERATE_MIPMAP 0x8191 -#define GL_GENERATE_MIPMAP_HINT 0x8192 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT24 0x81A6 -#define GL_DEPTH_COMPONENT32 0x81A7 -#define GL_TEXTURE_DEPTH_SIZE 0x884A -#define GL_DEPTH_TEXTURE_MODE 0x884B -#define GL_TEXTURE_COMPARE_MODE 0x884C -#define GL_TEXTURE_COMPARE_FUNC 0x884D -#define GL_COMPARE_R_TO_TEXTURE 0x884E -#define GL_FOG_COORDINATE_SOURCE 0x8450 -#define GL_FOG_COORDINATE 0x8451 -#define GL_FRAGMENT_DEPTH 0x8452 -#define GL_CURRENT_FOG_COORDINATE 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 -#define GL_FOG_COORDINATE_ARRAY 0x8457 -#define GL_POINT_SIZE_MIN 0x8126 -#define GL_POINT_SIZE_MAX 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION 0x8129 -#define GL_COLOR_SUM 0x8458 -#define GL_CURRENT_SECONDARY_COLOR 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D -#define GL_SECONDARY_COLOR_ARRAY 0x845E -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_INCR_WRAP 0x8507 -#define GL_DECR_WRAP 0x8508 -#define GL_TEXTURE_FILTER_CONTROL 0x8500 -#define GL_TEXTURE_LOD_BIAS 0x8501 -#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD -#define GL_MIRRORED_REPEAT 0x8370 -#define glBlendEquation XGL_FUNCPTR(glBlendEquation) -#define glBlendColor XGL_FUNCPTR(glBlendColor) -#define glFogCoordf XGL_FUNCPTR(glFogCoordf) -#define glFogCoordfv XGL_FUNCPTR(glFogCoordfv) -#define glFogCoordd XGL_FUNCPTR(glFogCoordd) -#define glFogCoorddv XGL_FUNCPTR(glFogCoorddv) -#define glFogCoordPointer XGL_FUNCPTR(glFogCoordPointer) -#define glMultiDrawArrays XGL_FUNCPTR(glMultiDrawArrays) -#define glMultiDrawElements XGL_FUNCPTR(glMultiDrawElements) -#define glPointParameterf XGL_FUNCPTR(glPointParameterf) -#define glPointParameterfv XGL_FUNCPTR(glPointParameterfv) -#define glSecondaryColor3b XGL_FUNCPTR(glSecondaryColor3b) -#define glSecondaryColor3bv XGL_FUNCPTR(glSecondaryColor3bv) -#define glSecondaryColor3d XGL_FUNCPTR(glSecondaryColor3d) -#define glSecondaryColor3dv XGL_FUNCPTR(glSecondaryColor3dv) -#define glSecondaryColor3f XGL_FUNCPTR(glSecondaryColor3f) -#define glSecondaryColor3fv XGL_FUNCPTR(glSecondaryColor3fv) -#define glSecondaryColor3i XGL_FUNCPTR(glSecondaryColor3i) -#define glSecondaryColor3iv XGL_FUNCPTR(glSecondaryColor3iv) -#define glSecondaryColor3s XGL_FUNCPTR(glSecondaryColor3s) -#define glSecondaryColor3sv XGL_FUNCPTR(glSecondaryColor3sv) -#define glSecondaryColor3ub XGL_FUNCPTR(glSecondaryColor3ub) -#define glSecondaryColor3ubv XGL_FUNCPTR(glSecondaryColor3ubv) -#define glSecondaryColor3ui XGL_FUNCPTR(glSecondaryColor3ui) -#define glSecondaryColor3uiv XGL_FUNCPTR(glSecondaryColor3uiv) -#define glSecondaryColor3us XGL_FUNCPTR(glSecondaryColor3us) -#define glSecondaryColor3usv XGL_FUNCPTR(glSecondaryColor3usv) -#define glSecondaryColorPointer XGL_FUNCPTR(glSecondaryColorPointer) -#define glBlendFuncSeparate XGL_FUNCPTR(glBlendFuncSeparate) -#define glWindowPos2d XGL_FUNCPTR(glWindowPos2d) -#define glWindowPos2f XGL_FUNCPTR(glWindowPos2f) -#define glWindowPos2i XGL_FUNCPTR(glWindowPos2i) -#define glWindowPos2s XGL_FUNCPTR(glWindowPos2s) -#define glWindowPos2dv XGL_FUNCPTR(glWindowPos2dv) -#define glWindowPos2fv XGL_FUNCPTR(glWindowPos2fv) -#define glWindowPos2iv XGL_FUNCPTR(glWindowPos2iv) -#define glWindowPos2sv XGL_FUNCPTR(glWindowPos2sv) -#define glWindowPos3d XGL_FUNCPTR(glWindowPos3d) -#define glWindowPos3f XGL_FUNCPTR(glWindowPos3f) -#define glWindowPos3i XGL_FUNCPTR(glWindowPos3i) -#define glWindowPos3s XGL_FUNCPTR(glWindowPos3s) -#define glWindowPos3dv XGL_FUNCPTR(glWindowPos3dv) -#define glWindowPos3fv XGL_FUNCPTR(glWindowPos3fv) -#define glWindowPos3iv XGL_FUNCPTR(glWindowPos3iv) -#define glWindowPos3sv XGL_FUNCPTR(glWindowPos3sv) -#endif - -#ifdef GL_VERSION_1_5 -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptr; -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 -#define GL_QUERY_COUNTER_BITS 0x8864 -#define GL_CURRENT_QUERY 0x8865 -#define GL_QUERY_RESULT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE 0x8867 -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_READ_ONLY 0x88B8 -#define GL_WRITE_ONLY 0x88B9 -#define GL_READ_WRITE 0x88BA -#define GL_BUFFER_ACCESS 0x88BB -#define GL_BUFFER_MAPPED 0x88BC -#define GL_BUFFER_MAP_POINTER 0x88BD -#define GL_STREAM_DRAW 0x88E0 -#define GL_STREAM_READ 0x88E1 -#define GL_STREAM_COPY 0x88E2 -#define GL_STATIC_DRAW 0x88E4 -#define GL_STATIC_READ 0x88E5 -#define GL_STATIC_COPY 0x88E6 -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_DYNAMIC_READ 0x88E9 -#define GL_DYNAMIC_COPY 0x88EA -#define GL_SAMPLES_PASSED 0x8914 -#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE -#define GL_FOG_COORD GL_FOG_COORDINATE -#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE -#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE -#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE -#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER -#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY -#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING -#define GL_SRC0_RGB GL_SOURCE0_RGB -#define GL_SRC1_RGB GL_SOURCE1_RGB -#define GL_SRC2_RGB GL_SOURCE2_RGB -#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA -#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA -#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA -#define glGenQueries XGL_FUNCPTR(glGenQueries) -#define glDeleteQueries XGL_FUNCPTR(glDeleteQueries) -#define glIsQuery XGL_FUNCPTR(glIsQuery) -#define glBeginQuery XGL_FUNCPTR(glBeginQuery) -#define glEndQuery XGL_FUNCPTR(glEndQuery) -#define glGetQueryiv XGL_FUNCPTR(glGetQueryiv) -#define glGetQueryObjectiv XGL_FUNCPTR(glGetQueryObjectiv) -#define glGetQueryObjectuiv XGL_FUNCPTR(glGetQueryObjectuiv) -#define glBindBuffer XGL_FUNCPTR(glBindBuffer) -#define glDeleteBuffers XGL_FUNCPTR(glDeleteBuffers) -#define glGenBuffers XGL_FUNCPTR(glGenBuffers) -#define glIsBuffer XGL_FUNCPTR(glIsBuffer) -#define glBufferData XGL_FUNCPTR(glBufferData) -#define glBufferSubData XGL_FUNCPTR(glBufferSubData) -#define glGetBufferSubData XGL_FUNCPTR(glGetBufferSubData) -#define glMapBuffer XGL_FUNCPTR(glMapBuffer) -#define glUnmapBuffer XGL_FUNCPTR(glUnmapBuffer) -#define glGetBufferParameteriv XGL_FUNCPTR(glGetBufferParameteriv) -#define glGetBufferPointerv XGL_FUNCPTR(glGetBufferPointerv) -#endif - -#ifdef GL_VERSION_2_0 -typedef char GLchar; -#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_DRAW_BUFFER0 0x8825 -#define GL_DRAW_BUFFER1 0x8826 -#define GL_DRAW_BUFFER2 0x8827 -#define GL_DRAW_BUFFER3 0x8828 -#define GL_DRAW_BUFFER4 0x8829 -#define GL_DRAW_BUFFER5 0x882A -#define GL_DRAW_BUFFER6 0x882B -#define GL_DRAW_BUFFER7 0x882C -#define GL_DRAW_BUFFER8 0x882D -#define GL_DRAW_BUFFER9 0x882E -#define GL_DRAW_BUFFER10 0x882F -#define GL_DRAW_BUFFER11 0x8830 -#define GL_DRAW_BUFFER12 0x8831 -#define GL_DRAW_BUFFER13 0x8832 -#define GL_DRAW_BUFFER14 0x8833 -#define GL_DRAW_BUFFER15 0x8834 -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_POINT_SPRITE 0x8861 -#define GL_COORD_REPLACE 0x8862 -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_MAX_TEXTURE_COORDS 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -#define GL_MAX_VARYING_FLOATS 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_SHADER_TYPE 0x8B4F -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_SAMPLER_1D 0x8B5D -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_3D 0x8B5F -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_SAMPLER_1D_SHADOW 0x8B61 -#define GL_SAMPLER_2D_SHADOW 0x8B62 -#define GL_DELETE_STATUS 0x8B80 -#define GL_COMPILE_STATUS 0x8B81 -#define GL_LINK_STATUS 0x8B82 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 -#define GL_LOWER_LEFT 0x8CA1 -#define GL_UPPER_LEFT 0x8CA2 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#define glBlendEquationSeparate XGL_FUNCPTR(glBlendEquationSeparate) -#define glDrawBuffers XGL_FUNCPTR(glDrawBuffers) -#define glStencilOpSeparate XGL_FUNCPTR(glStencilOpSeparate) -#define glStencilFuncSeparate XGL_FUNCPTR(glStencilFuncSeparate) -#define glStencilMaskSeparate XGL_FUNCPTR(glStencilMaskSeparate) -#define glAttachShader XGL_FUNCPTR(glAttachShader) -#define glBindAttribLocation XGL_FUNCPTR(glBindAttribLocation) -#define glCompileShader XGL_FUNCPTR(glCompileShader) -#define glCreateProgram XGL_FUNCPTR(glCreateProgram) -#define glCreateShader XGL_FUNCPTR(glCreateShader) -#define glDeleteProgram XGL_FUNCPTR(glDeleteProgram) -#define glDeleteShader XGL_FUNCPTR(glDeleteShader) -#define glDetachShader XGL_FUNCPTR(glDetachShader) -#define glDisableVertexAttribArray XGL_FUNCPTR(glDisableVertexAttribArray) -#define glEnableVertexAttribArray XGL_FUNCPTR(glEnableVertexAttribArray) -#define glGetActiveAttrib XGL_FUNCPTR(glGetActiveAttrib) -#define glGetActiveUniform XGL_FUNCPTR(glGetActiveUniform) -#define glGetAttachedShaders XGL_FUNCPTR(glGetAttachedShaders) -#define glGetAttribLocation XGL_FUNCPTR(glGetAttribLocation) -#define glGetProgramiv XGL_FUNCPTR(glGetProgramiv) -#define glGetProgramInfoLog XGL_FUNCPTR(glGetProgramInfoLog) -#define glGetShaderiv XGL_FUNCPTR(glGetShaderiv) -#define glGetShaderInfoLog XGL_FUNCPTR(glGetShaderInfoLog) -#define glShaderSource XGL_FUNCPTR(glShaderSource) -#define glGetUniformLocation XGL_FUNCPTR(glGetUniformLocation) -#define glGetUniformfv XGL_FUNCPTR(glGetUniformfv) -#define glGetUniformiv XGL_FUNCPTR(glGetUniformiv) -#define glGetVertexAttribdv XGL_FUNCPTR(glGetVertexAttribdv) -#define glGetVertexAttribfv XGL_FUNCPTR(glGetVertexAttribfv) -#define glGetVertexAttribiv XGL_FUNCPTR(glGetVertexAttribiv) -#define glGetVertexAttribPointerv XGL_FUNCPTR(glGetVertexAttribPointerv) -#define glIsProgram XGL_FUNCPTR(glIsProgram) -#define glIsShader XGL_FUNCPTR(glIsShader) -#define glLinkProgram XGL_FUNCPTR(glLinkProgram) -#define glGetShaderSource XGL_FUNCPTR(glGetShaderSource) -#define glUseProgram XGL_FUNCPTR(glUseProgram) -#define glUniform1f XGL_FUNCPTR(glUniform1f) -#define glUniform1fv XGL_FUNCPTR(glUniform1fv) -#define glUniform1i XGL_FUNCPTR(glUniform1i) -#define glUniform1iv XGL_FUNCPTR(glUniform1iv) -#define glUniform2f XGL_FUNCPTR(glUniform2f) -#define glUniform2fv XGL_FUNCPTR(glUniform2fv) -#define glUniform2i XGL_FUNCPTR(glUniform2i) -#define glUniform2iv XGL_FUNCPTR(glUniform2iv) -#define glUniform3f XGL_FUNCPTR(glUniform3f) -#define glUniform3fv XGL_FUNCPTR(glUniform3fv) -#define glUniform3i XGL_FUNCPTR(glUniform3i) -#define glUniform3iv XGL_FUNCPTR(glUniform3iv) -#define glUniform4f XGL_FUNCPTR(glUniform4f) -#define glUniform4fv XGL_FUNCPTR(glUniform4fv) -#define glUniform4i XGL_FUNCPTR(glUniform4i) -#define glUniform4iv XGL_FUNCPTR(glUniform4iv) -#define glUniformMatrix2fv XGL_FUNCPTR(glUniformMatrix2fv) -#define glUniformMatrix3fv XGL_FUNCPTR(glUniformMatrix3fv) -#define glUniformMatrix4fv XGL_FUNCPTR(glUniformMatrix4fv) -#define glValidateProgram XGL_FUNCPTR(glValidateProgram) -#define glVertexAttrib1d XGL_FUNCPTR(glVertexAttrib1d) -#define glVertexAttrib1dv XGL_FUNCPTR(glVertexAttrib1dv) -#define glVertexAttrib1f XGL_FUNCPTR(glVertexAttrib1f) -#define glVertexAttrib1fv XGL_FUNCPTR(glVertexAttrib1fv) -#define glVertexAttrib1s XGL_FUNCPTR(glVertexAttrib1s) -#define glVertexAttrib1sv XGL_FUNCPTR(glVertexAttrib1sv) -#define glVertexAttrib2d XGL_FUNCPTR(glVertexAttrib2d) -#define glVertexAttrib2dv XGL_FUNCPTR(glVertexAttrib2dv) -#define glVertexAttrib2f XGL_FUNCPTR(glVertexAttrib2f) -#define glVertexAttrib2fv XGL_FUNCPTR(glVertexAttrib2fv) -#define glVertexAttrib2s XGL_FUNCPTR(glVertexAttrib2s) -#define glVertexAttrib2sv XGL_FUNCPTR(glVertexAttrib2sv) -#define glVertexAttrib3d XGL_FUNCPTR(glVertexAttrib3d) -#define glVertexAttrib3dv XGL_FUNCPTR(glVertexAttrib3dv) -#define glVertexAttrib3f XGL_FUNCPTR(glVertexAttrib3f) -#define glVertexAttrib3fv XGL_FUNCPTR(glVertexAttrib3fv) -#define glVertexAttrib3s XGL_FUNCPTR(glVertexAttrib3s) -#define glVertexAttrib3sv XGL_FUNCPTR(glVertexAttrib3sv) -#define glVertexAttrib4Nbv XGL_FUNCPTR(glVertexAttrib4Nbv) -#define glVertexAttrib4Niv XGL_FUNCPTR(glVertexAttrib4Niv) -#define glVertexAttrib4Nsv XGL_FUNCPTR(glVertexAttrib4Nsv) -#define glVertexAttrib4Nub XGL_FUNCPTR(glVertexAttrib4Nub) -#define glVertexAttrib4Nubv XGL_FUNCPTR(glVertexAttrib4Nubv) -#define glVertexAttrib4Nuiv XGL_FUNCPTR(glVertexAttrib4Nuiv) -#define glVertexAttrib4Nusv XGL_FUNCPTR(glVertexAttrib4Nusv) -#define glVertexAttrib4bv XGL_FUNCPTR(glVertexAttrib4bv) -#define glVertexAttrib4d XGL_FUNCPTR(glVertexAttrib4d) -#define glVertexAttrib4dv XGL_FUNCPTR(glVertexAttrib4dv) -#define glVertexAttrib4f XGL_FUNCPTR(glVertexAttrib4f) -#define glVertexAttrib4fv XGL_FUNCPTR(glVertexAttrib4fv) -#define glVertexAttrib4iv XGL_FUNCPTR(glVertexAttrib4iv) -#define glVertexAttrib4s XGL_FUNCPTR(glVertexAttrib4s) -#define glVertexAttrib4sv XGL_FUNCPTR(glVertexAttrib4sv) -#define glVertexAttrib4ubv XGL_FUNCPTR(glVertexAttrib4ubv) -#define glVertexAttrib4uiv XGL_FUNCPTR(glVertexAttrib4uiv) -#define glVertexAttrib4usv XGL_FUNCPTR(glVertexAttrib4usv) -#define glVertexAttribPointer XGL_FUNCPTR(glVertexAttribPointer) -#endif - -#ifdef GL_3DFX_multisample -#define GL_MULTISAMPLE_3DFX 0x86B2 -#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 -#define GL_SAMPLES_3DFX 0x86B4 -#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 -#endif - -#ifdef GL_3DFX_tbuffer -#define glTbufferMask3DFX XGL_FUNCPTR(glTbufferMask3DFX) -#endif - -#ifdef GL_3DFX_texture_compression_FXT1 -#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 -#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 -#endif - -#ifdef GL_APPLE_client_storage -#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 -#endif - -#ifdef GL_APPLE_element_array -#define GL_ELEMENT_ARRAY_APPLE 0x8768 -#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769 -#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A -#define glDrawElementArrayAPPLE XGL_FUNCPTR(glDrawElementArrayAPPLE) -#define glDrawRangeElementArrayAPPLE XGL_FUNCPTR(glDrawRangeElementArrayAPPLE) -#define glElementPointerAPPLE XGL_FUNCPTR(glElementPointerAPPLE) -#define glMultiDrawElementArrayAPPLE XGL_FUNCPTR(glMultiDrawElementArrayAPPLE) -#define glMultiDrawRangeElementArrayAPPLE XGL_FUNCPTR(glMultiDrawRangeElementArrayAPPLE) -#endif - -#ifdef GL_APPLE_fence -#define GL_DRAW_PIXELS_APPLE 0x8A0A -#define GL_FENCE_APPLE 0x8A0B -#define glDeleteFencesAPPLE XGL_FUNCPTR(glDeleteFencesAPPLE) -#define glFinishFenceAPPLE XGL_FUNCPTR(glFinishFenceAPPLE) -#define glFinishObjectAPPLE XGL_FUNCPTR(glFinishObjectAPPLE) -#define glGenFencesAPPLE XGL_FUNCPTR(glGenFencesAPPLE) -#define glIsFenceAPPLE XGL_FUNCPTR(glIsFenceAPPLE) -#define glSetFenceAPPLE XGL_FUNCPTR(glSetFenceAPPLE) -#define glTestFenceAPPLE XGL_FUNCPTR(glTestFenceAPPLE) -#define glTestObjectAPPLE XGL_FUNCPTR(glTestObjectAPPLE) -#endif - -#ifdef GL_APPLE_float_pixels -#define GL_HALF_APPLE 0x140B -#define GL_COLOR_FLOAT_APPLE 0x8A0F -#define GL_RGBA_FLOAT32_APPLE 0x8814 -#define GL_RGB_FLOAT32_APPLE 0x8815 -#define GL_ALPHA_FLOAT32_APPLE 0x8816 -#define GL_INTENSITY_FLOAT32_APPLE 0x8817 -#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 -#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 -#define GL_RGBA_FLOAT16_APPLE 0x881A -#define GL_RGB_FLOAT16_APPLE 0x881B -#define GL_ALPHA_FLOAT16_APPLE 0x881C -#define GL_INTENSITY_FLOAT16_APPLE 0x881D -#define GL_LUMINANCE_FLOAT16_APPLE 0x881E -#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F -#endif - -#ifdef GL_APPLE_pixel_buffer -#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 -#endif - -#ifdef GL_APPLE_specular_vector -#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 -#endif - -#ifdef GL_APPLE_texture_range -#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC -#define GL_STORAGE_PRIVATE_APPLE 0x85BD -#define GL_STORAGE_CACHED_APPLE 0x85BE -#define GL_STORAGE_SHARED_APPLE 0x85BF -#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 -#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 -#define glTextureRangeAPPLE XGL_FUNCPTR(glTextureRangeAPPLE) -#define glGetTexParameterPointervAPPLE XGL_FUNCPTR(glGetTexParameterPointervAPPLE) -#endif - -#ifdef GL_APPLE_transform_hint -#define GL_TRANSFORM_HINT_APPLE 0x85B1 -#endif - -#ifdef GL_APPLE_vertex_array_object -#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 -#define glBindVertexArrayAPPLE XGL_FUNCPTR(glBindVertexArrayAPPLE) -#define glDeleteVertexArraysAPPLE XGL_FUNCPTR(glDeleteVertexArraysAPPLE) -#define glGenVertexArraysAPPLE XGL_FUNCPTR(glGenVertexArraysAPPLE) -#define glIsVertexArrayAPPLE XGL_FUNCPTR(glIsVertexArrayAPPLE) -#endif - -#ifdef GL_APPLE_vertex_array_range -#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E -#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F -#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 -#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 -#define GL_STORAGE_CACHED_APPLE 0x85BE -#define GL_STORAGE_SHARED_APPLE 0x85BF -#define glFlushVertexArrayRangeAPPLE XGL_FUNCPTR(glFlushVertexArrayRangeAPPLE) -#define glVertexArrayParameteriAPPLE XGL_FUNCPTR(glVertexArrayParameteriAPPLE) -#define glVertexArrayRangeAPPLE XGL_FUNCPTR(glVertexArrayRangeAPPLE) -#endif - -#ifdef GL_APPLE_ycbcr_422 -#define GL_YCBCR_422_APPLE 0x85B9 -#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB -#endif - -#ifdef GL_ARB_color_buffer_float -#define GL_RGBA_FLOAT_MODE_ARB 0x8820 -#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A -#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B -#define GL_CLAMP_READ_COLOR_ARB 0x891C -#define GL_FIXED_ONLY_ARB 0x891D -#define glClampColorARB XGL_FUNCPTR(glClampColorARB) -#endif - -#ifdef GL_ARB_depth_texture -#define GL_DEPTH_COMPONENT16_ARB 0x81A5 -#define GL_DEPTH_COMPONENT24_ARB 0x81A6 -#define GL_DEPTH_COMPONENT32_ARB 0x81A7 -#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A -#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B -#endif - -#ifdef GL_ARB_draw_buffers -#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 -#define GL_DRAW_BUFFER0_ARB 0x8825 -#define GL_DRAW_BUFFER1_ARB 0x8826 -#define GL_DRAW_BUFFER2_ARB 0x8827 -#define GL_DRAW_BUFFER3_ARB 0x8828 -#define GL_DRAW_BUFFER4_ARB 0x8829 -#define GL_DRAW_BUFFER5_ARB 0x882A -#define GL_DRAW_BUFFER6_ARB 0x882B -#define GL_DRAW_BUFFER7_ARB 0x882C -#define GL_DRAW_BUFFER8_ARB 0x882D -#define GL_DRAW_BUFFER9_ARB 0x882E -#define GL_DRAW_BUFFER10_ARB 0x882F -#define GL_DRAW_BUFFER11_ARB 0x8830 -#define GL_DRAW_BUFFER12_ARB 0x8831 -#define GL_DRAW_BUFFER13_ARB 0x8832 -#define GL_DRAW_BUFFER14_ARB 0x8833 -#define GL_DRAW_BUFFER15_ARB 0x8834 -#define glDrawBuffersARB XGL_FUNCPTR(glDrawBuffersARB) -#endif - -#ifdef GL_ARB_fragment_program -#define GL_FRAGMENT_PROGRAM_ARB 0x8804 -#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 -#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 -#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 -#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 -#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 -#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A -#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B -#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C -#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D -#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E -#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F -#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 -#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 -#endif - -#ifdef GL_ARB_fragment_program_shadow -#endif - -#ifdef GL_ARB_fragment_shader -#define GL_FRAGMENT_SHADER_ARB 0x8B30 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B -#endif - -#ifdef GL_ARB_half_float_pixel -#define GL_HALF_FLOAT_ARB 0x140B -#endif - -#ifdef GL_ARB_imaging -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_BLEND_COLOR 0x8005 -#define GL_FUNC_ADD 0x8006 -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -#define GL_BLEND_EQUATION 0x8009 -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_CONVOLUTION_1D 0x8010 -#define GL_CONVOLUTION_2D 0x8011 -#define GL_SEPARABLE_2D 0x8012 -#define GL_CONVOLUTION_BORDER_MODE 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS 0x8015 -#define GL_REDUCE 0x8016 -#define GL_CONVOLUTION_FORMAT 0x8017 -#define GL_CONVOLUTION_WIDTH 0x8018 -#define GL_CONVOLUTION_HEIGHT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 -#define GL_HISTOGRAM 0x8024 -#define GL_PROXY_HISTOGRAM 0x8025 -#define GL_HISTOGRAM_WIDTH 0x8026 -#define GL_HISTOGRAM_FORMAT 0x8027 -#define GL_HISTOGRAM_RED_SIZE 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C -#define GL_HISTOGRAM_SINK 0x802D -#define GL_MINMAX 0x802E -#define GL_MINMAX_FORMAT 0x802F -#define GL_MINMAX_SINK 0x8030 -#define GL_TABLE_TOO_LARGE 0x8031 -#define GL_COLOR_MATRIX 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB -#define GL_COLOR_TABLE 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 -#define GL_PROXY_COLOR_TABLE 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 -#define GL_COLOR_TABLE_SCALE 0x80D6 -#define GL_COLOR_TABLE_BIAS 0x80D7 -#define GL_COLOR_TABLE_FORMAT 0x80D8 -#define GL_COLOR_TABLE_WIDTH 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF -#define GL_IGNORE_BORDER 0x8150 -#define GL_CONSTANT_BORDER 0x8151 -#define GL_WRAP_BORDER 0x8152 -#define GL_REPLICATE_BORDER 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR 0x8154 -#define glColorTable XGL_FUNCPTR(glColorTable) -#define glColorSubTable XGL_FUNCPTR(glColorSubTable) -#define glColorTableParameteriv XGL_FUNCPTR(glColorTableParameteriv) -#define glColorTableParameterfv XGL_FUNCPTR(glColorTableParameterfv) -#define glCopyColorSubTable XGL_FUNCPTR(glCopyColorSubTable) -#define glCopyColorTable XGL_FUNCPTR(glCopyColorTable) -#define glGetColorTable XGL_FUNCPTR(glGetColorTable) -#define glGetColorTableParameterfv XGL_FUNCPTR(glGetColorTableParameterfv) -#define glGetColorTableParameteriv XGL_FUNCPTR(glGetColorTableParameteriv) -#define glHistogram XGL_FUNCPTR(glHistogram) -#define glResetHistogram XGL_FUNCPTR(glResetHistogram) -#define glGetHistogram XGL_FUNCPTR(glGetHistogram) -#define glGetHistogramParameterfv XGL_FUNCPTR(glGetHistogramParameterfv) -#define glGetHistogramParameteriv XGL_FUNCPTR(glGetHistogramParameteriv) -#define glMinmax XGL_FUNCPTR(glMinmax) -#define glResetMinmax XGL_FUNCPTR(glResetMinmax) -#define glGetMinmaxParameterfv XGL_FUNCPTR(glGetMinmaxParameterfv) -#define glGetMinmaxParameteriv XGL_FUNCPTR(glGetMinmaxParameteriv) -#define glConvolutionFilter1D XGL_FUNCPTR(glConvolutionFilter1D) -#define glConvolutionFilter2D XGL_FUNCPTR(glConvolutionFilter2D) -#define glConvolutionParameterf XGL_FUNCPTR(glConvolutionParameterf) -#define glConvolutionParameterfv XGL_FUNCPTR(glConvolutionParameterfv) -#define glConvolutionParameteri XGL_FUNCPTR(glConvolutionParameteri) -#define glConvolutionParameteriv XGL_FUNCPTR(glConvolutionParameteriv) -#define glCopyConvolutionFilter1D XGL_FUNCPTR(glCopyConvolutionFilter1D) -#define glCopyConvolutionFilter2D XGL_FUNCPTR(glCopyConvolutionFilter2D) -#define glGetConvolutionFilter XGL_FUNCPTR(glGetConvolutionFilter) -#define glGetConvolutionParameterfv XGL_FUNCPTR(glGetConvolutionParameterfv) -#define glGetConvolutionParameteriv XGL_FUNCPTR(glGetConvolutionParameteriv) -#define glSeparableFilter2D XGL_FUNCPTR(glSeparableFilter2D) -#define glGetSeparableFilter XGL_FUNCPTR(glGetSeparableFilter) -#define glGetMinmax XGL_FUNCPTR(glGetMinmax) -#endif - -#ifdef GL_ARB_matrix_palette -#define GL_MATRIX_PALETTE_ARB 0x8840 -#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 -#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 -#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 -#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 -#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 -#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 -#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 -#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 -#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 -#define glCurrentPaletteMatrixARB XGL_FUNCPTR(glCurrentPaletteMatrixARB) -#define glMatrixIndexPointerARB XGL_FUNCPTR(glMatrixIndexPointerARB) -#define glMatrixIndexubvARB XGL_FUNCPTR(glMatrixIndexubvARB) -#define glMatrixIndexusvARB XGL_FUNCPTR(glMatrixIndexusvARB) -#define glMatrixIndexuivARB XGL_FUNCPTR(glMatrixIndexuivARB) -#endif - -#ifdef GL_ARB_multisample -#define GL_MULTISAMPLE_ARB 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F -#define GL_SAMPLE_COVERAGE_ARB 0x80A0 -#define GL_SAMPLE_BUFFERS_ARB 0x80A8 -#define GL_SAMPLES_ARB 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB -#define GL_MULTISAMPLE_BIT_ARB 0x20000000 -#define glSampleCoverageARB XGL_FUNCPTR(glSampleCoverageARB) -#endif - -#ifdef GL_ARB_multitexture -#define GL_TEXTURE0_ARB 0x84C0 -#define GL_TEXTURE1_ARB 0x84C1 -#define GL_TEXTURE2_ARB 0x84C2 -#define GL_TEXTURE3_ARB 0x84C3 -#define GL_TEXTURE4_ARB 0x84C4 -#define GL_TEXTURE5_ARB 0x84C5 -#define GL_TEXTURE6_ARB 0x84C6 -#define GL_TEXTURE7_ARB 0x84C7 -#define GL_TEXTURE8_ARB 0x84C8 -#define GL_TEXTURE9_ARB 0x84C9 -#define GL_TEXTURE10_ARB 0x84CA -#define GL_TEXTURE11_ARB 0x84CB -#define GL_TEXTURE12_ARB 0x84CC -#define GL_TEXTURE13_ARB 0x84CD -#define GL_TEXTURE14_ARB 0x84CE -#define GL_TEXTURE15_ARB 0x84CF -#define GL_TEXTURE16_ARB 0x84D0 -#define GL_TEXTURE17_ARB 0x84D1 -#define GL_TEXTURE18_ARB 0x84D2 -#define GL_TEXTURE19_ARB 0x84D3 -#define GL_TEXTURE20_ARB 0x84D4 -#define GL_TEXTURE21_ARB 0x84D5 -#define GL_TEXTURE22_ARB 0x84D6 -#define GL_TEXTURE23_ARB 0x84D7 -#define GL_TEXTURE24_ARB 0x84D8 -#define GL_TEXTURE25_ARB 0x84D9 -#define GL_TEXTURE26_ARB 0x84DA -#define GL_TEXTURE27_ARB 0x84DB -#define GL_TEXTURE28_ARB 0x84DC -#define GL_TEXTURE29_ARB 0x84DD -#define GL_TEXTURE30_ARB 0x84DE -#define GL_TEXTURE31_ARB 0x84DF -#define GL_ACTIVE_TEXTURE_ARB 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 -#define glActiveTextureARB XGL_FUNCPTR(glActiveTextureARB) -#define glClientActiveTextureARB XGL_FUNCPTR(glClientActiveTextureARB) -#define glMultiTexCoord1dARB XGL_FUNCPTR(glMultiTexCoord1dARB) -#define glMultiTexCoord1dvARB XGL_FUNCPTR(glMultiTexCoord1dvARB) -#define glMultiTexCoord1fARB XGL_FUNCPTR(glMultiTexCoord1fARB) -#define glMultiTexCoord1fvARB XGL_FUNCPTR(glMultiTexCoord1fvARB) -#define glMultiTexCoord1iARB XGL_FUNCPTR(glMultiTexCoord1iARB) -#define glMultiTexCoord1ivARB XGL_FUNCPTR(glMultiTexCoord1ivARB) -#define glMultiTexCoord1sARB XGL_FUNCPTR(glMultiTexCoord1sARB) -#define glMultiTexCoord1svARB XGL_FUNCPTR(glMultiTexCoord1svARB) -#define glMultiTexCoord2dARB XGL_FUNCPTR(glMultiTexCoord2dARB) -#define glMultiTexCoord2dvARB XGL_FUNCPTR(glMultiTexCoord2dvARB) -#define glMultiTexCoord2fARB XGL_FUNCPTR(glMultiTexCoord2fARB) -#define glMultiTexCoord2fvARB XGL_FUNCPTR(glMultiTexCoord2fvARB) -#define glMultiTexCoord2iARB XGL_FUNCPTR(glMultiTexCoord2iARB) -#define glMultiTexCoord2ivARB XGL_FUNCPTR(glMultiTexCoord2ivARB) -#define glMultiTexCoord2sARB XGL_FUNCPTR(glMultiTexCoord2sARB) -#define glMultiTexCoord2svARB XGL_FUNCPTR(glMultiTexCoord2svARB) -#define glMultiTexCoord3dARB XGL_FUNCPTR(glMultiTexCoord3dARB) -#define glMultiTexCoord3dvARB XGL_FUNCPTR(glMultiTexCoord3dvARB) -#define glMultiTexCoord3fARB XGL_FUNCPTR(glMultiTexCoord3fARB) -#define glMultiTexCoord3fvARB XGL_FUNCPTR(glMultiTexCoord3fvARB) -#define glMultiTexCoord3iARB XGL_FUNCPTR(glMultiTexCoord3iARB) -#define glMultiTexCoord3ivARB XGL_FUNCPTR(glMultiTexCoord3ivARB) -#define glMultiTexCoord3sARB XGL_FUNCPTR(glMultiTexCoord3sARB) -#define glMultiTexCoord3svARB XGL_FUNCPTR(glMultiTexCoord3svARB) -#define glMultiTexCoord4dARB XGL_FUNCPTR(glMultiTexCoord4dARB) -#define glMultiTexCoord4dvARB XGL_FUNCPTR(glMultiTexCoord4dvARB) -#define glMultiTexCoord4fARB XGL_FUNCPTR(glMultiTexCoord4fARB) -#define glMultiTexCoord4fvARB XGL_FUNCPTR(glMultiTexCoord4fvARB) -#define glMultiTexCoord4iARB XGL_FUNCPTR(glMultiTexCoord4iARB) -#define glMultiTexCoord4ivARB XGL_FUNCPTR(glMultiTexCoord4ivARB) -#define glMultiTexCoord4sARB XGL_FUNCPTR(glMultiTexCoord4sARB) -#define glMultiTexCoord4svARB XGL_FUNCPTR(glMultiTexCoord4svARB) -#endif - -#ifdef GL_ARB_occlusion_query -#define GL_QUERY_COUNTER_BITS_ARB 0x8864 -#define GL_CURRENT_QUERY_ARB 0x8865 -#define GL_QUERY_RESULT_ARB 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 -#define GL_SAMPLES_PASSED_ARB 0x8914 -#define glBeginQueryARB XGL_FUNCPTR(glBeginQueryARB) -#define glDeleteQueriesARB XGL_FUNCPTR(glDeleteQueriesARB) -#define glEndQueryARB XGL_FUNCPTR(glEndQueryARB) -#define glGenQueriesARB XGL_FUNCPTR(glGenQueriesARB) -#define glGetQueryObjectivARB XGL_FUNCPTR(glGetQueryObjectivARB) -#define glGetQueryObjectuivARB XGL_FUNCPTR(glGetQueryObjectuivARB) -#define glGetQueryivARB XGL_FUNCPTR(glGetQueryivARB) -#define glIsQueryARB XGL_FUNCPTR(glIsQueryARB) -#endif - -#ifdef GL_ARB_pixel_buffer_object -#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF -#endif - -#ifdef GL_ARB_point_parameters -#define GL_POINT_SIZE_MIN_ARB 0x8126 -#define GL_POINT_SIZE_MAX_ARB 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 -#define glPointParameterfARB XGL_FUNCPTR(glPointParameterfARB) -#define glPointParameterfvARB XGL_FUNCPTR(glPointParameterfvARB) -#endif - -#ifdef GL_ARB_point_sprite -#define GL_POINT_SPRITE_ARB 0x8861 -#define GL_COORD_REPLACE_ARB 0x8862 -#endif - -#ifdef GL_ARB_shader_objects -typedef char GLcharARB; -typedef unsigned int GLhandleARB; -#define GL_PROGRAM_OBJECT_ARB 0x8B40 -#define GL_SHADER_OBJECT_ARB 0x8B48 -#define GL_OBJECT_TYPE_ARB 0x8B4E -#define GL_OBJECT_SUBTYPE_ARB 0x8B4F -#define GL_FLOAT_VEC2_ARB 0x8B50 -#define GL_FLOAT_VEC3_ARB 0x8B51 -#define GL_FLOAT_VEC4_ARB 0x8B52 -#define GL_INT_VEC2_ARB 0x8B53 -#define GL_INT_VEC3_ARB 0x8B54 -#define GL_INT_VEC4_ARB 0x8B55 -#define GL_BOOL_ARB 0x8B56 -#define GL_BOOL_VEC2_ARB 0x8B57 -#define GL_BOOL_VEC3_ARB 0x8B58 -#define GL_BOOL_VEC4_ARB 0x8B59 -#define GL_FLOAT_MAT2_ARB 0x8B5A -#define GL_FLOAT_MAT3_ARB 0x8B5B -#define GL_FLOAT_MAT4_ARB 0x8B5C -#define GL_SAMPLER_1D_ARB 0x8B5D -#define GL_SAMPLER_2D_ARB 0x8B5E -#define GL_SAMPLER_3D_ARB 0x8B5F -#define GL_SAMPLER_CUBE_ARB 0x8B60 -#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 -#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 -#define GL_SAMPLER_2D_RECT_ARB 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 -#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 -#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 -#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 -#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 -#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 -#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 -#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 -#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 -#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 -#define glAttachObjectARB XGL_FUNCPTR(glAttachObjectARB) -#define glCompileShaderARB XGL_FUNCPTR(glCompileShaderARB) -#define glCreateProgramObjectARB XGL_FUNCPTR(glCreateProgramObjectARB) -#define glCreateShaderObjectARB XGL_FUNCPTR(glCreateShaderObjectARB) -#define glDeleteObjectARB XGL_FUNCPTR(glDeleteObjectARB) -#define glDetachObjectARB XGL_FUNCPTR(glDetachObjectARB) -#define glGetActiveUniformARB XGL_FUNCPTR(glGetActiveUniformARB) -#define glGetAttachedObjectsARB XGL_FUNCPTR(glGetAttachedObjectsARB) -#define glGetHandleARB XGL_FUNCPTR(glGetHandleARB) -#define glGetInfoLogARB XGL_FUNCPTR(glGetInfoLogARB) -#define glGetObjectParameterfvARB XGL_FUNCPTR(glGetObjectParameterfvARB) -#define glGetObjectParameterivARB XGL_FUNCPTR(glGetObjectParameterivARB) -#define glGetShaderSourceARB XGL_FUNCPTR(glGetShaderSourceARB) -#define glGetUniformLocationARB XGL_FUNCPTR(glGetUniformLocationARB) -#define glGetUniformfvARB XGL_FUNCPTR(glGetUniformfvARB) -#define glGetUniformivARB XGL_FUNCPTR(glGetUniformivARB) -#define glLinkProgramARB XGL_FUNCPTR(glLinkProgramARB) -#define glShaderSourceARB XGL_FUNCPTR(glShaderSourceARB) -#define glUniform1fARB XGL_FUNCPTR(glUniform1fARB) -#define glUniform1fvARB XGL_FUNCPTR(glUniform1fvARB) -#define glUniform1iARB XGL_FUNCPTR(glUniform1iARB) -#define glUniform1ivARB XGL_FUNCPTR(glUniform1ivARB) -#define glUniform2fARB XGL_FUNCPTR(glUniform2fARB) -#define glUniform2fvARB XGL_FUNCPTR(glUniform2fvARB) -#define glUniform2iARB XGL_FUNCPTR(glUniform2iARB) -#define glUniform2ivARB XGL_FUNCPTR(glUniform2ivARB) -#define glUniform3fARB XGL_FUNCPTR(glUniform3fARB) -#define glUniform3fvARB XGL_FUNCPTR(glUniform3fvARB) -#define glUniform3iARB XGL_FUNCPTR(glUniform3iARB) -#define glUniform3ivARB XGL_FUNCPTR(glUniform3ivARB) -#define glUniform4fARB XGL_FUNCPTR(glUniform4fARB) -#define glUniform4fvARB XGL_FUNCPTR(glUniform4fvARB) -#define glUniform4iARB XGL_FUNCPTR(glUniform4iARB) -#define glUniform4ivARB XGL_FUNCPTR(glUniform4ivARB) -#define glUniformMatrix2fvARB XGL_FUNCPTR(glUniformMatrix2fvARB) -#define glUniformMatrix3fvARB XGL_FUNCPTR(glUniformMatrix3fvARB) -#define glUniformMatrix4fvARB XGL_FUNCPTR(glUniformMatrix4fvARB) -#define glUseProgramObjectARB XGL_FUNCPTR(glUseProgramObjectARB) -#define glValidateProgramARB XGL_FUNCPTR(glValidateProgramARB) -#endif - -#ifdef GL_ARB_shading_language_100 -#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C -#endif - -#ifdef GL_ARB_shadow -#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C -#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D -#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E -#endif - -#ifdef GL_ARB_shadow_ambient -#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF -#endif - -#ifdef GL_ARB_texture_border_clamp -#define GL_CLAMP_TO_BORDER_ARB 0x812D -#endif - -#ifdef GL_ARB_texture_compression -#define GL_COMPRESSED_ALPHA_ARB 0x84E9 -#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB -#define GL_COMPRESSED_INTENSITY_ARB 0x84EC -#define GL_COMPRESSED_RGB_ARB 0x84ED -#define GL_COMPRESSED_RGBA_ARB 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 -#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 -#define glCompressedTexImage1DARB XGL_FUNCPTR(glCompressedTexImage1DARB) -#define glCompressedTexImage2DARB XGL_FUNCPTR(glCompressedTexImage2DARB) -#define glCompressedTexImage3DARB XGL_FUNCPTR(glCompressedTexImage3DARB) -#define glCompressedTexSubImage1DARB XGL_FUNCPTR(glCompressedTexSubImage1DARB) -#define glCompressedTexSubImage2DARB XGL_FUNCPTR(glCompressedTexSubImage2DARB) -#define glCompressedTexSubImage3DARB XGL_FUNCPTR(glCompressedTexSubImage3DARB) -#define glGetCompressedTexImageARB XGL_FUNCPTR(glGetCompressedTexImageARB) -#endif - -#ifdef GL_ARB_texture_cube_map -#define GL_NORMAL_MAP_ARB 0x8511 -#define GL_REFLECTION_MAP_ARB 0x8512 -#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C -#endif - -#ifdef GL_ARB_texture_env_add -#endif - -#ifdef GL_ARB_texture_env_combine -#define GL_SUBTRACT_ARB 0x84E7 -#define GL_COMBINE_ARB 0x8570 -#define GL_COMBINE_RGB_ARB 0x8571 -#define GL_COMBINE_ALPHA_ARB 0x8572 -#define GL_RGB_SCALE_ARB 0x8573 -#define GL_ADD_SIGNED_ARB 0x8574 -#define GL_INTERPOLATE_ARB 0x8575 -#define GL_CONSTANT_ARB 0x8576 -#define GL_PRIMARY_COLOR_ARB 0x8577 -#define GL_PREVIOUS_ARB 0x8578 -#define GL_SOURCE0_RGB_ARB 0x8580 -#define GL_SOURCE1_RGB_ARB 0x8581 -#define GL_SOURCE2_RGB_ARB 0x8582 -#define GL_SOURCE0_ALPHA_ARB 0x8588 -#define GL_SOURCE1_ALPHA_ARB 0x8589 -#define GL_SOURCE2_ALPHA_ARB 0x858A -#define GL_OPERAND0_RGB_ARB 0x8590 -#define GL_OPERAND1_RGB_ARB 0x8591 -#define GL_OPERAND2_RGB_ARB 0x8592 -#define GL_OPERAND0_ALPHA_ARB 0x8598 -#define GL_OPERAND1_ALPHA_ARB 0x8599 -#define GL_OPERAND2_ALPHA_ARB 0x859A -#endif - -#ifdef GL_ARB_texture_env_crossbar -#endif - -#ifdef GL_ARB_texture_env_dot3 -#define GL_DOT3_RGB_ARB 0x86AE -#define GL_DOT3_RGBA_ARB 0x86AF -#endif - -#ifdef GL_ARB_texture_float -#define GL_RGBA32F_ARB 0x8814 -#define GL_RGB32F_ARB 0x8815 -#define GL_ALPHA32F_ARB 0x8816 -#define GL_INTENSITY32F_ARB 0x8817 -#define GL_LUMINANCE32F_ARB 0x8818 -#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 -#define GL_RGBA16F_ARB 0x881A -#define GL_RGB16F_ARB 0x881B -#define GL_ALPHA16F_ARB 0x881C -#define GL_INTENSITY16F_ARB 0x881D -#define GL_LUMINANCE16F_ARB 0x881E -#define GL_LUMINANCE_ALPHA16F_ARB 0x881F -#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 -#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 -#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 -#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 -#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 -#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 -#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 -#endif - -#ifdef GL_ARB_texture_mirrored_repeat -#define GL_MIRRORED_REPEAT_ARB 0x8370 -#endif - -#ifdef GL_ARB_texture_non_power_of_two -#endif - -#ifdef GL_ARB_texture_rectangle -#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 -#endif - -#ifdef GL_ARB_transpose_matrix -#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 -#define glLoadTransposeMatrixfARB XGL_FUNCPTR(glLoadTransposeMatrixfARB) -#define glLoadTransposeMatrixdARB XGL_FUNCPTR(glLoadTransposeMatrixdARB) -#define glMultTransposeMatrixfARB XGL_FUNCPTR(glMultTransposeMatrixfARB) -#define glMultTransposeMatrixdARB XGL_FUNCPTR(glMultTransposeMatrixdARB) -#endif - -#ifdef GL_ARB_vertex_blend -#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 -#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 -#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 -#define GL_VERTEX_BLEND_ARB 0x86A7 -#define GL_CURRENT_WEIGHT_ARB 0x86A8 -#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 -#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA -#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB -#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC -#define GL_WEIGHT_ARRAY_ARB 0x86AD -#define GL_MODELVIEW0_ARB 0x1700 -#define GL_MODELVIEW1_ARB 0x850A -#define GL_MODELVIEW2_ARB 0x8722 -#define GL_MODELVIEW3_ARB 0x8723 -#define GL_MODELVIEW4_ARB 0x8724 -#define GL_MODELVIEW5_ARB 0x8725 -#define GL_MODELVIEW6_ARB 0x8726 -#define GL_MODELVIEW7_ARB 0x8727 -#define GL_MODELVIEW8_ARB 0x8728 -#define GL_MODELVIEW9_ARB 0x8729 -#define GL_MODELVIEW10_ARB 0x872A -#define GL_MODELVIEW11_ARB 0x872B -#define GL_MODELVIEW12_ARB 0x872C -#define GL_MODELVIEW13_ARB 0x872D -#define GL_MODELVIEW14_ARB 0x872E -#define GL_MODELVIEW15_ARB 0x872F -#define GL_MODELVIEW16_ARB 0x8730 -#define GL_MODELVIEW17_ARB 0x8731 -#define GL_MODELVIEW18_ARB 0x8732 -#define GL_MODELVIEW19_ARB 0x8733 -#define GL_MODELVIEW20_ARB 0x8734 -#define GL_MODELVIEW21_ARB 0x8735 -#define GL_MODELVIEW22_ARB 0x8736 -#define GL_MODELVIEW23_ARB 0x8737 -#define GL_MODELVIEW24_ARB 0x8738 -#define GL_MODELVIEW25_ARB 0x8739 -#define GL_MODELVIEW26_ARB 0x873A -#define GL_MODELVIEW27_ARB 0x873B -#define GL_MODELVIEW28_ARB 0x873C -#define GL_MODELVIEW29_ARB 0x873D -#define GL_MODELVIEW30_ARB 0x873E -#define GL_MODELVIEW31_ARB 0x873F -#define glWeightbvARB XGL_FUNCPTR(glWeightbvARB) -#define glWeightsvARB XGL_FUNCPTR(glWeightsvARB) -#define glWeightivARB XGL_FUNCPTR(glWeightivARB) -#define glWeightfvARB XGL_FUNCPTR(glWeightfvARB) -#define glWeightdvARB XGL_FUNCPTR(glWeightdvARB) -#define glWeightubvARB XGL_FUNCPTR(glWeightubvARB) -#define glWeightusvARB XGL_FUNCPTR(glWeightusvARB) -#define glWeightuivARB XGL_FUNCPTR(glWeightuivARB) -#define glWeightPointerARB XGL_FUNCPTR(glWeightPointerARB) -#define glVertexBlendARB XGL_FUNCPTR(glVertexBlendARB) -#endif - -#ifdef GL_ARB_vertex_buffer_object -typedef ptrdiff_t GLsizeiptrARB; -typedef ptrdiff_t GLintptrARB; -#define GL_BUFFER_SIZE_ARB 0x8764 -#define GL_BUFFER_USAGE_ARB 0x8765 -#define GL_ARRAY_BUFFER_ARB 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 -#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F -#define GL_READ_ONLY_ARB 0x88B8 -#define GL_WRITE_ONLY_ARB 0x88B9 -#define GL_READ_WRITE_ARB 0x88BA -#define GL_BUFFER_ACCESS_ARB 0x88BB -#define GL_BUFFER_MAPPED_ARB 0x88BC -#define GL_BUFFER_MAP_POINTER_ARB 0x88BD -#define GL_STREAM_DRAW_ARB 0x88E0 -#define GL_STREAM_READ_ARB 0x88E1 -#define GL_STREAM_COPY_ARB 0x88E2 -#define GL_STATIC_DRAW_ARB 0x88E4 -#define GL_STATIC_READ_ARB 0x88E5 -#define GL_STATIC_COPY_ARB 0x88E6 -#define GL_DYNAMIC_DRAW_ARB 0x88E8 -#define GL_DYNAMIC_READ_ARB 0x88E9 -#define GL_DYNAMIC_COPY_ARB 0x88EA -#define glBindBufferARB XGL_FUNCPTR(glBindBufferARB) -#define glBufferDataARB XGL_FUNCPTR(glBufferDataARB) -#define glBufferSubDataARB XGL_FUNCPTR(glBufferSubDataARB) -#define glDeleteBuffersARB XGL_FUNCPTR(glDeleteBuffersARB) -#define glGenBuffersARB XGL_FUNCPTR(glGenBuffersARB) -#define glGetBufferParameterivARB XGL_FUNCPTR(glGetBufferParameterivARB) -#define glGetBufferPointervARB XGL_FUNCPTR(glGetBufferPointervARB) -#define glGetBufferSubDataARB XGL_FUNCPTR(glGetBufferSubDataARB) -#define glIsBufferARB XGL_FUNCPTR(glIsBufferARB) -#define glMapBufferARB XGL_FUNCPTR(glMapBufferARB) -#define glUnmapBufferARB XGL_FUNCPTR(glUnmapBufferARB) -#endif - -#ifdef GL_ARB_vertex_program -#define GL_COLOR_SUM_ARB 0x8458 -#define GL_VERTEX_PROGRAM_ARB 0x8620 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 -#define GL_PROGRAM_LENGTH_ARB 0x8627 -#define GL_PROGRAM_STRING_ARB 0x8628 -#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E -#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F -#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 -#define GL_CURRENT_MATRIX_ARB 0x8641 -#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 -#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B -#define GL_PROGRAM_BINDING_ARB 0x8677 -#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A -#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 -#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 -#define GL_PROGRAM_FORMAT_ARB 0x8876 -#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 -#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 -#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 -#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 -#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 -#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 -#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 -#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 -#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 -#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 -#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA -#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB -#define GL_PROGRAM_ATTRIBS_ARB 0x88AC -#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD -#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE -#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF -#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 -#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 -#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 -#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 -#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 -#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 -#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 -#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 -#define GL_MATRIX0_ARB 0x88C0 -#define GL_MATRIX1_ARB 0x88C1 -#define GL_MATRIX2_ARB 0x88C2 -#define GL_MATRIX3_ARB 0x88C3 -#define GL_MATRIX4_ARB 0x88C4 -#define GL_MATRIX5_ARB 0x88C5 -#define GL_MATRIX6_ARB 0x88C6 -#define GL_MATRIX7_ARB 0x88C7 -#define GL_MATRIX8_ARB 0x88C8 -#define GL_MATRIX9_ARB 0x88C9 -#define GL_MATRIX10_ARB 0x88CA -#define GL_MATRIX11_ARB 0x88CB -#define GL_MATRIX12_ARB 0x88CC -#define GL_MATRIX13_ARB 0x88CD -#define GL_MATRIX14_ARB 0x88CE -#define GL_MATRIX15_ARB 0x88CF -#define GL_MATRIX16_ARB 0x88D0 -#define GL_MATRIX17_ARB 0x88D1 -#define GL_MATRIX18_ARB 0x88D2 -#define GL_MATRIX19_ARB 0x88D3 -#define GL_MATRIX20_ARB 0x88D4 -#define GL_MATRIX21_ARB 0x88D5 -#define GL_MATRIX22_ARB 0x88D6 -#define GL_MATRIX23_ARB 0x88D7 -#define GL_MATRIX24_ARB 0x88D8 -#define GL_MATRIX25_ARB 0x88D9 -#define GL_MATRIX26_ARB 0x88DA -#define GL_MATRIX27_ARB 0x88DB -#define GL_MATRIX28_ARB 0x88DC -#define GL_MATRIX29_ARB 0x88DD -#define GL_MATRIX30_ARB 0x88DE -#define GL_MATRIX31_ARB 0x88DF -#define glBindProgramARB XGL_FUNCPTR(glBindProgramARB) -#define glDeleteProgramsARB XGL_FUNCPTR(glDeleteProgramsARB) -#define glDisableVertexAttribArrayARB XGL_FUNCPTR(glDisableVertexAttribArrayARB) -#define glEnableVertexAttribArrayARB XGL_FUNCPTR(glEnableVertexAttribArrayARB) -#define glGenProgramsARB XGL_FUNCPTR(glGenProgramsARB) -#define glGetProgramEnvParameterdvARB XGL_FUNCPTR(glGetProgramEnvParameterdvARB) -#define glGetProgramEnvParameterfvARB XGL_FUNCPTR(glGetProgramEnvParameterfvARB) -#define glGetProgramLocalParameterdvARB XGL_FUNCPTR(glGetProgramLocalParameterdvARB) -#define glGetProgramLocalParameterfvARB XGL_FUNCPTR(glGetProgramLocalParameterfvARB) -#define glGetProgramStringARB XGL_FUNCPTR(glGetProgramStringARB) -#define glGetProgramivARB XGL_FUNCPTR(glGetProgramivARB) -#define glGetVertexAttribPointervARB XGL_FUNCPTR(glGetVertexAttribPointervARB) -#define glGetVertexAttribdvARB XGL_FUNCPTR(glGetVertexAttribdvARB) -#define glGetVertexAttribfvARB XGL_FUNCPTR(glGetVertexAttribfvARB) -#define glGetVertexAttribivARB XGL_FUNCPTR(glGetVertexAttribivARB) -#define glIsProgramARB XGL_FUNCPTR(glIsProgramARB) -#define glProgramEnvParameter4dARB XGL_FUNCPTR(glProgramEnvParameter4dARB) -#define glProgramEnvParameter4dvARB XGL_FUNCPTR(glProgramEnvParameter4dvARB) -#define glProgramEnvParameter4fARB XGL_FUNCPTR(glProgramEnvParameter4fARB) -#define glProgramEnvParameter4fvARB XGL_FUNCPTR(glProgramEnvParameter4fvARB) -#define glProgramLocalParameter4dARB XGL_FUNCPTR(glProgramLocalParameter4dARB) -#define glProgramLocalParameter4dvARB XGL_FUNCPTR(glProgramLocalParameter4dvARB) -#define glProgramLocalParameter4fARB XGL_FUNCPTR(glProgramLocalParameter4fARB) -#define glProgramLocalParameter4fvARB XGL_FUNCPTR(glProgramLocalParameter4fvARB) -#define glProgramStringARB XGL_FUNCPTR(glProgramStringARB) -#define glVertexAttrib1dARB XGL_FUNCPTR(glVertexAttrib1dARB) -#define glVertexAttrib1dvARB XGL_FUNCPTR(glVertexAttrib1dvARB) -#define glVertexAttrib1fARB XGL_FUNCPTR(glVertexAttrib1fARB) -#define glVertexAttrib1fvARB XGL_FUNCPTR(glVertexAttrib1fvARB) -#define glVertexAttrib1sARB XGL_FUNCPTR(glVertexAttrib1sARB) -#define glVertexAttrib1svARB XGL_FUNCPTR(glVertexAttrib1svARB) -#define glVertexAttrib2dARB XGL_FUNCPTR(glVertexAttrib2dARB) -#define glVertexAttrib2dvARB XGL_FUNCPTR(glVertexAttrib2dvARB) -#define glVertexAttrib2fARB XGL_FUNCPTR(glVertexAttrib2fARB) -#define glVertexAttrib2fvARB XGL_FUNCPTR(glVertexAttrib2fvARB) -#define glVertexAttrib2sARB XGL_FUNCPTR(glVertexAttrib2sARB) -#define glVertexAttrib2svARB XGL_FUNCPTR(glVertexAttrib2svARB) -#define glVertexAttrib3dARB XGL_FUNCPTR(glVertexAttrib3dARB) -#define glVertexAttrib3dvARB XGL_FUNCPTR(glVertexAttrib3dvARB) -#define glVertexAttrib3fARB XGL_FUNCPTR(glVertexAttrib3fARB) -#define glVertexAttrib3fvARB XGL_FUNCPTR(glVertexAttrib3fvARB) -#define glVertexAttrib3sARB XGL_FUNCPTR(glVertexAttrib3sARB) -#define glVertexAttrib3svARB XGL_FUNCPTR(glVertexAttrib3svARB) -#define glVertexAttrib4NbvARB XGL_FUNCPTR(glVertexAttrib4NbvARB) -#define glVertexAttrib4NivARB XGL_FUNCPTR(glVertexAttrib4NivARB) -#define glVertexAttrib4NsvARB XGL_FUNCPTR(glVertexAttrib4NsvARB) -#define glVertexAttrib4NubARB XGL_FUNCPTR(glVertexAttrib4NubARB) -#define glVertexAttrib4NubvARB XGL_FUNCPTR(glVertexAttrib4NubvARB) -#define glVertexAttrib4NuivARB XGL_FUNCPTR(glVertexAttrib4NuivARB) -#define glVertexAttrib4NusvARB XGL_FUNCPTR(glVertexAttrib4NusvARB) -#define glVertexAttrib4bvARB XGL_FUNCPTR(glVertexAttrib4bvARB) -#define glVertexAttrib4dARB XGL_FUNCPTR(glVertexAttrib4dARB) -#define glVertexAttrib4dvARB XGL_FUNCPTR(glVertexAttrib4dvARB) -#define glVertexAttrib4fARB XGL_FUNCPTR(glVertexAttrib4fARB) -#define glVertexAttrib4fvARB XGL_FUNCPTR(glVertexAttrib4fvARB) -#define glVertexAttrib4ivARB XGL_FUNCPTR(glVertexAttrib4ivARB) -#define glVertexAttrib4sARB XGL_FUNCPTR(glVertexAttrib4sARB) -#define glVertexAttrib4svARB XGL_FUNCPTR(glVertexAttrib4svARB) -#define glVertexAttrib4ubvARB XGL_FUNCPTR(glVertexAttrib4ubvARB) -#define glVertexAttrib4uivARB XGL_FUNCPTR(glVertexAttrib4uivARB) -#define glVertexAttrib4usvARB XGL_FUNCPTR(glVertexAttrib4usvARB) -#define glVertexAttribPointerARB XGL_FUNCPTR(glVertexAttribPointerARB) -#endif - -#ifdef GL_ARB_vertex_shader -#define GL_VERTEX_SHADER_ARB 0x8B31 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A -#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D -#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 -#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A -#define glBindAttribLocationARB XGL_FUNCPTR(glBindAttribLocationARB) -#define glGetActiveAttribARB XGL_FUNCPTR(glGetActiveAttribARB) -#define glGetAttribLocationARB XGL_FUNCPTR(glGetAttribLocationARB) -#endif - -#ifdef GL_ARB_window_pos -#define glWindowPos2dARB XGL_FUNCPTR(glWindowPos2dARB) -#define glWindowPos2dvARB XGL_FUNCPTR(glWindowPos2dvARB) -#define glWindowPos2fARB XGL_FUNCPTR(glWindowPos2fARB) -#define glWindowPos2fvARB XGL_FUNCPTR(glWindowPos2fvARB) -#define glWindowPos2iARB XGL_FUNCPTR(glWindowPos2iARB) -#define glWindowPos2ivARB XGL_FUNCPTR(glWindowPos2ivARB) -#define glWindowPos2sARB XGL_FUNCPTR(glWindowPos2sARB) -#define glWindowPos2svARB XGL_FUNCPTR(glWindowPos2svARB) -#define glWindowPos3dARB XGL_FUNCPTR(glWindowPos3dARB) -#define glWindowPos3dvARB XGL_FUNCPTR(glWindowPos3dvARB) -#define glWindowPos3fARB XGL_FUNCPTR(glWindowPos3fARB) -#define glWindowPos3fvARB XGL_FUNCPTR(glWindowPos3fvARB) -#define glWindowPos3iARB XGL_FUNCPTR(glWindowPos3iARB) -#define glWindowPos3ivARB XGL_FUNCPTR(glWindowPos3ivARB) -#define glWindowPos3sARB XGL_FUNCPTR(glWindowPos3sARB) -#define glWindowPos3svARB XGL_FUNCPTR(glWindowPos3svARB) -#endif - -#ifdef GL_ATIX_point_sprites -#define GL_TEXTURE_POINT_MODE_ATIX 0x60b0 -#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60b1 -#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60b2 -#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60b3 -#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60b4 -#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60b5 -#endif - -#ifdef GL_ATIX_texture_env_combine3 -#define GL_MODULATE_ADD_ATIX 0x8744 -#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 -#define GL_MODULATE_SUBTRACT_ATIX 0x8746 -#endif - -#ifdef GL_ATIX_texture_env_route -#define GL_SECONDARY_COLOR_ATIX 0x8747 -#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 -#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 -#endif - -#ifdef GL_ATIX_vertex_shader_output_point_size -#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E -#endif - -#ifdef GL_ATI_draw_buffers -#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 -#define GL_DRAW_BUFFER0_ATI 0x8825 -#define GL_DRAW_BUFFER1_ATI 0x8826 -#define GL_DRAW_BUFFER2_ATI 0x8827 -#define GL_DRAW_BUFFER3_ATI 0x8828 -#define GL_DRAW_BUFFER4_ATI 0x8829 -#define GL_DRAW_BUFFER5_ATI 0x882A -#define GL_DRAW_BUFFER6_ATI 0x882B -#define GL_DRAW_BUFFER7_ATI 0x882C -#define GL_DRAW_BUFFER8_ATI 0x882D -#define GL_DRAW_BUFFER9_ATI 0x882E -#define GL_DRAW_BUFFER10_ATI 0x882F -#define GL_DRAW_BUFFER11_ATI 0x8830 -#define GL_DRAW_BUFFER12_ATI 0x8831 -#define GL_DRAW_BUFFER13_ATI 0x8832 -#define GL_DRAW_BUFFER14_ATI 0x8833 -#define GL_DRAW_BUFFER15_ATI 0x8834 -#define glDrawBuffersATI XGL_FUNCPTR(glDrawBuffersATI) -#endif - -#ifdef GL_ATI_element_array -#define GL_ELEMENT_ARRAY_ATI 0x8768 -#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 -#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A -#define glDrawElementArrayATI XGL_FUNCPTR(glDrawElementArrayATI) -#define glDrawRangeElementArrayATI XGL_FUNCPTR(glDrawRangeElementArrayATI) -#define glElementPointerATI XGL_FUNCPTR(glElementPointerATI) -#endif - -#ifdef GL_ATI_envmap_bumpmap -#define GL_BUMP_ROT_MATRIX_ATI 0x8775 -#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 -#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 -#define GL_BUMP_TEX_UNITS_ATI 0x8778 -#define GL_DUDV_ATI 0x8779 -#define GL_DU8DV8_ATI 0x877A -#define GL_BUMP_ENVMAP_ATI 0x877B -#define GL_BUMP_TARGET_ATI 0x877C -#define glTexBumpParameterivATI XGL_FUNCPTR(glTexBumpParameterivATI) -#define glTexBumpParameterfvATI XGL_FUNCPTR(glTexBumpParameterfvATI) -#define glGetTexBumpParameterivATI XGL_FUNCPTR(glGetTexBumpParameterivATI) -#define glGetTexBumpParameterfvATI XGL_FUNCPTR(glGetTexBumpParameterfvATI) -#endif - -#ifdef GL_ATI_fragment_shader -#define GL_RED_BIT_ATI 0x00000001 -#define GL_2X_BIT_ATI 0x00000001 -#define GL_4X_BIT_ATI 0x00000002 -#define GL_GREEN_BIT_ATI 0x00000002 -#define GL_COMP_BIT_ATI 0x00000002 -#define GL_BLUE_BIT_ATI 0x00000004 -#define GL_8X_BIT_ATI 0x00000004 -#define GL_NEGATE_BIT_ATI 0x00000004 -#define GL_BIAS_BIT_ATI 0x00000008 -#define GL_HALF_BIT_ATI 0x00000008 -#define GL_QUARTER_BIT_ATI 0x00000010 -#define GL_EIGHTH_BIT_ATI 0x00000020 -#define GL_SATURATE_BIT_ATI 0x00000040 -#define GL_FRAGMENT_SHADER_ATI 0x8920 -#define GL_REG_0_ATI 0x8921 -#define GL_REG_1_ATI 0x8922 -#define GL_REG_2_ATI 0x8923 -#define GL_REG_3_ATI 0x8924 -#define GL_REG_4_ATI 0x8925 -#define GL_REG_5_ATI 0x8926 -#define GL_CON_0_ATI 0x8941 -#define GL_CON_1_ATI 0x8942 -#define GL_CON_2_ATI 0x8943 -#define GL_CON_3_ATI 0x8944 -#define GL_CON_4_ATI 0x8945 -#define GL_CON_5_ATI 0x8946 -#define GL_CON_6_ATI 0x8947 -#define GL_CON_7_ATI 0x8948 -#define GL_MOV_ATI 0x8961 -#define GL_ADD_ATI 0x8963 -#define GL_MUL_ATI 0x8964 -#define GL_SUB_ATI 0x8965 -#define GL_DOT3_ATI 0x8966 -#define GL_DOT4_ATI 0x8967 -#define GL_MAD_ATI 0x8968 -#define GL_LERP_ATI 0x8969 -#define GL_CND_ATI 0x896A -#define GL_CND0_ATI 0x896B -#define GL_DOT2_ADD_ATI 0x896C -#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D -#define GL_SWIZZLE_STR_ATI 0x8976 -#define GL_SWIZZLE_STQ_ATI 0x8977 -#define GL_SWIZZLE_STR_DR_ATI 0x8978 -#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 -#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E -#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F -#define GL_NUM_PASSES_ATI 0x8970 -#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 -#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 -#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 -#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 -#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 -#define GL_SWIZZLE_STRQ_ATI 0x897A -#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B -#define glAlphaFragmentOp1ATI XGL_FUNCPTR(glAlphaFragmentOp1ATI) -#define glAlphaFragmentOp2ATI XGL_FUNCPTR(glAlphaFragmentOp2ATI) -#define glAlphaFragmentOp3ATI XGL_FUNCPTR(glAlphaFragmentOp3ATI) -#define glBeginFragmentShaderATI XGL_FUNCPTR(glBeginFragmentShaderATI) -#define glBindFragmentShaderATI XGL_FUNCPTR(glBindFragmentShaderATI) -#define glColorFragmentOp1ATI XGL_FUNCPTR(glColorFragmentOp1ATI) -#define glColorFragmentOp2ATI XGL_FUNCPTR(glColorFragmentOp2ATI) -#define glColorFragmentOp3ATI XGL_FUNCPTR(glColorFragmentOp3ATI) -#define glDeleteFragmentShaderATI XGL_FUNCPTR(glDeleteFragmentShaderATI) -#define glEndFragmentShaderATI XGL_FUNCPTR(glEndFragmentShaderATI) -#define glGenFragmentShadersATI XGL_FUNCPTR(glGenFragmentShadersATI) -#define glPassTexCoordATI XGL_FUNCPTR(glPassTexCoordATI) -#define glSampleMapATI XGL_FUNCPTR(glSampleMapATI) -#define glSetFragmentShaderConstantATI XGL_FUNCPTR(glSetFragmentShaderConstantATI) -#endif - -#ifdef GL_ATI_map_object_buffer -#define glMapObjectBufferATI XGL_FUNCPTR(glMapObjectBufferATI) -#define glUnmapObjectBufferATI XGL_FUNCPTR(glUnmapObjectBufferATI) -#endif - -#ifdef GL_ATI_pn_triangles -#define GL_PN_TRIANGLES_ATI 0x87F0 -#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 -#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 -#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 -#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 -#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 -#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 -#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 -#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 -#define glPNTrianglesiATI XGL_FUNCPTR(glPNTrianglesiATI) -#define glPNTrianglesfATI XGL_FUNCPTR(glPNTrianglesfATI) -#endif - -#ifdef GL_ATI_separate_stencil -#define GL_STENCIL_BACK_FUNC_ATI 0x8800 -#define GL_STENCIL_BACK_FAIL_ATI 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 -#define glStencilOpSeparateATI XGL_FUNCPTR(glStencilOpSeparateATI) -#define glStencilFuncSeparateATI XGL_FUNCPTR(glStencilFuncSeparateATI) -#endif - -#ifdef GL_ATI_text_fragment_shader -#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 -#endif - -#ifdef GL_ATI_texture_compression_3dc -#define GL_COMPRESSED_RGB_3DC_ATI 0x8837 -#endif - -#ifdef GL_ATI_texture_env_combine3 -#define GL_MODULATE_ADD_ATI 0x8744 -#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 -#define GL_MODULATE_SUBTRACT_ATI 0x8746 -#endif - -#ifdef GL_ATI_texture_float -#define GL_RGBA_FLOAT32_ATI 0x8814 -#define GL_RGB_FLOAT32_ATI 0x8815 -#define GL_ALPHA_FLOAT32_ATI 0x8816 -#define GL_INTENSITY_FLOAT32_ATI 0x8817 -#define GL_LUMINANCE_FLOAT32_ATI 0x8818 -#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 -#define GL_RGBA_FLOAT16_ATI 0x881A -#define GL_RGB_FLOAT16_ATI 0x881B -#define GL_ALPHA_FLOAT16_ATI 0x881C -#define GL_INTENSITY_FLOAT16_ATI 0x881D -#define GL_LUMINANCE_FLOAT16_ATI 0x881E -#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F -#endif - -#ifdef GL_ATI_texture_mirror_once -#define GL_MIRROR_CLAMP_ATI 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 -#endif - -#ifdef GL_ATI_vertex_array_object -#define GL_STATIC_ATI 0x8760 -#define GL_DYNAMIC_ATI 0x8761 -#define GL_PRESERVE_ATI 0x8762 -#define GL_DISCARD_ATI 0x8763 -#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 -#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 -#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 -#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 -#define glArrayObjectATI XGL_FUNCPTR(glArrayObjectATI) -#define glFreeObjectBufferATI XGL_FUNCPTR(glFreeObjectBufferATI) -#define glGetArrayObjectfvATI XGL_FUNCPTR(glGetArrayObjectfvATI) -#define glGetArrayObjectivATI XGL_FUNCPTR(glGetArrayObjectivATI) -#define glGetObjectBufferfvATI XGL_FUNCPTR(glGetObjectBufferfvATI) -#define glGetObjectBufferivATI XGL_FUNCPTR(glGetObjectBufferivATI) -#define glGetVariantArrayObjectfvATI XGL_FUNCPTR(glGetVariantArrayObjectfvATI) -#define glGetVariantArrayObjectivATI XGL_FUNCPTR(glGetVariantArrayObjectivATI) -#define glIsObjectBufferATI XGL_FUNCPTR(glIsObjectBufferATI) -#define glNewObjectBufferATI XGL_FUNCPTR(glNewObjectBufferATI) -#define glUpdateObjectBufferATI XGL_FUNCPTR(glUpdateObjectBufferATI) -#define glVariantArrayObjectATI XGL_FUNCPTR(glVariantArrayObjectATI) -#endif - -#ifdef GL_ATI_vertex_attrib_array_object -#define glGetVertexAttribArrayObjectfvATI XGL_FUNCPTR(glGetVertexAttribArrayObjectfvATI) -#define glGetVertexAttribArrayObjectivATI XGL_FUNCPTR(glGetVertexAttribArrayObjectivATI) -#define glVertexAttribArrayObjectATI XGL_FUNCPTR(glVertexAttribArrayObjectATI) -#endif - -#ifdef GL_ATI_vertex_streams -#define GL_MAX_VERTEX_STREAMS_ATI 0x876B -#define GL_VERTEX_SOURCE_ATI 0x876C -#define GL_VERTEX_STREAM0_ATI 0x876D -#define GL_VERTEX_STREAM1_ATI 0x876E -#define GL_VERTEX_STREAM2_ATI 0x876F -#define GL_VERTEX_STREAM3_ATI 0x8770 -#define GL_VERTEX_STREAM4_ATI 0x8771 -#define GL_VERTEX_STREAM5_ATI 0x8772 -#define GL_VERTEX_STREAM6_ATI 0x8773 -#define GL_VERTEX_STREAM7_ATI 0x8774 -#define glClientActiveVertexStreamATI XGL_FUNCPTR(glClientActiveVertexStreamATI) -#define glVertexBlendEnviATI XGL_FUNCPTR(glVertexBlendEnviATI) -#define glVertexBlendEnvfATI XGL_FUNCPTR(glVertexBlendEnvfATI) -#define glVertexStream2sATI XGL_FUNCPTR(glVertexStream2sATI) -#define glVertexStream2svATI XGL_FUNCPTR(glVertexStream2svATI) -#define glVertexStream2iATI XGL_FUNCPTR(glVertexStream2iATI) -#define glVertexStream2ivATI XGL_FUNCPTR(glVertexStream2ivATI) -#define glVertexStream2fATI XGL_FUNCPTR(glVertexStream2fATI) -#define glVertexStream2fvATI XGL_FUNCPTR(glVertexStream2fvATI) -#define glVertexStream2dATI XGL_FUNCPTR(glVertexStream2dATI) -#define glVertexStream2dvATI XGL_FUNCPTR(glVertexStream2dvATI) -#define glVertexStream3sATI XGL_FUNCPTR(glVertexStream3sATI) -#define glVertexStream3svATI XGL_FUNCPTR(glVertexStream3svATI) -#define glVertexStream3iATI XGL_FUNCPTR(glVertexStream3iATI) -#define glVertexStream3ivATI XGL_FUNCPTR(glVertexStream3ivATI) -#define glVertexStream3fATI XGL_FUNCPTR(glVertexStream3fATI) -#define glVertexStream3fvATI XGL_FUNCPTR(glVertexStream3fvATI) -#define glVertexStream3dATI XGL_FUNCPTR(glVertexStream3dATI) -#define glVertexStream3dvATI XGL_FUNCPTR(glVertexStream3dvATI) -#define glVertexStream4sATI XGL_FUNCPTR(glVertexStream4sATI) -#define glVertexStream4svATI XGL_FUNCPTR(glVertexStream4svATI) -#define glVertexStream4iATI XGL_FUNCPTR(glVertexStream4iATI) -#define glVertexStream4ivATI XGL_FUNCPTR(glVertexStream4ivATI) -#define glVertexStream4fATI XGL_FUNCPTR(glVertexStream4fATI) -#define glVertexStream4fvATI XGL_FUNCPTR(glVertexStream4fvATI) -#define glVertexStream4dATI XGL_FUNCPTR(glVertexStream4dATI) -#define glVertexStream4dvATI XGL_FUNCPTR(glVertexStream4dvATI) -#define glNormalStream3bATI XGL_FUNCPTR(glNormalStream3bATI) -#define glNormalStream3bvATI XGL_FUNCPTR(glNormalStream3bvATI) -#define glNormalStream3sATI XGL_FUNCPTR(glNormalStream3sATI) -#define glNormalStream3svATI XGL_FUNCPTR(glNormalStream3svATI) -#define glNormalStream3iATI XGL_FUNCPTR(glNormalStream3iATI) -#define glNormalStream3ivATI XGL_FUNCPTR(glNormalStream3ivATI) -#define glNormalStream3fATI XGL_FUNCPTR(glNormalStream3fATI) -#define glNormalStream3fvATI XGL_FUNCPTR(glNormalStream3fvATI) -#define glNormalStream3dATI XGL_FUNCPTR(glNormalStream3dATI) -#define glNormalStream3dvATI XGL_FUNCPTR(glNormalStream3dvATI) -#endif - -#ifdef GL_EXT_422_pixels -#define GL_422_EXT 0x80CC -#define GL_422_REV_EXT 0x80CD -#define GL_422_AVERAGE_EXT 0x80CE -#define GL_422_REV_AVERAGE_EXT 0x80CF -#endif - -#ifdef GL_EXT_Cg_shader -#define GL_CG_VERTEX_SHADER_EXT 0x890E -#define GL_CG_FRAGMENT_SHADER_EXT 0x890F -#endif - -#ifdef GL_EXT_abgr -#define GL_ABGR_EXT 0x8000 -#endif - -#ifdef GL_EXT_bgra -#define GL_BGR_EXT 0x80E0 -#define GL_BGRA_EXT 0x80E1 -#endif - -#ifdef GL_EXT_blend_color -#define GL_CONSTANT_COLOR_EXT 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 -#define GL_CONSTANT_ALPHA_EXT 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 -#define GL_BLEND_COLOR_EXT 0x8005 -#define glBlendColorEXT XGL_FUNCPTR(glBlendColorEXT) -#endif - -#ifdef GL_EXT_blend_equation_separate -#define GL_BLEND_EQUATION_RGB_EXT 0x8009 -#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D -#define glBlendEquationSeparateEXT XGL_FUNCPTR(glBlendEquationSeparateEXT) -#endif - -#ifdef GL_EXT_blend_func_separate -#define GL_BLEND_DST_RGB_EXT 0x80C8 -#define GL_BLEND_SRC_RGB_EXT 0x80C9 -#define GL_BLEND_DST_ALPHA_EXT 0x80CA -#define GL_BLEND_SRC_ALPHA_EXT 0x80CB -#define glBlendFuncSeparateEXT XGL_FUNCPTR(glBlendFuncSeparateEXT) -#endif - -#ifdef GL_EXT_blend_logic_op -#endif - -#ifdef GL_EXT_blend_minmax -#define GL_FUNC_ADD_EXT 0x8006 -#define GL_MIN_EXT 0x8007 -#define GL_MAX_EXT 0x8008 -#define GL_BLEND_EQUATION_EXT 0x8009 -#define glBlendEquationEXT XGL_FUNCPTR(glBlendEquationEXT) -#endif - -#ifdef GL_EXT_blend_subtract -#define GL_FUNC_SUBTRACT_EXT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B -#endif - -#ifdef GL_EXT_clip_volume_hint -#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 -#endif - -#ifdef GL_EXT_cmyka -#define GL_CMYK_EXT 0x800C -#define GL_CMYKA_EXT 0x800D -#define GL_PACK_CMYK_HINT_EXT 0x800E -#define GL_UNPACK_CMYK_HINT_EXT 0x800F -#endif - -#ifdef GL_EXT_color_subtable -#define glColorSubTableEXT XGL_FUNCPTR(glColorSubTableEXT) -#define glCopyColorSubTableEXT XGL_FUNCPTR(glCopyColorSubTableEXT) -#endif - -#ifdef GL_EXT_compiled_vertex_array -#define glLockArraysEXT XGL_FUNCPTR(glLockArraysEXT) -#define glUnlockArraysEXT XGL_FUNCPTR(glUnlockArraysEXT) -#endif - -#ifdef GL_EXT_convolution -#define GL_CONVOLUTION_1D_EXT 0x8010 -#define GL_CONVOLUTION_2D_EXT 0x8011 -#define GL_SEPARABLE_2D_EXT 0x8012 -#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 -#define GL_REDUCE_EXT 0x8016 -#define GL_CONVOLUTION_FORMAT_EXT 0x8017 -#define GL_CONVOLUTION_WIDTH_EXT 0x8018 -#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 -#define glConvolutionFilter1DEXT XGL_FUNCPTR(glConvolutionFilter1DEXT) -#define glConvolutionFilter2DEXT XGL_FUNCPTR(glConvolutionFilter2DEXT) -#define glConvolutionParameterfEXT XGL_FUNCPTR(glConvolutionParameterfEXT) -#define glConvolutionParameterfvEXT XGL_FUNCPTR(glConvolutionParameterfvEXT) -#define glConvolutionParameteriEXT XGL_FUNCPTR(glConvolutionParameteriEXT) -#define glConvolutionParameterivEXT XGL_FUNCPTR(glConvolutionParameterivEXT) -#define glCopyConvolutionFilter1DEXT XGL_FUNCPTR(glCopyConvolutionFilter1DEXT) -#define glCopyConvolutionFilter2DEXT XGL_FUNCPTR(glCopyConvolutionFilter2DEXT) -#define glGetConvolutionFilterEXT XGL_FUNCPTR(glGetConvolutionFilterEXT) -#define glGetConvolutionParameterfvEXT XGL_FUNCPTR(glGetConvolutionParameterfvEXT) -#define glGetConvolutionParameterivEXT XGL_FUNCPTR(glGetConvolutionParameterivEXT) -#define glGetSeparableFilterEXT XGL_FUNCPTR(glGetSeparableFilterEXT) -#define glSeparableFilter2DEXT XGL_FUNCPTR(glSeparableFilter2DEXT) -#endif - -#ifdef GL_EXT_coordinate_frame -#define GL_TANGENT_ARRAY_EXT 0x8439 -#define GL_BINORMAL_ARRAY_EXT 0x843A -#define GL_CURRENT_TANGENT_EXT 0x843B -#define GL_CURRENT_BINORMAL_EXT 0x843C -#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E -#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F -#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 -#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 -#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 -#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 -#define GL_MAP1_TANGENT_EXT 0x8444 -#define GL_MAP2_TANGENT_EXT 0x8445 -#define GL_MAP1_BINORMAL_EXT 0x8446 -#define GL_MAP2_BINORMAL_EXT 0x8447 -#define glBinormalPointerEXT XGL_FUNCPTR(glBinormalPointerEXT) -#define glTangentPointerEXT XGL_FUNCPTR(glTangentPointerEXT) -#endif - -#ifdef GL_EXT_copy_texture -#define glCopyTexImage1DEXT XGL_FUNCPTR(glCopyTexImage1DEXT) -#define glCopyTexImage2DEXT XGL_FUNCPTR(glCopyTexImage2DEXT) -#define glCopyTexSubImage1DEXT XGL_FUNCPTR(glCopyTexSubImage1DEXT) -#define glCopyTexSubImage2DEXT XGL_FUNCPTR(glCopyTexSubImage2DEXT) -#define glCopyTexSubImage3DEXT XGL_FUNCPTR(glCopyTexSubImage3DEXT) -#endif - -#ifdef GL_EXT_cull_vertex -#define glCullParameterdvEXT XGL_FUNCPTR(glCullParameterdvEXT) -#define glCullParameterfvEXT XGL_FUNCPTR(glCullParameterfvEXT) -#endif - -#ifdef GL_EXT_depth_bounds_test -#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 -#define GL_DEPTH_BOUNDS_EXT 0x8891 -#define glDepthBoundsEXT XGL_FUNCPTR(glDepthBoundsEXT) -#endif - -#ifdef GL_EXT_draw_range_elements -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define glDrawRangeElementsEXT XGL_FUNCPTR(glDrawRangeElementsEXT) -#endif - -#ifdef GL_EXT_fog_coord -#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 -#define GL_FOG_COORDINATE_EXT 0x8451 -#define GL_FRAGMENT_DEPTH_EXT 0x8452 -#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 -#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 -#define glFogCoordfEXT XGL_FUNCPTR(glFogCoordfEXT) -#define glFogCoordfvEXT XGL_FUNCPTR(glFogCoordfvEXT) -#define glFogCoorddEXT XGL_FUNCPTR(glFogCoorddEXT) -#define glFogCoorddvEXT XGL_FUNCPTR(glFogCoorddvEXT) -#define glFogCoordPointerEXT XGL_FUNCPTR(glFogCoordPointerEXT) -#endif - -#ifdef GL_EXT_fragment_lighting -#define GL_FRAGMENT_LIGHTING_EXT 0x8400 -#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 -#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 -#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 -#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 -#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 -#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 -#define GL_LIGHT_ENV_MODE_EXT 0x8407 -#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 -#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 -#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A -#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B -#define GL_FRAGMENT_LIGHT0_EXT 0x840C -#define GL_FRAGMENT_LIGHT7_EXT 0x8413 -#define glFragmentColorMaterialEXT XGL_FUNCPTR(glFragmentColorMaterialEXT) -#define glFragmentLightModelfEXT XGL_FUNCPTR(glFragmentLightModelfEXT) -#define glFragmentLightModelfvEXT XGL_FUNCPTR(glFragmentLightModelfvEXT) -#define glFragmentLightModeliEXT XGL_FUNCPTR(glFragmentLightModeliEXT) -#define glFragmentLightModelivEXT XGL_FUNCPTR(glFragmentLightModelivEXT) -#define glFragmentLightfEXT XGL_FUNCPTR(glFragmentLightfEXT) -#define glFragmentLightfvEXT XGL_FUNCPTR(glFragmentLightfvEXT) -#define glFragmentLightiEXT XGL_FUNCPTR(glFragmentLightiEXT) -#define glFragmentLightivEXT XGL_FUNCPTR(glFragmentLightivEXT) -#define glFragmentMaterialfEXT XGL_FUNCPTR(glFragmentMaterialfEXT) -#define glFragmentMaterialfvEXT XGL_FUNCPTR(glFragmentMaterialfvEXT) -#define glFragmentMaterialiEXT XGL_FUNCPTR(glFragmentMaterialiEXT) -#define glFragmentMaterialivEXT XGL_FUNCPTR(glFragmentMaterialivEXT) -#define glGetFragmentLightfvEXT XGL_FUNCPTR(glGetFragmentLightfvEXT) -#define glGetFragmentLightivEXT XGL_FUNCPTR(glGetFragmentLightivEXT) -#define glGetFragmentMaterialfvEXT XGL_FUNCPTR(glGetFragmentMaterialfvEXT) -#define glGetFragmentMaterialivEXT XGL_FUNCPTR(glGetFragmentMaterialivEXT) -#define glLightEnviEXT XGL_FUNCPTR(glLightEnviEXT) -#endif - -#ifdef GL_EXT_framebuffer_blit -#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA -#define glBlitFramebufferEXT XGL_FUNCPTR(glBlitFramebufferEXT) -#endif - -#ifdef GL_EXT_framebuffer_object -#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 -#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 -#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 -#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD -#define GL_FRAMEBUFFER_STATUS_ERROR_EXT 0x8CDE -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 -#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 -#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 -#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 -#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 -#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 -#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 -#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 -#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 -#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA -#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB -#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC -#define GL_COLOR_ATTACHMENT13_EXT 0x8CED -#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE -#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF -#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 -#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 -#define GL_FRAMEBUFFER_EXT 0x8D40 -#define GL_RENDERBUFFER_EXT 0x8D41 -#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 -#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 -#define GL_STENCIL_INDEX_EXT 0x8D45 -#define GL_STENCIL_INDEX1_EXT 0x8D46 -#define GL_STENCIL_INDEX4_EXT 0x8D47 -#define GL_STENCIL_INDEX8_EXT 0x8D48 -#define GL_STENCIL_INDEX16_EXT 0x8D49 -#define glBindFramebufferEXT XGL_FUNCPTR(glBindFramebufferEXT) -#define glBindRenderbufferEXT XGL_FUNCPTR(glBindRenderbufferEXT) -#define glCheckFramebufferStatusEXT XGL_FUNCPTR(glCheckFramebufferStatusEXT) -#define glDeleteFramebuffersEXT XGL_FUNCPTR(glDeleteFramebuffersEXT) -#define glDeleteRenderbuffersEXT XGL_FUNCPTR(glDeleteRenderbuffersEXT) -#define glFramebufferRenderbufferEXT XGL_FUNCPTR(glFramebufferRenderbufferEXT) -#define glFramebufferTexture1DEXT XGL_FUNCPTR(glFramebufferTexture1DEXT) -#define glFramebufferTexture2DEXT XGL_FUNCPTR(glFramebufferTexture2DEXT) -#define glFramebufferTexture3DEXT XGL_FUNCPTR(glFramebufferTexture3DEXT) -#define glGenFramebuffersEXT XGL_FUNCPTR(glGenFramebuffersEXT) -#define glGenRenderbuffersEXT XGL_FUNCPTR(glGenRenderbuffersEXT) -#define glGenerateMipmapEXT XGL_FUNCPTR(glGenerateMipmapEXT) -#define glGetFramebufferAttachmentParameterivEXT XGL_FUNCPTR(glGetFramebufferAttachmentParameterivEXT) -#define glGetRenderbufferParameterivEXT XGL_FUNCPTR(glGetRenderbufferParameterivEXT) -#define glIsFramebufferEXT XGL_FUNCPTR(glIsFramebufferEXT) -#define glIsRenderbufferEXT XGL_FUNCPTR(glIsRenderbufferEXT) -#define glRenderbufferStorageEXT XGL_FUNCPTR(glRenderbufferStorageEXT) -#endif - -#ifdef GL_EXT_histogram -#define GL_HISTOGRAM_EXT 0x8024 -#define GL_PROXY_HISTOGRAM_EXT 0x8025 -#define GL_HISTOGRAM_WIDTH_EXT 0x8026 -#define GL_HISTOGRAM_FORMAT_EXT 0x8027 -#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C -#define GL_HISTOGRAM_SINK_EXT 0x802D -#define GL_MINMAX_EXT 0x802E -#define GL_MINMAX_FORMAT_EXT 0x802F -#define GL_MINMAX_SINK_EXT 0x8030 -#define glGetHistogramEXT XGL_FUNCPTR(glGetHistogramEXT) -#define glGetHistogramParameterfvEXT XGL_FUNCPTR(glGetHistogramParameterfvEXT) -#define glGetHistogramParameterivEXT XGL_FUNCPTR(glGetHistogramParameterivEXT) -#define glGetMinmaxEXT XGL_FUNCPTR(glGetMinmaxEXT) -#define glGetMinmaxParameterfvEXT XGL_FUNCPTR(glGetMinmaxParameterfvEXT) -#define glGetMinmaxParameterivEXT XGL_FUNCPTR(glGetMinmaxParameterivEXT) -#define glHistogramEXT XGL_FUNCPTR(glHistogramEXT) -#define glMinmaxEXT XGL_FUNCPTR(glMinmaxEXT) -#define glResetHistogramEXT XGL_FUNCPTR(glResetHistogramEXT) -#define glResetMinmaxEXT XGL_FUNCPTR(glResetMinmaxEXT) -#endif - -#ifdef GL_EXT_index_array_formats -#endif - -#ifdef GL_EXT_index_func -#define glIndexFuncEXT XGL_FUNCPTR(glIndexFuncEXT) -#endif - -#ifdef GL_EXT_index_material -#define glIndexMaterialEXT XGL_FUNCPTR(glIndexMaterialEXT) -#endif - -#ifdef GL_EXT_index_texture -#endif - -#ifdef GL_EXT_light_texture -#define GL_FRAGMENT_MATERIAL_EXT 0x8349 -#define GL_FRAGMENT_NORMAL_EXT 0x834A -#define GL_FRAGMENT_COLOR_EXT 0x834C -#define GL_ATTENUATION_EXT 0x834D -#define GL_SHADOW_ATTENUATION_EXT 0x834E -#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F -#define GL_TEXTURE_LIGHT_EXT 0x8350 -#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 -#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 -#define GL_FRAGMENT_DEPTH_EXT 0x8452 -#define glApplyTextureEXT XGL_FUNCPTR(glApplyTextureEXT) -#define glTextureLightEXT XGL_FUNCPTR(glTextureLightEXT) -#define glTextureMaterialEXT XGL_FUNCPTR(glTextureMaterialEXT) -#endif - -#ifdef GL_EXT_misc_attribute -#endif - -#ifdef GL_EXT_multi_draw_arrays -#define glMultiDrawArraysEXT XGL_FUNCPTR(glMultiDrawArraysEXT) -#define glMultiDrawElementsEXT XGL_FUNCPTR(glMultiDrawElementsEXT) -#endif - -#ifdef GL_EXT_multisample -#define GL_MULTISAMPLE_EXT 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F -#define GL_SAMPLE_MASK_EXT 0x80A0 -#define GL_1PASS_EXT 0x80A1 -#define GL_2PASS_0_EXT 0x80A2 -#define GL_2PASS_1_EXT 0x80A3 -#define GL_4PASS_0_EXT 0x80A4 -#define GL_4PASS_1_EXT 0x80A5 -#define GL_4PASS_2_EXT 0x80A6 -#define GL_4PASS_3_EXT 0x80A7 -#define GL_SAMPLE_BUFFERS_EXT 0x80A8 -#define GL_SAMPLES_EXT 0x80A9 -#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA -#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB -#define GL_SAMPLE_PATTERN_EXT 0x80AC -#define GL_MULTISAMPLE_BIT_EXT 0x20000000 -#define glSampleMaskEXT XGL_FUNCPTR(glSampleMaskEXT) -#define glSamplePatternEXT XGL_FUNCPTR(glSamplePatternEXT) -#endif - -#ifdef GL_EXT_packed_pixels -#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 -#endif - -#ifdef GL_EXT_paletted_texture -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_TEXTURE_3D_EXT 0x806F -#define GL_PROXY_TEXTURE_3D_EXT 0x8070 -#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 -#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF -#define GL_COLOR_INDEX1_EXT 0x80E2 -#define GL_COLOR_INDEX2_EXT 0x80E3 -#define GL_COLOR_INDEX4_EXT 0x80E4 -#define GL_COLOR_INDEX8_EXT 0x80E5 -#define GL_COLOR_INDEX12_EXT 0x80E6 -#define GL_COLOR_INDEX16_EXT 0x80E7 -#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED -#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 -#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B -#define glColorTableEXT XGL_FUNCPTR(glColorTableEXT) -#define glGetColorTableEXT XGL_FUNCPTR(glGetColorTableEXT) -#define glGetColorTableParameterfvEXT XGL_FUNCPTR(glGetColorTableParameterfvEXT) -#define glGetColorTableParameterivEXT XGL_FUNCPTR(glGetColorTableParameterivEXT) -#endif - -#ifdef GL_EXT_pixel_buffer_object -#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF -#endif - -#ifdef GL_EXT_pixel_transform -#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 -#define GL_PIXEL_MAG_FILTER_EXT 0x8331 -#define GL_PIXEL_MIN_FILTER_EXT 0x8332 -#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 -#define GL_CUBIC_EXT 0x8334 -#define GL_AVERAGE_EXT 0x8335 -#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 -#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 -#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 -#define glGetPixelTransformParameterfvEXT XGL_FUNCPTR(glGetPixelTransformParameterfvEXT) -#define glGetPixelTransformParameterivEXT XGL_FUNCPTR(glGetPixelTransformParameterivEXT) -#define glPixelTransformParameterfEXT XGL_FUNCPTR(glPixelTransformParameterfEXT) -#define glPixelTransformParameterfvEXT XGL_FUNCPTR(glPixelTransformParameterfvEXT) -#define glPixelTransformParameteriEXT XGL_FUNCPTR(glPixelTransformParameteriEXT) -#define glPixelTransformParameterivEXT XGL_FUNCPTR(glPixelTransformParameterivEXT) -#endif - -#ifdef GL_EXT_pixel_transform_color_table -#endif - -#ifdef GL_EXT_point_parameters -#define GL_POINT_SIZE_MIN_EXT 0x8126 -#define GL_POINT_SIZE_MAX_EXT 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 -#define GL_DISTANCE_ATTENUATION_EXT 0x8129 -#define glPointParameterfEXT XGL_FUNCPTR(glPointParameterfEXT) -#define glPointParameterfvEXT XGL_FUNCPTR(glPointParameterfvEXT) -#endif - -#ifdef GL_EXT_polygon_offset -#define GL_POLYGON_OFFSET_EXT 0x8037 -#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 -#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 -#define glPolygonOffsetEXT XGL_FUNCPTR(glPolygonOffsetEXT) -#endif - -#ifdef GL_EXT_rescale_normal -#endif - -#ifdef GL_EXT_scene_marker -#define glBeginSceneEXT XGL_FUNCPTR(glBeginSceneEXT) -#define glEndSceneEXT XGL_FUNCPTR(glEndSceneEXT) -#endif - -#ifdef GL_EXT_secondary_color -#define GL_COLOR_SUM_EXT 0x8458 -#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D -#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E -#define glSecondaryColor3bEXT XGL_FUNCPTR(glSecondaryColor3bEXT) -#define glSecondaryColor3bvEXT XGL_FUNCPTR(glSecondaryColor3bvEXT) -#define glSecondaryColor3dEXT XGL_FUNCPTR(glSecondaryColor3dEXT) -#define glSecondaryColor3dvEXT XGL_FUNCPTR(glSecondaryColor3dvEXT) -#define glSecondaryColor3fEXT XGL_FUNCPTR(glSecondaryColor3fEXT) -#define glSecondaryColor3fvEXT XGL_FUNCPTR(glSecondaryColor3fvEXT) -#define glSecondaryColor3iEXT XGL_FUNCPTR(glSecondaryColor3iEXT) -#define glSecondaryColor3ivEXT XGL_FUNCPTR(glSecondaryColor3ivEXT) -#define glSecondaryColor3sEXT XGL_FUNCPTR(glSecondaryColor3sEXT) -#define glSecondaryColor3svEXT XGL_FUNCPTR(glSecondaryColor3svEXT) -#define glSecondaryColor3ubEXT XGL_FUNCPTR(glSecondaryColor3ubEXT) -#define glSecondaryColor3ubvEXT XGL_FUNCPTR(glSecondaryColor3ubvEXT) -#define glSecondaryColor3uiEXT XGL_FUNCPTR(glSecondaryColor3uiEXT) -#define glSecondaryColor3uivEXT XGL_FUNCPTR(glSecondaryColor3uivEXT) -#define glSecondaryColor3usEXT XGL_FUNCPTR(glSecondaryColor3usEXT) -#define glSecondaryColor3usvEXT XGL_FUNCPTR(glSecondaryColor3usvEXT) -#define glSecondaryColorPointerEXT XGL_FUNCPTR(glSecondaryColorPointerEXT) -#endif - -#ifdef GL_EXT_separate_specular_color -#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 -#define GL_SINGLE_COLOR_EXT 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA -#endif - -#ifdef GL_EXT_shadow_funcs -#endif - -#ifdef GL_EXT_shared_texture_palette -#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB -#endif - -#ifdef GL_EXT_stencil_two_side -#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 -#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 -#define glActiveStencilFaceEXT XGL_FUNCPTR(glActiveStencilFaceEXT) -#endif - -#ifdef GL_EXT_stencil_wrap -#define GL_INCR_WRAP_EXT 0x8507 -#define GL_DECR_WRAP_EXT 0x8508 -#endif - -#ifdef GL_EXT_subtexture -#define glTexSubImage1DEXT XGL_FUNCPTR(glTexSubImage1DEXT) -#define glTexSubImage2DEXT XGL_FUNCPTR(glTexSubImage2DEXT) -#define glTexSubImage3DEXT XGL_FUNCPTR(glTexSubImage3DEXT) -#endif - -#ifdef GL_EXT_texture -#define GL_ALPHA4_EXT 0x803B -#define GL_ALPHA8_EXT 0x803C -#define GL_ALPHA12_EXT 0x803D -#define GL_ALPHA16_EXT 0x803E -#define GL_LUMINANCE4_EXT 0x803F -#define GL_LUMINANCE8_EXT 0x8040 -#define GL_LUMINANCE12_EXT 0x8041 -#define GL_LUMINANCE16_EXT 0x8042 -#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 -#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 -#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 -#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 -#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 -#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 -#define GL_INTENSITY_EXT 0x8049 -#define GL_INTENSITY4_EXT 0x804A -#define GL_INTENSITY8_EXT 0x804B -#define GL_INTENSITY12_EXT 0x804C -#define GL_INTENSITY16_EXT 0x804D -#define GL_RGB2_EXT 0x804E -#define GL_RGB4_EXT 0x804F -#define GL_RGB5_EXT 0x8050 -#define GL_RGB8_EXT 0x8051 -#define GL_RGB10_EXT 0x8052 -#define GL_RGB12_EXT 0x8053 -#define GL_RGB16_EXT 0x8054 -#define GL_RGBA2_EXT 0x8055 -#define GL_RGBA4_EXT 0x8056 -#define GL_RGB5_A1_EXT 0x8057 -#define GL_RGBA8_EXT 0x8058 -#define GL_RGB10_A2_EXT 0x8059 -#define GL_RGBA12_EXT 0x805A -#define GL_RGBA16_EXT 0x805B -#define GL_TEXTURE_RED_SIZE_EXT 0x805C -#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D -#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E -#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 -#define GL_REPLACE_EXT 0x8062 -#define GL_PROXY_TEXTURE_1D_EXT 0x8063 -#define GL_PROXY_TEXTURE_2D_EXT 0x8064 -#endif - -#ifdef GL_EXT_texture3D -#define GL_PACK_SKIP_IMAGES_EXT 0x806B -#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C -#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D -#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E -#define GL_TEXTURE_3D_EXT 0x806F -#define GL_PROXY_TEXTURE_3D_EXT 0x8070 -#define GL_TEXTURE_DEPTH_EXT 0x8071 -#define GL_TEXTURE_WRAP_R_EXT 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 -#define glTexImage3DEXT XGL_FUNCPTR(glTexImage3DEXT) -#endif - -#ifdef GL_EXT_texture_compression_dxt1 -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#endif - -#ifdef GL_EXT_texture_compression_s3tc -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 -#endif - -#ifdef GL_EXT_texture_cube_map -#define GL_NORMAL_MAP_EXT 0x8511 -#define GL_REFLECTION_MAP_EXT 0x8512 -#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C -#endif - -#ifdef GL_EXT_texture_edge_clamp -#define GL_CLAMP_TO_EDGE_EXT 0x812F -#endif - -#ifdef GL_EXT_texture_env -#define GL_TEXTURE_ENV0_EXT 0 -#define GL_TEXTURE_ENV_SHIFT_EXT 0 -#define GL_ENV_BLEND_EXT 0 -#define GL_ENV_ADD_EXT 0 -#define GL_ENV_REPLACE_EXT 0 -#define GL_ENV_SUBTRACT_EXT 0 -#define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0 -#define GL_ENV_REVERSE_BLEND_EXT 0 -#define GL_ENV_REVERSE_SUBTRACT_EXT 0 -#define GL_ENV_COPY_EXT 0 -#define GL_ENV_MODULATE_EXT 0 -#endif - -#ifdef GL_EXT_texture_env_add -#endif - -#ifdef GL_EXT_texture_env_combine -#define GL_COMBINE_EXT 0x8570 -#define GL_COMBINE_RGB_EXT 0x8571 -#define GL_COMBINE_ALPHA_EXT 0x8572 -#define GL_RGB_SCALE_EXT 0x8573 -#define GL_ADD_SIGNED_EXT 0x8574 -#define GL_INTERPOLATE_EXT 0x8575 -#define GL_CONSTANT_EXT 0x8576 -#define GL_PRIMARY_COLOR_EXT 0x8577 -#define GL_PREVIOUS_EXT 0x8578 -#define GL_SOURCE0_RGB_EXT 0x8580 -#define GL_SOURCE1_RGB_EXT 0x8581 -#define GL_SOURCE2_RGB_EXT 0x8582 -#define GL_SOURCE0_ALPHA_EXT 0x8588 -#define GL_SOURCE1_ALPHA_EXT 0x8589 -#define GL_SOURCE2_ALPHA_EXT 0x858A -#define GL_OPERAND0_RGB_EXT 0x8590 -#define GL_OPERAND1_RGB_EXT 0x8591 -#define GL_OPERAND2_RGB_EXT 0x8592 -#define GL_OPERAND0_ALPHA_EXT 0x8598 -#define GL_OPERAND1_ALPHA_EXT 0x8599 -#define GL_OPERAND2_ALPHA_EXT 0x859A -#endif - -#ifdef GL_EXT_texture_env_dot3 -#define GL_DOT3_RGB_EXT 0x8740 -#define GL_DOT3_RGBA_EXT 0x8741 -#endif - -#ifdef GL_EXT_texture_filter_anisotropic -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF -#endif - -#ifdef GL_EXT_texture_lod_bias -#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD -#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 -#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 -#endif - -#ifdef GL_EXT_texture_mirror_clamp -#define GL_MIRROR_CLAMP_EXT 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 -#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 -#endif - -#ifdef GL_EXT_texture_object -#define GL_TEXTURE_PRIORITY_EXT 0x8066 -#define GL_TEXTURE_RESIDENT_EXT 0x8067 -#define GL_TEXTURE_1D_BINDING_EXT 0x8068 -#define GL_TEXTURE_2D_BINDING_EXT 0x8069 -#define GL_TEXTURE_3D_BINDING_EXT 0x806A -#define glAreTexturesResidentEXT XGL_FUNCPTR(glAreTexturesResidentEXT) -#define glBindTextureEXT XGL_FUNCPTR(glBindTextureEXT) -#define glDeleteTexturesEXT XGL_FUNCPTR(glDeleteTexturesEXT) -#define glGenTexturesEXT XGL_FUNCPTR(glGenTexturesEXT) -#define glIsTextureEXT XGL_FUNCPTR(glIsTextureEXT) -#define glPrioritizeTexturesEXT XGL_FUNCPTR(glPrioritizeTexturesEXT) -#endif - -#ifdef GL_EXT_texture_perturb_normal -#define GL_PERTURB_EXT 0x85AE -#define GL_TEXTURE_NORMAL_EXT 0x85AF -#define glTextureNormalEXT XGL_FUNCPTR(glTextureNormalEXT) -#endif - -#ifdef GL_EXT_texture_rectangle -#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 -#endif - -#ifdef GL_EXT_vertex_array -#define GL_DOUBLE_EXT 0x140A -#define GL_VERTEX_ARRAY_EXT 0x8074 -#define GL_NORMAL_ARRAY_EXT 0x8075 -#define GL_COLOR_ARRAY_EXT 0x8076 -#define GL_INDEX_ARRAY_EXT 0x8077 -#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 -#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 -#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A -#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B -#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C -#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D -#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E -#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F -#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 -#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 -#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 -#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 -#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 -#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 -#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 -#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 -#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A -#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B -#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C -#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D -#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E -#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F -#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 -#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 -#define glArrayElementEXT XGL_FUNCPTR(glArrayElementEXT) -#define glColorPointerEXT XGL_FUNCPTR(glColorPointerEXT) -#define glDrawArraysEXT XGL_FUNCPTR(glDrawArraysEXT) -#define glEdgeFlagPointerEXT XGL_FUNCPTR(glEdgeFlagPointerEXT) -#define glGetPointervEXT XGL_FUNCPTR(glGetPointervEXT) -#define glIndexPointerEXT XGL_FUNCPTR(glIndexPointerEXT) -#define glNormalPointerEXT XGL_FUNCPTR(glNormalPointerEXT) -#define glTexCoordPointerEXT XGL_FUNCPTR(glTexCoordPointerEXT) -#define glVertexPointerEXT XGL_FUNCPTR(glVertexPointerEXT) -#endif - -#ifdef GL_EXT_vertex_shader -#define GL_VERTEX_SHADER_EXT 0x8780 -#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 -#define GL_OP_INDEX_EXT 0x8782 -#define GL_OP_NEGATE_EXT 0x8783 -#define GL_OP_DOT3_EXT 0x8784 -#define GL_OP_DOT4_EXT 0x8785 -#define GL_OP_MUL_EXT 0x8786 -#define GL_OP_ADD_EXT 0x8787 -#define GL_OP_MADD_EXT 0x8788 -#define GL_OP_FRAC_EXT 0x8789 -#define GL_OP_MAX_EXT 0x878A -#define GL_OP_MIN_EXT 0x878B -#define GL_OP_SET_GE_EXT 0x878C -#define GL_OP_SET_LT_EXT 0x878D -#define GL_OP_CLAMP_EXT 0x878E -#define GL_OP_FLOOR_EXT 0x878F -#define GL_OP_ROUND_EXT 0x8790 -#define GL_OP_EXP_BASE_2_EXT 0x8791 -#define GL_OP_LOG_BASE_2_EXT 0x8792 -#define GL_OP_POWER_EXT 0x8793 -#define GL_OP_RECIP_EXT 0x8794 -#define GL_OP_RECIP_SQRT_EXT 0x8795 -#define GL_OP_SUB_EXT 0x8796 -#define GL_OP_CROSS_PRODUCT_EXT 0x8797 -#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 -#define GL_OP_MOV_EXT 0x8799 -#define GL_OUTPUT_VERTEX_EXT 0x879A -#define GL_OUTPUT_COLOR0_EXT 0x879B -#define GL_OUTPUT_COLOR1_EXT 0x879C -#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D -#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E -#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F -#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 -#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 -#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 -#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 -#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 -#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 -#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 -#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 -#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 -#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 -#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA -#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB -#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC -#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD -#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE -#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF -#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 -#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 -#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 -#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 -#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 -#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 -#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 -#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 -#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 -#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 -#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA -#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB -#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC -#define GL_OUTPUT_FOG_EXT 0x87BD -#define GL_SCALAR_EXT 0x87BE -#define GL_VECTOR_EXT 0x87BF -#define GL_MATRIX_EXT 0x87C0 -#define GL_VARIANT_EXT 0x87C1 -#define GL_INVARIANT_EXT 0x87C2 -#define GL_LOCAL_CONSTANT_EXT 0x87C3 -#define GL_LOCAL_EXT 0x87C4 -#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 -#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 -#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 -#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 -#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE -#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF -#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 -#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 -#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 -#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 -#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 -#define GL_X_EXT 0x87D5 -#define GL_Y_EXT 0x87D6 -#define GL_Z_EXT 0x87D7 -#define GL_W_EXT 0x87D8 -#define GL_NEGATIVE_X_EXT 0x87D9 -#define GL_NEGATIVE_Y_EXT 0x87DA -#define GL_NEGATIVE_Z_EXT 0x87DB -#define GL_NEGATIVE_W_EXT 0x87DC -#define GL_ZERO_EXT 0x87DD -#define GL_ONE_EXT 0x87DE -#define GL_NEGATIVE_ONE_EXT 0x87DF -#define GL_NORMALIZED_RANGE_EXT 0x87E0 -#define GL_FULL_RANGE_EXT 0x87E1 -#define GL_CURRENT_VERTEX_EXT 0x87E2 -#define GL_MVP_MATRIX_EXT 0x87E3 -#define GL_VARIANT_VALUE_EXT 0x87E4 -#define GL_VARIANT_DATATYPE_EXT 0x87E5 -#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 -#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 -#define GL_VARIANT_ARRAY_EXT 0x87E8 -#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 -#define GL_INVARIANT_VALUE_EXT 0x87EA -#define GL_INVARIANT_DATATYPE_EXT 0x87EB -#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC -#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED -#define glBeginVertexShaderEXT XGL_FUNCPTR(glBeginVertexShaderEXT) -#define glEndVertexShaderEXT XGL_FUNCPTR(glEndVertexShaderEXT) -#define glBindVertexShaderEXT XGL_FUNCPTR(glBindVertexShaderEXT) -#define glGenVertexShadersEXT XGL_FUNCPTR(glGenVertexShadersEXT) -#define glDeleteVertexShaderEXT XGL_FUNCPTR(glDeleteVertexShaderEXT) -#define glShaderOp1EXT XGL_FUNCPTR(glShaderOp1EXT) -#define glShaderOp2EXT XGL_FUNCPTR(glShaderOp2EXT) -#define glShaderOp3EXT XGL_FUNCPTR(glShaderOp3EXT) -#define glSwizzleEXT XGL_FUNCPTR(glSwizzleEXT) -#define glWriteMaskEXT XGL_FUNCPTR(glWriteMaskEXT) -#define glInsertComponentEXT XGL_FUNCPTR(glInsertComponentEXT) -#define glExtractComponentEXT XGL_FUNCPTR(glExtractComponentEXT) -#define glGenSymbolsEXT XGL_FUNCPTR(glGenSymbolsEXT) -#define glSetInvariantEXT XGL_FUNCPTR(glSetInvariantEXT) -#define glSetLocalConstantEXT XGL_FUNCPTR(glSetLocalConstantEXT) -#define glVariantbvEXT XGL_FUNCPTR(glVariantbvEXT) -#define glVariantsvEXT XGL_FUNCPTR(glVariantsvEXT) -#define glVariantivEXT XGL_FUNCPTR(glVariantivEXT) -#define glVariantfvEXT XGL_FUNCPTR(glVariantfvEXT) -#define glVariantdvEXT XGL_FUNCPTR(glVariantdvEXT) -#define glVariantubvEXT XGL_FUNCPTR(glVariantubvEXT) -#define glVariantusvEXT XGL_FUNCPTR(glVariantusvEXT) -#define glVariantuivEXT XGL_FUNCPTR(glVariantuivEXT) -#define glVariantPointerEXT XGL_FUNCPTR(glVariantPointerEXT) -#define glEnableVariantClientStateEXT XGL_FUNCPTR(glEnableVariantClientStateEXT) -#define glDisableVariantClientStateEXT XGL_FUNCPTR(glDisableVariantClientStateEXT) -#define glBindLightParameterEXT XGL_FUNCPTR(glBindLightParameterEXT) -#define glBindMaterialParameterEXT XGL_FUNCPTR(glBindMaterialParameterEXT) -#define glBindTexGenParameterEXT XGL_FUNCPTR(glBindTexGenParameterEXT) -#define glBindTextureUnitParameterEXT XGL_FUNCPTR(glBindTextureUnitParameterEXT) -#define glBindParameterEXT XGL_FUNCPTR(glBindParameterEXT) -#define glIsVariantEnabledEXT XGL_FUNCPTR(glIsVariantEnabledEXT) -#define glGetVariantBooleanvEXT XGL_FUNCPTR(glGetVariantBooleanvEXT) -#define glGetVariantIntegervEXT XGL_FUNCPTR(glGetVariantIntegervEXT) -#define glGetVariantFloatvEXT XGL_FUNCPTR(glGetVariantFloatvEXT) -#define glGetVariantPointervEXT XGL_FUNCPTR(glGetVariantPointervEXT) -#define glGetInvariantBooleanvEXT XGL_FUNCPTR(glGetInvariantBooleanvEXT) -#define glGetInvariantIntegervEXT XGL_FUNCPTR(glGetInvariantIntegervEXT) -#define glGetInvariantFloatvEXT XGL_FUNCPTR(glGetInvariantFloatvEXT) -#define glGetLocalConstantBooleanvEXT XGL_FUNCPTR(glGetLocalConstantBooleanvEXT) -#define glGetLocalConstantIntegervEXT XGL_FUNCPTR(glGetLocalConstantIntegervEXT) -#define glGetLocalConstantFloatvEXT XGL_FUNCPTR(glGetLocalConstantFloatvEXT) -#endif - -#ifdef GL_EXT_vertex_weighting -#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 -#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 -#define GL_MODELVIEW0_EXT 0x1700 -#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 -#define GL_MODELVIEW1_MATRIX_EXT 0x8506 -#define GL_VERTEX_WEIGHTING_EXT 0x8509 -#define GL_MODELVIEW1_EXT 0x850A -#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B -#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C -#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D -#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E -#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F -#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 -#define glVertexWeightPointerEXT XGL_FUNCPTR(glVertexWeightPointerEXT) -#define glVertexWeightfEXT XGL_FUNCPTR(glVertexWeightfEXT) -#define glVertexWeightfvEXT XGL_FUNCPTR(glVertexWeightfvEXT) -#endif - -#ifdef GL_GREMEDY_string_marker -#define glStringMarkerGREMEDY XGL_FUNCPTR(glStringMarkerGREMEDY) -#endif - -#ifdef GL_HP_convolution_border_modes -#endif - -#ifdef GL_HP_image_transform -#define glGetImageTransformParameterfvHP XGL_FUNCPTR(glGetImageTransformParameterfvHP) -#define glGetImageTransformParameterivHP XGL_FUNCPTR(glGetImageTransformParameterivHP) -#define glImageTransformParameterfHP XGL_FUNCPTR(glImageTransformParameterfHP) -#define glImageTransformParameterfvHP XGL_FUNCPTR(glImageTransformParameterfvHP) -#define glImageTransformParameteriHP XGL_FUNCPTR(glImageTransformParameteriHP) -#define glImageTransformParameterivHP XGL_FUNCPTR(glImageTransformParameterivHP) -#endif - -#ifdef GL_HP_occlusion_test -#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 -#define GL_OCCLUSION_TEST_HP 0x8165 -#endif - -#ifdef GL_HP_texture_lighting -#endif - -#ifdef GL_IBM_cull_vertex -#define GL_CULL_VERTEX_IBM 103050 -#endif - -#ifdef GL_IBM_multimode_draw_arrays -#define glMultiModeDrawArraysIBM XGL_FUNCPTR(glMultiModeDrawArraysIBM) -#define glMultiModeDrawElementsIBM XGL_FUNCPTR(glMultiModeDrawElementsIBM) -#endif - -#ifdef GL_IBM_rasterpos_clip -#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 -#endif - -#ifdef GL_IBM_static_data -#define GL_ALL_STATIC_DATA_IBM 103060 -#define GL_STATIC_VERTEX_ARRAY_IBM 103061 -#endif - -#ifdef GL_IBM_texture_mirrored_repeat -#define GL_MIRRORED_REPEAT_IBM 0x8370 -#endif - -#ifdef GL_IBM_vertex_array_lists -#define GL_VERTEX_ARRAY_LIST_IBM 103070 -#define GL_NORMAL_ARRAY_LIST_IBM 103071 -#define GL_COLOR_ARRAY_LIST_IBM 103072 -#define GL_INDEX_ARRAY_LIST_IBM 103073 -#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 -#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 -#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 -#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 -#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 -#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 -#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 -#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 -#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 -#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 -#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 -#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 -#define glColorPointerListIBM XGL_FUNCPTR(glColorPointerListIBM) -#define glEdgeFlagPointerListIBM XGL_FUNCPTR(glEdgeFlagPointerListIBM) -#define glFogCoordPointerListIBM XGL_FUNCPTR(glFogCoordPointerListIBM) -#define glIndexPointerListIBM XGL_FUNCPTR(glIndexPointerListIBM) -#define glNormalPointerListIBM XGL_FUNCPTR(glNormalPointerListIBM) -#define glSecondaryColorPointerListIBM XGL_FUNCPTR(glSecondaryColorPointerListIBM) -#define glTexCoordPointerListIBM XGL_FUNCPTR(glTexCoordPointerListIBM) -#define glVertexPointerListIBM XGL_FUNCPTR(glVertexPointerListIBM) -#endif - -#ifdef GL_INGR_color_clamp -#define GL_RED_MIN_CLAMP_INGR 0x8560 -#define GL_GREEN_MIN_CLAMP_INGR 0x8561 -#define GL_BLUE_MIN_CLAMP_INGR 0x8562 -#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 -#define GL_RED_MAX_CLAMP_INGR 0x8564 -#define GL_GREEN_MAX_CLAMP_INGR 0x8565 -#define GL_BLUE_MAX_CLAMP_INGR 0x8566 -#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 -#endif - -#ifdef GL_INGR_interlace_read -#define GL_INTERLACE_READ_INGR 0x8568 -#endif - -#ifdef GL_INTEL_parallel_arrays -#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 -#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 -#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 -#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 -#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 -#define glColorPointervINTEL XGL_FUNCPTR(glColorPointervINTEL) -#define glNormalPointervINTEL XGL_FUNCPTR(glNormalPointervINTEL) -#define glTexCoordPointervINTEL XGL_FUNCPTR(glTexCoordPointervINTEL) -#define glVertexPointervINTEL XGL_FUNCPTR(glVertexPointervINTEL) -#endif - -#ifdef GL_INTEL_texture_scissor -#define glTexScissorFuncINTEL XGL_FUNCPTR(glTexScissorFuncINTEL) -#define glTexScissorINTEL XGL_FUNCPTR(glTexScissorINTEL) -#endif - -#ifdef GL_KTX_buffer_region -#define GL_KTX_FRONT_REGION 0x0 -#define GL_KTX_BACK_REGION 0x1 -#define GL_KTX_Z_REGION 0x2 -#define GL_KTX_STENCIL_REGION 0x3 -#define glBufferRegionEnabledEXT XGL_FUNCPTR(glBufferRegionEnabledEXT) -#define glNewBufferRegionEXT XGL_FUNCPTR(glNewBufferRegionEXT) -#define glDeleteBufferRegionEXT XGL_FUNCPTR(glDeleteBufferRegionEXT) -#define glReadBufferRegionEXT XGL_FUNCPTR(glReadBufferRegionEXT) -#define glDrawBufferRegionEXT XGL_FUNCPTR(glDrawBufferRegionEXT) -#endif - -#ifdef GL_MESA_pack_invert -#define GL_PACK_INVERT_MESA 0x8758 -#endif - -#ifdef GL_MESA_resize_buffers -#define glResizeBuffersMESA XGL_FUNCPTR(glResizeBuffersMESA) -#endif - -#ifdef GL_MESA_window_pos -#define glWindowPos2dMESA XGL_FUNCPTR(glWindowPos2dMESA) -#define glWindowPos2dvMESA XGL_FUNCPTR(glWindowPos2dvMESA) -#define glWindowPos2fMESA XGL_FUNCPTR(glWindowPos2fMESA) -#define glWindowPos2fvMESA XGL_FUNCPTR(glWindowPos2fvMESA) -#define glWindowPos2iMESA XGL_FUNCPTR(glWindowPos2iMESA) -#define glWindowPos2ivMESA XGL_FUNCPTR(glWindowPos2ivMESA) -#define glWindowPos2sMESA XGL_FUNCPTR(glWindowPos2sMESA) -#define glWindowPos2svMESA XGL_FUNCPTR(glWindowPos2svMESA) -#define glWindowPos3dMESA XGL_FUNCPTR(glWindowPos3dMESA) -#define glWindowPos3dvMESA XGL_FUNCPTR(glWindowPos3dvMESA) -#define glWindowPos3fMESA XGL_FUNCPTR(glWindowPos3fMESA) -#define glWindowPos3fvMESA XGL_FUNCPTR(glWindowPos3fvMESA) -#define glWindowPos3iMESA XGL_FUNCPTR(glWindowPos3iMESA) -#define glWindowPos3ivMESA XGL_FUNCPTR(glWindowPos3ivMESA) -#define glWindowPos3sMESA XGL_FUNCPTR(glWindowPos3sMESA) -#define glWindowPos3svMESA XGL_FUNCPTR(glWindowPos3svMESA) -#define glWindowPos4dMESA XGL_FUNCPTR(glWindowPos4dMESA) -#define glWindowPos4dvMESA XGL_FUNCPTR(glWindowPos4dvMESA) -#define glWindowPos4fMESA XGL_FUNCPTR(glWindowPos4fMESA) -#define glWindowPos4fvMESA XGL_FUNCPTR(glWindowPos4fvMESA) -#define glWindowPos4iMESA XGL_FUNCPTR(glWindowPos4iMESA) -#define glWindowPos4ivMESA XGL_FUNCPTR(glWindowPos4ivMESA) -#define glWindowPos4sMESA XGL_FUNCPTR(glWindowPos4sMESA) -#define glWindowPos4svMESA XGL_FUNCPTR(glWindowPos4svMESA) -#endif - -#ifdef GL_MESA_ycbcr_texture -#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB -#define GL_YCBCR_MESA 0x8757 -#endif - -#ifdef GL_NV_blend_square -#endif - -#ifdef GL_NV_copy_depth_to_color -#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E -#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F -#endif - -#ifdef GL_NV_depth_clamp -#define GL_DEPTH_CLAMP_NV 0x864F -#endif - -#ifdef GL_NV_evaluators -#define GL_EVAL_2D_NV 0x86C0 -#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 -#define GL_MAP_TESSELLATION_NV 0x86C2 -#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 -#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 -#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 -#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 -#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 -#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 -#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 -#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA -#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB -#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC -#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD -#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE -#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF -#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 -#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 -#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 -#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 -#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 -#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 -#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 -#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 -#define glEvalMapsNV XGL_FUNCPTR(glEvalMapsNV) -#define glGetMapAttribParameterfvNV XGL_FUNCPTR(glGetMapAttribParameterfvNV) -#define glGetMapAttribParameterivNV XGL_FUNCPTR(glGetMapAttribParameterivNV) -#define glGetMapControlPointsNV XGL_FUNCPTR(glGetMapControlPointsNV) -#define glGetMapParameterfvNV XGL_FUNCPTR(glGetMapParameterfvNV) -#define glGetMapParameterivNV XGL_FUNCPTR(glGetMapParameterivNV) -#define glMapControlPointsNV XGL_FUNCPTR(glMapControlPointsNV) -#define glMapParameterfvNV XGL_FUNCPTR(glMapParameterfvNV) -#define glMapParameterivNV XGL_FUNCPTR(glMapParameterivNV) -#endif - -#ifdef GL_NV_fence -#define GL_ALL_COMPLETED_NV 0x84F2 -#define GL_FENCE_STATUS_NV 0x84F3 -#define GL_FENCE_CONDITION_NV 0x84F4 -#define glDeleteFencesNV XGL_FUNCPTR(glDeleteFencesNV) -#define glFinishFenceNV XGL_FUNCPTR(glFinishFenceNV) -#define glGenFencesNV XGL_FUNCPTR(glGenFencesNV) -#define glGetFenceivNV XGL_FUNCPTR(glGetFenceivNV) -#define glIsFenceNV XGL_FUNCPTR(glIsFenceNV) -#define glSetFenceNV XGL_FUNCPTR(glSetFenceNV) -#define glTestFenceNV XGL_FUNCPTR(glTestFenceNV) -#endif - -#ifdef GL_NV_float_buffer -#define GL_FLOAT_R_NV 0x8880 -#define GL_FLOAT_RG_NV 0x8881 -#define GL_FLOAT_RGB_NV 0x8882 -#define GL_FLOAT_RGBA_NV 0x8883 -#define GL_FLOAT_R16_NV 0x8884 -#define GL_FLOAT_R32_NV 0x8885 -#define GL_FLOAT_RG16_NV 0x8886 -#define GL_FLOAT_RG32_NV 0x8887 -#define GL_FLOAT_RGB16_NV 0x8888 -#define GL_FLOAT_RGB32_NV 0x8889 -#define GL_FLOAT_RGBA16_NV 0x888A -#define GL_FLOAT_RGBA32_NV 0x888B -#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C -#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D -#define GL_FLOAT_RGBA_MODE_NV 0x888E -#endif - -#ifdef GL_NV_fog_distance -#define GL_FOG_DISTANCE_MODE_NV 0x855A -#define GL_EYE_RADIAL_NV 0x855B -#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C -#endif - -#ifdef GL_NV_fragment_program -#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 -#define GL_FRAGMENT_PROGRAM_NV 0x8870 -#define GL_MAX_TEXTURE_COORDS_NV 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 -#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 -#define GL_PROGRAM_ERROR_STRING_NV 0x8874 -#define glGetProgramNamedParameterdvNV XGL_FUNCPTR(glGetProgramNamedParameterdvNV) -#define glGetProgramNamedParameterfvNV XGL_FUNCPTR(glGetProgramNamedParameterfvNV) -#define glProgramNamedParameter4dNV XGL_FUNCPTR(glProgramNamedParameter4dNV) -#define glProgramNamedParameter4dvNV XGL_FUNCPTR(glProgramNamedParameter4dvNV) -#define glProgramNamedParameter4fNV XGL_FUNCPTR(glProgramNamedParameter4fNV) -#define glProgramNamedParameter4fvNV XGL_FUNCPTR(glProgramNamedParameter4fvNV) -#endif - -#ifdef GL_NV_fragment_program2 -#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 -#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 -#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 -#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 -#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 -#endif - -#ifdef GL_NV_fragment_program_option -#endif - -#ifdef GL_NV_half_float -typedef unsigned short GLhalf; -#define GL_HALF_FLOAT_NV 0x140B -#define glColor3hNV XGL_FUNCPTR(glColor3hNV) -#define glColor3hvNV XGL_FUNCPTR(glColor3hvNV) -#define glColor4hNV XGL_FUNCPTR(glColor4hNV) -#define glColor4hvNV XGL_FUNCPTR(glColor4hvNV) -#define glFogCoordhNV XGL_FUNCPTR(glFogCoordhNV) -#define glFogCoordhvNV XGL_FUNCPTR(glFogCoordhvNV) -#define glMultiTexCoord1hNV XGL_FUNCPTR(glMultiTexCoord1hNV) -#define glMultiTexCoord1hvNV XGL_FUNCPTR(glMultiTexCoord1hvNV) -#define glMultiTexCoord2hNV XGL_FUNCPTR(glMultiTexCoord2hNV) -#define glMultiTexCoord2hvNV XGL_FUNCPTR(glMultiTexCoord2hvNV) -#define glMultiTexCoord3hNV XGL_FUNCPTR(glMultiTexCoord3hNV) -#define glMultiTexCoord3hvNV XGL_FUNCPTR(glMultiTexCoord3hvNV) -#define glMultiTexCoord4hNV XGL_FUNCPTR(glMultiTexCoord4hNV) -#define glMultiTexCoord4hvNV XGL_FUNCPTR(glMultiTexCoord4hvNV) -#define glNormal3hNV XGL_FUNCPTR(glNormal3hNV) -#define glNormal3hvNV XGL_FUNCPTR(glNormal3hvNV) -#define glSecondaryColor3hNV XGL_FUNCPTR(glSecondaryColor3hNV) -#define glSecondaryColor3hvNV XGL_FUNCPTR(glSecondaryColor3hvNV) -#define glTexCoord1hNV XGL_FUNCPTR(glTexCoord1hNV) -#define glTexCoord1hvNV XGL_FUNCPTR(glTexCoord1hvNV) -#define glTexCoord2hNV XGL_FUNCPTR(glTexCoord2hNV) -#define glTexCoord2hvNV XGL_FUNCPTR(glTexCoord2hvNV) -#define glTexCoord3hNV XGL_FUNCPTR(glTexCoord3hNV) -#define glTexCoord3hvNV XGL_FUNCPTR(glTexCoord3hvNV) -#define glTexCoord4hNV XGL_FUNCPTR(glTexCoord4hNV) -#define glTexCoord4hvNV XGL_FUNCPTR(glTexCoord4hvNV) -#define glVertex2hNV XGL_FUNCPTR(glVertex2hNV) -#define glVertex2hvNV XGL_FUNCPTR(glVertex2hvNV) -#define glVertex3hNV XGL_FUNCPTR(glVertex3hNV) -#define glVertex3hvNV XGL_FUNCPTR(glVertex3hvNV) -#define glVertex4hNV XGL_FUNCPTR(glVertex4hNV) -#define glVertex4hvNV XGL_FUNCPTR(glVertex4hvNV) -#define glVertexAttrib1hNV XGL_FUNCPTR(glVertexAttrib1hNV) -#define glVertexAttrib1hvNV XGL_FUNCPTR(glVertexAttrib1hvNV) -#define glVertexAttrib2hNV XGL_FUNCPTR(glVertexAttrib2hNV) -#define glVertexAttrib2hvNV XGL_FUNCPTR(glVertexAttrib2hvNV) -#define glVertexAttrib3hNV XGL_FUNCPTR(glVertexAttrib3hNV) -#define glVertexAttrib3hvNV XGL_FUNCPTR(glVertexAttrib3hvNV) -#define glVertexAttrib4hNV XGL_FUNCPTR(glVertexAttrib4hNV) -#define glVertexAttrib4hvNV XGL_FUNCPTR(glVertexAttrib4hvNV) -#define glVertexAttribs1hvNV XGL_FUNCPTR(glVertexAttribs1hvNV) -#define glVertexAttribs2hvNV XGL_FUNCPTR(glVertexAttribs2hvNV) -#define glVertexAttribs3hvNV XGL_FUNCPTR(glVertexAttribs3hvNV) -#define glVertexAttribs4hvNV XGL_FUNCPTR(glVertexAttribs4hvNV) -#define glVertexWeighthNV XGL_FUNCPTR(glVertexWeighthNV) -#define glVertexWeighthvNV XGL_FUNCPTR(glVertexWeighthvNV) -#endif - -#ifdef GL_NV_light_max_exponent -#define GL_MAX_SHININESS_NV 0x8504 -#define GL_MAX_SPOT_EXPONENT_NV 0x8505 -#endif - -#ifdef GL_NV_multisample_filter_hint -#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 -#endif - -#ifdef GL_NV_occlusion_query -#define GL_PIXEL_COUNTER_BITS_NV 0x8864 -#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 -#define GL_PIXEL_COUNT_NV 0x8866 -#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 -#define glBeginOcclusionQueryNV XGL_FUNCPTR(glBeginOcclusionQueryNV) -#define glDeleteOcclusionQueriesNV XGL_FUNCPTR(glDeleteOcclusionQueriesNV) -#define glEndOcclusionQueryNV XGL_FUNCPTR(glEndOcclusionQueryNV) -#define glGenOcclusionQueriesNV XGL_FUNCPTR(glGenOcclusionQueriesNV) -#define glGetOcclusionQueryivNV XGL_FUNCPTR(glGetOcclusionQueryivNV) -#define glGetOcclusionQueryuivNV XGL_FUNCPTR(glGetOcclusionQueryuivNV) -#define glIsOcclusionQueryNV XGL_FUNCPTR(glIsOcclusionQueryNV) -#endif - -#ifdef GL_NV_packed_depth_stencil -#define GL_DEPTH_STENCIL_NV 0x84F9 -#define GL_UNSIGNED_INT_24_8_NV 0x84FA -#endif - -#ifdef GL_NV_pixel_data_range -#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 -#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 -#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A -#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B -#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C -#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D -#define glFlushPixelDataRangeNV XGL_FUNCPTR(glFlushPixelDataRangeNV) -#define glPixelDataRangeNV XGL_FUNCPTR(glPixelDataRangeNV) -#endif - -#ifdef GL_NV_point_sprite -#define GL_POINT_SPRITE_NV 0x8861 -#define GL_COORD_REPLACE_NV 0x8862 -#define GL_POINT_SPRITE_R_MODE_NV 0x8863 -#define glPointParameteriNV XGL_FUNCPTR(glPointParameteriNV) -#define glPointParameterivNV XGL_FUNCPTR(glPointParameterivNV) -#endif - -#ifdef GL_NV_primitive_restart -#define GL_PRIMITIVE_RESTART_NV 0x8558 -#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 -#define glPrimitiveRestartIndexNV XGL_FUNCPTR(glPrimitiveRestartIndexNV) -#define glPrimitiveRestartNV XGL_FUNCPTR(glPrimitiveRestartNV) -#endif - -#ifdef GL_NV_register_combiners -#define GL_REGISTER_COMBINERS_NV 0x8522 -#define GL_VARIABLE_A_NV 0x8523 -#define GL_VARIABLE_B_NV 0x8524 -#define GL_VARIABLE_C_NV 0x8525 -#define GL_VARIABLE_D_NV 0x8526 -#define GL_VARIABLE_E_NV 0x8527 -#define GL_VARIABLE_F_NV 0x8528 -#define GL_VARIABLE_G_NV 0x8529 -#define GL_CONSTANT_COLOR0_NV 0x852A -#define GL_CONSTANT_COLOR1_NV 0x852B -#define GL_PRIMARY_COLOR_NV 0x852C -#define GL_SECONDARY_COLOR_NV 0x852D -#define GL_SPARE0_NV 0x852E -#define GL_SPARE1_NV 0x852F -#define GL_DISCARD_NV 0x8530 -#define GL_E_TIMES_F_NV 0x8531 -#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 -#define GL_UNSIGNED_IDENTITY_NV 0x8536 -#define GL_UNSIGNED_INVERT_NV 0x8537 -#define GL_EXPAND_NORMAL_NV 0x8538 -#define GL_EXPAND_NEGATE_NV 0x8539 -#define GL_HALF_BIAS_NORMAL_NV 0x853A -#define GL_HALF_BIAS_NEGATE_NV 0x853B -#define GL_SIGNED_IDENTITY_NV 0x853C -#define GL_SIGNED_NEGATE_NV 0x853D -#define GL_SCALE_BY_TWO_NV 0x853E -#define GL_SCALE_BY_FOUR_NV 0x853F -#define GL_SCALE_BY_ONE_HALF_NV 0x8540 -#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 -#define GL_COMBINER_INPUT_NV 0x8542 -#define GL_COMBINER_MAPPING_NV 0x8543 -#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 -#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 -#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 -#define GL_COMBINER_MUX_SUM_NV 0x8547 -#define GL_COMBINER_SCALE_NV 0x8548 -#define GL_COMBINER_BIAS_NV 0x8549 -#define GL_COMBINER_AB_OUTPUT_NV 0x854A -#define GL_COMBINER_CD_OUTPUT_NV 0x854B -#define GL_COMBINER_SUM_OUTPUT_NV 0x854C -#define GL_MAX_GENERAL_COMBINERS_NV 0x854D -#define GL_NUM_GENERAL_COMBINERS_NV 0x854E -#define GL_COLOR_SUM_CLAMP_NV 0x854F -#define GL_COMBINER0_NV 0x8550 -#define GL_COMBINER1_NV 0x8551 -#define GL_COMBINER2_NV 0x8552 -#define GL_COMBINER3_NV 0x8553 -#define GL_COMBINER4_NV 0x8554 -#define GL_COMBINER5_NV 0x8555 -#define GL_COMBINER6_NV 0x8556 -#define GL_COMBINER7_NV 0x8557 -#define glCombinerInputNV XGL_FUNCPTR(glCombinerInputNV) -#define glCombinerOutputNV XGL_FUNCPTR(glCombinerOutputNV) -#define glCombinerParameterfNV XGL_FUNCPTR(glCombinerParameterfNV) -#define glCombinerParameterfvNV XGL_FUNCPTR(glCombinerParameterfvNV) -#define glCombinerParameteriNV XGL_FUNCPTR(glCombinerParameteriNV) -#define glCombinerParameterivNV XGL_FUNCPTR(glCombinerParameterivNV) -#define glFinalCombinerInputNV XGL_FUNCPTR(glFinalCombinerInputNV) -#define glGetCombinerInputParameterfvNV XGL_FUNCPTR(glGetCombinerInputParameterfvNV) -#define glGetCombinerInputParameterivNV XGL_FUNCPTR(glGetCombinerInputParameterivNV) -#define glGetCombinerOutputParameterfvNV XGL_FUNCPTR(glGetCombinerOutputParameterfvNV) -#define glGetCombinerOutputParameterivNV XGL_FUNCPTR(glGetCombinerOutputParameterivNV) -#define glGetFinalCombinerInputParameterfvNV XGL_FUNCPTR(glGetFinalCombinerInputParameterfvNV) -#define glGetFinalCombinerInputParameterivNV XGL_FUNCPTR(glGetFinalCombinerInputParameterivNV) -#endif - -#ifdef GL_NV_register_combiners2 -#define GL_PER_STAGE_CONSTANTS_NV 0x8535 -#define glCombinerStageParameterfvNV XGL_FUNCPTR(glCombinerStageParameterfvNV) -#define glGetCombinerStageParameterfvNV XGL_FUNCPTR(glGetCombinerStageParameterfvNV) -#endif - -#ifdef GL_NV_texgen_emboss -#define GL_EMBOSS_LIGHT_NV 0x855D -#define GL_EMBOSS_CONSTANT_NV 0x855E -#define GL_EMBOSS_MAP_NV 0x855F -#endif - -#ifdef GL_NV_texgen_reflection -#define GL_NORMAL_MAP_NV 0x8511 -#define GL_REFLECTION_MAP_NV 0x8512 -#endif - -#ifdef GL_NV_texture_compression_vtc -#endif - -#ifdef GL_NV_texture_env_combine4 -#define GL_COMBINE4_NV 0x8503 -#define GL_SOURCE3_RGB_NV 0x8583 -#define GL_SOURCE3_ALPHA_NV 0x858B -#define GL_OPERAND3_RGB_NV 0x8593 -#define GL_OPERAND3_ALPHA_NV 0x859B -#endif - -#ifdef GL_NV_texture_expand_normal -#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F -#endif - -#ifdef GL_NV_texture_rectangle -#define GL_TEXTURE_RECTANGLE_NV 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 -#endif - -#ifdef GL_NV_texture_shader -#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C -#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D -#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E -#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 -#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA -#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB -#define GL_DSDT_MAG_INTENSITY_NV 0x86DC -#define GL_SHADER_CONSISTENT_NV 0x86DD -#define GL_TEXTURE_SHADER_NV 0x86DE -#define GL_SHADER_OPERATION_NV 0x86DF -#define GL_CULL_MODES_NV 0x86E0 -#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 -#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 -#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 -#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 -#define GL_CONST_EYE_NV 0x86E5 -#define GL_PASS_THROUGH_NV 0x86E6 -#define GL_CULL_FRAGMENT_NV 0x86E7 -#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 -#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 -#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA -#define GL_DOT_PRODUCT_NV 0x86EC -#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED -#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE -#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 -#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 -#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 -#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 -#define GL_HILO_NV 0x86F4 -#define GL_DSDT_NV 0x86F5 -#define GL_DSDT_MAG_NV 0x86F6 -#define GL_DSDT_MAG_VIB_NV 0x86F7 -#define GL_HILO16_NV 0x86F8 -#define GL_SIGNED_HILO_NV 0x86F9 -#define GL_SIGNED_HILO16_NV 0x86FA -#define GL_SIGNED_RGBA_NV 0x86FB -#define GL_SIGNED_RGBA8_NV 0x86FC -#define GL_SIGNED_RGB_NV 0x86FE -#define GL_SIGNED_RGB8_NV 0x86FF -#define GL_SIGNED_LUMINANCE_NV 0x8701 -#define GL_SIGNED_LUMINANCE8_NV 0x8702 -#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 -#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 -#define GL_SIGNED_ALPHA_NV 0x8705 -#define GL_SIGNED_ALPHA8_NV 0x8706 -#define GL_SIGNED_INTENSITY_NV 0x8707 -#define GL_SIGNED_INTENSITY8_NV 0x8708 -#define GL_DSDT8_NV 0x8709 -#define GL_DSDT8_MAG8_NV 0x870A -#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B -#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C -#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D -#define GL_HI_SCALE_NV 0x870E -#define GL_LO_SCALE_NV 0x870F -#define GL_DS_SCALE_NV 0x8710 -#define GL_DT_SCALE_NV 0x8711 -#define GL_MAGNITUDE_SCALE_NV 0x8712 -#define GL_VIBRANCE_SCALE_NV 0x8713 -#define GL_HI_BIAS_NV 0x8714 -#define GL_LO_BIAS_NV 0x8715 -#define GL_DS_BIAS_NV 0x8716 -#define GL_DT_BIAS_NV 0x8717 -#define GL_MAGNITUDE_BIAS_NV 0x8718 -#define GL_VIBRANCE_BIAS_NV 0x8719 -#define GL_TEXTURE_BORDER_VALUES_NV 0x871A -#define GL_TEXTURE_HI_SIZE_NV 0x871B -#define GL_TEXTURE_LO_SIZE_NV 0x871C -#define GL_TEXTURE_DS_SIZE_NV 0x871D -#define GL_TEXTURE_DT_SIZE_NV 0x871E -#define GL_TEXTURE_MAG_SIZE_NV 0x871F -#endif - -#ifdef GL_NV_texture_shader2 -#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA -#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB -#define GL_DSDT_MAG_INTENSITY_NV 0x86DC -#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF -#define GL_HILO_NV 0x86F4 -#define GL_DSDT_NV 0x86F5 -#define GL_DSDT_MAG_NV 0x86F6 -#define GL_DSDT_MAG_VIB_NV 0x86F7 -#define GL_HILO16_NV 0x86F8 -#define GL_SIGNED_HILO_NV 0x86F9 -#define GL_SIGNED_HILO16_NV 0x86FA -#define GL_SIGNED_RGBA_NV 0x86FB -#define GL_SIGNED_RGBA8_NV 0x86FC -#define GL_SIGNED_RGB_NV 0x86FE -#define GL_SIGNED_RGB8_NV 0x86FF -#define GL_SIGNED_LUMINANCE_NV 0x8701 -#define GL_SIGNED_LUMINANCE8_NV 0x8702 -#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 -#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 -#define GL_SIGNED_ALPHA_NV 0x8705 -#define GL_SIGNED_ALPHA8_NV 0x8706 -#define GL_SIGNED_INTENSITY_NV 0x8707 -#define GL_SIGNED_INTENSITY8_NV 0x8708 -#define GL_DSDT8_NV 0x8709 -#define GL_DSDT8_MAG8_NV 0x870A -#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B -#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C -#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D -#endif - -#ifdef GL_NV_texture_shader3 -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 -#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 -#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 -#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 -#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 -#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A -#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B -#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C -#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D -#define GL_HILO8_NV 0x885E -#define GL_SIGNED_HILO8_NV 0x885F -#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 -#endif - -#ifdef GL_NV_vertex_array_range -#define GL_VERTEX_ARRAY_RANGE_NV 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E -#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F -#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 -#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 -#define glFlushVertexArrayRangeNV XGL_FUNCPTR(glFlushVertexArrayRangeNV) -#define glVertexArrayRangeNV XGL_FUNCPTR(glVertexArrayRangeNV) -#endif - -#ifdef GL_NV_vertex_array_range2 -#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 -#endif - -#ifdef GL_NV_vertex_program -#define GL_VERTEX_PROGRAM_NV 0x8620 -#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 -#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 -#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 -#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 -#define GL_CURRENT_ATTRIB_NV 0x8626 -#define GL_PROGRAM_LENGTH_NV 0x8627 -#define GL_PROGRAM_STRING_NV 0x8628 -#define GL_MODELVIEW_PROJECTION_NV 0x8629 -#define GL_IDENTITY_NV 0x862A -#define GL_INVERSE_NV 0x862B -#define GL_TRANSPOSE_NV 0x862C -#define GL_INVERSE_TRANSPOSE_NV 0x862D -#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E -#define GL_MAX_TRACK_MATRICES_NV 0x862F -#define GL_MATRIX0_NV 0x8630 -#define GL_MATRIX1_NV 0x8631 -#define GL_MATRIX2_NV 0x8632 -#define GL_MATRIX3_NV 0x8633 -#define GL_MATRIX4_NV 0x8634 -#define GL_MATRIX5_NV 0x8635 -#define GL_MATRIX6_NV 0x8636 -#define GL_MATRIX7_NV 0x8637 -#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 -#define GL_CURRENT_MATRIX_NV 0x8641 -#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 -#define GL_PROGRAM_PARAMETER_NV 0x8644 -#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 -#define GL_PROGRAM_TARGET_NV 0x8646 -#define GL_PROGRAM_RESIDENT_NV 0x8647 -#define GL_TRACK_MATRIX_NV 0x8648 -#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 -#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A -#define GL_PROGRAM_ERROR_POSITION_NV 0x864B -#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 -#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 -#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 -#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 -#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 -#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 -#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 -#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 -#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 -#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 -#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A -#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B -#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C -#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D -#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E -#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F -#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 -#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 -#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 -#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 -#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 -#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 -#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 -#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 -#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 -#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 -#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A -#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B -#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C -#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D -#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E -#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F -#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 -#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 -#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 -#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 -#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 -#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 -#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 -#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 -#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 -#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 -#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A -#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B -#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C -#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D -#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E -#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F -#define glAreProgramsResidentNV XGL_FUNCPTR(glAreProgramsResidentNV) -#define glBindProgramNV XGL_FUNCPTR(glBindProgramNV) -#define glDeleteProgramsNV XGL_FUNCPTR(glDeleteProgramsNV) -#define glExecuteProgramNV XGL_FUNCPTR(glExecuteProgramNV) -#define glGenProgramsNV XGL_FUNCPTR(glGenProgramsNV) -#define glGetProgramParameterdvNV XGL_FUNCPTR(glGetProgramParameterdvNV) -#define glGetProgramParameterfvNV XGL_FUNCPTR(glGetProgramParameterfvNV) -#define glGetProgramStringNV XGL_FUNCPTR(glGetProgramStringNV) -#define glGetProgramivNV XGL_FUNCPTR(glGetProgramivNV) -#define glGetTrackMatrixivNV XGL_FUNCPTR(glGetTrackMatrixivNV) -#define glGetVertexAttribPointervNV XGL_FUNCPTR(glGetVertexAttribPointervNV) -#define glGetVertexAttribdvNV XGL_FUNCPTR(glGetVertexAttribdvNV) -#define glGetVertexAttribfvNV XGL_FUNCPTR(glGetVertexAttribfvNV) -#define glGetVertexAttribivNV XGL_FUNCPTR(glGetVertexAttribivNV) -#define glIsProgramNV XGL_FUNCPTR(glIsProgramNV) -#define glLoadProgramNV XGL_FUNCPTR(glLoadProgramNV) -#define glProgramParameter4dNV XGL_FUNCPTR(glProgramParameter4dNV) -#define glProgramParameter4dvNV XGL_FUNCPTR(glProgramParameter4dvNV) -#define glProgramParameter4fNV XGL_FUNCPTR(glProgramParameter4fNV) -#define glProgramParameter4fvNV XGL_FUNCPTR(glProgramParameter4fvNV) -#define glProgramParameters4dvNV XGL_FUNCPTR(glProgramParameters4dvNV) -#define glProgramParameters4fvNV XGL_FUNCPTR(glProgramParameters4fvNV) -#define glRequestResidentProgramsNV XGL_FUNCPTR(glRequestResidentProgramsNV) -#define glTrackMatrixNV XGL_FUNCPTR(glTrackMatrixNV) -#define glVertexAttrib1dNV XGL_FUNCPTR(glVertexAttrib1dNV) -#define glVertexAttrib1dvNV XGL_FUNCPTR(glVertexAttrib1dvNV) -#define glVertexAttrib1fNV XGL_FUNCPTR(glVertexAttrib1fNV) -#define glVertexAttrib1fvNV XGL_FUNCPTR(glVertexAttrib1fvNV) -#define glVertexAttrib1sNV XGL_FUNCPTR(glVertexAttrib1sNV) -#define glVertexAttrib1svNV XGL_FUNCPTR(glVertexAttrib1svNV) -#define glVertexAttrib2dNV XGL_FUNCPTR(glVertexAttrib2dNV) -#define glVertexAttrib2dvNV XGL_FUNCPTR(glVertexAttrib2dvNV) -#define glVertexAttrib2fNV XGL_FUNCPTR(glVertexAttrib2fNV) -#define glVertexAttrib2fvNV XGL_FUNCPTR(glVertexAttrib2fvNV) -#define glVertexAttrib2sNV XGL_FUNCPTR(glVertexAttrib2sNV) -#define glVertexAttrib2svNV XGL_FUNCPTR(glVertexAttrib2svNV) -#define glVertexAttrib3dNV XGL_FUNCPTR(glVertexAttrib3dNV) -#define glVertexAttrib3dvNV XGL_FUNCPTR(glVertexAttrib3dvNV) -#define glVertexAttrib3fNV XGL_FUNCPTR(glVertexAttrib3fNV) -#define glVertexAttrib3fvNV XGL_FUNCPTR(glVertexAttrib3fvNV) -#define glVertexAttrib3sNV XGL_FUNCPTR(glVertexAttrib3sNV) -#define glVertexAttrib3svNV XGL_FUNCPTR(glVertexAttrib3svNV) -#define glVertexAttrib4dNV XGL_FUNCPTR(glVertexAttrib4dNV) -#define glVertexAttrib4dvNV XGL_FUNCPTR(glVertexAttrib4dvNV) -#define glVertexAttrib4fNV XGL_FUNCPTR(glVertexAttrib4fNV) -#define glVertexAttrib4fvNV XGL_FUNCPTR(glVertexAttrib4fvNV) -#define glVertexAttrib4sNV XGL_FUNCPTR(glVertexAttrib4sNV) -#define glVertexAttrib4svNV XGL_FUNCPTR(glVertexAttrib4svNV) -#define glVertexAttrib4ubNV XGL_FUNCPTR(glVertexAttrib4ubNV) -#define glVertexAttrib4ubvNV XGL_FUNCPTR(glVertexAttrib4ubvNV) -#define glVertexAttribPointerNV XGL_FUNCPTR(glVertexAttribPointerNV) -#define glVertexAttribs1dvNV XGL_FUNCPTR(glVertexAttribs1dvNV) -#define glVertexAttribs1fvNV XGL_FUNCPTR(glVertexAttribs1fvNV) -#define glVertexAttribs1svNV XGL_FUNCPTR(glVertexAttribs1svNV) -#define glVertexAttribs2dvNV XGL_FUNCPTR(glVertexAttribs2dvNV) -#define glVertexAttribs2fvNV XGL_FUNCPTR(glVertexAttribs2fvNV) -#define glVertexAttribs2svNV XGL_FUNCPTR(glVertexAttribs2svNV) -#define glVertexAttribs3dvNV XGL_FUNCPTR(glVertexAttribs3dvNV) -#define glVertexAttribs3fvNV XGL_FUNCPTR(glVertexAttribs3fvNV) -#define glVertexAttribs3svNV XGL_FUNCPTR(glVertexAttribs3svNV) -#define glVertexAttribs4dvNV XGL_FUNCPTR(glVertexAttribs4dvNV) -#define glVertexAttribs4fvNV XGL_FUNCPTR(glVertexAttribs4fvNV) -#define glVertexAttribs4svNV XGL_FUNCPTR(glVertexAttribs4svNV) -#define glVertexAttribs4ubvNV XGL_FUNCPTR(glVertexAttribs4ubvNV) -#endif - -#ifdef GL_NV_vertex_program1_1 -#endif - -#ifdef GL_NV_vertex_program2 -#endif - -#ifdef GL_NV_vertex_program2_option -#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 -#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 -#endif - -#ifdef GL_NV_vertex_program3 -#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C -#endif - -#ifdef GL_OML_interlace -#define GL_INTERLACE_OML 0x8980 -#define GL_INTERLACE_READ_OML 0x8981 -#endif - -#ifdef GL_OML_resample -#define GL_PACK_RESAMPLE_OML 0x8984 -#define GL_UNPACK_RESAMPLE_OML 0x8985 -#define GL_RESAMPLE_REPLICATE_OML 0x8986 -#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 -#define GL_RESAMPLE_AVERAGE_OML 0x8988 -#define GL_RESAMPLE_DECIMATE_OML 0x8989 -#endif - -#ifdef GL_OML_subsample -#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 -#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 -#endif - -#ifdef GL_PGI_misc_hints -#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 -#define GL_CONSERVE_MEMORY_HINT_PGI 107005 -#define GL_RECLAIM_MEMORY_HINT_PGI 107006 -#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 -#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 -#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 -#define GL_ALWAYS_FAST_HINT_PGI 107020 -#define GL_ALWAYS_SOFT_HINT_PGI 107021 -#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 -#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 -#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 -#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 -#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 -#define GL_STRICT_LIGHTING_HINT_PGI 107031 -#define GL_STRICT_SCISSOR_HINT_PGI 107032 -#define GL_FULL_STIPPLE_HINT_PGI 107033 -#define GL_CLIP_NEAR_HINT_PGI 107040 -#define GL_CLIP_FAR_HINT_PGI 107041 -#define GL_WIDE_LINE_HINT_PGI 107042 -#define GL_BACK_NORMALS_HINT_PGI 107043 -#endif - -#ifdef GL_PGI_vertex_hints -#define GL_VERTEX23_BIT_PGI 0x00000004 -#define GL_VERTEX4_BIT_PGI 0x00000008 -#define GL_COLOR3_BIT_PGI 0x00010000 -#define GL_COLOR4_BIT_PGI 0x00020000 -#define GL_EDGEFLAG_BIT_PGI 0x00040000 -#define GL_INDEX_BIT_PGI 0x00080000 -#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 -#define GL_VERTEX_DATA_HINT_PGI 107050 -#define GL_VERTEX_CONSISTENT_HINT_PGI 107051 -#define GL_MATERIAL_SIDE_HINT_PGI 107052 -#define GL_MAX_VERTEX_HINT_PGI 107053 -#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 -#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 -#define GL_MAT_EMISSION_BIT_PGI 0x00800000 -#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 -#define GL_MAT_SHININESS_BIT_PGI 0x02000000 -#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 -#define GL_NORMAL_BIT_PGI 0x08000000 -#define GL_TEXCOORD1_BIT_PGI 0x10000000 -#define GL_TEXCOORD2_BIT_PGI 0x20000000 -#define GL_TEXCOORD3_BIT_PGI 0x40000000 -#define GL_TEXCOORD4_BIT_PGI 0x80000000 -#endif - -#ifdef GL_REND_screen_coordinates -#define GL_SCREEN_COORDINATES_REND 0x8490 -#define GL_INVERTED_SCREEN_W_REND 0x8491 -#endif - -#ifdef GL_S3_s3tc -#define GL_RGB_S3TC 0x83A0 -#define GL_RGB4_S3TC 0x83A1 -#define GL_RGBA_S3TC 0x83A2 -#define GL_RGBA4_S3TC 0x83A3 -#define GL_RGBA_DXT5_S3TC 0x83A4 -#define GL_RGBA4_DXT5_S3TC 0x83A5 -#endif - -#ifdef GL_SGIS_color_range -#define GL_EXTENDED_RANGE_SGIS 0x85A5 -#define GL_MIN_RED_SGIS 0x85A6 -#define GL_MAX_RED_SGIS 0x85A7 -#define GL_MIN_GREEN_SGIS 0x85A8 -#define GL_MAX_GREEN_SGIS 0x85A9 -#define GL_MIN_BLUE_SGIS 0x85AA -#define GL_MAX_BLUE_SGIS 0x85AB -#define GL_MIN_ALPHA_SGIS 0x85AC -#define GL_MAX_ALPHA_SGIS 0x85AD -#endif - -#ifdef GL_SGIS_detail_texture -#define glDetailTexFuncSGIS XGL_FUNCPTR(glDetailTexFuncSGIS) -#define glGetDetailTexFuncSGIS XGL_FUNCPTR(glGetDetailTexFuncSGIS) -#endif - -#ifdef GL_SGIS_fog_function -#define glFogFuncSGIS XGL_FUNCPTR(glFogFuncSGIS) -#define glGetFogFuncSGIS XGL_FUNCPTR(glGetFogFuncSGIS) -#endif - -#ifdef GL_SGIS_generate_mipmap -#define GL_GENERATE_MIPMAP_SGIS 0x8191 -#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 -#endif - -#ifdef GL_SGIS_multisample -#define GL_MULTISAMPLE_SGIS 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F -#define GL_SAMPLE_MASK_SGIS 0x80A0 -#define GL_1PASS_SGIS 0x80A1 -#define GL_2PASS_0_SGIS 0x80A2 -#define GL_2PASS_1_SGIS 0x80A3 -#define GL_4PASS_0_SGIS 0x80A4 -#define GL_4PASS_1_SGIS 0x80A5 -#define GL_4PASS_2_SGIS 0x80A6 -#define GL_4PASS_3_SGIS 0x80A7 -#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 -#define GL_SAMPLES_SGIS 0x80A9 -#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA -#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB -#define GL_SAMPLE_PATTERN_SGIS 0x80AC -#define GL_MULTISAMPLE_BIT_EXT 0x20000000 -#define glSampleMaskSGIS XGL_FUNCPTR(glSampleMaskSGIS) -#define glSamplePatternSGIS XGL_FUNCPTR(glSamplePatternSGIS) -#endif - -#ifdef GL_SGIS_pixel_texture -#endif - -#ifdef GL_SGIS_sharpen_texture -#define glGetSharpenTexFuncSGIS XGL_FUNCPTR(glGetSharpenTexFuncSGIS) -#define glSharpenTexFuncSGIS XGL_FUNCPTR(glSharpenTexFuncSGIS) -#endif - -#ifdef GL_SGIS_texture4D -#define glTexImage4DSGIS XGL_FUNCPTR(glTexImage4DSGIS) -#define glTexSubImage4DSGIS XGL_FUNCPTR(glTexSubImage4DSGIS) -#endif - -#ifdef GL_SGIS_texture_border_clamp -#define GL_CLAMP_TO_BORDER_SGIS 0x812D -#endif - -#ifdef GL_SGIS_texture_edge_clamp -#define GL_CLAMP_TO_EDGE_SGIS 0x812F -#endif - -#ifdef GL_SGIS_texture_filter4 -#define glGetTexFilterFuncSGIS XGL_FUNCPTR(glGetTexFilterFuncSGIS) -#define glTexFilterFuncSGIS XGL_FUNCPTR(glTexFilterFuncSGIS) -#endif - -#ifdef GL_SGIS_texture_lod -#define GL_TEXTURE_MIN_LOD_SGIS 0x813A -#define GL_TEXTURE_MAX_LOD_SGIS 0x813B -#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C -#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D -#endif - -#ifdef GL_SGIS_texture_select -#endif - -#ifdef GL_SGIX_async -#define GL_ASYNC_MARKER_SGIX 0x8329 -#define glAsyncMarkerSGIX XGL_FUNCPTR(glAsyncMarkerSGIX) -#define glDeleteAsyncMarkersSGIX XGL_FUNCPTR(glDeleteAsyncMarkersSGIX) -#define glFinishAsyncSGIX XGL_FUNCPTR(glFinishAsyncSGIX) -#define glGenAsyncMarkersSGIX XGL_FUNCPTR(glGenAsyncMarkersSGIX) -#define glIsAsyncMarkerSGIX XGL_FUNCPTR(glIsAsyncMarkerSGIX) -#define glPollAsyncSGIX XGL_FUNCPTR(glPollAsyncSGIX) -#endif - -#ifdef GL_SGIX_async_histogram -#define GL_ASYNC_HISTOGRAM_SGIX 0x832C -#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D -#endif - -#ifdef GL_SGIX_async_pixel -#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C -#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D -#define GL_ASYNC_READ_PIXELS_SGIX 0x835E -#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F -#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 -#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 -#endif - -#ifdef GL_SGIX_blend_alpha_minmax -#define GL_ALPHA_MIN_SGIX 0x8320 -#define GL_ALPHA_MAX_SGIX 0x8321 -#endif - -#ifdef GL_SGIX_clipmap -#endif - -#ifdef GL_SGIX_depth_texture -#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 -#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 -#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 -#endif - -#ifdef GL_SGIX_flush_raster -#define glFlushRasterSGIX XGL_FUNCPTR(glFlushRasterSGIX) -#endif - -#ifdef GL_SGIX_fog_offset -#define GL_FOG_OFFSET_SGIX 0x8198 -#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 -#endif - -#ifdef GL_SGIX_fog_texture -#define GL_TEXTURE_FOG_SGIX 0 -#define GL_FOG_PATCHY_FACTOR_SGIX 0 -#define GL_FRAGMENT_FOG_SGIX 0 -#define glTextureFogSGIX XGL_FUNCPTR(glTextureFogSGIX) -#endif - -#ifdef GL_SGIX_fragment_specular_lighting -#define glFragmentColorMaterialSGIX XGL_FUNCPTR(glFragmentColorMaterialSGIX) -#define glFragmentLightModelfSGIX XGL_FUNCPTR(glFragmentLightModelfSGIX) -#define glFragmentLightModelfvSGIX XGL_FUNCPTR(glFragmentLightModelfvSGIX) -#define glFragmentLightModeliSGIX XGL_FUNCPTR(glFragmentLightModeliSGIX) -#define glFragmentLightModelivSGIX XGL_FUNCPTR(glFragmentLightModelivSGIX) -#define glFragmentLightfSGIX XGL_FUNCPTR(glFragmentLightfSGIX) -#define glFragmentLightfvSGIX XGL_FUNCPTR(glFragmentLightfvSGIX) -#define glFragmentLightiSGIX XGL_FUNCPTR(glFragmentLightiSGIX) -#define glFragmentLightivSGIX XGL_FUNCPTR(glFragmentLightivSGIX) -#define glFragmentMaterialfSGIX XGL_FUNCPTR(glFragmentMaterialfSGIX) -#define glFragmentMaterialfvSGIX XGL_FUNCPTR(glFragmentMaterialfvSGIX) -#define glFragmentMaterialiSGIX XGL_FUNCPTR(glFragmentMaterialiSGIX) -#define glFragmentMaterialivSGIX XGL_FUNCPTR(glFragmentMaterialivSGIX) -#define glGetFragmentLightfvSGIX XGL_FUNCPTR(glGetFragmentLightfvSGIX) -#define glGetFragmentLightivSGIX XGL_FUNCPTR(glGetFragmentLightivSGIX) -#define glGetFragmentMaterialfvSGIX XGL_FUNCPTR(glGetFragmentMaterialfvSGIX) -#define glGetFragmentMaterialivSGIX XGL_FUNCPTR(glGetFragmentMaterialivSGIX) -#endif - -#ifdef GL_SGIX_framezoom -#define glFrameZoomSGIX XGL_FUNCPTR(glFrameZoomSGIX) -#endif - -#ifdef GL_SGIX_interlace -#define GL_INTERLACE_SGIX 0x8094 -#endif - -#ifdef GL_SGIX_ir_instrument1 -#endif - -#ifdef GL_SGIX_list_priority -#endif - -#ifdef GL_SGIX_pixel_texture -#define glPixelTexGenSGIX XGL_FUNCPTR(glPixelTexGenSGIX) -#endif - -#ifdef GL_SGIX_pixel_texture_bits -#endif - -#ifdef GL_SGIX_reference_plane -#define glReferencePlaneSGIX XGL_FUNCPTR(glReferencePlaneSGIX) -#endif - -#ifdef GL_SGIX_resample -#define GL_PACK_RESAMPLE_SGIX 0x842E -#define GL_UNPACK_RESAMPLE_SGIX 0x842F -#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 -#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 -#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 -#endif - -#ifdef GL_SGIX_shadow -#define GL_TEXTURE_COMPARE_SGIX 0x819A -#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B -#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C -#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D -#endif - -#ifdef GL_SGIX_shadow_ambient -#define GL_SHADOW_AMBIENT_SGIX 0x80BF -#endif - -#ifdef GL_SGIX_sprite -#define glSpriteParameterfSGIX XGL_FUNCPTR(glSpriteParameterfSGIX) -#define glSpriteParameterfvSGIX XGL_FUNCPTR(glSpriteParameterfvSGIX) -#define glSpriteParameteriSGIX XGL_FUNCPTR(glSpriteParameteriSGIX) -#define glSpriteParameterivSGIX XGL_FUNCPTR(glSpriteParameterivSGIX) -#endif - -#ifdef GL_SGIX_tag_sample_buffer -#define glTagSampleBufferSGIX XGL_FUNCPTR(glTagSampleBufferSGIX) -#endif - -#ifdef GL_SGIX_texture_add_env -#endif - -#ifdef GL_SGIX_texture_coordinate_clamp -#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 -#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A -#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B -#endif - -#ifdef GL_SGIX_texture_lod_bias -#endif - -#ifdef GL_SGIX_texture_multi_buffer -#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E -#endif - -#ifdef GL_SGIX_texture_range -#define GL_RGB_SIGNED_SGIX 0x85E0 -#define GL_RGBA_SIGNED_SGIX 0x85E1 -#define GL_ALPHA_SIGNED_SGIX 0x85E2 -#define GL_LUMINANCE_SIGNED_SGIX 0x85E3 -#define GL_INTENSITY_SIGNED_SGIX 0x85E4 -#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 -#define GL_RGB16_SIGNED_SGIX 0x85E6 -#define GL_RGBA16_SIGNED_SGIX 0x85E7 -#define GL_ALPHA16_SIGNED_SGIX 0x85E8 -#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 -#define GL_INTENSITY16_SIGNED_SGIX 0x85EA -#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB -#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC -#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED -#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE -#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF -#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 -#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 -#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 -#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 -#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 -#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 -#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 -#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 -#define GL_MIN_LUMINANCE_SGIS 0x85F8 -#define GL_MAX_LUMINANCE_SGIS 0x85F9 -#define GL_MIN_INTENSITY_SGIS 0x85FA -#define GL_MAX_INTENSITY_SGIS 0x85FB -#endif - -#ifdef GL_SGIX_texture_scale_bias -#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 -#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A -#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B -#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C -#endif - -#ifdef GL_SGIX_vertex_preclip -#define GL_VERTEX_PRECLIP_SGIX 0x83EE -#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF -#endif - -#ifdef GL_SGIX_vertex_preclip_hint -#define GL_VERTEX_PRECLIP_SGIX 0x83EE -#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF -#endif - -#ifdef GL_SGIX_ycrcb -#endif - -#ifdef GL_SGI_color_matrix -#define GL_COLOR_MATRIX_SGI 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB -#endif - -#ifdef GL_SGI_color_table -#define GL_COLOR_TABLE_SGI 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 -#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 -#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 -#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 -#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 -#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF -#define glColorTableParameterfvSGI XGL_FUNCPTR(glColorTableParameterfvSGI) -#define glColorTableParameterivSGI XGL_FUNCPTR(glColorTableParameterivSGI) -#define glColorTableSGI XGL_FUNCPTR(glColorTableSGI) -#define glCopyColorTableSGI XGL_FUNCPTR(glCopyColorTableSGI) -#define glGetColorTableParameterfvSGI XGL_FUNCPTR(glGetColorTableParameterfvSGI) -#define glGetColorTableParameterivSGI XGL_FUNCPTR(glGetColorTableParameterivSGI) -#define glGetColorTableSGI XGL_FUNCPTR(glGetColorTableSGI) -#endif - -#ifdef GL_SGI_texture_color_table -#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC -#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD -#endif - -#ifdef GL_SUNX_constant_data -#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 -#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 -#define glFinishTextureSUNX XGL_FUNCPTR(glFinishTextureSUNX) -#endif - -#ifdef GL_SUN_convolution_border_modes -#define GL_WRAP_BORDER_SUN 0x81D4 -#endif - -#ifdef GL_SUN_global_alpha -#define GL_GLOBAL_ALPHA_SUN 0x81D9 -#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA -#define glGlobalAlphaFactorbSUN XGL_FUNCPTR(glGlobalAlphaFactorbSUN) -#define glGlobalAlphaFactordSUN XGL_FUNCPTR(glGlobalAlphaFactordSUN) -#define glGlobalAlphaFactorfSUN XGL_FUNCPTR(glGlobalAlphaFactorfSUN) -#define glGlobalAlphaFactoriSUN XGL_FUNCPTR(glGlobalAlphaFactoriSUN) -#define glGlobalAlphaFactorsSUN XGL_FUNCPTR(glGlobalAlphaFactorsSUN) -#define glGlobalAlphaFactorubSUN XGL_FUNCPTR(glGlobalAlphaFactorubSUN) -#define glGlobalAlphaFactoruiSUN XGL_FUNCPTR(glGlobalAlphaFactoruiSUN) -#define glGlobalAlphaFactorusSUN XGL_FUNCPTR(glGlobalAlphaFactorusSUN) -#endif - -#ifdef GL_SUN_mesh_array -#define GL_QUAD_MESH_SUN 0x8614 -#define GL_TRIANGLE_MESH_SUN 0x8615 -#endif - -#ifdef GL_SUN_read_video_pixels -#define glReadVideoPixelsSUN XGL_FUNCPTR(glReadVideoPixelsSUN) -#endif - -#ifdef GL_SUN_slice_accum -#define GL_SLICE_ACCUM_SUN 0x85CC -#endif - -#ifdef GL_SUN_triangle_list -#define GL_RESTART_SUN 0x01 -#define GL_REPLACE_MIDDLE_SUN 0x02 -#define GL_REPLACE_OLDEST_SUN 0x03 -#define GL_TRIANGLE_LIST_SUN 0x81D7 -#define GL_REPLACEMENT_CODE_SUN 0x81D8 -#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 -#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 -#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 -#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 -#define GL_R1UI_V3F_SUN 0x85C4 -#define GL_R1UI_C4UB_V3F_SUN 0x85C5 -#define GL_R1UI_C3F_V3F_SUN 0x85C6 -#define GL_R1UI_N3F_V3F_SUN 0x85C7 -#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 -#define GL_R1UI_T2F_V3F_SUN 0x85C9 -#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA -#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB -#define glReplacementCodePointerSUN XGL_FUNCPTR(glReplacementCodePointerSUN) -#define glReplacementCodeubSUN XGL_FUNCPTR(glReplacementCodeubSUN) -#define glReplacementCodeubvSUN XGL_FUNCPTR(glReplacementCodeubvSUN) -#define glReplacementCodeuiSUN XGL_FUNCPTR(glReplacementCodeuiSUN) -#define glReplacementCodeuivSUN XGL_FUNCPTR(glReplacementCodeuivSUN) -#define glReplacementCodeusSUN XGL_FUNCPTR(glReplacementCodeusSUN) -#define glReplacementCodeusvSUN XGL_FUNCPTR(glReplacementCodeusvSUN) -#endif - -#ifdef GL_SUN_vertex -#define glColor3fVertex3fSUN XGL_FUNCPTR(glColor3fVertex3fSUN) -#define glColor3fVertex3fvSUN XGL_FUNCPTR(glColor3fVertex3fvSUN) -#define glColor4fNormal3fVertex3fSUN XGL_FUNCPTR(glColor4fNormal3fVertex3fSUN) -#define glColor4fNormal3fVertex3fvSUN XGL_FUNCPTR(glColor4fNormal3fVertex3fvSUN) -#define glColor4ubVertex2fSUN XGL_FUNCPTR(glColor4ubVertex2fSUN) -#define glColor4ubVertex2fvSUN XGL_FUNCPTR(glColor4ubVertex2fvSUN) -#define glColor4ubVertex3fSUN XGL_FUNCPTR(glColor4ubVertex3fSUN) -#define glColor4ubVertex3fvSUN XGL_FUNCPTR(glColor4ubVertex3fvSUN) -#define glNormal3fVertex3fSUN XGL_FUNCPTR(glNormal3fVertex3fSUN) -#define glNormal3fVertex3fvSUN XGL_FUNCPTR(glNormal3fVertex3fvSUN) -#define glReplacementCodeuiColor3fVertex3fSUN XGL_FUNCPTR(glReplacementCodeuiColor3fVertex3fSUN) -#define glReplacementCodeuiColor3fVertex3fvSUN XGL_FUNCPTR(glReplacementCodeuiColor3fVertex3fvSUN) -#define glReplacementCodeuiColor4fNormal3fVertex3fSUN XGL_FUNCPTR(glReplacementCodeuiColor4fNormal3fVertex3fSUN) -#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN XGL_FUNCPTR(glReplacementCodeuiColor4fNormal3fVertex3fvSUN) -#define glReplacementCodeuiColor4ubVertex3fSUN XGL_FUNCPTR(glReplacementCodeuiColor4ubVertex3fSUN) -#define glReplacementCodeuiColor4ubVertex3fvSUN XGL_FUNCPTR(glReplacementCodeuiColor4ubVertex3fvSUN) -#define glReplacementCodeuiNormal3fVertex3fSUN XGL_FUNCPTR(glReplacementCodeuiNormal3fVertex3fSUN) -#define glReplacementCodeuiNormal3fVertex3fvSUN XGL_FUNCPTR(glReplacementCodeuiNormal3fVertex3fvSUN) -#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN XGL_FUNCPTR(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) -#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN XGL_FUNCPTR(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) -#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN XGL_FUNCPTR(glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) -#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN XGL_FUNCPTR(glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) -#define glReplacementCodeuiTexCoord2fVertex3fSUN XGL_FUNCPTR(glReplacementCodeuiTexCoord2fVertex3fSUN) -#define glReplacementCodeuiTexCoord2fVertex3fvSUN XGL_FUNCPTR(glReplacementCodeuiTexCoord2fVertex3fvSUN) -#define glReplacementCodeuiVertex3fSUN XGL_FUNCPTR(glReplacementCodeuiVertex3fSUN) -#define glReplacementCodeuiVertex3fvSUN XGL_FUNCPTR(glReplacementCodeuiVertex3fvSUN) -#define glTexCoord2fColor3fVertex3fSUN XGL_FUNCPTR(glTexCoord2fColor3fVertex3fSUN) -#define glTexCoord2fColor3fVertex3fvSUN XGL_FUNCPTR(glTexCoord2fColor3fVertex3fvSUN) -#define glTexCoord2fColor4fNormal3fVertex3fSUN XGL_FUNCPTR(glTexCoord2fColor4fNormal3fVertex3fSUN) -#define glTexCoord2fColor4fNormal3fVertex3fvSUN XGL_FUNCPTR(glTexCoord2fColor4fNormal3fVertex3fvSUN) -#define glTexCoord2fColor4ubVertex3fSUN XGL_FUNCPTR(glTexCoord2fColor4ubVertex3fSUN) -#define glTexCoord2fColor4ubVertex3fvSUN XGL_FUNCPTR(glTexCoord2fColor4ubVertex3fvSUN) -#define glTexCoord2fNormal3fVertex3fSUN XGL_FUNCPTR(glTexCoord2fNormal3fVertex3fSUN) -#define glTexCoord2fNormal3fVertex3fvSUN XGL_FUNCPTR(glTexCoord2fNormal3fVertex3fvSUN) -#define glTexCoord2fVertex3fSUN XGL_FUNCPTR(glTexCoord2fVertex3fSUN) -#define glTexCoord2fVertex3fvSUN XGL_FUNCPTR(glTexCoord2fVertex3fvSUN) -#define glTexCoord4fColor4fNormal3fVertex4fSUN XGL_FUNCPTR(glTexCoord4fColor4fNormal3fVertex4fSUN) -#define glTexCoord4fColor4fNormal3fVertex4fvSUN XGL_FUNCPTR(glTexCoord4fColor4fNormal3fVertex4fvSUN) -#define glTexCoord4fVertex4fSUN XGL_FUNCPTR(glTexCoord4fVertex4fSUN) -#define glTexCoord4fVertex4fvSUN XGL_FUNCPTR(glTexCoord4fVertex4fvSUN) -#endif - -#ifdef GL_WIN_phong_shading -#define GL_PHONG_WIN 0x80EA -#define GL_PHONG_HINT_WIN 0x80EB -#endif - -#ifdef GL_WIN_specular_fog -#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC -#endif - -#ifdef GL_WIN_swap_hint -#define glAddSwapHintRectWIN XGL_FUNCPTR(glAddSwapHintRectWIN) -#endif - - diff --git a/Engine/source/gfx/gl/ggl/generated/glefn.h b/Engine/source/gfx/gl/ggl/generated/glefn.h deleted file mode 100644 index cedceeb5d..000000000 --- a/Engine/source/gfx/gl/ggl/generated/glefn.h +++ /dev/null @@ -1,2399 +0,0 @@ -//----------------------------------------------------------------------------- -// Copyright (c) 2012 GarageGames, LLC -// -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to -// deal in the Software without restriction, including without limitation the -// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or -// sell copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in -// all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -// IN THE SOFTWARE. -//----------------------------------------------------------------------------- - -#ifdef GL_VERSION_1_2 -GL_GROUP_BEGIN(GL_VERSION_1_2) -GL_FUNCTION(glDrawRangeElements ,void, (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)) -GL_FUNCTION(glTexImage3D, void, (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) -GL_FUNCTION(glTexSubImage3D, void, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)) -GL_FUNCTION(glCopyTexSubImage3D, void, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)) -GL_GROUP_END() -#endif - -#ifdef GL_VERSION_1_3 -GL_GROUP_BEGIN(GL_VERSION_1_3) -GL_FUNCTION(glActiveTexture,void,(GLenum texture)) -GL_FUNCTION(glClientActiveTexture,void,(GLenum texture)) -GL_FUNCTION(glCompressedTexImage1D,void,(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)) -GL_FUNCTION(glCompressedTexImage2D,void,(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)) -GL_FUNCTION(glCompressedTexImage3D,void,(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)) -GL_FUNCTION(glCompressedTexSubImage1D,void,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)) -GL_FUNCTION(glCompressedTexSubImage2D,void,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)) -GL_FUNCTION(glCompressedTexSubImage3D,void,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)) -GL_FUNCTION(glGetCompressedTexImage,void,(GLenum target, GLint lod, GLvoid *img)) -GL_FUNCTION(glLoadTransposeMatrixd,void,(const GLdouble m[16])) -GL_FUNCTION(glLoadTransposeMatrixf,void,(const GLfloat m[16])) -GL_FUNCTION(glMultTransposeMatrixd,void,(const GLdouble m[16])) -GL_FUNCTION(glMultTransposeMatrixf,void,(const GLfloat m[16])) -GL_FUNCTION(glMultiTexCoord1d,void,(GLenum target, GLdouble s)) -GL_FUNCTION(glMultiTexCoord1dv,void,(GLenum target, const GLdouble *v)) -GL_FUNCTION(glMultiTexCoord1f,void,(GLenum target, GLfloat s)) -GL_FUNCTION(glMultiTexCoord1fv,void,(GLenum target, const GLfloat *v)) -GL_FUNCTION(glMultiTexCoord1i,void,(GLenum target, GLint s)) -GL_FUNCTION(glMultiTexCoord1iv,void,(GLenum target, const GLint *v)) -GL_FUNCTION(glMultiTexCoord1s,void,(GLenum target, GLshort s)) -GL_FUNCTION(glMultiTexCoord1sv,void,(GLenum target, const GLshort *v)) -GL_FUNCTION(glMultiTexCoord2d,void,(GLenum target, GLdouble s, GLdouble t)) -GL_FUNCTION(glMultiTexCoord2dv,void,(GLenum target, const GLdouble *v)) -GL_FUNCTION(glMultiTexCoord2f,void,(GLenum target, GLfloat s, GLfloat t)) -GL_FUNCTION(glMultiTexCoord2fv,void,(GLenum target, const GLfloat *v)) -GL_FUNCTION(glMultiTexCoord2i,void,(GLenum target, GLint s, GLint t)) -GL_FUNCTION(glMultiTexCoord2iv,void,(GLenum target, const GLint *v)) -GL_FUNCTION(glMultiTexCoord2s,void,(GLenum target, GLshort s, GLshort t)) -GL_FUNCTION(glMultiTexCoord2sv,void,(GLenum target, const GLshort *v)) -GL_FUNCTION(glMultiTexCoord3d,void,(GLenum target, GLdouble s, GLdouble t, GLdouble r)) -GL_FUNCTION(glMultiTexCoord3dv,void,(GLenum target, const GLdouble *v)) -GL_FUNCTION(glMultiTexCoord3f,void,(GLenum target, GLfloat s, GLfloat t, GLfloat r)) -GL_FUNCTION(glMultiTexCoord3fv,void,(GLenum target, const GLfloat *v)) -GL_FUNCTION(glMultiTexCoord3i,void,(GLenum target, GLint s, GLint t, GLint r)) -GL_FUNCTION(glMultiTexCoord3iv,void,(GLenum target, const GLint *v)) -GL_FUNCTION(glMultiTexCoord3s,void,(GLenum target, GLshort s, GLshort t, GLshort r)) -GL_FUNCTION(glMultiTexCoord3sv,void,(GLenum target, const GLshort *v)) -GL_FUNCTION(glMultiTexCoord4d,void,(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)) -GL_FUNCTION(glMultiTexCoord4dv,void,(GLenum target, const GLdouble *v)) -GL_FUNCTION(glMultiTexCoord4f,void,(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)) -GL_FUNCTION(glMultiTexCoord4fv,void,(GLenum target, const GLfloat *v)) -GL_FUNCTION(glMultiTexCoord4i,void,(GLenum target, GLint s, GLint t, GLint r, GLint q)) -GL_FUNCTION(glMultiTexCoord4iv,void,(GLenum target, const GLint *v)) -GL_FUNCTION(glMultiTexCoord4s,void,(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)) -GL_FUNCTION(glMultiTexCoord4sv,void,(GLenum target, const GLshort *v)) -GL_FUNCTION(glSampleCoverage,void,(GLclampf value, GLboolean invert)) -GL_GROUP_END() -#endif - -#ifdef GL_VERSION_1_4 -GL_GROUP_BEGIN(GL_VERSION_1_4) -GL_FUNCTION(glBlendEquation,void,(GLenum mode)) -GL_FUNCTION(glBlendColor,void,(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) -GL_FUNCTION(glFogCoordf,void,(GLfloat coord)) -GL_FUNCTION(glFogCoordfv,void,(const GLfloat *coord)) -GL_FUNCTION(glFogCoordd,void,(GLdouble coord)) -GL_FUNCTION(glFogCoorddv,void,(const GLdouble *coord)) -GL_FUNCTION(glFogCoordPointer,void,(GLenum type, GLsizei stride, const GLvoid *pointer)) -GL_FUNCTION(glMultiDrawArrays,void,(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)) -GL_FUNCTION(glMultiDrawElements,void,(GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)) -GL_FUNCTION(glPointParameterf,void,(GLenum pname, GLfloat param)) -GL_FUNCTION(glPointParameterfv,void,(GLenum pname, GLfloat *params)) -GL_FUNCTION(glSecondaryColor3b,void,(GLbyte red, GLbyte green, GLbyte blue)) -GL_FUNCTION(glSecondaryColor3bv,void,(const GLbyte *v)) -GL_FUNCTION(glSecondaryColor3d,void,(GLdouble red, GLdouble green, GLdouble blue)) -GL_FUNCTION(glSecondaryColor3dv,void,(const GLdouble *v)) -GL_FUNCTION(glSecondaryColor3f,void,(GLfloat red, GLfloat green, GLfloat blue)) -GL_FUNCTION(glSecondaryColor3fv,void,(const GLfloat *v)) -GL_FUNCTION(glSecondaryColor3i,void,(GLint red, GLint green, GLint blue)) -GL_FUNCTION(glSecondaryColor3iv,void,(const GLint *v)) -GL_FUNCTION(glSecondaryColor3s,void,(GLshort red, GLshort green, GLshort blue)) -GL_FUNCTION(glSecondaryColor3sv,void,(const GLshort *v)) -GL_FUNCTION(glSecondaryColor3ub,void,(GLubyte red, GLubyte green, GLubyte blue)) -GL_FUNCTION(glSecondaryColor3ubv,void,(const GLubyte *v)) -GL_FUNCTION(glSecondaryColor3ui,void,(GLuint red, GLuint green, GLuint blue)) -GL_FUNCTION(glSecondaryColor3uiv,void,(const GLuint *v)) -GL_FUNCTION(glSecondaryColor3us,void,(GLushort red, GLushort green, GLushort blue)) -GL_FUNCTION(glSecondaryColor3usv,void,(const GLushort *v)) -GL_FUNCTION(glSecondaryColorPointer,void,(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)) -GL_FUNCTION(glBlendFuncSeparate,void,(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)) -GL_FUNCTION(glWindowPos2d,void,(GLdouble x, GLdouble y)) -GL_FUNCTION(glWindowPos2f,void,(GLfloat x, GLfloat y)) -GL_FUNCTION(glWindowPos2i,void,(GLint x, GLint y)) -GL_FUNCTION(glWindowPos2s,void,(GLshort x, GLshort y)) -GL_FUNCTION(glWindowPos2dv,void,(const GLdouble *p)) -GL_FUNCTION(glWindowPos2fv,void,(const GLfloat *p)) -GL_FUNCTION(glWindowPos2iv,void,(const GLint *p)) -GL_FUNCTION(glWindowPos2sv,void,(const GLshort *p)) -GL_FUNCTION(glWindowPos3d,void,(GLdouble x, GLdouble y, GLdouble z)) -GL_FUNCTION(glWindowPos3f,void,(GLfloat x, GLfloat y, GLfloat z)) -GL_FUNCTION(glWindowPos3i,void,(GLint x, GLint y, GLint z)) -GL_FUNCTION(glWindowPos3s,void,(GLshort x, GLshort y, GLshort z)) -GL_FUNCTION(glWindowPos3dv,void,(const GLdouble *p)) -GL_FUNCTION(glWindowPos3fv,void,(const GLfloat *p)) -GL_FUNCTION(glWindowPos3iv,void,(const GLint *p)) -GL_FUNCTION(glWindowPos3sv,void,(const GLshort *p)) -GL_GROUP_END() -#endif - -#ifdef GL_VERSION_1_5 -GL_GROUP_BEGIN(GL_VERSION_1_5) -GL_FUNCTION(glGenQueries,void,(GLsizei n, GLuint* ids)) -GL_FUNCTION(glDeleteQueries,void,(GLsizei n, const GLuint* ids)) -GL_FUNCTION(glIsQuery,GLboolean,(GLuint id)) -GL_FUNCTION(glBeginQuery,void,(GLenum target, GLuint id)) -GL_FUNCTION(glEndQuery,void,(GLenum target)) -GL_FUNCTION(glGetQueryiv,void,(GLenum target, GLenum pname, GLint* params)) -GL_FUNCTION(glGetQueryObjectiv,void,(GLuint id, GLenum pname, GLint* params)) -GL_FUNCTION(glGetQueryObjectuiv,void,(GLuint id, GLenum pname, GLuint* params)) -GL_FUNCTION(glBindBuffer,void,(GLenum target, GLuint buffer)) -GL_FUNCTION(glDeleteBuffers,void,(GLsizei n, const GLuint* buffers)) -GL_FUNCTION(glGenBuffers,void,(GLsizei n, GLuint* buffers)) -GL_FUNCTION(glIsBuffer,GLboolean,(GLuint buffer)) -GL_FUNCTION(glBufferData,void,(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)) -GL_FUNCTION(glBufferSubData,void,(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)) -GL_FUNCTION(glGetBufferSubData,void,(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)) -GL_FUNCTION(glMapBuffer,GLvoid*,(GLenum target, GLenum access)) -GL_FUNCTION(glUnmapBuffer,GLboolean,(GLenum target)) -GL_FUNCTION(glGetBufferParameteriv,void,(GLenum target, GLenum pname, GLint* params)) -GL_FUNCTION(glGetBufferPointerv,void,(GLenum target, GLenum pname, GLvoid** params)) -GL_GROUP_END() -#endif - -#ifdef GL_VERSION_2_0 -GL_GROUP_BEGIN(GL_VERSION_2_0) -GL_FUNCTION(glBlendEquationSeparate,void,(GLenum, GLenum)) -GL_FUNCTION(glDrawBuffers,void,(GLsizei n, const GLenum* bufs)) -GL_FUNCTION(glStencilOpSeparate,void,(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)) -GL_FUNCTION(glStencilFuncSeparate,void,(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)) -GL_FUNCTION(glStencilMaskSeparate,void,(GLenum, GLuint)) -GL_FUNCTION(glAttachShader,void,(GLuint program, GLuint shader)) -GL_FUNCTION(glBindAttribLocation,void,(GLuint program, GLuint index, const GLchar* name)) -GL_FUNCTION(glCompileShader,void,(GLuint shader)) -GL_FUNCTION(glCreateProgram,GLuint,(void)) -GL_FUNCTION(glCreateShader,GLuint,(GLenum type)) -GL_FUNCTION(glDeleteProgram,void,(GLuint program)) -GL_FUNCTION(glDeleteShader,void,(GLuint shader)) -GL_FUNCTION(glDetachShader,void,(GLuint program, GLuint shader)) -GL_FUNCTION(glDisableVertexAttribArray,void,(GLuint)) -GL_FUNCTION(glEnableVertexAttribArray,void,(GLuint)) -GL_FUNCTION(glGetActiveAttrib,void,(GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name)) -GL_FUNCTION(glGetActiveUniform,void,(GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name)) -GL_FUNCTION(glGetAttachedShaders,void,(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders)) -GL_FUNCTION(glGetAttribLocation,GLint,(GLuint program, const GLchar* name)) -GL_FUNCTION(glGetProgramiv,void,(GLuint program, GLenum pname, GLint* param)) -GL_FUNCTION(glGetProgramInfoLog,void,(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)) -GL_FUNCTION(glGetShaderiv,void,(GLuint shader, GLenum pname, GLint* param)) -GL_FUNCTION(glGetShaderInfoLog,void,(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)) -GL_FUNCTION(glShaderSource,void,(GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths)) -GL_FUNCTION(glGetUniformLocation,GLint,(GLint programObj, const GLchar* name)) -GL_FUNCTION(glGetUniformfv,void,(GLuint program, GLint location, GLfloat* params)) -GL_FUNCTION(glGetUniformiv,void,(GLuint program, GLint location, GLint* params)) -GL_FUNCTION(glGetVertexAttribdv,void,(GLuint, GLenum, GLdouble*)) -GL_FUNCTION(glGetVertexAttribfv,void,(GLuint, GLenum, GLfloat*)) -GL_FUNCTION(glGetVertexAttribiv,void,(GLuint, GLenum, GLint*)) -GL_FUNCTION(glGetVertexAttribPointerv,void,(GLuint, GLenum, GLvoid*)) -GL_FUNCTION(glIsProgram,GLboolean,(GLuint program)) -GL_FUNCTION(glIsShader,GLboolean,(GLuint shader)) -GL_FUNCTION(glLinkProgram,void,(GLuint program)) -GL_FUNCTION(glGetShaderSource,void,(GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source)) -GL_FUNCTION(glUseProgram,void,(GLuint program)) -GL_FUNCTION(glUniform1f,void,(GLint location, GLfloat v0)) -GL_FUNCTION(glUniform1fv,void,(GLint location, GLsizei count, const GLfloat* value)) -GL_FUNCTION(glUniform1i,void,(GLint location, GLint v0)) -GL_FUNCTION(glUniform1iv,void,(GLint location, GLsizei count, const GLint* value)) -GL_FUNCTION(glUniform2f,void,(GLint location, GLfloat v0, GLfloat v1)) -GL_FUNCTION(glUniform2fv,void,(GLint location, GLsizei count, const GLfloat* value)) -GL_FUNCTION(glUniform2i,void,(GLint location, GLint v0, GLint v1)) -GL_FUNCTION(glUniform2iv,void,(GLint location, GLsizei count, const GLint* value)) -GL_FUNCTION(glUniform3f,void,(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)) -GL_FUNCTION(glUniform3fv,void,(GLint location, GLsizei count, const GLfloat* value)) -GL_FUNCTION(glUniform3i,void,(GLint location, GLint v0, GLint v1, GLint v2)) -GL_FUNCTION(glUniform3iv,void,(GLint location, GLsizei count, const GLint* value)) -GL_FUNCTION(glUniform4f,void,(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)) -GL_FUNCTION(glUniform4fv,void,(GLint location, GLsizei count, const GLfloat* value)) -GL_FUNCTION(glUniform4i,void,(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)) -GL_FUNCTION(glUniform4iv,void,(GLint location, GLsizei count, const GLint* value)) -GL_FUNCTION(glUniformMatrix2fv,void,(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)) -GL_FUNCTION(glUniformMatrix3fv,void,(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)) -GL_FUNCTION(glUniformMatrix4fv,void,(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)) -GL_FUNCTION(glValidateProgram,void,(GLuint program)) -GL_FUNCTION(glVertexAttrib1d,void,(GLuint index, GLdouble x)) -GL_FUNCTION(glVertexAttrib1dv,void,(GLuint index, const GLdouble* v)) -GL_FUNCTION(glVertexAttrib1f,void,(GLuint index, GLfloat x)) -GL_FUNCTION(glVertexAttrib1fv,void,(GLuint index, const GLfloat* v)) -GL_FUNCTION(glVertexAttrib1s,void,(GLuint index, GLshort x)) -GL_FUNCTION(glVertexAttrib1sv,void,(GLuint index, const GLshort* v)) -GL_FUNCTION(glVertexAttrib2d,void,(GLuint index, GLdouble x, GLdouble y)) -GL_FUNCTION(glVertexAttrib2dv,void,(GLuint index, const GLdouble* v)) -GL_FUNCTION(glVertexAttrib2f,void,(GLuint index, GLfloat x, GLfloat y)) -GL_FUNCTION(glVertexAttrib2fv,void,(GLuint index, const GLfloat* v)) -GL_FUNCTION(glVertexAttrib2s,void,(GLuint index, GLshort x, GLshort y)) -GL_FUNCTION(glVertexAttrib2sv,void,(GLuint index, const GLshort* v)) -GL_FUNCTION(glVertexAttrib3d,void,(GLuint index, GLdouble x, GLdouble y, GLdouble z)) -GL_FUNCTION(glVertexAttrib3dv,void,(GLuint index, const GLdouble* v)) -GL_FUNCTION(glVertexAttrib3f,void,(GLuint index, GLfloat x, GLfloat y, GLfloat z)) -GL_FUNCTION(glVertexAttrib3fv,void,(GLuint index, const GLfloat* v)) -GL_FUNCTION(glVertexAttrib3s,void,(GLuint index, GLshort x, GLshort y, GLshort z)) -GL_FUNCTION(glVertexAttrib3sv,void,(GLuint index, const GLshort* v)) -GL_FUNCTION(glVertexAttrib4Nbv,void,(GLuint index, const GLbyte* v)) -GL_FUNCTION(glVertexAttrib4Niv,void,(GLuint index, const GLint* v)) -GL_FUNCTION(glVertexAttrib4Nsv,void,(GLuint index, const GLshort* v)) -GL_FUNCTION(glVertexAttrib4Nub,void,(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)) -GL_FUNCTION(glVertexAttrib4Nubv,void,(GLuint index, const GLubyte* v)) -GL_FUNCTION(glVertexAttrib4Nuiv,void,(GLuint index, const GLuint* v)) -GL_FUNCTION(glVertexAttrib4Nusv,void,(GLuint index, const GLushort* v)) -GL_FUNCTION(glVertexAttrib4bv,void,(GLuint index, const GLbyte* v)) -GL_FUNCTION(glVertexAttrib4d,void,(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) -GL_FUNCTION(glVertexAttrib4dv,void,(GLuint index, const GLdouble* v)) -GL_FUNCTION(glVertexAttrib4f,void,(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) -GL_FUNCTION(glVertexAttrib4fv,void,(GLuint index, const GLfloat* v)) -GL_FUNCTION(glVertexAttrib4iv,void,(GLuint index, const GLint* v)) -GL_FUNCTION(glVertexAttrib4s,void,(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)) -GL_FUNCTION(glVertexAttrib4sv,void,(GLuint index, const GLshort* v)) -GL_FUNCTION(glVertexAttrib4ubv,void,(GLuint index, const GLubyte* v)) -GL_FUNCTION(glVertexAttrib4uiv,void,(GLuint index, const GLuint* v)) -GL_FUNCTION(glVertexAttrib4usv,void,(GLuint index, const GLushort* v)) -GL_FUNCTION(glVertexAttribPointer,void,(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer)) -GL_GROUP_END() -#endif - -#ifdef GL_3DFX_multisample -GL_GROUP_BEGIN(GL_3DFX_multisample) -GL_GROUP_END() -#endif - -#ifdef GL_3DFX_tbuffer -GL_GROUP_BEGIN(GL_3DFX_tbuffer) -GL_FUNCTION(glTbufferMask3DFX,void,(GLuint mask)) -GL_GROUP_END() -#endif - -#ifdef GL_3DFX_texture_compression_FXT1 -GL_GROUP_BEGIN(GL_3DFX_texture_compression_FXT1) -GL_GROUP_END() -#endif - -#ifdef GL_APPLE_client_storage -GL_GROUP_BEGIN(GL_APPLE_client_storage) -GL_GROUP_END() -#endif - -#ifdef GL_APPLE_element_array -GL_GROUP_BEGIN(GL_APPLE_element_array) -GL_FUNCTION(glDrawElementArrayAPPLE,void,(GLenum mode, GLint first, GLsizei count)) -GL_FUNCTION(glDrawRangeElementArrayAPPLE,void,(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count)) -GL_FUNCTION(glElementPointerAPPLE,void,(GLenum type, const void* pointer)) -GL_FUNCTION(glMultiDrawElementArrayAPPLE,void,(GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount)) -GL_FUNCTION(glMultiDrawRangeElementArrayAPPLE,void,(GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount)) -GL_GROUP_END() -#endif - -#ifdef GL_APPLE_fence -GL_GROUP_BEGIN(GL_APPLE_fence) -GL_FUNCTION(glDeleteFencesAPPLE,void,(GLsizei n, const GLuint* fences)) -GL_FUNCTION(glFinishFenceAPPLE,void,(GLuint fence)) -GL_FUNCTION(glFinishObjectAPPLE,void,(GLenum object, GLint name)) -GL_FUNCTION(glGenFencesAPPLE,void,(GLsizei n, GLuint* fences)) -GL_FUNCTION(glIsFenceAPPLE,GLboolean,(GLuint fence)) -GL_FUNCTION(glSetFenceAPPLE,void,(GLuint fence)) -GL_FUNCTION(glTestFenceAPPLE,GLboolean,(GLuint fence)) -GL_FUNCTION(glTestObjectAPPLE,GLboolean,(GLenum object, GLuint name)) -GL_GROUP_END() -#endif - -#ifdef GL_APPLE_float_pixels -GL_GROUP_BEGIN(GL_APPLE_float_pixels) -GL_GROUP_END() -#endif - -#ifdef GL_APPLE_pixel_buffer -GL_GROUP_BEGIN(GL_APPLE_pixel_buffer) -GL_GROUP_END() -#endif - -#ifdef GL_APPLE_specular_vector -GL_GROUP_BEGIN(GL_APPLE_specular_vector) -GL_GROUP_END() -#endif - -#ifdef GL_APPLE_texture_range -GL_GROUP_BEGIN(GL_APPLE_texture_range) -GL_FUNCTION(glTextureRangeAPPLE,void,(GLenum target, GLsizei length, GLvoid *pointer)) -GL_FUNCTION(glGetTexParameterPointervAPPLE,void,(GLenum target, GLenum pname, GLvoid **params)) -GL_GROUP_END() -#endif - -#ifdef GL_APPLE_transform_hint -GL_GROUP_BEGIN(GL_APPLE_transform_hint) -GL_GROUP_END() -#endif - -#ifdef GL_APPLE_vertex_array_object -GL_GROUP_BEGIN(GL_APPLE_vertex_array_object) -GL_FUNCTION(glBindVertexArrayAPPLE,void,(GLuint array)) -GL_FUNCTION(glDeleteVertexArraysAPPLE,void,(GLsizei n, const GLuint* arrays)) -GL_FUNCTION(glGenVertexArraysAPPLE,void,(GLsizei n, const GLuint* arrays)) -GL_FUNCTION(glIsVertexArrayAPPLE,GLboolean,(GLuint array)) -GL_GROUP_END() -#endif - -#ifdef GL_APPLE_vertex_array_range -GL_GROUP_BEGIN(GL_APPLE_vertex_array_range) -GL_FUNCTION(glFlushVertexArrayRangeAPPLE,void,(GLsizei length, void* pointer)) -GL_FUNCTION(glVertexArrayParameteriAPPLE,void,(GLenum pname, GLint param)) -GL_FUNCTION(glVertexArrayRangeAPPLE,void,(GLsizei length, void* pointer)) -GL_GROUP_END() -#endif - -#ifdef GL_APPLE_ycbcr_422 -GL_GROUP_BEGIN(GL_APPLE_ycbcr_422) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_color_buffer_float -GL_GROUP_BEGIN(GL_ARB_color_buffer_float) -GL_FUNCTION(glClampColorARB,void,(GLenum target, GLenum clamp)) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_depth_texture -GL_GROUP_BEGIN(GL_ARB_depth_texture) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_draw_buffers -GL_GROUP_BEGIN(GL_ARB_draw_buffers) -GL_FUNCTION(glDrawBuffersARB,void,(GLsizei n, const GLenum* bufs)) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_fragment_program -GL_GROUP_BEGIN(GL_ARB_fragment_program) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_fragment_program_shadow -GL_GROUP_BEGIN(GL_ARB_fragment_program_shadow) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_fragment_shader -GL_GROUP_BEGIN(GL_ARB_fragment_shader) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_half_float_pixel -GL_GROUP_BEGIN(GL_ARB_half_float_pixel) -GL_GROUP_END() -#endif - -#if defined(GL_ARB_imaging) && !defined(GL_VERSION_1_4) -GL_GROUP_BEGIN(GL_ARB_imaging) -GL_FUNCTION(glColorTable,void,(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)) -GL_FUNCTION(glColorSubTable,void,(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)) -GL_FUNCTION(glColorTableParameteriv,void,(GLenum target, GLenum pname, const GLint *params)) -GL_FUNCTION(glColorTableParameterfv,void,(GLenum target, GLenum pname, const GLfloat *params)) -GL_FUNCTION(glCopyColorSubTable,void,(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)) -GL_FUNCTION(glCopyColorTable,void,(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)) -GL_FUNCTION(glGetColorTable,void,(GLenum target, GLenum format, GLenum type, GLvoid *table)) -GL_FUNCTION(glGetColorTableParameterfv,void,(GLenum target, GLenum pname, GLfloat *params)) -GL_FUNCTION(glGetColorTableParameteriv,void,(GLenum target, GLenum pname, GLint *params)) -GL_FUNCTION(glHistogram,void,(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)) -GL_FUNCTION(glResetHistogram,void,(GLenum target)) -GL_FUNCTION(glGetHistogram,void,(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)) -GL_FUNCTION(glGetHistogramParameterfv,void,(GLenum target, GLenum pname, GLfloat *params)) -GL_FUNCTION(glGetHistogramParameteriv,void,(GLenum target, GLenum pname, GLint *params)) -GL_FUNCTION(glMinmax,void,(GLenum target, GLenum internalformat, GLboolean sink)) -GL_FUNCTION(glResetMinmax,void,(GLenum target)) -GL_FUNCTION(glGetMinmaxParameterfv,void,(GLenum target, GLenum pname, GLfloat *params)) -GL_FUNCTION(glGetMinmaxParameteriv,void,(GLenum target, GLenum pname, GLint *params)) -GL_FUNCTION(glConvolutionFilter1D,void,(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)) -GL_FUNCTION(glConvolutionFilter2D,void,(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)) -GL_FUNCTION(glConvolutionParameterf,void,(GLenum target, GLenum pname, GLfloat params)) -GL_FUNCTION(glConvolutionParameterfv,void,(GLenum target, GLenum pname, const GLfloat *params)) -GL_FUNCTION(glConvolutionParameteri,void,(GLenum target, GLenum pname, GLint params)) -GL_FUNCTION(glConvolutionParameteriv,void,(GLenum target, GLenum pname, const GLint *params)) -GL_FUNCTION(glCopyConvolutionFilter1D,void,(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)) -GL_FUNCTION(glCopyConvolutionFilter2D,void,(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)) -GL_FUNCTION(glGetConvolutionFilter,void,(GLenum target, GLenum format, GLenum type, GLvoid *image)) -GL_FUNCTION(glGetConvolutionParameterfv,void,(GLenum target, GLenum pname, GLfloat *params)) -GL_FUNCTION(glGetConvolutionParameteriv,void,(GLenum target, GLenum pname, GLint *params)) -GL_FUNCTION(glSeparableFilter2D,void,(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)) -GL_FUNCTION(glGetSeparableFilter,void,(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)) -GL_FUNCTION(glGetMinmax,void,(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_matrix_palette -GL_GROUP_BEGIN(GL_ARB_matrix_palette) -GL_FUNCTION(glCurrentPaletteMatrixARB,void,(GLint index)) -GL_FUNCTION(glMatrixIndexPointerARB,void,(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)) -GL_FUNCTION(glMatrixIndexubvARB,void,(GLint size, GLubyte *indices)) -GL_FUNCTION(glMatrixIndexusvARB,void,(GLint size, GLushort *indices)) -GL_FUNCTION(glMatrixIndexuivARB,void,(GLint size, GLuint *indices)) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_multisample -GL_GROUP_BEGIN(GL_ARB_multisample) -GL_FUNCTION(glSampleCoverageARB,void,(GLclampf value, GLboolean invert)) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_multitexture -GL_GROUP_BEGIN(GL_ARB_multitexture) -GL_FUNCTION(glActiveTextureARB,void,(GLenum texture)) -GL_FUNCTION(glClientActiveTextureARB,void,(GLenum texture)) -GL_FUNCTION(glMultiTexCoord1dARB,void,(GLenum target, GLdouble s)) -GL_FUNCTION(glMultiTexCoord1dvARB,void,(GLenum target, const GLdouble *v)) -GL_FUNCTION(glMultiTexCoord1fARB,void,(GLenum target, GLfloat s)) -GL_FUNCTION(glMultiTexCoord1fvARB,void,(GLenum target, const GLfloat *v)) -GL_FUNCTION(glMultiTexCoord1iARB,void,(GLenum target, GLint s)) -GL_FUNCTION(glMultiTexCoord1ivARB,void,(GLenum target, const GLint *v)) -GL_FUNCTION(glMultiTexCoord1sARB,void,(GLenum target, GLshort s)) -GL_FUNCTION(glMultiTexCoord1svARB,void,(GLenum target, const GLshort *v)) -GL_FUNCTION(glMultiTexCoord2dARB,void,(GLenum target, GLdouble s, GLdouble t)) -GL_FUNCTION(glMultiTexCoord2dvARB,void,(GLenum target, const GLdouble *v)) -GL_FUNCTION(glMultiTexCoord2fARB,void,(GLenum target, GLfloat s, GLfloat t)) -GL_FUNCTION(glMultiTexCoord2fvARB,void,(GLenum target, const GLfloat *v)) -GL_FUNCTION(glMultiTexCoord2iARB,void,(GLenum target, GLint s, GLint t)) -GL_FUNCTION(glMultiTexCoord2ivARB,void,(GLenum target, const GLint *v)) -GL_FUNCTION(glMultiTexCoord2sARB,void,(GLenum target, GLshort s, GLshort t)) -GL_FUNCTION(glMultiTexCoord2svARB,void,(GLenum target, const GLshort *v)) -GL_FUNCTION(glMultiTexCoord3dARB,void,(GLenum target, GLdouble s, GLdouble t, GLdouble r)) -GL_FUNCTION(glMultiTexCoord3dvARB,void,(GLenum target, const GLdouble *v)) -GL_FUNCTION(glMultiTexCoord3fARB,void,(GLenum target, GLfloat s, GLfloat t, GLfloat r)) -GL_FUNCTION(glMultiTexCoord3fvARB,void,(GLenum target, const GLfloat *v)) -GL_FUNCTION(glMultiTexCoord3iARB,void,(GLenum target, GLint s, GLint t, GLint r)) -GL_FUNCTION(glMultiTexCoord3ivARB,void,(GLenum target, const GLint *v)) -GL_FUNCTION(glMultiTexCoord3sARB,void,(GLenum target, GLshort s, GLshort t, GLshort r)) -GL_FUNCTION(glMultiTexCoord3svARB,void,(GLenum target, const GLshort *v)) -GL_FUNCTION(glMultiTexCoord4dARB,void,(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)) -GL_FUNCTION(glMultiTexCoord4dvARB,void,(GLenum target, const GLdouble *v)) -GL_FUNCTION(glMultiTexCoord4fARB,void,(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)) -GL_FUNCTION(glMultiTexCoord4fvARB,void,(GLenum target, const GLfloat *v)) -GL_FUNCTION(glMultiTexCoord4iARB,void,(GLenum target, GLint s, GLint t, GLint r, GLint q)) -GL_FUNCTION(glMultiTexCoord4ivARB,void,(GLenum target, const GLint *v)) -GL_FUNCTION(glMultiTexCoord4sARB,void,(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)) -GL_FUNCTION(glMultiTexCoord4svARB,void,(GLenum target, const GLshort *v)) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_occlusion_query -GL_GROUP_BEGIN(GL_ARB_occlusion_query) -GL_FUNCTION(glBeginQueryARB,void,(GLenum target, GLuint id)) -GL_FUNCTION(glDeleteQueriesARB,void,(GLsizei n, const GLuint* ids)) -GL_FUNCTION(glEndQueryARB,void,(GLenum target)) -GL_FUNCTION(glGenQueriesARB,void,(GLsizei n, GLuint* ids)) -GL_FUNCTION(glGetQueryObjectivARB,void,(GLuint id, GLenum pname, GLint* params)) -GL_FUNCTION(glGetQueryObjectuivARB,void,(GLuint id, GLenum pname, GLuint* params)) -GL_FUNCTION(glGetQueryivARB,void,(GLenum target, GLenum pname, GLint* params)) -GL_FUNCTION(glIsQueryARB,GLboolean,(GLuint id)) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_pixel_buffer_object -GL_GROUP_BEGIN(GL_ARB_pixel_buffer_object) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_point_parameters -GL_GROUP_BEGIN(GL_ARB_point_parameters) -GL_FUNCTION(glPointParameterfARB,void,(GLenum pname, GLfloat param)) -GL_FUNCTION(glPointParameterfvARB,void,(GLenum pname, GLfloat* params)) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_point_sprite -GL_GROUP_BEGIN(GL_ARB_point_sprite) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_shader_objects -GL_GROUP_BEGIN(GL_ARB_shader_objects) -GL_FUNCTION(glAttachObjectARB,void,(GLhandleARB containerObj, GLhandleARB obj)) -GL_FUNCTION(glCompileShaderARB,void,(GLhandleARB shaderObj)) -GL_FUNCTION(glCreateProgramObjectARB,GLhandleARB,(void)) -GL_FUNCTION(glCreateShaderObjectARB,GLhandleARB,(GLenum shaderType)) -GL_FUNCTION(glDeleteObjectARB,void,(GLhandleARB obj)) -GL_FUNCTION(glDetachObjectARB,void,(GLhandleARB containerObj, GLhandleARB attachedObj)) -GL_FUNCTION(glGetActiveUniformARB,void,(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name)) -GL_FUNCTION(glGetAttachedObjectsARB,void,(GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj)) -GL_FUNCTION(glGetHandleARB,GLhandleARB,(GLenum pname)) -GL_FUNCTION(glGetInfoLogARB,void,(GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog)) -GL_FUNCTION(glGetObjectParameterfvARB,void,(GLhandleARB obj, GLenum pname, GLfloat* params)) -GL_FUNCTION(glGetObjectParameterivARB,void,(GLhandleARB obj, GLenum pname, GLint* params)) -GL_FUNCTION(glGetShaderSourceARB,void,(GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source)) -GL_FUNCTION(glGetUniformLocationARB,GLint,(GLhandleARB programObj, const GLcharARB* name)) -GL_FUNCTION(glGetUniformfvARB,void,(GLhandleARB programObj, GLint location, GLfloat* params)) -GL_FUNCTION(glGetUniformivARB,void,(GLhandleARB programObj, GLint location, GLint* params)) -GL_FUNCTION(glLinkProgramARB,void,(GLhandleARB programObj)) -GL_FUNCTION(glShaderSourceARB,void,(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length)) -GL_FUNCTION(glUniform1fARB,void,(GLint location, GLfloat v0)) -GL_FUNCTION(glUniform1fvARB,void,(GLint location, GLsizei count, const GLfloat* value)) -GL_FUNCTION(glUniform1iARB,void,(GLint location, GLint v0)) -GL_FUNCTION(glUniform1ivARB,void,(GLint location, GLsizei count, const GLint* value)) -GL_FUNCTION(glUniform2fARB,void,(GLint location, GLfloat v0, GLfloat v1)) -GL_FUNCTION(glUniform2fvARB,void,(GLint location, GLsizei count, const GLfloat* value)) -GL_FUNCTION(glUniform2iARB,void,(GLint location, GLint v0, GLint v1)) -GL_FUNCTION(glUniform2ivARB,void,(GLint location, GLsizei count, const GLint* value)) -GL_FUNCTION(glUniform3fARB,void,(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)) -GL_FUNCTION(glUniform3fvARB,void,(GLint location, GLsizei count, const GLfloat* value)) -GL_FUNCTION(glUniform3iARB,void,(GLint location, GLint v0, GLint v1, GLint v2)) -GL_FUNCTION(glUniform3ivARB,void,(GLint location, GLsizei count, const GLint* value)) -GL_FUNCTION(glUniform4fARB,void,(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)) -GL_FUNCTION(glUniform4fvARB,void,(GLint location, GLsizei count, const GLfloat* value)) -GL_FUNCTION(glUniform4iARB,void,(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)) -GL_FUNCTION(glUniform4ivARB,void,(GLint location, GLsizei count, const GLint* value)) -GL_FUNCTION(glUniformMatrix2fvARB,void,(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)) -GL_FUNCTION(glUniformMatrix3fvARB,void,(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)) -GL_FUNCTION(glUniformMatrix4fvARB,void,(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)) -GL_FUNCTION(glUseProgramObjectARB,void,(GLhandleARB programObj)) -GL_FUNCTION(glValidateProgramARB,void,(GLhandleARB programObj)) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_shading_language_100 -GL_GROUP_BEGIN(GL_ARB_shading_language_100) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_shadow -GL_GROUP_BEGIN(GL_ARB_shadow) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_shadow_ambient -GL_GROUP_BEGIN(GL_ARB_shadow_ambient) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_texture_border_clamp -GL_GROUP_BEGIN(GL_ARB_texture_border_clamp) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_texture_compression -GL_GROUP_BEGIN(GL_ARB_texture_compression) -GL_FUNCTION(glCompressedTexImage1DARB,void,(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data)) -GL_FUNCTION(glCompressedTexImage2DARB,void,(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data)) -GL_FUNCTION(glCompressedTexImage3DARB,void,(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data)) -GL_FUNCTION(glCompressedTexSubImage1DARB,void,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data)) -GL_FUNCTION(glCompressedTexSubImage2DARB,void,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data)) -GL_FUNCTION(glCompressedTexSubImage3DARB,void,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data)) -GL_FUNCTION(glGetCompressedTexImageARB,void,(GLenum target, GLint lod, void* img)) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_texture_cube_map -GL_GROUP_BEGIN(GL_ARB_texture_cube_map) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_texture_env_add -GL_GROUP_BEGIN(GL_ARB_texture_env_add) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_texture_env_combine -GL_GROUP_BEGIN(GL_ARB_texture_env_combine) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_texture_env_crossbar -GL_GROUP_BEGIN(GL_ARB_texture_env_crossbar) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_texture_env_dot3 -GL_GROUP_BEGIN(GL_ARB_texture_env_dot3) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_texture_float -GL_GROUP_BEGIN(GL_ARB_texture_float) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_texture_mirrored_repeat -GL_GROUP_BEGIN(GL_ARB_texture_mirrored_repeat) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_texture_non_power_of_two -GL_GROUP_BEGIN(GL_ARB_texture_non_power_of_two) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_texture_rectangle -GL_GROUP_BEGIN(GL_ARB_texture_rectangle) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_transpose_matrix -GL_GROUP_BEGIN(GL_ARB_transpose_matrix) -GL_FUNCTION(glLoadTransposeMatrixfARB,void,(GLfloat m[16])) -GL_FUNCTION(glLoadTransposeMatrixdARB,void,(GLdouble m[16])) -GL_FUNCTION(glMultTransposeMatrixfARB,void,(GLfloat m[16])) -GL_FUNCTION(glMultTransposeMatrixdARB,void,(GLdouble m[16])) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_vertex_blend -GL_GROUP_BEGIN(GL_ARB_vertex_blend) -GL_FUNCTION(glWeightbvARB,void,(GLint size, GLbyte *weights)) -GL_FUNCTION(glWeightsvARB,void,(GLint size, GLshort *weights)) -GL_FUNCTION(glWeightivARB,void,(GLint size, GLint *weights)) -GL_FUNCTION(glWeightfvARB,void,(GLint size, GLfloat *weights)) -GL_FUNCTION(glWeightdvARB,void,(GLint size, GLdouble *weights)) -GL_FUNCTION(glWeightubvARB,void,(GLint size, GLubyte *weights)) -GL_FUNCTION(glWeightusvARB,void,(GLint size, GLushort *weights)) -GL_FUNCTION(glWeightuivARB,void,(GLint size, GLuint *weights)) -GL_FUNCTION(glWeightPointerARB,void,(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)) -GL_FUNCTION(glVertexBlendARB,void,(GLint count)) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_vertex_buffer_object -GL_GROUP_BEGIN(GL_ARB_vertex_buffer_object) -GL_FUNCTION(glBindBufferARB,void,(GLenum target, GLuint buffer)) -GL_FUNCTION(glBufferDataARB,void,(GLenum target, GLsizeiptrARB size, const GLvoid* data, GLenum usage)) -GL_FUNCTION(glBufferSubDataARB,void,(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid* data)) -GL_FUNCTION(glDeleteBuffersARB,void,(GLsizei n, const GLuint* buffers)) -GL_FUNCTION(glGenBuffersARB,void,(GLsizei n, GLuint* buffers)) -GL_FUNCTION(glGetBufferParameterivARB,void,(GLenum target, GLenum pname, GLint* params)) -GL_FUNCTION(glGetBufferPointervARB,void,(GLenum target, GLenum pname, GLvoid** params)) -GL_FUNCTION(glGetBufferSubDataARB,void,(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid* data)) -GL_FUNCTION(glIsBufferARB,GLboolean,(GLuint buffer)) -GL_FUNCTION(glMapBufferARB,GLvoid *,(GLenum target, GLenum access)) -GL_FUNCTION(glUnmapBufferARB,GLboolean,(GLenum target)) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_vertex_program -GL_GROUP_BEGIN(GL_ARB_vertex_program) -GL_FUNCTION(glBindProgramARB,void,(GLenum target, GLuint program)) -GL_FUNCTION(glDeleteProgramsARB,void,(GLsizei n, const GLuint* programs)) -GL_FUNCTION(glDisableVertexAttribArrayARB,void,(GLuint index)) -GL_FUNCTION(glEnableVertexAttribArrayARB,void,(GLuint index)) -GL_FUNCTION(glGenProgramsARB,void,(GLsizei n, GLuint* programs)) -GL_FUNCTION(glGetProgramEnvParameterdvARB,void,(GLenum target, GLuint index, GLdouble* params)) -GL_FUNCTION(glGetProgramEnvParameterfvARB,void,(GLenum target, GLuint index, GLfloat* params)) -GL_FUNCTION(glGetProgramLocalParameterdvARB,void,(GLenum target, GLuint index, GLdouble* params)) -GL_FUNCTION(glGetProgramLocalParameterfvARB,void,(GLenum target, GLuint index, GLfloat* params)) -GL_FUNCTION(glGetProgramStringARB,void,(GLenum target, GLenum pname, void* string)) -GL_FUNCTION(glGetProgramivARB,void,(GLenum target, GLenum pname, GLint* params)) -GL_FUNCTION(glGetVertexAttribPointervARB,void,(GLuint index, GLenum pname, GLvoid** pointer)) -GL_FUNCTION(glGetVertexAttribdvARB,void,(GLuint index, GLenum pname, GLdouble* params)) -GL_FUNCTION(glGetVertexAttribfvARB,void,(GLuint index, GLenum pname, GLfloat* params)) -GL_FUNCTION(glGetVertexAttribivARB,void,(GLuint index, GLenum pname, GLint* params)) -GL_FUNCTION(glIsProgramARB,GLboolean,(GLuint program)) -GL_FUNCTION(glProgramEnvParameter4dARB,void,(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) -GL_FUNCTION(glProgramEnvParameter4dvARB,void,(GLenum target, GLuint index, const GLdouble* params)) -GL_FUNCTION(glProgramEnvParameter4fARB,void,(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) -GL_FUNCTION(glProgramEnvParameter4fvARB,void,(GLenum target, GLuint index, const GLfloat* params)) -GL_FUNCTION(glProgramLocalParameter4dARB,void,(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) -GL_FUNCTION(glProgramLocalParameter4dvARB,void,(GLenum target, GLuint index, const GLdouble* params)) -GL_FUNCTION(glProgramLocalParameter4fARB,void,(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) -GL_FUNCTION(glProgramLocalParameter4fvARB,void,(GLenum target, GLuint index, const GLfloat* params)) -GL_FUNCTION(glProgramStringARB,void,(GLenum target, GLenum format, GLsizei len, const void* string)) -GL_FUNCTION(glVertexAttrib1dARB,void,(GLuint index, GLdouble x)) -GL_FUNCTION(glVertexAttrib1dvARB,void,(GLuint index, const GLdouble* v)) -GL_FUNCTION(glVertexAttrib1fARB,void,(GLuint index, GLfloat x)) -GL_FUNCTION(glVertexAttrib1fvARB,void,(GLuint index, const GLfloat* v)) -GL_FUNCTION(glVertexAttrib1sARB,void,(GLuint index, GLshort x)) -GL_FUNCTION(glVertexAttrib1svARB,void,(GLuint index, const GLshort* v)) -GL_FUNCTION(glVertexAttrib2dARB,void,(GLuint index, GLdouble x, GLdouble y)) -GL_FUNCTION(glVertexAttrib2dvARB,void,(GLuint index, const GLdouble* v)) -GL_FUNCTION(glVertexAttrib2fARB,void,(GLuint index, GLfloat x, GLfloat y)) -GL_FUNCTION(glVertexAttrib2fvARB,void,(GLuint index, const GLfloat* v)) -GL_FUNCTION(glVertexAttrib2sARB,void,(GLuint index, GLshort x, GLshort y)) -GL_FUNCTION(glVertexAttrib2svARB,void,(GLuint index, const GLshort* v)) -GL_FUNCTION(glVertexAttrib3dARB,void,(GLuint index, GLdouble x, GLdouble y, GLdouble z)) -GL_FUNCTION(glVertexAttrib3dvARB,void,(GLuint index, const GLdouble* v)) -GL_FUNCTION(glVertexAttrib3fARB,void,(GLuint index, GLfloat x, GLfloat y, GLfloat z)) -GL_FUNCTION(glVertexAttrib3fvARB,void,(GLuint index, const GLfloat* v)) -GL_FUNCTION(glVertexAttrib3sARB,void,(GLuint index, GLshort x, GLshort y, GLshort z)) -GL_FUNCTION(glVertexAttrib3svARB,void,(GLuint index, const GLshort* v)) -GL_FUNCTION(glVertexAttrib4NbvARB,void,(GLuint index, const GLbyte* v)) -GL_FUNCTION(glVertexAttrib4NivARB,void,(GLuint index, const GLint* v)) -GL_FUNCTION(glVertexAttrib4NsvARB,void,(GLuint index, const GLshort* v)) -GL_FUNCTION(glVertexAttrib4NubARB,void,(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)) -GL_FUNCTION(glVertexAttrib4NubvARB,void,(GLuint index, const GLubyte* v)) -GL_FUNCTION(glVertexAttrib4NuivARB,void,(GLuint index, const GLuint* v)) -GL_FUNCTION(glVertexAttrib4NusvARB,void,(GLuint index, const GLushort* v)) -GL_FUNCTION(glVertexAttrib4bvARB,void,(GLuint index, const GLbyte* v)) -GL_FUNCTION(glVertexAttrib4dARB,void,(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) -GL_FUNCTION(glVertexAttrib4dvARB,void,(GLuint index, const GLdouble* v)) -GL_FUNCTION(glVertexAttrib4fARB,void,(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) -GL_FUNCTION(glVertexAttrib4fvARB,void,(GLuint index, const GLfloat* v)) -GL_FUNCTION(glVertexAttrib4ivARB,void,(GLuint index, const GLint* v)) -GL_FUNCTION(glVertexAttrib4sARB,void,(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)) -GL_FUNCTION(glVertexAttrib4svARB,void,(GLuint index, const GLshort* v)) -GL_FUNCTION(glVertexAttrib4ubvARB,void,(GLuint index, const GLubyte* v)) -GL_FUNCTION(glVertexAttrib4uivARB,void,(GLuint index, const GLuint* v)) -GL_FUNCTION(glVertexAttrib4usvARB,void,(GLuint index, const GLushort* v)) -GL_FUNCTION(glVertexAttribPointerARB,void,(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer)) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_vertex_shader -GL_GROUP_BEGIN(GL_ARB_vertex_shader) -GL_FUNCTION(glBindAttribLocationARB,void,(GLhandleARB programObj, GLuint index, const GLcharARB* name)) -GL_FUNCTION(glGetActiveAttribARB,void,(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name)) -GL_FUNCTION(glGetAttribLocationARB,GLint,(GLhandleARB programObj, const GLcharARB* name)) -GL_GROUP_END() -#endif - -#ifdef GL_ARB_window_pos -GL_GROUP_BEGIN(GL_ARB_window_pos) -GL_FUNCTION(glWindowPos2dARB,void,(GLdouble x, GLdouble y)) -GL_FUNCTION(glWindowPos2dvARB,void,(const GLdouble* p)) -GL_FUNCTION(glWindowPos2fARB,void,(GLfloat x, GLfloat y)) -GL_FUNCTION(glWindowPos2fvARB,void,(const GLfloat* p)) -GL_FUNCTION(glWindowPos2iARB,void,(GLint x, GLint y)) -GL_FUNCTION(glWindowPos2ivARB,void,(const GLint* p)) -GL_FUNCTION(glWindowPos2sARB,void,(GLshort x, GLshort y)) -GL_FUNCTION(glWindowPos2svARB,void,(const GLshort* p)) -GL_FUNCTION(glWindowPos3dARB,void,(GLdouble x, GLdouble y, GLdouble z)) -GL_FUNCTION(glWindowPos3dvARB,void,(const GLdouble* p)) -GL_FUNCTION(glWindowPos3fARB,void,(GLfloat x, GLfloat y, GLfloat z)) -GL_FUNCTION(glWindowPos3fvARB,void,(const GLfloat* p)) -GL_FUNCTION(glWindowPos3iARB,void,(GLint x, GLint y, GLint z)) -GL_FUNCTION(glWindowPos3ivARB,void,(const GLint* p)) -GL_FUNCTION(glWindowPos3sARB,void,(GLshort x, GLshort y, GLshort z)) -GL_FUNCTION(glWindowPos3svARB,void,(const GLshort* p)) -GL_GROUP_END() -#endif - -#ifdef GL_ATIX_point_sprites -GL_GROUP_BEGIN(GL_ATIX_point_sprites) -GL_GROUP_END() -#endif - -#ifdef GL_ATIX_texture_env_combine3 -GL_GROUP_BEGIN(GL_ATIX_texture_env_combine3) -GL_GROUP_END() -#endif - -#ifdef GL_ATIX_texture_env_route -GL_GROUP_BEGIN(GL_ATIX_texture_env_route) -GL_GROUP_END() -#endif - -#ifdef GL_ATIX_vertex_shader_output_point_size -GL_GROUP_BEGIN(GL_ATIX_vertex_shader_output_point_size) -GL_GROUP_END() -#endif - -#ifdef GL_ATI_draw_buffers -GL_GROUP_BEGIN(GL_ATI_draw_buffers) -GL_FUNCTION(glDrawBuffersATI,void,(GLsizei n, const GLenum* bufs)) -GL_GROUP_END() -#endif - -#ifdef GL_ATI_element_array -GL_GROUP_BEGIN(GL_ATI_element_array) -GL_FUNCTION(glDrawElementArrayATI,void,(GLenum mode, GLsizei count)) -GL_FUNCTION(glDrawRangeElementArrayATI,void,(GLenum mode, GLuint start, GLuint end, GLsizei count)) -GL_FUNCTION(glElementPointerATI,void,(GLenum type, const void* pointer)) -GL_GROUP_END() -#endif - -#ifdef GL_ATI_envmap_bumpmap -GL_GROUP_BEGIN(GL_ATI_envmap_bumpmap) -GL_FUNCTION(glTexBumpParameterivATI,void,(GLenum pname, GLint *param)) -GL_FUNCTION(glTexBumpParameterfvATI,void,(GLenum pname, GLfloat *param)) -GL_FUNCTION(glGetTexBumpParameterivATI,void,(GLenum pname, GLint *param)) -GL_FUNCTION(glGetTexBumpParameterfvATI,void,(GLenum pname, GLfloat *param)) -GL_GROUP_END() -#endif - -#ifdef GL_ATI_fragment_shader -GL_GROUP_BEGIN(GL_ATI_fragment_shader) -GL_FUNCTION(glAlphaFragmentOp1ATI,void,(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)) -GL_FUNCTION(glAlphaFragmentOp2ATI,void,(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)) -GL_FUNCTION(glAlphaFragmentOp3ATI,void,(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)) -GL_FUNCTION(glBeginFragmentShaderATI,void,(void)) -GL_FUNCTION(glBindFragmentShaderATI,void,(GLuint id)) -GL_FUNCTION(glColorFragmentOp1ATI,void,(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)) -GL_FUNCTION(glColorFragmentOp2ATI,void,(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)) -GL_FUNCTION(glColorFragmentOp3ATI,void,(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)) -GL_FUNCTION(glDeleteFragmentShaderATI,void,(GLuint id)) -GL_FUNCTION(glEndFragmentShaderATI,void,(void)) -GL_FUNCTION(glGenFragmentShadersATI,GLuint,(GLuint range)) -GL_FUNCTION(glPassTexCoordATI,void,(GLuint dst, GLuint coord, GLenum swizzle)) -GL_FUNCTION(glSampleMapATI,void,(GLuint dst, GLuint interp, GLenum swizzle)) -GL_FUNCTION(glSetFragmentShaderConstantATI,void,(GLuint dst, const GLfloat* value)) -GL_GROUP_END() -#endif - -#ifdef GL_ATI_map_object_buffer -GL_GROUP_BEGIN(GL_ATI_map_object_buffer) -GL_FUNCTION(glMapObjectBufferATI,void*,(GLuint buffer)) -GL_FUNCTION(glUnmapObjectBufferATI,void,(GLuint buffer)) -GL_GROUP_END() -#endif - -#ifdef GL_ATI_pn_triangles -GL_GROUP_BEGIN(GL_ATI_pn_triangles) -GL_FUNCTION(glPNTrianglesiATI,void,(GLenum pname, GLint param)) -GL_FUNCTION(glPNTrianglesfATI,void,(GLenum pname, GLfloat param)) -GL_GROUP_END() -#endif - -#ifdef GL_ATI_separate_stencil -GL_GROUP_BEGIN(GL_ATI_separate_stencil) -GL_FUNCTION(glStencilOpSeparateATI,void,(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)) -GL_FUNCTION(glStencilFuncSeparateATI,void,(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)) -GL_GROUP_END() -#endif - -#ifdef GL_ATI_text_fragment_shader -GL_GROUP_BEGIN(GL_ATI_text_fragment_shader) -GL_GROUP_END() -#endif - -#ifdef GL_ATI_texture_compression_3dc -GL_GROUP_BEGIN(GL_ATI_texture_compression_3dc) -GL_GROUP_END() -#endif - -#ifdef GL_ATI_texture_env_combine3 -GL_GROUP_BEGIN(GL_ATI_texture_env_combine3) -GL_GROUP_END() -#endif - -#ifdef GL_ATI_texture_float -GL_GROUP_BEGIN(GL_ATI_texture_float) -GL_GROUP_END() -#endif - -#ifdef GL_ATI_texture_mirror_once -GL_GROUP_BEGIN(GL_ATI_texture_mirror_once) -GL_GROUP_END() -#endif - -#ifdef GL_ATI_vertex_array_object -GL_GROUP_BEGIN(GL_ATI_vertex_array_object) -GL_FUNCTION(glArrayObjectATI,void,(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)) -GL_FUNCTION(glFreeObjectBufferATI,void,(GLuint buffer)) -GL_FUNCTION(glGetArrayObjectfvATI,void,(GLenum array, GLenum pname, GLfloat* params)) -GL_FUNCTION(glGetArrayObjectivATI,void,(GLenum array, GLenum pname, GLint* params)) -GL_FUNCTION(glGetObjectBufferfvATI,void,(GLuint buffer, GLenum pname, GLfloat* params)) -GL_FUNCTION(glGetObjectBufferivATI,void,(GLuint buffer, GLenum pname, GLint* params)) -GL_FUNCTION(glGetVariantArrayObjectfvATI,void,(GLuint id, GLenum pname, GLfloat* params)) -GL_FUNCTION(glGetVariantArrayObjectivATI,void,(GLuint id, GLenum pname, GLint* params)) -GL_FUNCTION(glIsObjectBufferATI,GLboolean,(GLuint buffer)) -GL_FUNCTION(glNewObjectBufferATI,GLuint,(GLsizei size, const void* pointer, GLenum usage)) -GL_FUNCTION(glUpdateObjectBufferATI,void,(GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve)) -GL_FUNCTION(glVariantArrayObjectATI,void,(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)) -GL_GROUP_END() -#endif - -#ifdef GL_ATI_vertex_attrib_array_object -GL_GROUP_BEGIN(GL_ATI_vertex_attrib_array_object) -GL_FUNCTION(glGetVertexAttribArrayObjectfvATI,void,(GLuint index, GLenum pname, GLfloat* params)) -GL_FUNCTION(glGetVertexAttribArrayObjectivATI,void,(GLuint index, GLenum pname, GLint* params)) -GL_FUNCTION(glVertexAttribArrayObjectATI,void,(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset)) -GL_GROUP_END() -#endif - -#ifdef GL_ATI_vertex_streams -GL_GROUP_BEGIN(GL_ATI_vertex_streams) -GL_FUNCTION(glClientActiveVertexStreamATI,void,(GLenum stream)) -GL_FUNCTION(glVertexBlendEnviATI,void,(GLenum pname, GLint param)) -GL_FUNCTION(glVertexBlendEnvfATI,void,(GLenum pname, GLfloat param)) -GL_FUNCTION(glVertexStream2sATI,void,(GLenum stream, GLshort x, GLshort y)) -GL_FUNCTION(glVertexStream2svATI,void,(GLenum stream, const GLshort *v)) -GL_FUNCTION(glVertexStream2iATI,void,(GLenum stream, GLint x, GLint y)) -GL_FUNCTION(glVertexStream2ivATI,void,(GLenum stream, const GLint *v)) -GL_FUNCTION(glVertexStream2fATI,void,(GLenum stream, GLfloat x, GLfloat y)) -GL_FUNCTION(glVertexStream2fvATI,void,(GLenum stream, const GLfloat *v)) -GL_FUNCTION(glVertexStream2dATI,void,(GLenum stream, GLdouble x, GLdouble y)) -GL_FUNCTION(glVertexStream2dvATI,void,(GLenum stream, const GLdouble *v)) -GL_FUNCTION(glVertexStream3sATI,void,(GLenum stream, GLshort x, GLshort y, GLshort z)) -GL_FUNCTION(glVertexStream3svATI,void,(GLenum stream, const GLshort *v)) -GL_FUNCTION(glVertexStream3iATI,void,(GLenum stream, GLint x, GLint y, GLint z)) -GL_FUNCTION(glVertexStream3ivATI,void,(GLenum stream, const GLint *v)) -GL_FUNCTION(glVertexStream3fATI,void,(GLenum stream, GLfloat x, GLfloat y, GLfloat z)) -GL_FUNCTION(glVertexStream3fvATI,void,(GLenum stream, const GLfloat *v)) -GL_FUNCTION(glVertexStream3dATI,void,(GLenum stream, GLdouble x, GLdouble y, GLdouble z)) -GL_FUNCTION(glVertexStream3dvATI,void,(GLenum stream, const GLdouble *v)) -GL_FUNCTION(glVertexStream4sATI,void,(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w)) -GL_FUNCTION(glVertexStream4svATI,void,(GLenum stream, const GLshort *v)) -GL_FUNCTION(glVertexStream4iATI,void,(GLenum stream, GLint x, GLint y, GLint z, GLint w)) -GL_FUNCTION(glVertexStream4ivATI,void,(GLenum stream, const GLint *v)) -GL_FUNCTION(glVertexStream4fATI,void,(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) -GL_FUNCTION(glVertexStream4fvATI,void,(GLenum stream, const GLfloat *v)) -GL_FUNCTION(glVertexStream4dATI,void,(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) -GL_FUNCTION(glVertexStream4dvATI,void,(GLenum stream, const GLdouble *v)) -GL_FUNCTION(glNormalStream3bATI,void,(GLenum stream, GLbyte x, GLbyte y, GLbyte z)) -GL_FUNCTION(glNormalStream3bvATI,void,(GLenum stream, const GLbyte *v)) -GL_FUNCTION(glNormalStream3sATI,void,(GLenum stream, GLshort x, GLshort y, GLshort z)) -GL_FUNCTION(glNormalStream3svATI,void,(GLenum stream, const GLshort *v)) -GL_FUNCTION(glNormalStream3iATI,void,(GLenum stream, GLint x, GLint y, GLint z)) -GL_FUNCTION(glNormalStream3ivATI,void,(GLenum stream, const GLint *v)) -GL_FUNCTION(glNormalStream3fATI,void,(GLenum stream, GLfloat x, GLfloat y, GLfloat z)) -GL_FUNCTION(glNormalStream3fvATI,void,(GLenum stream, const GLfloat *v)) -GL_FUNCTION(glNormalStream3dATI,void,(GLenum stream, GLdouble x, GLdouble y, GLdouble z)) -GL_FUNCTION(glNormalStream3dvATI,void,(GLenum stream, const GLdouble *v)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_422_pixels -GL_GROUP_BEGIN(GL_EXT_422_pixels) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_Cg_shader -GL_GROUP_BEGIN(GL_EXT_Cg_shader) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_abgr -GL_GROUP_BEGIN(GL_EXT_abgr) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_bgra -GL_GROUP_BEGIN(GL_EXT_bgra) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_blend_color -GL_GROUP_BEGIN(GL_EXT_blend_color) -GL_FUNCTION(glBlendColorEXT,void,(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_blend_equation_separate -GL_GROUP_BEGIN(GL_EXT_blend_equation_separate) -GL_FUNCTION(glBlendEquationSeparateEXT,void,(GLenum modeRGB, GLenum modeAlpha)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_blend_func_separate -GL_GROUP_BEGIN(GL_EXT_blend_func_separate) -GL_FUNCTION(glBlendFuncSeparateEXT,void,(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_blend_logic_op -GL_GROUP_BEGIN(GL_EXT_blend_logic_op) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_blend_minmax -GL_GROUP_BEGIN(GL_EXT_blend_minmax) -GL_FUNCTION(glBlendEquationEXT,void,(GLenum mode)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_blend_subtract -GL_GROUP_BEGIN(GL_EXT_blend_subtract) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_clip_volume_hint -GL_GROUP_BEGIN(GL_EXT_clip_volume_hint) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_cmyka -GL_GROUP_BEGIN(GL_EXT_cmyka) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_color_subtable -GL_GROUP_BEGIN(GL_EXT_color_subtable) -GL_FUNCTION(glColorSubTableEXT,void,(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data)) -GL_FUNCTION(glCopyColorSubTableEXT,void,(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_compiled_vertex_array -GL_GROUP_BEGIN(GL_EXT_compiled_vertex_array) -GL_FUNCTION(glLockArraysEXT,void,(GLint first, GLsizei count)) -GL_FUNCTION(glUnlockArraysEXT,void,(void)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_convolution -GL_GROUP_BEGIN(GL_EXT_convolution) -GL_FUNCTION(glConvolutionFilter1DEXT,void,(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image)) -GL_FUNCTION(glConvolutionFilter2DEXT,void,(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image)) -GL_FUNCTION(glConvolutionParameterfEXT,void,(GLenum target, GLenum pname, GLfloat param)) -GL_FUNCTION(glConvolutionParameterfvEXT,void,(GLenum target, GLenum pname, const GLfloat* params)) -GL_FUNCTION(glConvolutionParameteriEXT,void,(GLenum target, GLenum pname, GLint param)) -GL_FUNCTION(glConvolutionParameterivEXT,void,(GLenum target, GLenum pname, const GLint* params)) -GL_FUNCTION(glCopyConvolutionFilter1DEXT,void,(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)) -GL_FUNCTION(glCopyConvolutionFilter2DEXT,void,(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)) -GL_FUNCTION(glGetConvolutionFilterEXT,void,(GLenum target, GLenum format, GLenum type, void* image)) -GL_FUNCTION(glGetConvolutionParameterfvEXT,void,(GLenum target, GLenum pname, GLfloat* params)) -GL_FUNCTION(glGetConvolutionParameterivEXT,void,(GLenum target, GLenum pname, GLint* params)) -GL_FUNCTION(glGetSeparableFilterEXT,void,(GLenum target, GLenum format, GLenum type, void* row, void* column, void* span)) -GL_FUNCTION(glSeparableFilter2DEXT,void,(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_coordinate_frame -GL_GROUP_BEGIN(GL_EXT_coordinate_frame) -GL_FUNCTION(glBinormalPointerEXT,void,(GLenum type, GLsizei stride, void* pointer)) -GL_FUNCTION(glTangentPointerEXT,void,(GLenum type, GLsizei stride, void* pointer)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_copy_texture -GL_GROUP_BEGIN(GL_EXT_copy_texture) -GL_FUNCTION(glCopyTexImage1DEXT,void,(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)) -GL_FUNCTION(glCopyTexImage2DEXT,void,(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) -GL_FUNCTION(glCopyTexSubImage1DEXT,void,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) -GL_FUNCTION(glCopyTexSubImage2DEXT,void,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) -GL_FUNCTION(glCopyTexSubImage3DEXT,void,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_cull_vertex -GL_GROUP_BEGIN(GL_EXT_cull_vertex) -GL_FUNCTION(glCullParameterdvEXT,void,(GLenum pname, GLdouble* params)) -GL_FUNCTION(glCullParameterfvEXT,void,(GLenum pname, GLfloat* params)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_depth_bounds_test -GL_GROUP_BEGIN(GL_EXT_depth_bounds_test) -GL_FUNCTION(glDepthBoundsEXT,void,(GLclampd zmin, GLclampd zmax)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_draw_range_elements -GL_GROUP_BEGIN(GL_EXT_draw_range_elements) -GL_FUNCTION(glDrawRangeElementsEXT,void,(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_fog_coord -GL_GROUP_BEGIN(GL_EXT_fog_coord) -GL_FUNCTION(glFogCoordfEXT,void,(GLfloat coord)) -GL_FUNCTION(glFogCoordfvEXT,void,(const GLfloat *coord)) -GL_FUNCTION(glFogCoorddEXT,void,(GLdouble coord)) -GL_FUNCTION(glFogCoorddvEXT,void,(const GLdouble *coord)) -GL_FUNCTION(glFogCoordPointerEXT,void,(GLenum type, GLsizei stride, const GLvoid *pointer)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_fragment_lighting -GL_GROUP_BEGIN(GL_EXT_fragment_lighting) -GL_FUNCTION(glFragmentColorMaterialEXT,void,(GLenum face, GLenum mode)) -GL_FUNCTION(glFragmentLightModelfEXT,void,(GLenum pname, GLfloat param)) -GL_FUNCTION(glFragmentLightModelfvEXT,void,(GLenum pname, GLfloat* params)) -GL_FUNCTION(glFragmentLightModeliEXT,void,(GLenum pname, GLint param)) -GL_FUNCTION(glFragmentLightModelivEXT,void,(GLenum pname, GLint* params)) -GL_FUNCTION(glFragmentLightfEXT,void,(GLenum light, GLenum pname, GLfloat param)) -GL_FUNCTION(glFragmentLightfvEXT,void,(GLenum light, GLenum pname, GLfloat* params)) -GL_FUNCTION(glFragmentLightiEXT,void,(GLenum light, GLenum pname, GLint param)) -GL_FUNCTION(glFragmentLightivEXT,void,(GLenum light, GLenum pname, GLint* params)) -GL_FUNCTION(glFragmentMaterialfEXT,void,(GLenum face, GLenum pname, const GLfloat param)) -GL_FUNCTION(glFragmentMaterialfvEXT,void,(GLenum face, GLenum pname, const GLfloat* params)) -GL_FUNCTION(glFragmentMaterialiEXT,void,(GLenum face, GLenum pname, const GLint param)) -GL_FUNCTION(glFragmentMaterialivEXT,void,(GLenum face, GLenum pname, const GLint* params)) -GL_FUNCTION(glGetFragmentLightfvEXT,void,(GLenum light, GLenum pname, GLfloat* params)) -GL_FUNCTION(glGetFragmentLightivEXT,void,(GLenum light, GLenum pname, GLint* params)) -GL_FUNCTION(glGetFragmentMaterialfvEXT,void,(GLenum face, GLenum pname, const GLfloat* params)) -GL_FUNCTION(glGetFragmentMaterialivEXT,void,(GLenum face, GLenum pname, const GLint* params)) -GL_FUNCTION(glLightEnviEXT,void,(GLenum pname, GLint param)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_framebuffer_blit -GL_GROUP_BEGIN(GL_EXT_framebuffer_blit) -GL_FUNCTION(glBlitFramebufferEXT,void,(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum fliter)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_framebuffer_object -GL_GROUP_BEGIN(GL_EXT_framebuffer_object) -GL_FUNCTION(glBindFramebufferEXT,void,(GLenum target, GLuint framebuffer)) -GL_FUNCTION(glBindRenderbufferEXT,void,(GLenum target, GLuint renderbuffer)) -GL_FUNCTION(glCheckFramebufferStatusEXT,GLenum,(GLenum target)) -GL_FUNCTION(glDeleteFramebuffersEXT,void,(GLsizei n, const GLuint* framebuffers)) -GL_FUNCTION(glDeleteRenderbuffersEXT,void,(GLsizei n, const GLuint* renderbuffers)) -GL_FUNCTION(glFramebufferRenderbufferEXT,void,(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) -GL_FUNCTION(glFramebufferTexture1DEXT,void,(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) -GL_FUNCTION(glFramebufferTexture2DEXT,void,(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) -GL_FUNCTION(glFramebufferTexture3DEXT,void,(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)) -GL_FUNCTION(glGenFramebuffersEXT,void,(GLsizei n, GLuint* framebuffers)) -GL_FUNCTION(glGenRenderbuffersEXT,void,(GLsizei n, GLuint* renderbuffers)) -GL_FUNCTION(glGenerateMipmapEXT,void,(GLenum target)) -GL_FUNCTION(glGetFramebufferAttachmentParameterivEXT,void,(GLenum target, GLenum attachment, GLenum pname, GLint* params)) -GL_FUNCTION(glGetRenderbufferParameterivEXT,void,(GLenum target, GLenum pname, GLint* params)) -GL_FUNCTION(glIsFramebufferEXT,GLboolean,(GLuint framebuffer)) -GL_FUNCTION(glIsRenderbufferEXT,GLboolean,(GLuint renderbuffer)) -GL_FUNCTION(glRenderbufferStorageEXT,void,(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_histogram -GL_GROUP_BEGIN(GL_EXT_histogram) -GL_FUNCTION(glGetHistogramEXT,void,(GLenum target, GLboolean reset, GLenum format, GLenum type, void* values)) -GL_FUNCTION(glGetHistogramParameterfvEXT,void,(GLenum target, GLenum pname, GLfloat* params)) -GL_FUNCTION(glGetHistogramParameterivEXT,void,(GLenum target, GLenum pname, GLint* params)) -GL_FUNCTION(glGetMinmaxEXT,void,(GLenum target, GLboolean reset, GLenum format, GLenum type, void* values)) -GL_FUNCTION(glGetMinmaxParameterfvEXT,void,(GLenum target, GLenum pname, GLfloat* params)) -GL_FUNCTION(glGetMinmaxParameterivEXT,void,(GLenum target, GLenum pname, GLint* params)) -GL_FUNCTION(glHistogramEXT,void,(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)) -GL_FUNCTION(glMinmaxEXT,void,(GLenum target, GLenum internalformat, GLboolean sink)) -GL_FUNCTION(glResetHistogramEXT,void,(GLenum target)) -GL_FUNCTION(glResetMinmaxEXT,void,(GLenum target)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_index_array_formats -GL_GROUP_BEGIN(GL_EXT_index_array_formats) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_index_func -GL_GROUP_BEGIN(GL_EXT_index_func) -GL_FUNCTION(glIndexFuncEXT,void,(GLenum func, GLfloat ref)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_index_material -GL_GROUP_BEGIN(GL_EXT_index_material) -GL_FUNCTION(glIndexMaterialEXT,void,(GLenum face, GLenum mode)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_index_texture -GL_GROUP_BEGIN(GL_EXT_index_texture) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_light_texture -GL_GROUP_BEGIN(GL_EXT_light_texture) -GL_FUNCTION(glApplyTextureEXT,void,(GLenum mode)) -GL_FUNCTION(glTextureLightEXT,void,(GLenum pname)) -GL_FUNCTION(glTextureMaterialEXT,void,(GLenum face, GLenum mode)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_misc_attribute -GL_GROUP_BEGIN(GL_EXT_misc_attribute) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_multi_draw_arrays -GL_GROUP_BEGIN(GL_EXT_multi_draw_arrays) -GL_FUNCTION(glMultiDrawArraysEXT,void,(GLenum mode, GLint* first, GLsizei *count, GLsizei primcount)) -GL_FUNCTION(glMultiDrawElementsEXT,void,(GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_multisample -GL_GROUP_BEGIN(GL_EXT_multisample) -GL_FUNCTION(glSampleMaskEXT,void,(GLclampf value, GLboolean invert)) -GL_FUNCTION(glSamplePatternEXT,void,(GLenum pattern)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_packed_pixels -GL_GROUP_BEGIN(GL_EXT_packed_pixels) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_paletted_texture -GL_GROUP_BEGIN(GL_EXT_paletted_texture) -GL_FUNCTION(glColorTableEXT,void,(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void* data)) -GL_FUNCTION(glGetColorTableEXT,void,(GLenum target, GLenum format, GLenum type, void* data)) -GL_FUNCTION(glGetColorTableParameterfvEXT,void,(GLenum target, GLenum pname, GLfloat* params)) -GL_FUNCTION(glGetColorTableParameterivEXT,void,(GLenum target, GLenum pname, GLint* params)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_pixel_buffer_object -GL_GROUP_BEGIN(GL_EXT_pixel_buffer_object) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_pixel_transform -GL_GROUP_BEGIN(GL_EXT_pixel_transform) -GL_FUNCTION(glGetPixelTransformParameterfvEXT,void,(GLenum target, GLenum pname, const GLfloat* params)) -GL_FUNCTION(glGetPixelTransformParameterivEXT,void,(GLenum target, GLenum pname, const GLint* params)) -GL_FUNCTION(glPixelTransformParameterfEXT,void,(GLenum target, GLenum pname, const GLfloat param)) -GL_FUNCTION(glPixelTransformParameterfvEXT,void,(GLenum target, GLenum pname, const GLfloat* params)) -GL_FUNCTION(glPixelTransformParameteriEXT,void,(GLenum target, GLenum pname, const GLint param)) -GL_FUNCTION(glPixelTransformParameterivEXT,void,(GLenum target, GLenum pname, const GLint* params)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_pixel_transform_color_table -GL_GROUP_BEGIN(GL_EXT_pixel_transform_color_table) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_point_parameters -GL_GROUP_BEGIN(GL_EXT_point_parameters) -GL_FUNCTION(glPointParameterfEXT,void,(GLenum pname, GLfloat param)) -GL_FUNCTION(glPointParameterfvEXT,void,(GLenum pname, GLfloat* params)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_polygon_offset -GL_GROUP_BEGIN(GL_EXT_polygon_offset) -GL_FUNCTION(glPolygonOffsetEXT,void,(GLfloat factor, GLfloat bias)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_rescale_normal -GL_GROUP_BEGIN(GL_EXT_rescale_normal) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_scene_marker -GL_GROUP_BEGIN(GL_EXT_scene_marker) -GL_FUNCTION(glBeginSceneEXT,void,(void)) -GL_FUNCTION(glEndSceneEXT,void,(void)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_secondary_color -GL_GROUP_BEGIN(GL_EXT_secondary_color) -GL_FUNCTION(glSecondaryColor3bEXT,void,(GLbyte red, GLbyte green, GLbyte blue)) -GL_FUNCTION(glSecondaryColor3bvEXT,void,(const GLbyte *v)) -GL_FUNCTION(glSecondaryColor3dEXT,void,(GLdouble red, GLdouble green, GLdouble blue)) -GL_FUNCTION(glSecondaryColor3dvEXT,void,(const GLdouble *v)) -GL_FUNCTION(glSecondaryColor3fEXT,void,(GLfloat red, GLfloat green, GLfloat blue)) -GL_FUNCTION(glSecondaryColor3fvEXT,void,(const GLfloat *v)) -GL_FUNCTION(glSecondaryColor3iEXT,void,(GLint red, GLint green, GLint blue)) -GL_FUNCTION(glSecondaryColor3ivEXT,void,(const GLint *v)) -GL_FUNCTION(glSecondaryColor3sEXT,void,(GLshort red, GLshort green, GLshort blue)) -GL_FUNCTION(glSecondaryColor3svEXT,void,(const GLshort *v)) -GL_FUNCTION(glSecondaryColor3ubEXT,void,(GLubyte red, GLubyte green, GLubyte blue)) -GL_FUNCTION(glSecondaryColor3ubvEXT,void,(const GLubyte *v)) -GL_FUNCTION(glSecondaryColor3uiEXT,void,(GLuint red, GLuint green, GLuint blue)) -GL_FUNCTION(glSecondaryColor3uivEXT,void,(const GLuint *v)) -GL_FUNCTION(glSecondaryColor3usEXT,void,(GLushort red, GLushort green, GLushort blue)) -GL_FUNCTION(glSecondaryColor3usvEXT,void,(const GLushort *v)) -GL_FUNCTION(glSecondaryColorPointerEXT,void,(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_separate_specular_color -GL_GROUP_BEGIN(GL_EXT_separate_specular_color) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_shadow_funcs -GL_GROUP_BEGIN(GL_EXT_shadow_funcs) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_shared_texture_palette -GL_GROUP_BEGIN(GL_EXT_shared_texture_palette) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_stencil_two_side -GL_GROUP_BEGIN(GL_EXT_stencil_two_side) -GL_FUNCTION(glActiveStencilFaceEXT,void,(GLenum face)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_stencil_wrap -GL_GROUP_BEGIN(GL_EXT_stencil_wrap) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_subtexture -GL_GROUP_BEGIN(GL_EXT_subtexture) -GL_FUNCTION(glTexSubImage1DEXT,void,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels)) -GL_FUNCTION(glTexSubImage2DEXT,void,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels)) -GL_FUNCTION(glTexSubImage3DEXT,void,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_texture -GL_GROUP_BEGIN(GL_EXT_texture) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_texture3D -GL_GROUP_BEGIN(GL_EXT_texture3D) -GL_FUNCTION(glTexImage3DEXT,void,(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_texture_compression_dxt1 -GL_GROUP_BEGIN(GL_EXT_texture_compression_dxt1) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_texture_compression_s3tc -GL_GROUP_BEGIN(GL_EXT_texture_compression_s3tc) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_texture_cube_map -GL_GROUP_BEGIN(GL_EXT_texture_cube_map) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_texture_edge_clamp -GL_GROUP_BEGIN(GL_EXT_texture_edge_clamp) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_texture_env -GL_GROUP_BEGIN(GL_EXT_texture_env) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_texture_env_add -GL_GROUP_BEGIN(GL_EXT_texture_env_add) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_texture_env_combine -GL_GROUP_BEGIN(GL_EXT_texture_env_combine) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_texture_env_dot3 -GL_GROUP_BEGIN(GL_EXT_texture_env_dot3) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_texture_filter_anisotropic -GL_GROUP_BEGIN(GL_EXT_texture_filter_anisotropic) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_texture_lod_bias -GL_GROUP_BEGIN(GL_EXT_texture_lod_bias) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_texture_mirror_clamp -GL_GROUP_BEGIN(GL_EXT_texture_mirror_clamp) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_texture_object -GL_GROUP_BEGIN(GL_EXT_texture_object) -GL_FUNCTION(glAreTexturesResidentEXT,GLboolean,(GLsizei n, const GLuint* textures, GLboolean* residences)) -GL_FUNCTION(glBindTextureEXT,void,(GLenum target, GLuint texture)) -GL_FUNCTION(glDeleteTexturesEXT,void,(GLsizei n, const GLuint* textures)) -GL_FUNCTION(glGenTexturesEXT,void,(GLsizei n, GLuint* textures)) -GL_FUNCTION(glIsTextureEXT,GLboolean,(GLuint texture)) -GL_FUNCTION(glPrioritizeTexturesEXT,void,(GLsizei n, const GLuint* textures, const GLclampf* priorities)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_texture_perturb_normal -GL_GROUP_BEGIN(GL_EXT_texture_perturb_normal) -GL_FUNCTION(glTextureNormalEXT,void,(GLenum mode)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_texture_rectangle -GL_GROUP_BEGIN(GL_EXT_texture_rectangle) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_vertex_array -GL_GROUP_BEGIN(GL_EXT_vertex_array) -GL_FUNCTION(glArrayElementEXT,void,(GLint i)) -GL_FUNCTION(glColorPointerEXT,void,(GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer)) -GL_FUNCTION(glDrawArraysEXT,void,(GLenum mode, GLint first, GLsizei count)) -GL_FUNCTION(glEdgeFlagPointerEXT,void,(GLsizei stride, GLsizei count, const GLboolean* pointer)) -GL_FUNCTION(glGetPointervEXT,void,(GLenum pname, void** params)) -GL_FUNCTION(glIndexPointerEXT,void,(GLenum type, GLsizei stride, GLsizei count, const void* pointer)) -GL_FUNCTION(glNormalPointerEXT,void,(GLenum type, GLsizei stride, GLsizei count, const void* pointer)) -GL_FUNCTION(glTexCoordPointerEXT,void,(GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer)) -GL_FUNCTION(glVertexPointerEXT,void,(GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_vertex_shader -GL_GROUP_BEGIN(GL_EXT_vertex_shader) -GL_FUNCTION(glBeginVertexShaderEXT,void,(void)) -GL_FUNCTION(glEndVertexShaderEXT,void,(void)) -GL_FUNCTION(glBindVertexShaderEXT,void,(GLuint id)) -GL_FUNCTION(glGenVertexShadersEXT,GLuint,(GLuint range)) -GL_FUNCTION(glDeleteVertexShaderEXT,void,(GLuint id)) -GL_FUNCTION(glShaderOp1EXT,void,(GLenum op, GLuint res, GLuint arg1)) -GL_FUNCTION(glShaderOp2EXT,void,(GLenum op, GLuint res, GLuint arg1, GLuint arg2)) -GL_FUNCTION(glShaderOp3EXT,void,(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3)) -GL_FUNCTION(glSwizzleEXT,void,(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)) -GL_FUNCTION(glWriteMaskEXT,void,(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)) -GL_FUNCTION(glInsertComponentEXT,void,(GLuint res, GLuint src, GLuint num)) -GL_FUNCTION(glExtractComponentEXT,void,(GLuint res, GLuint src, GLuint num)) -GL_FUNCTION(glGenSymbolsEXT,GLuint,(GLenum dataType, GLenum storageType, GLenum range, GLuint components)) -GL_FUNCTION(glSetInvariantEXT,void,(GLuint id, GLenum type, GLvoid *addr)) -GL_FUNCTION(glSetLocalConstantEXT,void,(GLuint id, GLenum type, GLvoid *addr)) -GL_FUNCTION(glVariantbvEXT,void,(GLuint id, GLbyte *addr)) -GL_FUNCTION(glVariantsvEXT,void,(GLuint id, GLshort *addr)) -GL_FUNCTION(glVariantivEXT,void,(GLuint id, GLint *addr)) -GL_FUNCTION(glVariantfvEXT,void,(GLuint id, GLfloat *addr)) -GL_FUNCTION(glVariantdvEXT,void,(GLuint id, GLdouble *addr)) -GL_FUNCTION(glVariantubvEXT,void,(GLuint id, GLubyte *addr)) -GL_FUNCTION(glVariantusvEXT,void,(GLuint id, GLushort *addr)) -GL_FUNCTION(glVariantuivEXT,void,(GLuint id, GLuint *addr)) -GL_FUNCTION(glVariantPointerEXT,void,(GLuint id, GLenum type, GLuint stride, GLvoid *addr)) -GL_FUNCTION(glEnableVariantClientStateEXT,void,(GLuint id)) -GL_FUNCTION(glDisableVariantClientStateEXT,void,(GLuint id)) -GL_FUNCTION(glBindLightParameterEXT,GLuint,(GLenum light, GLenum value)) -GL_FUNCTION(glBindMaterialParameterEXT,GLuint,(GLenum face, GLenum value)) -GL_FUNCTION(glBindTexGenParameterEXT,GLuint,(GLenum unit, GLenum coord, GLenum value)) -GL_FUNCTION(glBindTextureUnitParameterEXT,GLuint,(GLenum unit, GLenum value)) -GL_FUNCTION(glBindParameterEXT,GLuint,(GLenum value)) -GL_FUNCTION(glIsVariantEnabledEXT,GLboolean,(GLuint id, GLenum cap)) -GL_FUNCTION(glGetVariantBooleanvEXT,void,(GLuint id, GLenum value, GLboolean *data)) -GL_FUNCTION(glGetVariantIntegervEXT,void,(GLuint id, GLenum value, GLint *data)) -GL_FUNCTION(glGetVariantFloatvEXT,void,(GLuint id, GLenum value, GLfloat *data)) -GL_FUNCTION(glGetVariantPointervEXT,void,(GLuint id, GLenum value, GLvoid **data)) -GL_FUNCTION(glGetInvariantBooleanvEXT,void,(GLuint id, GLenum value, GLboolean *data)) -GL_FUNCTION(glGetInvariantIntegervEXT,void,(GLuint id, GLenum value, GLint *data)) -GL_FUNCTION(glGetInvariantFloatvEXT,void,(GLuint id, GLenum value, GLfloat *data)) -GL_FUNCTION(glGetLocalConstantBooleanvEXT,void,(GLuint id, GLenum value, GLboolean *data)) -GL_FUNCTION(glGetLocalConstantIntegervEXT,void,(GLuint id, GLenum value, GLint *data)) -GL_FUNCTION(glGetLocalConstantFloatvEXT,void,(GLuint id, GLenum value, GLfloat *data)) -GL_GROUP_END() -#endif - -#ifdef GL_EXT_vertex_weighting -GL_GROUP_BEGIN(GL_EXT_vertex_weighting) -GL_FUNCTION(glVertexWeightPointerEXT,void,(GLint size, GLenum type, GLsizei stride, void* pointer)) -GL_FUNCTION(glVertexWeightfEXT,void,(GLfloat weight)) -GL_FUNCTION(glVertexWeightfvEXT,void,(GLfloat* weight)) -GL_GROUP_END() -#endif - -#ifdef GL_GREMEDY_string_marker -GL_GROUP_BEGIN(GL_GREMEDY_string_marker) -GL_FUNCTION(glStringMarkerGREMEDY,void,(GLsizei len, const void* string)) -GL_GROUP_END() -#endif - -#ifdef GL_HP_convolution_border_modes -GL_GROUP_BEGIN(GL_HP_convolution_border_modes) -GL_GROUP_END() -#endif - -#ifdef GL_HP_image_transform -GL_GROUP_BEGIN(GL_HP_image_transform) -GL_FUNCTION(glGetImageTransformParameterfvHP,void,(GLenum target, GLenum pname, const GLfloat* params)) -GL_FUNCTION(glGetImageTransformParameterivHP,void,(GLenum target, GLenum pname, const GLint* params)) -GL_FUNCTION(glImageTransformParameterfHP,void,(GLenum target, GLenum pname, const GLfloat param)) -GL_FUNCTION(glImageTransformParameterfvHP,void,(GLenum target, GLenum pname, const GLfloat* params)) -GL_FUNCTION(glImageTransformParameteriHP,void,(GLenum target, GLenum pname, const GLint param)) -GL_FUNCTION(glImageTransformParameterivHP,void,(GLenum target, GLenum pname, const GLint* params)) -GL_GROUP_END() -#endif - -#ifdef GL_HP_occlusion_test -GL_GROUP_BEGIN(GL_HP_occlusion_test) -GL_GROUP_END() -#endif - -#ifdef GL_HP_texture_lighting -GL_GROUP_BEGIN(GL_HP_texture_lighting) -GL_GROUP_END() -#endif - -#ifdef GL_IBM_cull_vertex -GL_GROUP_BEGIN(GL_IBM_cull_vertex) -GL_GROUP_END() -#endif - -#ifdef GL_IBM_multimode_draw_arrays -GL_GROUP_BEGIN(GL_IBM_multimode_draw_arrays) -GL_FUNCTION(glMultiModeDrawArraysIBM,void,(const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride)) -GL_FUNCTION(glMultiModeDrawElementsIBM,void,(const GLenum* mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride)) -GL_GROUP_END() -#endif - -#ifdef GL_IBM_rasterpos_clip -GL_GROUP_BEGIN(GL_IBM_rasterpos_clip) -GL_GROUP_END() -#endif - -#ifdef GL_IBM_static_data -GL_GROUP_BEGIN(GL_IBM_static_data) -GL_GROUP_END() -#endif - -#ifdef GL_IBM_texture_mirrored_repeat -GL_GROUP_BEGIN(GL_IBM_texture_mirrored_repeat) -GL_GROUP_END() -#endif - -#ifdef GL_IBM_vertex_array_lists -GL_GROUP_BEGIN(GL_IBM_vertex_array_lists) -GL_FUNCTION(glColorPointerListIBM,void,(GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride)) -GL_FUNCTION(glEdgeFlagPointerListIBM,void,(GLint stride, const GLboolean ** pointer, GLint ptrstride)) -GL_FUNCTION(glFogCoordPointerListIBM,void,(GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride)) -GL_FUNCTION(glIndexPointerListIBM,void,(GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride)) -GL_FUNCTION(glNormalPointerListIBM,void,(GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride)) -GL_FUNCTION(glSecondaryColorPointerListIBM,void,(GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride)) -GL_FUNCTION(glTexCoordPointerListIBM,void,(GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride)) -GL_FUNCTION(glVertexPointerListIBM,void,(GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride)) -GL_GROUP_END() -#endif - -#ifdef GL_INGR_color_clamp -GL_GROUP_BEGIN(GL_INGR_color_clamp) -GL_GROUP_END() -#endif - -#ifdef GL_INGR_interlace_read -GL_GROUP_BEGIN(GL_INGR_interlace_read) -GL_GROUP_END() -#endif - -#ifdef GL_INTEL_parallel_arrays -GL_GROUP_BEGIN(GL_INTEL_parallel_arrays) -GL_FUNCTION(glColorPointervINTEL,void,(GLint size, GLenum type, const void** pointer)) -GL_FUNCTION(glNormalPointervINTEL,void,(GLenum type, const void** pointer)) -GL_FUNCTION(glTexCoordPointervINTEL,void,(GLint size, GLenum type, const void** pointer)) -GL_FUNCTION(glVertexPointervINTEL,void,(GLint size, GLenum type, const void** pointer)) -GL_GROUP_END() -#endif - -#ifdef GL_INTEL_texture_scissor -GL_GROUP_BEGIN(GL_INTEL_texture_scissor) -GL_FUNCTION(glTexScissorFuncINTEL,void,(GLenum target, GLenum lfunc, GLenum hfunc)) -GL_FUNCTION(glTexScissorINTEL,void,(GLenum target, GLclampf tlow, GLclampf thigh)) -GL_GROUP_END() -#endif - -#ifdef GL_KTX_buffer_region -GL_GROUP_BEGIN(GL_KTX_buffer_region) -GL_FUNCTION(glBufferRegionEnabledEXT,GLuint,(void)) -GL_FUNCTION(glNewBufferRegionEXT,GLuint,(GLenum region)) -GL_FUNCTION(glDeleteBufferRegionEXT,void,(GLenum region)) -GL_FUNCTION(glReadBufferRegionEXT,void,(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height)) -GL_FUNCTION(glDrawBufferRegionEXT,void,(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest)) -GL_GROUP_END() -#endif - -#ifdef GL_MESA_pack_invert -GL_GROUP_BEGIN(GL_MESA_pack_invert) -GL_GROUP_END() -#endif - -#ifdef GL_MESA_resize_buffers -GL_GROUP_BEGIN(GL_MESA_resize_buffers) -GL_FUNCTION(glResizeBuffersMESA,void,(void)) -GL_GROUP_END() -#endif - -#ifdef GL_MESA_window_pos -GL_GROUP_BEGIN(GL_MESA_window_pos) -GL_FUNCTION(glWindowPos2dMESA,void,(GLdouble x, GLdouble y)) -GL_FUNCTION(glWindowPos2dvMESA,void,(const GLdouble* p)) -GL_FUNCTION(glWindowPos2fMESA,void,(GLfloat x, GLfloat y)) -GL_FUNCTION(glWindowPos2fvMESA,void,(const GLfloat* p)) -GL_FUNCTION(glWindowPos2iMESA,void,(GLint x, GLint y)) -GL_FUNCTION(glWindowPos2ivMESA,void,(const GLint* p)) -GL_FUNCTION(glWindowPos2sMESA,void,(GLshort x, GLshort y)) -GL_FUNCTION(glWindowPos2svMESA,void,(const GLshort* p)) -GL_FUNCTION(glWindowPos3dMESA,void,(GLdouble x, GLdouble y, GLdouble z)) -GL_FUNCTION(glWindowPos3dvMESA,void,(const GLdouble* p)) -GL_FUNCTION(glWindowPos3fMESA,void,(GLfloat x, GLfloat y, GLfloat z)) -GL_FUNCTION(glWindowPos3fvMESA,void,(const GLfloat* p)) -GL_FUNCTION(glWindowPos3iMESA,void,(GLint x, GLint y, GLint z)) -GL_FUNCTION(glWindowPos3ivMESA,void,(const GLint* p)) -GL_FUNCTION(glWindowPos3sMESA,void,(GLshort x, GLshort y, GLshort z)) -GL_FUNCTION(glWindowPos3svMESA,void,(const GLshort* p)) -GL_FUNCTION(glWindowPos4dMESA,void,(GLdouble x, GLdouble y, GLdouble z, GLdouble)) -GL_FUNCTION(glWindowPos4dvMESA,void,(const GLdouble* p)) -GL_FUNCTION(glWindowPos4fMESA,void,(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) -GL_FUNCTION(glWindowPos4fvMESA,void,(const GLfloat* p)) -GL_FUNCTION(glWindowPos4iMESA,void,(GLint x, GLint y, GLint z, GLint w)) -GL_FUNCTION(glWindowPos4ivMESA,void,(const GLint* p)) -GL_FUNCTION(glWindowPos4sMESA,void,(GLshort x, GLshort y, GLshort z, GLshort w)) -GL_FUNCTION(glWindowPos4svMESA,void,(const GLshort* p)) -GL_GROUP_END() -#endif - -#ifdef GL_MESA_ycbcr_texture -GL_GROUP_BEGIN(GL_MESA_ycbcr_texture) -GL_GROUP_END() -#endif - -#ifdef GL_NV_blend_square -GL_GROUP_BEGIN(GL_NV_blend_square) -GL_GROUP_END() -#endif - -#ifdef GL_NV_copy_depth_to_color -GL_GROUP_BEGIN(GL_NV_copy_depth_to_color) -GL_GROUP_END() -#endif - -#ifdef GL_NV_depth_clamp -GL_GROUP_BEGIN(GL_NV_depth_clamp) -GL_GROUP_END() -#endif - -#ifdef GL_NV_evaluators -GL_GROUP_BEGIN(GL_NV_evaluators) -GL_FUNCTION(glEvalMapsNV,void,(GLenum target, GLenum mode)) -GL_FUNCTION(glGetMapAttribParameterfvNV,void,(GLenum target, GLuint index, GLenum pname, GLfloat* params)) -GL_FUNCTION(glGetMapAttribParameterivNV,void,(GLenum target, GLuint index, GLenum pname, GLint* params)) -GL_FUNCTION(glGetMapControlPointsNV,void,(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points)) -GL_FUNCTION(glGetMapParameterfvNV,void,(GLenum target, GLenum pname, GLfloat* params)) -GL_FUNCTION(glGetMapParameterivNV,void,(GLenum target, GLenum pname, GLint* params)) -GL_FUNCTION(glMapControlPointsNV,void,(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points)) -GL_FUNCTION(glMapParameterfvNV,void,(GLenum target, GLenum pname, const GLfloat* params)) -GL_FUNCTION(glMapParameterivNV,void,(GLenum target, GLenum pname, const GLint* params)) -GL_GROUP_END() -#endif - -#ifdef GL_NV_fence -GL_GROUP_BEGIN(GL_NV_fence) -GL_FUNCTION(glDeleteFencesNV,void,(GLsizei n, const GLuint* fences)) -GL_FUNCTION(glFinishFenceNV,void,(GLuint fence)) -GL_FUNCTION(glGenFencesNV,void,(GLsizei n, GLuint* fences)) -GL_FUNCTION(glGetFenceivNV,void,(GLuint fence, GLenum pname, GLint* params)) -GL_FUNCTION(glIsFenceNV,GLboolean,(GLuint fence)) -GL_FUNCTION(glSetFenceNV,void,(GLuint fence, GLenum condition)) -GL_FUNCTION(glTestFenceNV,GLboolean,(GLuint fence)) -GL_GROUP_END() -#endif - -#ifdef GL_NV_float_buffer -GL_GROUP_BEGIN(GL_NV_float_buffer) -GL_GROUP_END() -#endif - -#ifdef GL_NV_fog_distance -GL_GROUP_BEGIN(GL_NV_fog_distance) -GL_GROUP_END() -#endif - -#ifdef GL_NV_fragment_program -GL_GROUP_BEGIN(GL_NV_fragment_program) -GL_FUNCTION(glGetProgramNamedParameterdvNV,void,(GLuint id, GLsizei len, const GLubyte* name, GLdouble *params)) -GL_FUNCTION(glGetProgramNamedParameterfvNV,void,(GLuint id, GLsizei len, const GLubyte* name, GLfloat *params)) -GL_FUNCTION(glProgramNamedParameter4dNV,void,(GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) -GL_FUNCTION(glProgramNamedParameter4dvNV,void,(GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[])) -GL_FUNCTION(glProgramNamedParameter4fNV,void,(GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) -GL_FUNCTION(glProgramNamedParameter4fvNV,void,(GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[])) -GL_GROUP_END() -#endif - -#ifdef GL_NV_fragment_program2 -GL_GROUP_BEGIN(GL_NV_fragment_program2) -GL_GROUP_END() -#endif - -#ifdef GL_NV_fragment_program_option -GL_GROUP_BEGIN(GL_NV_fragment_program_option) -GL_GROUP_END() -#endif - -#ifdef GL_NV_half_float -GL_GROUP_BEGIN(GL_NV_half_float) -GL_FUNCTION(glColor3hNV,void,(GLhalf red, GLhalf green, GLhalf blue)) -GL_FUNCTION(glColor3hvNV,void,(const GLhalf* v)) -GL_FUNCTION(glColor4hNV,void,(GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha)) -GL_FUNCTION(glColor4hvNV,void,(const GLhalf* v)) -GL_FUNCTION(glFogCoordhNV,void,(GLhalf fog)) -GL_FUNCTION(glFogCoordhvNV,void,(const GLhalf* fog)) -GL_FUNCTION(glMultiTexCoord1hNV,void,(GLenum target, GLhalf s)) -GL_FUNCTION(glMultiTexCoord1hvNV,void,(GLenum target, const GLhalf* v)) -GL_FUNCTION(glMultiTexCoord2hNV,void,(GLenum target, GLhalf s, GLhalf t)) -GL_FUNCTION(glMultiTexCoord2hvNV,void,(GLenum target, const GLhalf* v)) -GL_FUNCTION(glMultiTexCoord3hNV,void,(GLenum target, GLhalf s, GLhalf t, GLhalf r)) -GL_FUNCTION(glMultiTexCoord3hvNV,void,(GLenum target, const GLhalf* v)) -GL_FUNCTION(glMultiTexCoord4hNV,void,(GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q)) -GL_FUNCTION(glMultiTexCoord4hvNV,void,(GLenum target, const GLhalf* v)) -GL_FUNCTION(glNormal3hNV,void,(GLhalf nx, GLhalf ny, GLhalf nz)) -GL_FUNCTION(glNormal3hvNV,void,(const GLhalf* v)) -GL_FUNCTION(glSecondaryColor3hNV,void,(GLhalf red, GLhalf green, GLhalf blue)) -GL_FUNCTION(glSecondaryColor3hvNV,void,(const GLhalf* v)) -GL_FUNCTION(glTexCoord1hNV,void,(GLhalf s)) -GL_FUNCTION(glTexCoord1hvNV,void,(const GLhalf* v)) -GL_FUNCTION(glTexCoord2hNV,void,(GLhalf s, GLhalf t)) -GL_FUNCTION(glTexCoord2hvNV,void,(const GLhalf* v)) -GL_FUNCTION(glTexCoord3hNV,void,(GLhalf s, GLhalf t, GLhalf r)) -GL_FUNCTION(glTexCoord3hvNV,void,(const GLhalf* v)) -GL_FUNCTION(glTexCoord4hNV,void,(GLhalf s, GLhalf t, GLhalf r, GLhalf q)) -GL_FUNCTION(glTexCoord4hvNV,void,(const GLhalf* v)) -GL_FUNCTION(glVertex2hNV,void,(GLhalf x, GLhalf y)) -GL_FUNCTION(glVertex2hvNV,void,(const GLhalf* v)) -GL_FUNCTION(glVertex3hNV,void,(GLhalf x, GLhalf y, GLhalf z)) -GL_FUNCTION(glVertex3hvNV,void,(const GLhalf* v)) -GL_FUNCTION(glVertex4hNV,void,(GLhalf x, GLhalf y, GLhalf z, GLhalf w)) -GL_FUNCTION(glVertex4hvNV,void,(const GLhalf* v)) -GL_FUNCTION(glVertexAttrib1hNV,void,(GLuint index, GLhalf x)) -GL_FUNCTION(glVertexAttrib1hvNV,void,(GLuint index, const GLhalf* v)) -GL_FUNCTION(glVertexAttrib2hNV,void,(GLuint index, GLhalf x, GLhalf y)) -GL_FUNCTION(glVertexAttrib2hvNV,void,(GLuint index, const GLhalf* v)) -GL_FUNCTION(glVertexAttrib3hNV,void,(GLuint index, GLhalf x, GLhalf y, GLhalf z)) -GL_FUNCTION(glVertexAttrib3hvNV,void,(GLuint index, const GLhalf* v)) -GL_FUNCTION(glVertexAttrib4hNV,void,(GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w)) -GL_FUNCTION(glVertexAttrib4hvNV,void,(GLuint index, const GLhalf* v)) -GL_FUNCTION(glVertexAttribs1hvNV,void,(GLuint index, GLsizei n, const GLhalf* v)) -GL_FUNCTION(glVertexAttribs2hvNV,void,(GLuint index, GLsizei n, const GLhalf* v)) -GL_FUNCTION(glVertexAttribs3hvNV,void,(GLuint index, GLsizei n, const GLhalf* v)) -GL_FUNCTION(glVertexAttribs4hvNV,void,(GLuint index, GLsizei n, const GLhalf* v)) -GL_FUNCTION(glVertexWeighthNV,void,(GLhalf weight)) -GL_FUNCTION(glVertexWeighthvNV,void,(const GLhalf* weight)) -GL_GROUP_END() -#endif - -#ifdef GL_NV_light_max_exponent -GL_GROUP_BEGIN(GL_NV_light_max_exponent) -GL_GROUP_END() -#endif - -#ifdef GL_NV_multisample_filter_hint -GL_GROUP_BEGIN(GL_NV_multisample_filter_hint) -GL_GROUP_END() -#endif - -#ifdef GL_NV_occlusion_query -GL_GROUP_BEGIN(GL_NV_occlusion_query) -GL_FUNCTION(glBeginOcclusionQueryNV,void,(GLuint id)) -GL_FUNCTION(glDeleteOcclusionQueriesNV,void,(GLsizei n, const GLuint* ids)) -GL_FUNCTION(glEndOcclusionQueryNV,void,(void)) -GL_FUNCTION(glGenOcclusionQueriesNV,void,(GLsizei n, GLuint* ids)) -GL_FUNCTION(glGetOcclusionQueryivNV,void,(GLuint id, GLenum pname, GLint* params)) -GL_FUNCTION(glGetOcclusionQueryuivNV,void,(GLuint id, GLenum pname, GLuint* params)) -GL_FUNCTION(glIsOcclusionQueryNV,GLboolean,(GLuint id)) -GL_GROUP_END() -#endif - -#ifdef GL_NV_packed_depth_stencil -GL_GROUP_BEGIN(GL_NV_packed_depth_stencil) -GL_GROUP_END() -#endif - -#ifdef GL_NV_pixel_data_range -GL_GROUP_BEGIN(GL_NV_pixel_data_range) -GL_FUNCTION(glFlushPixelDataRangeNV,void,(GLenum target)) -GL_FUNCTION(glPixelDataRangeNV,void,(GLenum target, GLsizei length, void* pointer)) -GL_GROUP_END() -#endif - -#ifdef GL_NV_point_sprite -GL_GROUP_BEGIN(GL_NV_point_sprite) -GL_FUNCTION(glPointParameteriNV,void,(GLenum pname, GLint param)) -GL_FUNCTION(glPointParameterivNV,void,(GLenum pname, const GLint* params)) -GL_GROUP_END() -#endif - -#ifdef GL_NV_primitive_restart -GL_GROUP_BEGIN(GL_NV_primitive_restart) -GL_FUNCTION(glPrimitiveRestartIndexNV,void,(GLuint index)) -GL_FUNCTION(glPrimitiveRestartNV,void,(void)) -GL_GROUP_END() -#endif - -#ifdef GL_NV_register_combiners -GL_GROUP_BEGIN(GL_NV_register_combiners) -GL_FUNCTION(glCombinerInputNV,void,(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)) -GL_FUNCTION(glCombinerOutputNV,void,(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)) -GL_FUNCTION(glCombinerParameterfNV,void,(GLenum pname, GLfloat param)) -GL_FUNCTION(glCombinerParameterfvNV,void,(GLenum pname, const GLfloat* params)) -GL_FUNCTION(glCombinerParameteriNV,void,(GLenum pname, GLint param)) -GL_FUNCTION(glCombinerParameterivNV,void,(GLenum pname, const GLint* params)) -GL_FUNCTION(glFinalCombinerInputNV,void,(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)) -GL_FUNCTION(glGetCombinerInputParameterfvNV,void,(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params)) -GL_FUNCTION(glGetCombinerInputParameterivNV,void,(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params)) -GL_FUNCTION(glGetCombinerOutputParameterfvNV,void,(GLenum stage, GLenum portion, GLenum pname, GLfloat* params)) -GL_FUNCTION(glGetCombinerOutputParameterivNV,void,(GLenum stage, GLenum portion, GLenum pname, GLint* params)) -GL_FUNCTION(glGetFinalCombinerInputParameterfvNV,void,(GLenum variable, GLenum pname, GLfloat* params)) -GL_FUNCTION(glGetFinalCombinerInputParameterivNV,void,(GLenum variable, GLenum pname, GLint* params)) -GL_GROUP_END() -#endif - -#ifdef GL_NV_register_combiners2 -GL_GROUP_BEGIN(GL_NV_register_combiners2) -GL_FUNCTION(glCombinerStageParameterfvNV,void,(GLenum stage, GLenum pname, const GLfloat* params)) -GL_FUNCTION(glGetCombinerStageParameterfvNV,void,(GLenum stage, GLenum pname, GLfloat* params)) -GL_GROUP_END() -#endif - -#ifdef GL_NV_texgen_emboss -GL_GROUP_BEGIN(GL_NV_texgen_emboss) -GL_GROUP_END() -#endif - -#ifdef GL_NV_texgen_reflection -GL_GROUP_BEGIN(GL_NV_texgen_reflection) -GL_GROUP_END() -#endif - -#ifdef GL_NV_texture_compression_vtc -GL_GROUP_BEGIN(GL_NV_texture_compression_vtc) -GL_GROUP_END() -#endif - -#ifdef GL_NV_texture_env_combine4 -GL_GROUP_BEGIN(GL_NV_texture_env_combine4) -GL_GROUP_END() -#endif - -#ifdef GL_NV_texture_expand_normal -GL_GROUP_BEGIN(GL_NV_texture_expand_normal) -GL_GROUP_END() -#endif - -#ifdef GL_NV_texture_rectangle -GL_GROUP_BEGIN(GL_NV_texture_rectangle) -GL_GROUP_END() -#endif - -#ifdef GL_NV_texture_shader -GL_GROUP_BEGIN(GL_NV_texture_shader) -GL_GROUP_END() -#endif - -#ifdef GL_NV_texture_shader2 -GL_GROUP_BEGIN(GL_NV_texture_shader2) -GL_GROUP_END() -#endif - -#ifdef GL_NV_texture_shader3 -GL_GROUP_BEGIN(GL_NV_texture_shader3) -GL_GROUP_END() -#endif - -#ifdef GL_NV_vertex_array_range -GL_GROUP_BEGIN(GL_NV_vertex_array_range) -GL_FUNCTION(glFlushVertexArrayRangeNV,void,(void)) -GL_FUNCTION(glVertexArrayRangeNV,void,(GLsizei length, void* pointer)) -GL_GROUP_END() -#endif - -#ifdef GL_NV_vertex_array_range2 -GL_GROUP_BEGIN(GL_NV_vertex_array_range2) -GL_GROUP_END() -#endif - -#ifdef GL_NV_vertex_program -GL_GROUP_BEGIN(GL_NV_vertex_program) -GL_FUNCTION(glAreProgramsResidentNV,GLboolean,(GLsizei n, const GLuint* ids, GLboolean *residences)) -GL_FUNCTION(glBindProgramNV,void,(GLenum target, GLuint id)) -GL_FUNCTION(glDeleteProgramsNV,void,(GLsizei n, const GLuint* ids)) -GL_FUNCTION(glExecuteProgramNV,void,(GLenum target, GLuint id, const GLfloat* params)) -GL_FUNCTION(glGenProgramsNV,void,(GLsizei n, GLuint* ids)) -GL_FUNCTION(glGetProgramParameterdvNV,void,(GLenum target, GLuint index, GLenum pname, GLdouble* params)) -GL_FUNCTION(glGetProgramParameterfvNV,void,(GLenum target, GLuint index, GLenum pname, GLfloat* params)) -GL_FUNCTION(glGetProgramStringNV,void,(GLuint id, GLenum pname, GLubyte* program)) -GL_FUNCTION(glGetProgramivNV,void,(GLuint id, GLenum pname, GLint* params)) -GL_FUNCTION(glGetTrackMatrixivNV,void,(GLenum target, GLuint address, GLenum pname, GLint* params)) -GL_FUNCTION(glGetVertexAttribPointervNV,void,(GLuint index, GLenum pname, GLvoid** pointer)) -GL_FUNCTION(glGetVertexAttribdvNV,void,(GLuint index, GLenum pname, GLdouble* params)) -GL_FUNCTION(glGetVertexAttribfvNV,void,(GLuint index, GLenum pname, GLfloat* params)) -GL_FUNCTION(glGetVertexAttribivNV,void,(GLuint index, GLenum pname, GLint* params)) -GL_FUNCTION(glIsProgramNV,GLboolean,(GLuint id)) -GL_FUNCTION(glLoadProgramNV,void,(GLenum target, GLuint id, GLsizei len, const GLubyte* program)) -GL_FUNCTION(glProgramParameter4dNV,void,(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) -GL_FUNCTION(glProgramParameter4dvNV,void,(GLenum target, GLuint index, const GLdouble* params)) -GL_FUNCTION(glProgramParameter4fNV,void,(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) -GL_FUNCTION(glProgramParameter4fvNV,void,(GLenum target, GLuint index, const GLfloat* params)) -GL_FUNCTION(glProgramParameters4dvNV,void,(GLenum target, GLuint index, GLuint num, const GLdouble* params)) -GL_FUNCTION(glProgramParameters4fvNV,void,(GLenum target, GLuint index, GLuint num, const GLfloat* params)) -GL_FUNCTION(glRequestResidentProgramsNV,void,(GLsizei n, GLuint* ids)) -GL_FUNCTION(glTrackMatrixNV,void,(GLenum target, GLuint address, GLenum matrix, GLenum transform)) -GL_FUNCTION(glVertexAttrib1dNV,void,(GLuint index, GLdouble x)) -GL_FUNCTION(glVertexAttrib1dvNV,void,(GLuint index, const GLdouble* v)) -GL_FUNCTION(glVertexAttrib1fNV,void,(GLuint index, GLfloat x)) -GL_FUNCTION(glVertexAttrib1fvNV,void,(GLuint index, const GLfloat* v)) -GL_FUNCTION(glVertexAttrib1sNV,void,(GLuint index, GLshort x)) -GL_FUNCTION(glVertexAttrib1svNV,void,(GLuint index, const GLshort* v)) -GL_FUNCTION(glVertexAttrib2dNV,void,(GLuint index, GLdouble x, GLdouble y)) -GL_FUNCTION(glVertexAttrib2dvNV,void,(GLuint index, const GLdouble* v)) -GL_FUNCTION(glVertexAttrib2fNV,void,(GLuint index, GLfloat x, GLfloat y)) -GL_FUNCTION(glVertexAttrib2fvNV,void,(GLuint index, const GLfloat* v)) -GL_FUNCTION(glVertexAttrib2sNV,void,(GLuint index, GLshort x, GLshort y)) -GL_FUNCTION(glVertexAttrib2svNV,void,(GLuint index, const GLshort* v)) -GL_FUNCTION(glVertexAttrib3dNV,void,(GLuint index, GLdouble x, GLdouble y, GLdouble z)) -GL_FUNCTION(glVertexAttrib3dvNV,void,(GLuint index, const GLdouble* v)) -GL_FUNCTION(glVertexAttrib3fNV,void,(GLuint index, GLfloat x, GLfloat y, GLfloat z)) -GL_FUNCTION(glVertexAttrib3fvNV,void,(GLuint index, const GLfloat* v)) -GL_FUNCTION(glVertexAttrib3sNV,void,(GLuint index, GLshort x, GLshort y, GLshort z)) -GL_FUNCTION(glVertexAttrib3svNV,void,(GLuint index, const GLshort* v)) -GL_FUNCTION(glVertexAttrib4dNV,void,(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) -GL_FUNCTION(glVertexAttrib4dvNV,void,(GLuint index, const GLdouble* v)) -GL_FUNCTION(glVertexAttrib4fNV,void,(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) -GL_FUNCTION(glVertexAttrib4fvNV,void,(GLuint index, const GLfloat* v)) -GL_FUNCTION(glVertexAttrib4sNV,void,(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)) -GL_FUNCTION(glVertexAttrib4svNV,void,(GLuint index, const GLshort* v)) -GL_FUNCTION(glVertexAttrib4ubNV,void,(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)) -GL_FUNCTION(glVertexAttrib4ubvNV,void,(GLuint index, const GLubyte* v)) -GL_FUNCTION(glVertexAttribPointerNV,void,(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer)) -GL_FUNCTION(glVertexAttribs1dvNV,void,(GLuint index, GLsizei n, const GLdouble* v)) -GL_FUNCTION(glVertexAttribs1fvNV,void,(GLuint index, GLsizei n, const GLfloat* v)) -GL_FUNCTION(glVertexAttribs1svNV,void,(GLuint index, GLsizei n, const GLshort* v)) -GL_FUNCTION(glVertexAttribs2dvNV,void,(GLuint index, GLsizei n, const GLdouble* v)) -GL_FUNCTION(glVertexAttribs2fvNV,void,(GLuint index, GLsizei n, const GLfloat* v)) -GL_FUNCTION(glVertexAttribs2svNV,void,(GLuint index, GLsizei n, const GLshort* v)) -GL_FUNCTION(glVertexAttribs3dvNV,void,(GLuint index, GLsizei n, const GLdouble* v)) -GL_FUNCTION(glVertexAttribs3fvNV,void,(GLuint index, GLsizei n, const GLfloat* v)) -GL_FUNCTION(glVertexAttribs3svNV,void,(GLuint index, GLsizei n, const GLshort* v)) -GL_FUNCTION(glVertexAttribs4dvNV,void,(GLuint index, GLsizei n, const GLdouble* v)) -GL_FUNCTION(glVertexAttribs4fvNV,void,(GLuint index, GLsizei n, const GLfloat* v)) -GL_FUNCTION(glVertexAttribs4svNV,void,(GLuint index, GLsizei n, const GLshort* v)) -GL_FUNCTION(glVertexAttribs4ubvNV,void,(GLuint index, GLsizei n, const GLubyte* v)) -GL_GROUP_END() -#endif - -#ifdef GL_NV_vertex_program1_1 -GL_GROUP_BEGIN(GL_NV_vertex_program1_1) -GL_GROUP_END() -#endif - -#ifdef GL_NV_vertex_program2 -GL_GROUP_BEGIN(GL_NV_vertex_program2) -GL_GROUP_END() -#endif - -#ifdef GL_NV_vertex_program2_option -GL_GROUP_BEGIN(GL_NV_vertex_program2_option) -GL_GROUP_END() -#endif - -#ifdef GL_NV_vertex_program3 -GL_GROUP_BEGIN(GL_NV_vertex_program3) -GL_GROUP_END() -#endif - -#ifdef GL_OML_interlace -GL_GROUP_BEGIN(GL_OML_interlace) -GL_GROUP_END() -#endif - -#ifdef GL_OML_resample -GL_GROUP_BEGIN(GL_OML_resample) -GL_GROUP_END() -#endif - -#ifdef GL_OML_subsample -GL_GROUP_BEGIN(GL_OML_subsample) -GL_GROUP_END() -#endif - -#ifdef GL_PGI_misc_hints -GL_GROUP_BEGIN(GL_PGI_misc_hints) -GL_GROUP_END() -#endif - -#ifdef GL_PGI_vertex_hints -GL_GROUP_BEGIN(GL_PGI_vertex_hints) -GL_GROUP_END() -#endif - -#ifdef GL_REND_screen_coordinates -GL_GROUP_BEGIN(GL_REND_screen_coordinates) -GL_GROUP_END() -#endif - -#ifdef GL_S3_s3tc -GL_GROUP_BEGIN(GL_S3_s3tc) -GL_GROUP_END() -#endif - -#ifdef GL_SGIS_color_range -GL_GROUP_BEGIN(GL_SGIS_color_range) -GL_GROUP_END() -#endif - -#ifdef GL_SGIS_detail_texture -GL_GROUP_BEGIN(GL_SGIS_detail_texture) -GL_FUNCTION(glDetailTexFuncSGIS,void,(GLenum target, GLsizei n, const GLfloat* points)) -GL_FUNCTION(glGetDetailTexFuncSGIS,void,(GLenum target, GLfloat* points)) -GL_GROUP_END() -#endif - -#ifdef GL_SGIS_fog_function -GL_GROUP_BEGIN(GL_SGIS_fog_function) -GL_FUNCTION(glFogFuncSGIS,void,(GLsizei n, const GLfloat* points)) -GL_FUNCTION(glGetFogFuncSGIS,void,(GLfloat* points)) -GL_GROUP_END() -#endif - -#ifdef GL_SGIS_generate_mipmap -GL_GROUP_BEGIN(GL_SGIS_generate_mipmap) -GL_GROUP_END() -#endif - -#ifdef GL_SGIS_multisample -GL_GROUP_BEGIN(GL_SGIS_multisample) -GL_FUNCTION(glSampleMaskSGIS,void,(GLclampf value, GLboolean invert)) -GL_FUNCTION(glSamplePatternSGIS,void,(GLenum pattern)) -GL_GROUP_END() -#endif - -#ifdef GL_SGIS_pixel_texture -GL_GROUP_BEGIN(GL_SGIS_pixel_texture) -GL_GROUP_END() -#endif - -#ifdef GL_SGIS_sharpen_texture -GL_GROUP_BEGIN(GL_SGIS_sharpen_texture) -GL_FUNCTION(glGetSharpenTexFuncSGIS,void,(GLenum target, GLfloat* points)) -GL_FUNCTION(glSharpenTexFuncSGIS,void,(GLenum target, GLsizei n, const GLfloat* points)) -GL_GROUP_END() -#endif - -#ifdef GL_SGIS_texture4D -GL_GROUP_BEGIN(GL_SGIS_texture4D) -GL_FUNCTION(glTexImage4DSGIS,void,(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void* pixels)) -GL_FUNCTION(glTexSubImage4DSGIS,void,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void* pixels)) -GL_GROUP_END() -#endif - -#ifdef GL_SGIS_texture_border_clamp -GL_GROUP_BEGIN(GL_SGIS_texture_border_clamp) -GL_GROUP_END() -#endif - -#ifdef GL_SGIS_texture_edge_clamp -GL_GROUP_BEGIN(GL_SGIS_texture_edge_clamp) -GL_GROUP_END() -#endif - -#ifdef GL_SGIS_texture_filter4 -GL_GROUP_BEGIN(GL_SGIS_texture_filter4) -GL_FUNCTION(glGetTexFilterFuncSGIS,void,(GLenum target, GLenum filter, GLfloat* weights)) -GL_FUNCTION(glTexFilterFuncSGIS,void,(GLenum target, GLenum filter, GLsizei n, const GLfloat* weights)) -GL_GROUP_END() -#endif - -#ifdef GL_SGIS_texture_lod -GL_GROUP_BEGIN(GL_SGIS_texture_lod) -GL_GROUP_END() -#endif - -#ifdef GL_SGIS_texture_select -GL_GROUP_BEGIN(GL_SGIS_texture_select) -GL_GROUP_END() -#endif - -#ifdef GL_SGIX_async -GL_GROUP_BEGIN(GL_SGIX_async) -GL_FUNCTION(glAsyncMarkerSGIX,void,(GLuint marker)) -GL_FUNCTION(glDeleteAsyncMarkersSGIX,void,(GLuint marker, GLsizei range)) -GL_FUNCTION(glFinishAsyncSGIX,GLint,(GLuint* markerp)) -GL_FUNCTION(glGenAsyncMarkersSGIX,GLuint,(GLsizei range)) -GL_FUNCTION(glIsAsyncMarkerSGIX,GLboolean,(GLuint marker)) -GL_FUNCTION(glPollAsyncSGIX,GLint,(GLuint* markerp)) -GL_GROUP_END() -#endif - -#ifdef GL_SGIX_async_histogram -GL_GROUP_BEGIN(GL_SGIX_async_histogram) -GL_GROUP_END() -#endif - -#ifdef GL_SGIX_async_pixel -GL_GROUP_BEGIN(GL_SGIX_async_pixel) -GL_GROUP_END() -#endif - -#ifdef GL_SGIX_blend_alpha_minmax -GL_GROUP_BEGIN(GL_SGIX_blend_alpha_minmax) -GL_GROUP_END() -#endif - -#ifdef GL_SGIX_clipmap -GL_GROUP_BEGIN(GL_SGIX_clipmap) -GL_GROUP_END() -#endif - -#ifdef GL_SGIX_depth_texture -GL_GROUP_BEGIN(GL_SGIX_depth_texture) -GL_GROUP_END() -#endif - -#ifdef GL_SGIX_flush_raster -GL_GROUP_BEGIN(GL_SGIX_flush_raster) -GL_FUNCTION(glFlushRasterSGIX,void,(void)) -GL_GROUP_END() -#endif - -#ifdef GL_SGIX_fog_offset -GL_GROUP_BEGIN(GL_SGIX_fog_offset) -GL_GROUP_END() -#endif - -#ifdef GL_SGIX_fog_texture -GL_GROUP_BEGIN(GL_SGIX_fog_texture) -GL_FUNCTION(glTextureFogSGIX,void,(GLenum pname)) -GL_GROUP_END() -#endif - -#ifdef GL_SGIX_fragment_specular_lighting -GL_GROUP_BEGIN(GL_SGIX_fragment_specular_lighting) -GL_FUNCTION(glFragmentColorMaterialSGIX,void,(GLenum face, GLenum mode)) -GL_FUNCTION(glFragmentLightModelfSGIX,void,(GLenum pname, GLfloat param)) -GL_FUNCTION(glFragmentLightModelfvSGIX,void,(GLenum pname, GLfloat* params)) -GL_FUNCTION(glFragmentLightModeliSGIX,void,(GLenum pname, GLint param)) -GL_FUNCTION(glFragmentLightModelivSGIX,void,(GLenum pname, GLint* params)) -GL_FUNCTION(glFragmentLightfSGIX,void,(GLenum light, GLenum pname, GLfloat param)) -GL_FUNCTION(glFragmentLightfvSGIX,void,(GLenum light, GLenum pname, GLfloat* params)) -GL_FUNCTION(glFragmentLightiSGIX,void,(GLenum light, GLenum pname, GLint param)) -GL_FUNCTION(glFragmentLightivSGIX,void,(GLenum light, GLenum pname, GLint* params)) -GL_FUNCTION(glFragmentMaterialfSGIX,void,(GLenum face, GLenum pname, const GLfloat param)) -GL_FUNCTION(glFragmentMaterialfvSGIX,void,(GLenum face, GLenum pname, const GLfloat* params)) -GL_FUNCTION(glFragmentMaterialiSGIX,void,(GLenum face, GLenum pname, const GLint param)) -GL_FUNCTION(glFragmentMaterialivSGIX,void,(GLenum face, GLenum pname, const GLint* params)) -GL_FUNCTION(glGetFragmentLightfvSGIX,void,(GLenum light, GLenum value, GLfloat* data)) -GL_FUNCTION(glGetFragmentLightivSGIX,void,(GLenum light, GLenum value, GLint* data)) -GL_FUNCTION(glGetFragmentMaterialfvSGIX,void,(GLenum face, GLenum pname, const GLfloat* data)) -GL_FUNCTION(glGetFragmentMaterialivSGIX,void,(GLenum face, GLenum pname, const GLint* data)) -GL_GROUP_END() -#endif - -#ifdef GL_SGIX_framezoom -GL_GROUP_BEGIN(GL_SGIX_framezoom) -GL_FUNCTION(glFrameZoomSGIX,void,(GLint factor)) -GL_GROUP_END() -#endif - -#ifdef GL_SGIX_interlace -GL_GROUP_BEGIN(GL_SGIX_interlace) -GL_GROUP_END() -#endif - -#ifdef GL_SGIX_ir_instrument1 -GL_GROUP_BEGIN(GL_SGIX_ir_instrument1) -GL_GROUP_END() -#endif - -#ifdef GL_SGIX_list_priority -GL_GROUP_BEGIN(GL_SGIX_list_priority) -GL_GROUP_END() -#endif - -#ifdef GL_SGIX_pixel_texture -GL_GROUP_BEGIN(GL_SGIX_pixel_texture) -GL_FUNCTION(glPixelTexGenSGIX,void,(GLenum mode)) -GL_GROUP_END() -#endif - -#ifdef GL_SGIX_pixel_texture_bits -GL_GROUP_BEGIN(GL_SGIX_pixel_texture_bits) -GL_GROUP_END() -#endif - -#ifdef GL_SGIX_reference_plane -GL_GROUP_BEGIN(GL_SGIX_reference_plane) -GL_FUNCTION(glReferencePlaneSGIX,void,(const GLdouble* equation)) -GL_GROUP_END() -#endif - -#ifdef GL_SGIX_resample -GL_GROUP_BEGIN(GL_SGIX_resample) -GL_GROUP_END() -#endif - -#ifdef GL_SGIX_shadow -GL_GROUP_BEGIN(GL_SGIX_shadow) -GL_GROUP_END() -#endif - -#ifdef GL_SGIX_shadow_ambient -GL_GROUP_BEGIN(GL_SGIX_shadow_ambient) -GL_GROUP_END() -#endif - -#ifdef GL_SGIX_sprite -GL_GROUP_BEGIN(GL_SGIX_sprite) -GL_FUNCTION(glSpriteParameterfSGIX,void,(GLenum pname, GLfloat param)) -GL_FUNCTION(glSpriteParameterfvSGIX,void,(GLenum pname, GLfloat* params)) -GL_FUNCTION(glSpriteParameteriSGIX,void,(GLenum pname, GLint param)) -GL_FUNCTION(glSpriteParameterivSGIX,void,(GLenum pname, GLint* params)) -GL_GROUP_END() -#endif - -#ifdef GL_SGIX_tag_sample_buffer -GL_GROUP_BEGIN(GL_SGIX_tag_sample_buffer) -GL_FUNCTION(glTagSampleBufferSGIX,void,(void)) -GL_GROUP_END() -#endif - -#ifdef GL_SGIX_texture_add_env -GL_GROUP_BEGIN(GL_SGIX_texture_add_env) -GL_GROUP_END() -#endif - -#ifdef GL_SGIX_texture_coordinate_clamp -GL_GROUP_BEGIN(GL_SGIX_texture_coordinate_clamp) -GL_GROUP_END() -#endif - -#ifdef GL_SGIX_texture_lod_bias -GL_GROUP_BEGIN(GL_SGIX_texture_lod_bias) -GL_GROUP_END() -#endif - -#ifdef GL_SGIX_texture_multi_buffer -GL_GROUP_BEGIN(GL_SGIX_texture_multi_buffer) -GL_GROUP_END() -#endif - -#ifdef GL_SGIX_texture_range -GL_GROUP_BEGIN(GL_SGIX_texture_range) -GL_GROUP_END() -#endif - -#ifdef GL_SGIX_texture_scale_bias -GL_GROUP_BEGIN(GL_SGIX_texture_scale_bias) -GL_GROUP_END() -#endif - -#ifdef GL_SGIX_vertex_preclip -GL_GROUP_BEGIN(GL_SGIX_vertex_preclip) -GL_GROUP_END() -#endif - -#ifdef GL_SGIX_vertex_preclip_hint -GL_GROUP_BEGIN(GL_SGIX_vertex_preclip_hint) -GL_GROUP_END() -#endif - -#ifdef GL_SGIX_ycrcb -GL_GROUP_BEGIN(GL_SGIX_ycrcb) -GL_GROUP_END() -#endif - -#ifdef GL_SGI_color_matrix -GL_GROUP_BEGIN(GL_SGI_color_matrix) -GL_GROUP_END() -#endif - -#ifdef GL_SGI_color_table -GL_GROUP_BEGIN(GL_SGI_color_table) -GL_FUNCTION(glColorTableParameterfvSGI,void,(GLenum target, GLenum pname, const GLfloat* params)) -GL_FUNCTION(glColorTableParameterivSGI,void,(GLenum target, GLenum pname, const GLint* params)) -GL_FUNCTION(glColorTableSGI,void,(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table)) -GL_FUNCTION(glCopyColorTableSGI,void,(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)) -GL_FUNCTION(glGetColorTableParameterfvSGI,void,(GLenum target, GLenum pname, GLfloat* params)) -GL_FUNCTION(glGetColorTableParameterivSGI,void,(GLenum target, GLenum pname, GLint* params)) -GL_FUNCTION(glGetColorTableSGI,void,(GLenum target, GLenum format, GLenum type, void* table)) -GL_GROUP_END() -#endif - -#ifdef GL_SGI_texture_color_table -GL_GROUP_BEGIN(GL_SGI_texture_color_table) -GL_GROUP_END() -#endif - -#ifdef GL_SUNX_constant_data -GL_GROUP_BEGIN(GL_SUNX_constant_data) -GL_FUNCTION(glFinishTextureSUNX,void,(void)) -GL_GROUP_END() -#endif - -#ifdef GL_SUN_convolution_border_modes -GL_GROUP_BEGIN(GL_SUN_convolution_border_modes) -GL_GROUP_END() -#endif - -#ifdef GL_SUN_global_alpha -GL_GROUP_BEGIN(GL_SUN_global_alpha) -GL_FUNCTION(glGlobalAlphaFactorbSUN,void,(GLbyte factor)) -GL_FUNCTION(glGlobalAlphaFactordSUN,void,(GLdouble factor)) -GL_FUNCTION(glGlobalAlphaFactorfSUN,void,(GLfloat factor)) -GL_FUNCTION(glGlobalAlphaFactoriSUN,void,(GLint factor)) -GL_FUNCTION(glGlobalAlphaFactorsSUN,void,(GLshort factor)) -GL_FUNCTION(glGlobalAlphaFactorubSUN,void,(GLubyte factor)) -GL_FUNCTION(glGlobalAlphaFactoruiSUN,void,(GLuint factor)) -GL_FUNCTION(glGlobalAlphaFactorusSUN,void,(GLushort factor)) -GL_GROUP_END() -#endif - -#ifdef GL_SUN_mesh_array -GL_GROUP_BEGIN(GL_SUN_mesh_array) -GL_GROUP_END() -#endif - -#ifdef GL_SUN_read_video_pixels -GL_GROUP_BEGIN(GL_SUN_read_video_pixels) -GL_FUNCTION(glReadVideoPixelsSUN,void,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)) -GL_GROUP_END() -#endif - -#ifdef GL_SUN_slice_accum -GL_GROUP_BEGIN(GL_SUN_slice_accum) -GL_GROUP_END() -#endif - -#ifdef GL_SUN_triangle_list -GL_GROUP_BEGIN(GL_SUN_triangle_list) -GL_FUNCTION(glReplacementCodePointerSUN,void,(GLenum type, GLsizei stride, const void* pointer)) -GL_FUNCTION(glReplacementCodeubSUN,void,(GLubyte code)) -GL_FUNCTION(glReplacementCodeubvSUN,void,(const GLubyte* code)) -GL_FUNCTION(glReplacementCodeuiSUN,void,(GLuint code)) -GL_FUNCTION(glReplacementCodeuivSUN,void,(const GLuint* code)) -GL_FUNCTION(glReplacementCodeusSUN,void,(GLushort code)) -GL_FUNCTION(glReplacementCodeusvSUN,void,(const GLushort* code)) -GL_GROUP_END() -#endif - -#ifdef GL_SUN_vertex -GL_GROUP_BEGIN(GL_SUN_vertex) -GL_FUNCTION(glColor3fVertex3fSUN,void,(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)) -GL_FUNCTION(glColor3fVertex3fvSUN,void,(const GLfloat* c, const GLfloat *v)) -GL_FUNCTION(glColor4fNormal3fVertex3fSUN,void,(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)) -GL_FUNCTION(glColor4fNormal3fVertex3fvSUN,void,(const GLfloat* c, const GLfloat *n, const GLfloat *v)) -GL_FUNCTION(glColor4ubVertex2fSUN,void,(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y)) -GL_FUNCTION(glColor4ubVertex2fvSUN,void,(const GLubyte* c, const GLfloat *v)) -GL_FUNCTION(glColor4ubVertex3fSUN,void,(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)) -GL_FUNCTION(glColor4ubVertex3fvSUN,void,(const GLubyte* c, const GLfloat *v)) -GL_FUNCTION(glNormal3fVertex3fSUN,void,(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)) -GL_FUNCTION(glNormal3fVertex3fvSUN,void,(const GLfloat* n, const GLfloat *v)) -GL_FUNCTION(glReplacementCodeuiColor3fVertex3fSUN,void,(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)) -GL_FUNCTION(glReplacementCodeuiColor3fVertex3fvSUN,void,(const GLuint* rc, const GLfloat *c, const GLfloat *v)) -GL_FUNCTION(glReplacementCodeuiColor4fNormal3fVertex3fSUN,void,(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)) -GL_FUNCTION(glReplacementCodeuiColor4fNormal3fVertex3fvSUN,void,(const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v)) -GL_FUNCTION(glReplacementCodeuiColor4ubVertex3fSUN,void,(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)) -GL_FUNCTION(glReplacementCodeuiColor4ubVertex3fvSUN,void,(const GLuint* rc, const GLubyte *c, const GLfloat *v)) -GL_FUNCTION(glReplacementCodeuiNormal3fVertex3fSUN,void,(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)) -GL_FUNCTION(glReplacementCodeuiNormal3fVertex3fvSUN,void,(const GLuint* rc, const GLfloat *n, const GLfloat *v)) -GL_FUNCTION(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN,void,(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)) -GL_FUNCTION(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN,void,(const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)) -GL_FUNCTION(glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN,void,(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)) -GL_FUNCTION(glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN,void,(const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v)) -GL_FUNCTION(glReplacementCodeuiTexCoord2fVertex3fSUN,void,(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)) -GL_FUNCTION(glReplacementCodeuiTexCoord2fVertex3fvSUN,void,(const GLuint* rc, const GLfloat *tc, const GLfloat *v)) -GL_FUNCTION(glReplacementCodeuiVertex3fSUN,void,(GLuint rc, GLfloat x, GLfloat y, GLfloat z)) -GL_FUNCTION(glReplacementCodeuiVertex3fvSUN,void,(const GLuint* rc, const GLfloat *v)) -GL_FUNCTION(glTexCoord2fColor3fVertex3fSUN,void,(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)) -GL_FUNCTION(glTexCoord2fColor3fVertex3fvSUN,void,(const GLfloat* tc, const GLfloat *c, const GLfloat *v)) -GL_FUNCTION(glTexCoord2fColor4fNormal3fVertex3fSUN,void,(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)) -GL_FUNCTION(glTexCoord2fColor4fNormal3fVertex3fvSUN,void,(const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)) -GL_FUNCTION(glTexCoord2fColor4ubVertex3fSUN,void,(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)) -GL_FUNCTION(glTexCoord2fColor4ubVertex3fvSUN,void,(const GLfloat* tc, const GLubyte *c, const GLfloat *v)) -GL_FUNCTION(glTexCoord2fNormal3fVertex3fSUN,void,(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)) -GL_FUNCTION(glTexCoord2fNormal3fVertex3fvSUN,void,(const GLfloat* tc, const GLfloat *n, const GLfloat *v)) -GL_FUNCTION(glTexCoord2fVertex3fSUN,void,(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)) -GL_FUNCTION(glTexCoord2fVertex3fvSUN,void,(const GLfloat* tc, const GLfloat *v)) -GL_FUNCTION(glTexCoord4fColor4fNormal3fVertex4fSUN,void,(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) -GL_FUNCTION(glTexCoord4fColor4fNormal3fVertex4fvSUN,void,(const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)) -GL_FUNCTION(glTexCoord4fVertex4fSUN,void,(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) -GL_FUNCTION(glTexCoord4fVertex4fvSUN,void,(const GLfloat* tc, const GLfloat *v)) -GL_GROUP_END() -#endif - -#ifdef GL_WIN_phong_shading -GL_GROUP_BEGIN(GL_WIN_phong_shading) -GL_GROUP_END() -#endif - -#ifdef GL_WIN_specular_fog -GL_GROUP_BEGIN(GL_WIN_specular_fog) -GL_GROUP_END() -#endif - -#ifdef GL_WIN_swap_hint -GL_GROUP_BEGIN(GL_WIN_swap_hint) -GL_FUNCTION(glAddSwapHintRectWIN,void,(GLint x, GLint y, GLsizei width, GLsizei height)) -GL_GROUP_END() -#endif - - diff --git a/Engine/source/gfx/gl/ggl/generated/glxe.h b/Engine/source/gfx/gl/ggl/generated/glxe.h deleted file mode 100644 index 18cc857e9..000000000 --- a/Engine/source/gfx/gl/ggl/generated/glxe.h +++ /dev/null @@ -1,405 +0,0 @@ -//----------------------------------------------------------------------------- -// Copyright (c) 2012 GarageGames, LLC -// -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to -// deal in the Software without restriction, including without limitation the -// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or -// sell copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in -// all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -// IN THE SOFTWARE. -//----------------------------------------------------------------------------- - -#ifdef GLX_3DFX_multisample -#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 -#define GLX_SAMPLES_3DFX 0x8051 -#endif - -#ifdef GLX_ARB_fbconfig_float -#define GLX_RGBA_FLOAT_BIT 0x00000004 -#define GLX_RGBA_FLOAT_TYPE 0x20B9 -#endif - -#ifdef GLX_ARB_get_proc_address -#define glXGetProcAddressARB XGL_FUNCPTR(glXGetProcAddressARB) -#endif - -#ifdef GLX_ARB_multisample -#define GLX_SAMPLE_BUFFERS_ARB 100000 -#define GLX_SAMPLES_ARB 100001 -#endif - -#ifdef GLX_ATI_pixel_format_float -#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100 -#endif - -#ifdef GLX_ATI_render_texture -#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 -#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 -#define GLX_TEXTURE_FORMAT_ATI 0x9802 -#define GLX_TEXTURE_TARGET_ATI 0x9803 -#define GLX_MIPMAP_TEXTURE_ATI 0x9804 -#define GLX_TEXTURE_RGB_ATI 0x9805 -#define GLX_TEXTURE_RGBA_ATI 0x9806 -#define GLX_NO_TEXTURE_ATI 0x9807 -#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808 -#define GLX_TEXTURE_1D_ATI 0x9809 -#define GLX_TEXTURE_2D_ATI 0x980A -#define GLX_MIPMAP_LEVEL_ATI 0x980B -#define GLX_CUBE_MAP_FACE_ATI 0x980C -#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D -#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E -#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F -#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 -#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 -#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 -#define GLX_FRONT_LEFT_ATI 0x9813 -#define GLX_FRONT_RIGHT_ATI 0x9814 -#define GLX_BACK_LEFT_ATI 0x9815 -#define GLX_BACK_RIGHT_ATI 0x9816 -#define GLX_AUX0_ATI 0x9817 -#define GLX_AUX1_ATI 0x9818 -#define GLX_AUX2_ATI 0x9819 -#define GLX_AUX3_ATI 0x981A -#define GLX_AUX4_ATI 0x981B -#define GLX_AUX5_ATI 0x981C -#define GLX_AUX6_ATI 0x981D -#define GLX_AUX7_ATI 0x981E -#define GLX_AUX8_ATI 0x981F -#define GLX_AUX9_ATI 0x9820 -#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 -#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 -#define glXBindTexImageATI XGL_FUNCPTR(glXBindTexImageATI) -#define glXReleaseTexImageATI XGL_FUNCPTR(glXReleaseTexImageATI) -#define glXDrawableAttribATI XGL_FUNCPTR(glXDrawableAttribATI) -#endif - -#ifdef GLX_EXT_import_context -typedef XID GLXContextID; -#define GLX_SHARE_CONTEXT_EXT 0x800A -#define GLX_VISUAL_ID_EXT 0x800B -#define GLX_SCREEN_EXT 0x800C -#define glXFreeContextEXT XGL_FUNCPTR(glXFreeContextEXT) -#define glXGetContextIDEXT XGL_FUNCPTR(glXGetContextIDEXT) -#define glXImportContextEXT XGL_FUNCPTR(glXImportContextEXT) -#define glXQueryContextInfoEXT XGL_FUNCPTR(glXQueryContextInfoEXT) -#endif - -#ifdef GLX_EXT_scene_marker -#endif - -#ifdef GLX_EXT_visual_info -#define GLX_X_VISUAL_TYPE_EXT 0x22 -#define GLX_TRANSPARENT_TYPE_EXT 0x23 -#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 -#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 -#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 -#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 -#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 -#define GLX_NONE_EXT 0x8000 -#define GLX_TRUE_COLOR_EXT 0x8002 -#define GLX_DIRECT_COLOR_EXT 0x8003 -#define GLX_PSEUDO_COLOR_EXT 0x8004 -#define GLX_STATIC_COLOR_EXT 0x8005 -#define GLX_GRAY_SCALE_EXT 0x8006 -#define GLX_STATIC_GRAY_EXT 0x8007 -#define GLX_TRANSPARENT_RGB_EXT 0x8008 -#define GLX_TRANSPARENT_INDEX_EXT 0x8009 -#endif - -#ifdef GLX_EXT_visual_rating -#define GLX_VISUAL_CAVEAT_EXT 0x20 -#define GLX_SLOW_VISUAL_EXT 0x8001 -#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D -#endif - -#ifdef GLX_MESA_agp_offset -#define glXGetAGPOffsetMESA XGL_FUNCPTR(glXGetAGPOffsetMESA) -#endif - -#ifdef GLX_MESA_copy_sub_buffer -#define glXCopySubBufferMESA XGL_FUNCPTR(glXCopySubBufferMESA) -#endif - -#ifdef GLX_MESA_pixmap_colormap -#define glXCreateGLXPixmapMESA XGL_FUNCPTR(glXCreateGLXPixmapMESA) -#endif - -#ifdef GLX_MESA_release_buffers -#define glXReleaseBuffersMESA XGL_FUNCPTR(glXReleaseBuffersMESA) -#endif - -#ifdef GLX_MESA_set_3dfx_mode -#define GLX_3DFX_WINDOW_MODE_MESA 0x1 -#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 -#define glXSet3DfxModeMESA XGL_FUNCPTR(glXSet3DfxModeMESA) -#endif - -#ifdef GLX_NV_float_buffer -#define GLX_FLOAT_COMPONENTS_NV 0x20B0 -#endif - -#ifdef GLX_NV_vertex_array_range -#define glXAllocateMemoryNV XGL_FUNCPTR(glXAllocateMemoryNV) -#define glXFreeMemoryNV XGL_FUNCPTR(glXFreeMemoryNV) -#endif - -#ifdef GLX_OML_swap_method -#define GLX_SWAP_METHOD_OML 0x8060 -#define GLX_SWAP_EXCHANGE_OML 0x8061 -#define GLX_SWAP_COPY_OML 0x8062 -#define GLX_SWAP_UNDEFINED_OML 0x8063 -#endif - -#ifdef GLX_OML_sync_control -#define glXGetMscRateOML XGL_FUNCPTR(glXGetMscRateOML) -#define glXGetSyncValuesOML XGL_FUNCPTR(glXGetSyncValuesOML) -#define glXSwapBuffersMscOML XGL_FUNCPTR(glXSwapBuffersMscOML) -#define glXWaitForMscOML XGL_FUNCPTR(glXWaitForMscOML) -#define glXWaitForSbcOML XGL_FUNCPTR(glXWaitForSbcOML) -#endif - -#ifdef GLX_SGIS_blended_overlay -#define GLX_BLENDED_RGBA_SGIS 0x8025 -#endif - -#ifdef GLX_SGIS_color_range -#define GLX_MAX_GREEN_SGIS 0 -#define GLX_MIN_RED_SGIS 0 -#define GLX_MIN_BLUE_SGIS 0 -#define GLX_MAX_RED_SGIS 0 -#define GLX_MAX_ALPHA_SGIS 0 -#define GLX_MIN_GREEN_SGIS 0 -#define GLX_MIN_ALPHA_SGIS 0 -#define GLX_EXTENDED_RANGE_SGIS 0 -#define GLX_MAX_BLUE_SGIS 0 -#endif - -#ifdef GLX_SGIS_multisample -#define GLX_SAMPLE_BUFFERS_SGIS 100000 -#define GLX_SAMPLES_SGIS 100001 -#endif - -#ifdef GLX_SGIS_shared_multisample -#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 -#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 -#endif - -#ifdef GLX_SGIX_fbconfig -typedef XID GLXFBConfigIDSGIX; -typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; -#define GLX_WINDOW_BIT_SGIX 0x00000001 -#define GLX_RGBA_BIT_SGIX 0x00000001 -#define GLX_PIXMAP_BIT_SGIX 0x00000002 -#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 -#define GLX_SCREEN_EXT 0x800C -#define GLX_DRAWABLE_TYPE_SGIX 0x8010 -#define GLX_RENDER_TYPE_SGIX 0x8011 -#define GLX_X_RENDERABLE_SGIX 0x8012 -#define GLX_FBCONFIG_ID_SGIX 0x8013 -#define GLX_RGBA_TYPE_SGIX 0x8014 -#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 -#define glXChooseFBConfigSGIX XGL_FUNCPTR(glXChooseFBConfigSGIX) -#define glXCreateContextWithConfigSGIX XGL_FUNCPTR(glXCreateContextWithConfigSGIX) -#define glXCreateGLXPixmapWithConfigSGIX XGL_FUNCPTR(glXCreateGLXPixmapWithConfigSGIX) -#define glXGetFBConfigAttribSGIX XGL_FUNCPTR(glXGetFBConfigAttribSGIX) -#define glXGetFBConfigFromVisualSGIX XGL_FUNCPTR(glXGetFBConfigFromVisualSGIX) -#define glXGetVisualFromFBConfigSGIX XGL_FUNCPTR(glXGetVisualFromFBConfigSGIX) -#endif - -#ifdef GLX_SGIX_pbuffer -typedef XID GLXPbufferSGIX; -typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX; -#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 -#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 -#define GLX_PBUFFER_BIT_SGIX 0x00000004 -#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 -#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 -#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 -#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 -#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 -#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 -#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 -#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 -#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 -#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 -#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 -#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A -#define GLX_PRESERVED_CONTENTS_SGIX 0x801B -#define GLX_LARGEST_PBUFFER_SGIX 0x801C -#define GLX_WIDTH_SGIX 0x801D -#define GLX_HEIGHT_SGIX 0x801E -#define GLX_EVENT_MASK_SGIX 0x801F -#define GLX_DAMAGED_SGIX 0x8020 -#define GLX_SAVED_SGIX 0x8021 -#define GLX_WINDOW_SGIX 0x8022 -#define GLX_PBUFFER_SGIX 0x8023 -#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 -#define glXCreateGLXPbufferSGIX XGL_FUNCPTR(glXCreateGLXPbufferSGIX) -#define glXDestroyGLXPbufferSGIX XGL_FUNCPTR(glXDestroyGLXPbufferSGIX) -#define glXGetSelectedEventSGIX XGL_FUNCPTR(glXGetSelectedEventSGIX) -#define glXQueryGLXPbufferSGIX XGL_FUNCPTR(glXQueryGLXPbufferSGIX) -#define glXSelectEventSGIX XGL_FUNCPTR(glXSelectEventSGIX) -#endif - -#ifdef GLX_SGIX_swap_barrier -#define glXBindSwapBarrierSGIX XGL_FUNCPTR(glXBindSwapBarrierSGIX) -#define glXQueryMaxSwapBarriersSGIX XGL_FUNCPTR(glXQueryMaxSwapBarriersSGIX) -#endif - -#ifdef GLX_SGIX_swap_group -#define glXJoinSwapGroupSGIX XGL_FUNCPTR(glXJoinSwapGroupSGIX) -#endif - -#ifdef GLX_SGIX_video_resize -#define GLX_SYNC_FRAME_SGIX 0x00000000 -#define GLX_SYNC_SWAP_SGIX 0x00000001 -#define glXBindChannelToWindowSGIX XGL_FUNCPTR(glXBindChannelToWindowSGIX) -#define glXChannelRectSGIX XGL_FUNCPTR(glXChannelRectSGIX) -#define glXChannelRectSyncSGIX XGL_FUNCPTR(glXChannelRectSyncSGIX) -#define glXQueryChannelDeltasSGIX XGL_FUNCPTR(glXQueryChannelDeltasSGIX) -#define glXQueryChannelRectSGIX XGL_FUNCPTR(glXQueryChannelRectSGIX) -#endif - -#ifdef GLX_SGIX_visual_select_group -#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 -#endif - -#ifdef GLX_SGI_cushion -#define glXCushionSGI XGL_FUNCPTR(glXCushionSGI) -#endif - -#ifdef GLX_SGI_make_current_read -#define glXGetCurrentReadDrawableSGI XGL_FUNCPTR(glXGetCurrentReadDrawableSGI) -#define glXMakeCurrentReadSGI XGL_FUNCPTR(glXMakeCurrentReadSGI) -#endif - -#ifdef GLX_SGI_swap_control -#define glXSwapIntervalSGI XGL_FUNCPTR(glXSwapIntervalSGI) -#endif - -#ifdef GLX_SGI_video_sync -#define glXGetVideoSyncSGI XGL_FUNCPTR(glXGetVideoSyncSGI) -#define glXWaitVideoSyncSGI XGL_FUNCPTR(glXWaitVideoSyncSGI) -#endif - -#ifdef GLX_SUN_get_transparent_index -#define glXGetTransparentIndexSUN XGL_FUNCPTR(glXGetTransparentIndexSUN) -#endif - -#ifdef GLX_SUN_video_resize -#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD -#define GLX_VIDEO_RESIZE_SUN 0x8171 -#define glXVideoResizeSUN XGL_FUNCPTR(glXVideoResizeSUN) -#define glXGetVideoResizeSUN XGL_FUNCPTR(glXGetVideoResizeSUN) -#endif - -#ifdef GLX_VERSION_1_1 -#define glXQueryExtensionsString XGL_FUNCPTR(glXQueryExtensionsString) -#define glXGetClientString XGL_FUNCPTR(glXGetClientString) -#define glXQueryServerString XGL_FUNCPTR(glXQueryServerString) -#endif - -#ifdef GLX_VERSION_1_2 -#define glXGetCurrentDisplay XGL_FUNCPTR(glXGetCurrentDisplay) -#endif - -#ifdef GLX_VERSION_1_3 -typedef XID GLXWindow; -typedef XID GLXPbuffer; -typedef XID GLXFBConfigID; -typedef struct __GLXFBConfigRec *GLXFBConfig; -typedef struct { int event_type; int draw_type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; unsigned int buffer_mask; unsigned int aux_buffer; int x, y; int width, height; int count; } GLXPbufferClobberEvent; -typedef union __GLXEvent { GLXPbufferClobberEvent glxpbufferclobber; long pad[24]; } GLXEvent; -#define GLX_WINDOW_BIT 0x00000001 -#define GLX_PIXMAP_BIT 0x00000002 -#define GLX_PBUFFER_BIT 0x00000004 -#define GLX_RGBA_BIT 0x00000001 -#define GLX_COLOR_INDEX_BIT 0x00000002 -#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 -#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 -#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 -#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 -#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 -#define GLX_AUX_BUFFERS_BIT 0x00000010 -#define GLX_DEPTH_BUFFER_BIT 0x00000020 -#define GLX_STENCIL_BUFFER_BIT 0x00000040 -#define GLX_ACCUM_BUFFER_BIT 0x00000080 -#define GLX_CONFIG_CAVEAT 0x20 -#define GLX_X_VISUAL_TYPE 0x22 -#define GLX_TRANSPARENT_TYPE 0x23 -#define GLX_TRANSPARENT_INDEX_VALUE 0x24 -#define GLX_TRANSPARENT_RED_VALUE 0x25 -#define GLX_TRANSPARENT_GREEN_VALUE 0x26 -#define GLX_TRANSPARENT_BLUE_VALUE 0x27 -#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 -#define GLX_DONT_CARE 0xFFFFFFFF -#define GLX_NONE 0x8000 -#define GLX_SLOW_CONFIG 0x8001 -#define GLX_TRUE_COLOR 0x8002 -#define GLX_DIRECT_COLOR 0x8003 -#define GLX_PSEUDO_COLOR 0x8004 -#define GLX_STATIC_COLOR 0x8005 -#define GLX_GRAY_SCALE 0x8006 -#define GLX_STATIC_GRAY 0x8007 -#define GLX_TRANSPARENT_RGB 0x8008 -#define GLX_TRANSPARENT_INDEX 0x8009 -#define GLX_VISUAL_ID 0x800B -#define GLX_SCREEN 0x800C -#define GLX_NON_CONFORMANT_CONFIG 0x800D -#define GLX_DRAWABLE_TYPE 0x8010 -#define GLX_RENDER_TYPE 0x8011 -#define GLX_X_RENDERABLE 0x8012 -#define GLX_FBCONFIG_ID 0x8013 -#define GLX_RGBA_TYPE 0x8014 -#define GLX_COLOR_INDEX_TYPE 0x8015 -#define GLX_MAX_PBUFFER_WIDTH 0x8016 -#define GLX_MAX_PBUFFER_HEIGHT 0x8017 -#define GLX_MAX_PBUFFER_PIXELS 0x8018 -#define GLX_PRESERVED_CONTENTS 0x801B -#define GLX_LARGEST_PBUFFER 0x801C -#define GLX_WIDTH 0x801D -#define GLX_HEIGHT 0x801E -#define GLX_EVENT_MASK 0x801F -#define GLX_DAMAGED 0x8020 -#define GLX_SAVED 0x8021 -#define GLX_WINDOW 0x8022 -#define GLX_PBUFFER 0x8023 -#define GLX_PBUFFER_HEIGHT 0x8040 -#define GLX_PBUFFER_WIDTH 0x8041 -#define glXChooseFBConfig XGL_FUNCPTR(glXChooseFBConfig) -#define glXGetFBConfigs XGL_FUNCPTR(glXGetFBConfigs) -#define glXGetVisualFromFBConfig XGL_FUNCPTR(glXGetVisualFromFBConfig) -#define glXGetFBConfigAttrib XGL_FUNCPTR(glXGetFBConfigAttrib) -#define glXCreateWindow XGL_FUNCPTR(glXCreateWindow) -#define glXDestroyWindow XGL_FUNCPTR(glXDestroyWindow) -#define glXCreatePixmap XGL_FUNCPTR(glXCreatePixmap) -#define glXDestroyPixmap XGL_FUNCPTR(glXDestroyPixmap) -#define glXCreatePbuffer XGL_FUNCPTR(glXCreatePbuffer) -#define glXDestroyPbuffer XGL_FUNCPTR(glXDestroyPbuffer) -#define glXQueryDrawable XGL_FUNCPTR(glXQueryDrawable) -#define glXCreateNewContext XGL_FUNCPTR(glXCreateNewContext) -#define glXMakeContextCurrent XGL_FUNCPTR(glXMakeContextCurrent) -#define glXGetCurrentReadDrawable XGL_FUNCPTR(glXGetCurrentReadDrawable) -#define glXQueryContext XGL_FUNCPTR(glXQueryContext) -#define glXSelectEvent XGL_FUNCPTR(glXSelectEvent) -#define glXGetSelectedEvent XGL_FUNCPTR(glXGetSelectedEvent) -#endif - -#ifdef GLX_VERSION_1_4 -#define GLX_SAMPLE_BUFFERS 100000 -#define GLX_SAMPLES 100001 -#define glXGetProcAddress XGL_FUNCPTR(glXGetProcAddress) -#endif - - diff --git a/Engine/source/gfx/gl/ggl/generated/glxefn.h b/Engine/source/gfx/gl/ggl/generated/glxefn.h deleted file mode 100644 index ea706137c..000000000 --- a/Engine/source/gfx/gl/ggl/generated/glxefn.h +++ /dev/null @@ -1,288 +0,0 @@ -//----------------------------------------------------------------------------- -// Copyright (c) 2012 GarageGames, LLC -// -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to -// deal in the Software without restriction, including without limitation the -// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or -// sell copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in -// all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -// IN THE SOFTWARE. -//----------------------------------------------------------------------------- - -#ifdef GLX_3DFX_multisample -GL_GROUP_BEGIN(GLX_3DFX_multisample) -GL_GROUP_END() -#endif - -#ifdef GLX_ARB_fbconfig_float -GL_GROUP_BEGIN(GLX_ARB_fbconfig_float) -GL_GROUP_END() -#endif - -#ifdef GLX_ARB_get_proc_address -GL_GROUP_BEGIN(GLX_ARB_get_proc_address) -GL_FUNCTION(glXGetProcAddressARB, GLFunction, (const GLubyte*)) -GL_GROUP_END() -#endif - -#ifdef GLX_ARB_multisample -GL_GROUP_BEGIN(GLX_ARB_multisample) -GL_GROUP_END() -#endif - -#ifdef GLX_ATI_pixel_format_float -GL_GROUP_BEGIN(GLX_ATI_pixel_format_float) -GL_GROUP_END() -#endif - -#ifdef GLX_ATI_render_texture -GL_GROUP_BEGIN(GLX_ATI_render_texture) -GL_FUNCTION(glXBindTexImageATI,void,(Display *dpy, GLXPbuffer pbuf, int buffer)) -GL_FUNCTION(glXReleaseTexImageATI,void,(Display *dpy, GLXPbuffer pbuf, int buffer)) -GL_FUNCTION(glXDrawableAttribATI,void,(Display *dpy, GLXDrawable draw, const int *attrib_list)) -GL_GROUP_END() -#endif - -#ifdef GLX_EXT_import_context -GL_GROUP_BEGIN(GLX_EXT_import_context) -GL_FUNCTION(glXFreeContextEXT,void,(Display* dpy, GLXContext context)) -GL_FUNCTION(glXGetContextIDEXT,GLXContextID,(const GLXContext context)) -GL_FUNCTION(glXImportContextEXT,GLXContext,(Display* dpy, GLXContextID contextID)) -GL_FUNCTION(glXQueryContextInfoEXT,int,(Display* dpy, GLXContext context, int attribute,int *value)) -GL_GROUP_END() -#endif - -#ifdef GLX_EXT_scene_marker -GL_GROUP_BEGIN(GLX_EXT_scene_marker) -GL_GROUP_END() -#endif - -#ifdef GLX_EXT_visual_info -GL_GROUP_BEGIN(GLX_EXT_visual_info) -GL_GROUP_END() -#endif - -#ifdef GLX_EXT_visual_rating -GL_GROUP_BEGIN(GLX_EXT_visual_rating) -GL_GROUP_END() -#endif - -#ifdef GLX_MESA_agp_offset -GL_GROUP_BEGIN(GLX_MESA_agp_offset) -GL_FUNCTION(glXGetAGPOffsetMESA,unsigned int,(const void* pointer)) -GL_GROUP_END() -#endif - -#ifdef GLX_MESA_copy_sub_buffer -GL_GROUP_BEGIN(GLX_MESA_copy_sub_buffer) -GL_FUNCTION(glXCopySubBufferMESA,void,(Display* dpy, GLXDrawable drawable, int x, int y, int width, int height)) -GL_GROUP_END() -#endif - -#ifdef GLX_MESA_pixmap_colormap -GL_GROUP_BEGIN(GLX_MESA_pixmap_colormap) -GL_FUNCTION(glXCreateGLXPixmapMESA,GLXPixmap,(Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap)) -GL_GROUP_END() -#endif - -#ifdef GLX_MESA_release_buffers -GL_GROUP_BEGIN(GLX_MESA_release_buffers) -GL_FUNCTION(glXReleaseBuffersMESA,Bool,(Display* dpy, GLXDrawable d)) -GL_GROUP_END() -#endif - -#ifdef GLX_MESA_set_3dfx_mode -GL_GROUP_BEGIN(GLX_MESA_set_3dfx_mode) -GL_FUNCTION(glXSet3DfxModeMESA,GLboolean,(GLint mode)) -GL_GROUP_END() -#endif - -#ifdef GLX_NV_float_buffer -GL_GROUP_BEGIN(GLX_NV_float_buffer) -GL_GROUP_END() -#endif - -#ifdef GLX_NV_vertex_array_range -GL_GROUP_BEGIN(GLX_NV_vertex_array_range) -GL_FUNCTION(glXAllocateMemoryNV,void *,(GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority)) -GL_FUNCTION(glXFreeMemoryNV,void,(void *pointer)) -GL_GROUP_END() -#endif - -#ifdef GLX_OML_swap_method -GL_GROUP_BEGIN(GLX_OML_swap_method) -GL_GROUP_END() -#endif - -#ifdef GLX_OML_sync_control -GL_GROUP_BEGIN(GLX_OML_sync_control) -GL_FUNCTION(glXGetMscRateOML,Bool,(Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator)) -GL_FUNCTION(glXGetSyncValuesOML,Bool,(Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc)) -GL_FUNCTION(glXSwapBuffersMscOML,int64_t,(Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder)) -GL_FUNCTION(glXWaitForMscOML,Bool,(Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc)) -GL_FUNCTION(glXWaitForSbcOML,Bool,(Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc)) -GL_GROUP_END() -#endif - -#ifdef GLX_SGIS_blended_overlay -GL_GROUP_BEGIN(GLX_SGIS_blended_overlay) -GL_GROUP_END() -#endif - -#ifdef GLX_SGIS_color_range -GL_GROUP_BEGIN(GLX_SGIS_color_range) -GL_GROUP_END() -#endif - -#ifdef GLX_SGIS_multisample -GL_GROUP_BEGIN(GLX_SGIS_multisample) -GL_GROUP_END() -#endif - -#ifdef GLX_SGIS_shared_multisample -GL_GROUP_BEGIN(GLX_SGIS_shared_multisample) -GL_GROUP_END() -#endif - -#ifdef GLX_SGIX_fbconfig -GL_GROUP_BEGIN(GLX_SGIX_fbconfig) -GL_FUNCTION(glXChooseFBConfigSGIX,GLXFBConfigSGIX*,(Display *dpy, int screen, const int *attrib_list, int *nelements)) -GL_FUNCTION(glXCreateContextWithConfigSGIX,GLXContext,(Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct)) -GL_FUNCTION(glXCreateGLXPixmapWithConfigSGIX,GLXPixmap,(Display* dpy, GLXFBConfig config, Pixmap pixmap)) -GL_FUNCTION(glXGetFBConfigAttribSGIX,int,(Display* dpy, GLXFBConfigSGIX config, int attribute, int *value)) -GL_FUNCTION(glXGetFBConfigFromVisualSGIX,GLXFBConfigSGIX,(Display* dpy, XVisualInfo *vis)) -GL_FUNCTION(glXGetVisualFromFBConfigSGIX,XVisualInfo*,(Display *dpy, GLXFBConfig config)) -GL_GROUP_END() -#endif - -#ifdef GLX_SGIX_pbuffer -GL_GROUP_BEGIN(GLX_SGIX_pbuffer) -GL_FUNCTION(glXCreateGLXPbufferSGIX,GLXPbuffer,(Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list)) -GL_FUNCTION(glXDestroyGLXPbufferSGIX,void,(Display* dpy, GLXPbuffer pbuf)) -GL_FUNCTION(glXGetSelectedEventSGIX,void,(Display* dpy, GLXDrawable drawable, unsigned long *mask)) -GL_FUNCTION(glXQueryGLXPbufferSGIX,void,(Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value)) -GL_FUNCTION(glXSelectEventSGIX,void,(Display* dpy, GLXDrawable drawable, unsigned long mask)) -GL_GROUP_END() -#endif - -#ifdef GLX_SGIX_swap_barrier -GL_GROUP_BEGIN(GLX_SGIX_swap_barrier) -GL_FUNCTION(glXBindSwapBarrierSGIX,void,(Display *dpy, GLXDrawable drawable, int barrier)) -GL_FUNCTION(glXQueryMaxSwapBarriersSGIX,Bool,(Display *dpy, int screen, int *max)) -GL_GROUP_END() -#endif - -#ifdef GLX_SGIX_swap_group -GL_GROUP_BEGIN(GLX_SGIX_swap_group) -GL_FUNCTION(glXJoinSwapGroupSGIX,void,(Display *dpy, GLXDrawable drawable, GLXDrawable member)) -GL_GROUP_END() -#endif - -#ifdef GLX_SGIX_video_resize -GL_GROUP_BEGIN(GLX_SGIX_video_resize) -GL_FUNCTION(glXBindChannelToWindowSGIX,int,(Display* display, int screen, int channel, Window window)) -GL_FUNCTION(glXChannelRectSGIX,int,(Display* display, int screen, int channel, int x, int y, int w, int h)) -GL_FUNCTION(glXChannelRectSyncSGIX,int,(Display* display, int screen, int channel, GLenum synctype)) -GL_FUNCTION(glXQueryChannelDeltasSGIX,int,(Display* display, int screen, int channel, int *x, int *y, int *w, int *h)) -GL_FUNCTION(glXQueryChannelRectSGIX,int,(Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh)) -GL_GROUP_END() -#endif - -#ifdef GLX_SGIX_visual_select_group -GL_GROUP_BEGIN(GLX_SGIX_visual_select_group) -GL_GROUP_END() -#endif - -#ifdef GLX_SGI_cushion -GL_GROUP_BEGIN(GLX_SGI_cushion) -GL_FUNCTION(glXCushionSGI,void,(Display* dpy, Window window, float cushion)) -GL_GROUP_END() -#endif - -#ifdef GLX_SGI_make_current_read -GL_GROUP_BEGIN(GLX_SGI_make_current_read) -GL_FUNCTION(glXGetCurrentReadDrawableSGI,GLXDrawable,(void)) -GL_FUNCTION(glXMakeCurrentReadSGI,Bool,(Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx)) -GL_GROUP_END() -#endif - -#ifdef GLX_SGI_swap_control -GL_GROUP_BEGIN(GLX_SGI_swap_control) -GL_FUNCTION(glXSwapIntervalSGI,int,(int interval)) -GL_GROUP_END() -#endif - -#ifdef GLX_SGI_video_sync -GL_GROUP_BEGIN(GLX_SGI_video_sync) -GL_FUNCTION(glXGetVideoSyncSGI,int,(uint* count)) -GL_FUNCTION(glXWaitVideoSyncSGI,int,(int divisor, int remainder, unsigned int* count)) -GL_GROUP_END() -#endif - -#ifdef GLX_SUN_get_transparent_index -GL_GROUP_BEGIN(GLX_SUN_get_transparent_index) -GL_FUNCTION(glXGetTransparentIndexSUN,Status,(Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex)) -GL_GROUP_END() -#endif - -#ifdef GLX_SUN_video_resize -GL_GROUP_BEGIN(GLX_SUN_video_resize) -GL_FUNCTION(glXVideoResizeSUN,int,(Display* display, GLXDrawable window, float factor)) -GL_FUNCTION(glXGetVideoResizeSUN,int,(Display* display, GLXDrawable window, float* factor)) -GL_GROUP_END() -#endif - -#ifdef GLX_VERSION_1_1 -GL_GROUP_BEGIN(GLX_VERSION_1_1) -GL_FUNCTION(glXQueryExtensionsString, const char*, (Display *dpy, int screen)) -GL_FUNCTION(glXGetClientString, const char*, (Display *dpy, int name)) -GL_FUNCTION(glXQueryServerString, const char*, (Display *dpy, int screen, int name)) -GL_GROUP_END() -#endif - -#ifdef GLX_VERSION_1_2 -GL_GROUP_BEGIN(GLX_VERSION_1_2) -GL_FUNCTION(glXGetCurrentDisplay, Display*, (void)) -GL_GROUP_END() -#endif - -#ifdef GLX_VERSION_1_3 -GL_GROUP_BEGIN(GLX_VERSION_1_3) -GL_FUNCTION(glXChooseFBConfig,GLXFBConfig*,(Display *dpy, int screen, const int *attrib_list, int *nelements)) -GL_FUNCTION(glXGetFBConfigs,GLXFBConfig*,(Display *dpy, int screen, int *nelements)) -GL_FUNCTION(glXGetVisualFromFBConfig,XVisualInfo*,(Display *dpy, GLXFBConfig config)) -GL_FUNCTION(glXGetFBConfigAttrib,int,(Display *dpy, GLXFBConfig config, int attribute, int *value)) -GL_FUNCTION(glXCreateWindow,GLXWindow,(Display *dpy, GLXFBConfig config, Window win, const int *attrib_list)) -GL_FUNCTION(glXDestroyWindow,void,(Display *dpy, GLXWindow win)) -GL_FUNCTION(glXCreatePixmap,GLXPixmap,(Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list)) -GL_FUNCTION(glXDestroyPixmap,void,(Display *dpy, GLXPixmap pixmap)) -GL_FUNCTION(glXCreatePbuffer,GLXPbuffer,(Display *dpy, GLXFBConfig config, const int *attrib_list)) -GL_FUNCTION(glXDestroyPbuffer,void,(Display *dpy, GLXPbuffer pbuf)) -GL_FUNCTION(glXQueryDrawable,void,(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value)) -GL_FUNCTION(glXCreateNewContext,GLXContext,(Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct)) -GL_FUNCTION(glXMakeContextCurrent,Bool,(Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx)) -GL_FUNCTION(glXGetCurrentReadDrawable,GLXDrawable,(void)) -GL_FUNCTION(glXQueryContext,int,(Display *dpy, GLXContext ctx, int attribute, int *value)) -GL_FUNCTION(glXSelectEvent,void,(Display *dpy, GLXDrawable draw, unsigned long event_mask)) -GL_FUNCTION(glXGetSelectedEvent,void,(Display *dpy, GLXDrawable draw, unsigned long *event_mask)) -GL_GROUP_END() -#endif - -#ifdef GLX_VERSION_1_4 -GL_GROUP_BEGIN(GLX_VERSION_1_4) -GL_FUNCTION(glXGetProcAddress, GLFunction, (const GLubyte *procName)) -GL_GROUP_END() -#endif - - diff --git a/Engine/source/gfx/gl/ggl/generated/glxfn.h b/Engine/source/gfx/gl/ggl/generated/glxfn.h deleted file mode 100644 index d020ec20f..000000000 --- a/Engine/source/gfx/gl/ggl/generated/glxfn.h +++ /dev/null @@ -1,43 +0,0 @@ -//----------------------------------------------------------------------------- -// Copyright (c) 2012 GarageGames, LLC -// -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to -// deal in the Software without restriction, including without limitation the -// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or -// sell copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in -// all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -// IN THE SOFTWARE. -//----------------------------------------------------------------------------- - -// X11 gl functions -GL_GROUP_BEGIN(ARB_glx) -GL_FUNCTION(glXQueryExtension, Bool, (Display *dpy, int *errorBase, int *eventBase)) -GL_FUNCTION(glXQueryVersion, Bool, (Display *dpy, int *major, int *minor)) -GL_FUNCTION(glXGetConfig, int, (Display *dpy, XVisualInfo *vis, int attrib, int *value)) -GL_FUNCTION(glXChooseVisual, XVisualInfo*, (Display *dpy, int screen, int *attribList)) -GL_FUNCTION(glXCreateGLXPixmap, GLXPixmap, (Display *dpy, XVisualInfo *vis, Pixmap pixmap)) -GL_FUNCTION(glXDestroyGLXPixmap, void, (Display *dpy, GLXPixmap pix)) -GL_FUNCTION(glXCreateContext, GLXContext, (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct)) -GL_FUNCTION(glXDestroyContext, void, (Display *dpy, GLXContext ctx)) -GL_FUNCTION(glXIsDirect, Bool, (Display *dpy, GLXContext ctx)) -GL_FUNCTION(glXCopyContext, void, (Display *dpy, GLXContext src, GLXContext dst, GLuint mask)) -GL_FUNCTION(glXMakeCurrent, Bool, (Display *dpy, GLXDrawable drawable, GLXContext ctx)) -GL_FUNCTION(glXGetCurrentContext, GLXContext, (void)) -GL_FUNCTION(glXGetCurrentDrawable, GLXDrawable, (void)) -GL_FUNCTION(glXWaitGL, void, (void)) -GL_FUNCTION(glXWaitX, void, (void)) -GL_FUNCTION(glXSwapBuffers, void, (Display *dpy, GLXDrawable drawable)) -GL_FUNCTION(glXUseXFont, void, (Font font, int first, int count, int listBase)) -GL_GROUP_END() - diff --git a/Engine/source/gfx/gl/ggl/generated/wgle.h b/Engine/source/gfx/gl/ggl/generated/wgle.h deleted file mode 100644 index 8864e1c72..000000000 --- a/Engine/source/gfx/gl/ggl/generated/wgle.h +++ /dev/null @@ -1,382 +0,0 @@ -//----------------------------------------------------------------------------- -// Copyright (c) 2012 GarageGames, LLC -// -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to -// deal in the Software without restriction, including without limitation the -// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or -// sell copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in -// all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -// IN THE SOFTWARE. -//----------------------------------------------------------------------------- - -#ifdef WGL_3DFX_multisample -#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 -#define WGL_SAMPLES_3DFX 0x2061 -#endif - -#ifdef WGL_ARB_buffer_region -#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 -#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 -#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 -#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 -#define wglCreateBufferRegionARB XGL_FUNCPTR(wglCreateBufferRegionARB) -#define wglDeleteBufferRegionARB XGL_FUNCPTR(wglDeleteBufferRegionARB) -#define wglRestoreBufferRegionARB XGL_FUNCPTR(wglRestoreBufferRegionARB) -#define wglSaveBufferRegionARB XGL_FUNCPTR(wglSaveBufferRegionARB) -#endif - -#ifdef WGL_ARB_extensions_string -#define wglGetExtensionsStringARB XGL_FUNCPTR(wglGetExtensionsStringARB) -#endif - -#ifdef WGL_ARB_make_current_read -#define wglGetCurrentReadDCARB XGL_FUNCPTR(wglGetCurrentReadDCARB) -#define wglMakeContextCurrentARB XGL_FUNCPTR(wglMakeContextCurrentARB) -#endif - -#ifdef WGL_ARB_multisample -#define WGL_SAMPLE_BUFFERS_ARB 0x2041 -#define WGL_SAMPLES_ARB 0x2042 -#endif - -#ifdef WGL_ARB_pbuffer -DECLARE_HANDLE(HPBUFFERARB); -#define WGL_DRAW_TO_PBUFFER_ARB 0x202D -#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E -#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F -#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 -#define WGL_PBUFFER_LARGEST_ARB 0x2033 -#define WGL_PBUFFER_WIDTH_ARB 0x2034 -#define WGL_PBUFFER_HEIGHT_ARB 0x2035 -#define WGL_PBUFFER_LOST_ARB 0x2036 -#define wglCreatePbufferARB XGL_FUNCPTR(wglCreatePbufferARB) -#define wglDestroyPbufferARB XGL_FUNCPTR(wglDestroyPbufferARB) -#define wglGetPbufferDCARB XGL_FUNCPTR(wglGetPbufferDCARB) -#define wglQueryPbufferARB XGL_FUNCPTR(wglQueryPbufferARB) -#define wglReleasePbufferDCARB XGL_FUNCPTR(wglReleasePbufferDCARB) -#endif - -#ifdef WGL_ARB_pixel_format -#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 -#define WGL_DRAW_TO_WINDOW_ARB 0x2001 -#define WGL_DRAW_TO_BITMAP_ARB 0x2002 -#define WGL_ACCELERATION_ARB 0x2003 -#define WGL_NEED_PALETTE_ARB 0x2004 -#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 -#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 -#define WGL_SWAP_METHOD_ARB 0x2007 -#define WGL_NUMBER_OVERLAYS_ARB 0x2008 -#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 -#define WGL_TRANSPARENT_ARB 0x200A -#define WGL_SHARE_DEPTH_ARB 0x200C -#define WGL_SHARE_STENCIL_ARB 0x200D -#define WGL_SHARE_ACCUM_ARB 0x200E -#define WGL_SUPPORT_GDI_ARB 0x200F -#define WGL_SUPPORT_OPENGL_ARB 0x2010 -#define WGL_DOUBLE_BUFFER_ARB 0x2011 -#define WGL_STEREO_ARB 0x2012 -#define WGL_PIXEL_TYPE_ARB 0x2013 -#define WGL_COLOR_BITS_ARB 0x2014 -#define WGL_RED_BITS_ARB 0x2015 -#define WGL_RED_SHIFT_ARB 0x2016 -#define WGL_GREEN_BITS_ARB 0x2017 -#define WGL_GREEN_SHIFT_ARB 0x2018 -#define WGL_BLUE_BITS_ARB 0x2019 -#define WGL_BLUE_SHIFT_ARB 0x201A -#define WGL_ALPHA_BITS_ARB 0x201B -#define WGL_ALPHA_SHIFT_ARB 0x201C -#define WGL_ACCUM_BITS_ARB 0x201D -#define WGL_ACCUM_RED_BITS_ARB 0x201E -#define WGL_ACCUM_GREEN_BITS_ARB 0x201F -#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 -#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 -#define WGL_DEPTH_BITS_ARB 0x2022 -#define WGL_STENCIL_BITS_ARB 0x2023 -#define WGL_AUX_BUFFERS_ARB 0x2024 -#define WGL_NO_ACCELERATION_ARB 0x2025 -#define WGL_GENERIC_ACCELERATION_ARB 0x2026 -#define WGL_FULL_ACCELERATION_ARB 0x2027 -#define WGL_SWAP_EXCHANGE_ARB 0x2028 -#define WGL_SWAP_COPY_ARB 0x2029 -#define WGL_SWAP_UNDEFINED_ARB 0x202A -#define WGL_TYPE_RGBA_ARB 0x202B -#define WGL_TYPE_COLORINDEX_ARB 0x202C -#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 -#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 -#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 -#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A -#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B -#define wglChoosePixelFormatARB XGL_FUNCPTR(wglChoosePixelFormatARB) -#define wglGetPixelFormatAttribfvARB XGL_FUNCPTR(wglGetPixelFormatAttribfvARB) -#define wglGetPixelFormatAttribivARB XGL_FUNCPTR(wglGetPixelFormatAttribivARB) -#endif - -#ifdef WGL_ARB_pixel_format_float -#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 -#endif - -#ifdef WGL_ARB_render_texture -#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 -#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 -#define WGL_TEXTURE_FORMAT_ARB 0x2072 -#define WGL_TEXTURE_TARGET_ARB 0x2073 -#define WGL_MIPMAP_TEXTURE_ARB 0x2074 -#define WGL_TEXTURE_RGB_ARB 0x2075 -#define WGL_TEXTURE_RGBA_ARB 0x2076 -#define WGL_NO_TEXTURE_ARB 0x2077 -#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 -#define WGL_TEXTURE_1D_ARB 0x2079 -#define WGL_TEXTURE_2D_ARB 0x207A -#define WGL_MIPMAP_LEVEL_ARB 0x207B -#define WGL_CUBE_MAP_FACE_ARB 0x207C -#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D -#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E -#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F -#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 -#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 -#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 -#define WGL_FRONT_LEFT_ARB 0x2083 -#define WGL_FRONT_RIGHT_ARB 0x2084 -#define WGL_BACK_LEFT_ARB 0x2085 -#define WGL_BACK_RIGHT_ARB 0x2086 -#define WGL_AUX0_ARB 0x2087 -#define WGL_AUX1_ARB 0x2088 -#define WGL_AUX2_ARB 0x2089 -#define WGL_AUX3_ARB 0x208A -#define WGL_AUX4_ARB 0x208B -#define WGL_AUX5_ARB 0x208C -#define WGL_AUX6_ARB 0x208D -#define WGL_AUX7_ARB 0x208E -#define WGL_AUX8_ARB 0x208F -#define WGL_AUX9_ARB 0x2090 -#define wglBindTexImageARB XGL_FUNCPTR(wglBindTexImageARB) -#define wglReleaseTexImageARB XGL_FUNCPTR(wglReleaseTexImageARB) -#define wglSetPbufferAttribARB XGL_FUNCPTR(wglSetPbufferAttribARB) -#endif - -#ifdef WGL_ATI_pixel_format_float -#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 -#define GL_RGBA_FLOAT_MODE_ATI 0x8820 -#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 -#endif - -#ifdef WGL_ATI_render_texture_rectangle -#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 -#endif - -#ifdef WGL_EXT_depth_float -#define WGL_DEPTH_FLOAT_EXT 0x2040 -#endif - -#ifdef WGL_EXT_display_color_table -#define wglBindDisplayColorTableEXT XGL_FUNCPTR(wglBindDisplayColorTableEXT) -#define wglCreateDisplayColorTableEXT XGL_FUNCPTR(wglCreateDisplayColorTableEXT) -#define wglDestroyDisplayColorTableEXT XGL_FUNCPTR(wglDestroyDisplayColorTableEXT) -#define wglLoadDisplayColorTableEXT XGL_FUNCPTR(wglLoadDisplayColorTableEXT) -#endif - -#ifdef WGL_EXT_extensions_string -#define wglGetExtensionsStringEXT XGL_FUNCPTR(wglGetExtensionsStringEXT) -#endif - -#ifdef WGL_EXT_make_current_read -#define wglGetCurrentReadDCEXT XGL_FUNCPTR(wglGetCurrentReadDCEXT) -#define wglMakeContextCurrentEXT XGL_FUNCPTR(wglMakeContextCurrentEXT) -#endif - -#ifdef WGL_EXT_multisample -#define WGL_SAMPLE_BUFFERS_EXT 0x2041 -#define WGL_SAMPLES_EXT 0x2042 -#endif - -#ifdef WGL_EXT_pbuffer -DECLARE_HANDLE(HPBUFFEREXT);; -#define WGL_DRAW_TO_PBUFFER_EXT 0x202D -#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E -#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F -#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 -#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 -#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 -#define WGL_PBUFFER_LARGEST_EXT 0x2033 -#define WGL_PBUFFER_WIDTH_EXT 0x2034 -#define WGL_PBUFFER_HEIGHT_EXT 0x2035 -#define wglCreatePbufferEXT XGL_FUNCPTR(wglCreatePbufferEXT) -#define wglDestroyPbufferEXT XGL_FUNCPTR(wglDestroyPbufferEXT) -#define wglGetPbufferDCEXT XGL_FUNCPTR(wglGetPbufferDCEXT) -#define wglQueryPbufferEXT XGL_FUNCPTR(wglQueryPbufferEXT) -#define wglReleasePbufferDCEXT XGL_FUNCPTR(wglReleasePbufferDCEXT) -#endif - -#ifdef WGL_EXT_pixel_format -#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 -#define WGL_DRAW_TO_WINDOW_EXT 0x2001 -#define WGL_DRAW_TO_BITMAP_EXT 0x2002 -#define WGL_ACCELERATION_EXT 0x2003 -#define WGL_NEED_PALETTE_EXT 0x2004 -#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 -#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 -#define WGL_SWAP_METHOD_EXT 0x2007 -#define WGL_NUMBER_OVERLAYS_EXT 0x2008 -#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 -#define WGL_TRANSPARENT_EXT 0x200A -#define WGL_TRANSPARENT_VALUE_EXT 0x200B -#define WGL_SHARE_DEPTH_EXT 0x200C -#define WGL_SHARE_STENCIL_EXT 0x200D -#define WGL_SHARE_ACCUM_EXT 0x200E -#define WGL_SUPPORT_GDI_EXT 0x200F -#define WGL_SUPPORT_OPENGL_EXT 0x2010 -#define WGL_DOUBLE_BUFFER_EXT 0x2011 -#define WGL_STEREO_EXT 0x2012 -#define WGL_PIXEL_TYPE_EXT 0x2013 -#define WGL_COLOR_BITS_EXT 0x2014 -#define WGL_RED_BITS_EXT 0x2015 -#define WGL_RED_SHIFT_EXT 0x2016 -#define WGL_GREEN_BITS_EXT 0x2017 -#define WGL_GREEN_SHIFT_EXT 0x2018 -#define WGL_BLUE_BITS_EXT 0x2019 -#define WGL_BLUE_SHIFT_EXT 0x201A -#define WGL_ALPHA_BITS_EXT 0x201B -#define WGL_ALPHA_SHIFT_EXT 0x201C -#define WGL_ACCUM_BITS_EXT 0x201D -#define WGL_ACCUM_RED_BITS_EXT 0x201E -#define WGL_ACCUM_GREEN_BITS_EXT 0x201F -#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 -#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 -#define WGL_DEPTH_BITS_EXT 0x2022 -#define WGL_STENCIL_BITS_EXT 0x2023 -#define WGL_AUX_BUFFERS_EXT 0x2024 -#define WGL_NO_ACCELERATION_EXT 0x2025 -#define WGL_GENERIC_ACCELERATION_EXT 0x2026 -#define WGL_FULL_ACCELERATION_EXT 0x2027 -#define WGL_SWAP_EXCHANGE_EXT 0x2028 -#define WGL_SWAP_COPY_EXT 0x2029 -#define WGL_SWAP_UNDEFINED_EXT 0x202A -#define WGL_TYPE_RGBA_EXT 0x202B -#define WGL_TYPE_COLORINDEX_EXT 0x202C -#define wglChoosePixelFormatEXT XGL_FUNCPTR(wglChoosePixelFormatEXT) -#define wglGetPixelFormatAttribfvEXT XGL_FUNCPTR(wglGetPixelFormatAttribfvEXT) -#define wglGetPixelFormatAttribivEXT XGL_FUNCPTR(wglGetPixelFormatAttribivEXT) -#endif - -#ifdef WGL_EXT_swap_control -#define wglGetSwapIntervalEXT XGL_FUNCPTR(wglGetSwapIntervalEXT) -#define wglSwapIntervalEXT XGL_FUNCPTR(wglSwapIntervalEXT) -#endif - -#ifdef WGL_I3D_digital_video_control -#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 -#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 -#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 -#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 -#define wglGetDigitalVideoParametersI3D XGL_FUNCPTR(wglGetDigitalVideoParametersI3D) -#define wglSetDigitalVideoParametersI3D XGL_FUNCPTR(wglSetDigitalVideoParametersI3D) -#endif - -#ifdef WGL_I3D_gamma -#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E -#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F -#define wglGetGammaTableI3D XGL_FUNCPTR(wglGetGammaTableI3D) -#define wglGetGammaTableParametersI3D XGL_FUNCPTR(wglGetGammaTableParametersI3D) -#define wglSetGammaTableI3D XGL_FUNCPTR(wglSetGammaTableI3D) -#define wglSetGammaTableParametersI3D XGL_FUNCPTR(wglSetGammaTableParametersI3D) -#endif - -#ifdef WGL_I3D_genlock -#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 -#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 -#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 -#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 -#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 -#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 -#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A -#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B -#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C -#define wglDisableGenlockI3D XGL_FUNCPTR(wglDisableGenlockI3D) -#define wglEnableGenlockI3D XGL_FUNCPTR(wglEnableGenlockI3D) -#define wglGenlockSampleRateI3D XGL_FUNCPTR(wglGenlockSampleRateI3D) -#define wglGenlockSourceDelayI3D XGL_FUNCPTR(wglGenlockSourceDelayI3D) -#define wglGenlockSourceEdgeI3D XGL_FUNCPTR(wglGenlockSourceEdgeI3D) -#define wglGenlockSourceI3D XGL_FUNCPTR(wglGenlockSourceI3D) -#define wglGetGenlockSampleRateI3D XGL_FUNCPTR(wglGetGenlockSampleRateI3D) -#define wglGetGenlockSourceDelayI3D XGL_FUNCPTR(wglGetGenlockSourceDelayI3D) -#define wglGetGenlockSourceEdgeI3D XGL_FUNCPTR(wglGetGenlockSourceEdgeI3D) -#define wglGetGenlockSourceI3D XGL_FUNCPTR(wglGetGenlockSourceI3D) -#define wglIsEnabledGenlockI3D XGL_FUNCPTR(wglIsEnabledGenlockI3D) -#define wglQueryGenlockMaxSourceDelayI3D XGL_FUNCPTR(wglQueryGenlockMaxSourceDelayI3D) -#endif - -#ifdef WGL_I3D_image_buffer -#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 -#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 -#define wglAssociateImageBufferEventsI3D XGL_FUNCPTR(wglAssociateImageBufferEventsI3D) -#define wglCreateImageBufferI3D XGL_FUNCPTR(wglCreateImageBufferI3D) -#define wglDestroyImageBufferI3D XGL_FUNCPTR(wglDestroyImageBufferI3D) -#define wglReleaseImageBufferEventsI3D XGL_FUNCPTR(wglReleaseImageBufferEventsI3D) -#endif - -#ifdef WGL_I3D_swap_frame_lock -#define wglDisableFrameLockI3D XGL_FUNCPTR(wglDisableFrameLockI3D) -#define wglEnableFrameLockI3D XGL_FUNCPTR(wglEnableFrameLockI3D) -#define wglIsEnabledFrameLockI3D XGL_FUNCPTR(wglIsEnabledFrameLockI3D) -#define wglQueryFrameLockMasterI3D XGL_FUNCPTR(wglQueryFrameLockMasterI3D) -#endif - -#ifdef WGL_I3D_swap_frame_usage -#define wglBeginFrameTrackingI3D XGL_FUNCPTR(wglBeginFrameTrackingI3D) -#define wglEndFrameTrackingI3D XGL_FUNCPTR(wglEndFrameTrackingI3D) -#define wglGetFrameUsageI3D XGL_FUNCPTR(wglGetFrameUsageI3D) -#define wglQueryFrameTrackingI3D XGL_FUNCPTR(wglQueryFrameTrackingI3D) -#endif - -#ifdef WGL_NV_float_buffer -#define WGL_FLOAT_COMPONENTS_NV 0x20B0 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 -#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 -#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 -#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 -#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 -#endif - -#ifdef WGL_NV_render_depth_texture -#define WGL_NO_TEXTURE_ARB 0x2077 -#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 -#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 -#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 -#define WGL_DEPTH_COMPONENT_NV 0x20A7 -#endif - -#ifdef WGL_NV_render_texture_rectangle -#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 -#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 -#endif - -#ifdef WGL_NV_vertex_array_range -#define wglAllocateMemoryNV XGL_FUNCPTR(wglAllocateMemoryNV) -#define wglFreeMemoryNV XGL_FUNCPTR(wglFreeMemoryNV) -#endif - -#ifdef WGL_OML_sync_control -#define wglGetMscRateOML XGL_FUNCPTR(wglGetMscRateOML) -#define wglGetSyncValuesOML XGL_FUNCPTR(wglGetSyncValuesOML) -#define wglSwapBuffersMscOML XGL_FUNCPTR(wglSwapBuffersMscOML) -#define wglSwapLayerBuffersMscOML XGL_FUNCPTR(wglSwapLayerBuffersMscOML) -#define wglWaitForMscOML XGL_FUNCPTR(wglWaitForMscOML) -#define wglWaitForSbcOML XGL_FUNCPTR(wglWaitForSbcOML) -#endif - diff --git a/Engine/source/gfx/gl/ggl/generated/wglefn.h b/Engine/source/gfx/gl/ggl/generated/wglefn.h deleted file mode 100644 index b7595a3f6..000000000 --- a/Engine/source/gfx/gl/ggl/generated/wglefn.h +++ /dev/null @@ -1,245 +0,0 @@ -//----------------------------------------------------------------------------- -// Copyright (c) 2012 GarageGames, LLC -// -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to -// deal in the Software without restriction, including without limitation the -// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or -// sell copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in -// all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -// IN THE SOFTWARE. -//----------------------------------------------------------------------------- - -#ifdef WGL_3DFX_multisample -GL_GROUP_BEGIN(WGL_3DFX_multisample) -GL_GROUP_END() -#endif - -#ifdef WGL_ARB_buffer_region -GL_GROUP_BEGIN(WGL_ARB_buffer_region) -GL_FUNCTION(wglCreateBufferRegionARB,HANDLE,(HDC hDC, int iLayerPlane, UINT uType)) -GL_FUNCTION(wglDeleteBufferRegionARB,VOID,(HANDLE hRegion)) -GL_FUNCTION(wglRestoreBufferRegionARB,BOOL,(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc)) -GL_FUNCTION(wglSaveBufferRegionARB,BOOL,(HANDLE hRegion, int x, int y, int width, int height)) -GL_GROUP_END() -#endif - -#ifdef WGL_ARB_extensions_string -GL_GROUP_BEGIN(WGL_ARB_extensions_string) -GL_FUNCTION(wglGetExtensionsStringARB,const char*,(HDC hdc)) -GL_GROUP_END() -#endif - -#ifdef WGL_ARB_make_current_read -GL_GROUP_BEGIN(WGL_ARB_make_current_read) -GL_FUNCTION(wglGetCurrentReadDCARB,HDC,(VOID)) -GL_FUNCTION(wglMakeContextCurrentARB,BOOL,(HDC hDrawDC, HDC hReadDC, HGLRC hglrc)) -GL_GROUP_END() -#endif - -#ifdef WGL_ARB_multisample -GL_GROUP_BEGIN(WGL_ARB_multisample) -GL_GROUP_END() -#endif - -#ifdef WGL_ARB_pbuffer -GL_GROUP_BEGIN(WGL_ARB_pbuffer) -GL_FUNCTION(wglCreatePbufferARB,HPBUFFERARB,(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList)) -GL_FUNCTION(wglDestroyPbufferARB,BOOL,(HPBUFFERARB hPbuffer)) -GL_FUNCTION(wglGetPbufferDCARB,HDC,(HPBUFFERARB hPbuffer)) -GL_FUNCTION(wglQueryPbufferARB,BOOL,(HPBUFFERARB hPbuffer, int iAttribute, int* piValue)) -GL_FUNCTION(wglReleasePbufferDCARB,int,(HPBUFFERARB hPbuffer, HDC hDC)) -GL_GROUP_END() -#endif - -#ifdef WGL_ARB_pixel_format -GL_GROUP_BEGIN(WGL_ARB_pixel_format) -GL_FUNCTION(wglChoosePixelFormatARB,BOOL,(HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats)) -GL_FUNCTION(wglGetPixelFormatAttribfvARB,BOOL,(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues)) -GL_FUNCTION(wglGetPixelFormatAttribivARB,BOOL,(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues)) -GL_GROUP_END() -#endif - -#ifdef WGL_ARB_pixel_format_float -GL_GROUP_BEGIN(WGL_ARB_pixel_format_float) -GL_GROUP_END() -#endif - -#ifdef WGL_ARB_render_texture -GL_GROUP_BEGIN(WGL_ARB_render_texture) -GL_FUNCTION(wglBindTexImageARB,BOOL,(HPBUFFERARB hPbuffer, int iBuffer)) -GL_FUNCTION(wglReleaseTexImageARB,BOOL,(HPBUFFERARB hPbuffer, int iBuffer)) -GL_FUNCTION(wglSetPbufferAttribARB,BOOL,(HPBUFFERARB hPbuffer, const int* piAttribList)) -GL_GROUP_END() -#endif - -#ifdef WGL_ATI_pixel_format_float -GL_GROUP_BEGIN(WGL_ATI_pixel_format_float) -GL_GROUP_END() -#endif - -#ifdef WGL_ATI_render_texture_rectangle -GL_GROUP_BEGIN(WGL_ATI_render_texture_rectangle) -GL_GROUP_END() -#endif - -#ifdef WGL_EXT_depth_float -GL_GROUP_BEGIN(WGL_EXT_depth_float) -GL_GROUP_END() -#endif - -#ifdef WGL_EXT_display_color_table -GL_GROUP_BEGIN(WGL_EXT_display_color_table) -GL_FUNCTION(wglBindDisplayColorTableEXT,GLboolean,(GLushort id)) -GL_FUNCTION(wglCreateDisplayColorTableEXT,GLboolean,(GLushort id)) -GL_FUNCTION(wglDestroyDisplayColorTableEXT,void,(GLushort id)) -GL_FUNCTION(wglLoadDisplayColorTableEXT,GLboolean,(GLushort* table, GLuint length)) -GL_GROUP_END() -#endif - -#ifdef WGL_EXT_extensions_string -GL_GROUP_BEGIN(WGL_EXT_extensions_string) -GL_FUNCTION(wglGetExtensionsStringEXT,const char*,(void)) -GL_GROUP_END() -#endif - -#ifdef WGL_EXT_make_current_read -GL_GROUP_BEGIN(WGL_EXT_make_current_read) -GL_FUNCTION(wglGetCurrentReadDCEXT,HDC,(VOID)) -GL_FUNCTION(wglMakeContextCurrentEXT,BOOL,(HDC hDrawDC, HDC hReadDC, HGLRC hglrc)) -GL_GROUP_END() -#endif - -#ifdef WGL_EXT_multisample -GL_GROUP_BEGIN(WGL_EXT_multisample) -GL_GROUP_END() -#endif - -#ifdef WGL_EXT_pbuffer -GL_GROUP_BEGIN(WGL_EXT_pbuffer) -GL_FUNCTION(wglCreatePbufferEXT,HPBUFFEREXT,(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList)) -GL_FUNCTION(wglDestroyPbufferEXT,BOOL,(HPBUFFEREXT hPbuffer)) -GL_FUNCTION(wglGetPbufferDCEXT,HDC,(HPBUFFEREXT hPbuffer)) -GL_FUNCTION(wglQueryPbufferEXT,BOOL,(HPBUFFEREXT hPbuffer, int iAttribute, int* piValue)) -GL_FUNCTION(wglReleasePbufferDCEXT,int,(HPBUFFEREXT hPbuffer, HDC hDC)) -GL_GROUP_END() -#endif - -#ifdef WGL_EXT_pixel_format -GL_GROUP_BEGIN(WGL_EXT_pixel_format) -GL_FUNCTION(wglChoosePixelFormatEXT,BOOL,(HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats)) -GL_FUNCTION(wglGetPixelFormatAttribfvEXT,BOOL,(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues)) -GL_FUNCTION(wglGetPixelFormatAttribivEXT,BOOL,(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues)) -GL_GROUP_END() -#endif - -#ifdef WGL_EXT_swap_control -GL_GROUP_BEGIN(WGL_EXT_swap_control) -GL_FUNCTION(wglGetSwapIntervalEXT,int,(void)) -GL_FUNCTION(wglSwapIntervalEXT,BOOL,(int interval)) -GL_GROUP_END() -#endif - -#ifdef WGL_I3D_digital_video_control -GL_GROUP_BEGIN(WGL_I3D_digital_video_control) -GL_FUNCTION(wglGetDigitalVideoParametersI3D,BOOL,(HDC hDC, int iAttribute, int* piValue)) -GL_FUNCTION(wglSetDigitalVideoParametersI3D,BOOL,(HDC hDC, int iAttribute, const int* piValue)) -GL_GROUP_END() -#endif - -#ifdef WGL_I3D_gamma -GL_GROUP_BEGIN(WGL_I3D_gamma) -GL_FUNCTION(wglGetGammaTableI3D,BOOL,(HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue)) -GL_FUNCTION(wglGetGammaTableParametersI3D,BOOL,(HDC hDC, int iAttribute, int* piValue)) -GL_FUNCTION(wglSetGammaTableI3D,BOOL,(HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue)) -GL_FUNCTION(wglSetGammaTableParametersI3D,BOOL,(HDC hDC, int iAttribute, const int* piValue)) -GL_GROUP_END() -#endif - -#ifdef WGL_I3D_genlock -GL_GROUP_BEGIN(WGL_I3D_genlock) -GL_FUNCTION(wglDisableGenlockI3D,BOOL,(HDC hDC)) -GL_FUNCTION(wglEnableGenlockI3D,BOOL,(HDC hDC)) -GL_FUNCTION(wglGenlockSampleRateI3D,BOOL,(HDC hDC, UINT uRate)) -GL_FUNCTION(wglGenlockSourceDelayI3D,BOOL,(HDC hDC, UINT uDelay)) -GL_FUNCTION(wglGenlockSourceEdgeI3D,BOOL,(HDC hDC, UINT uEdge)) -GL_FUNCTION(wglGenlockSourceI3D,BOOL,(HDC hDC, UINT uSource)) -GL_FUNCTION(wglGetGenlockSampleRateI3D,BOOL,(HDC hDC, UINT* uRate)) -GL_FUNCTION(wglGetGenlockSourceDelayI3D,BOOL,(HDC hDC, UINT* uDelay)) -GL_FUNCTION(wglGetGenlockSourceEdgeI3D,BOOL,(HDC hDC, UINT* uEdge)) -GL_FUNCTION(wglGetGenlockSourceI3D,BOOL,(HDC hDC, UINT* uSource)) -GL_FUNCTION(wglIsEnabledGenlockI3D,BOOL,(HDC hDC, BOOL* pFlag)) -GL_FUNCTION(wglQueryGenlockMaxSourceDelayI3D,BOOL,(HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay)) -GL_GROUP_END() -#endif - -#ifdef WGL_I3D_image_buffer -GL_GROUP_BEGIN(WGL_I3D_image_buffer) -GL_FUNCTION(wglAssociateImageBufferEventsI3D,BOOL,(HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count)) -GL_FUNCTION(wglCreateImageBufferI3D,LPVOID,(HDC hDC, DWORD dwSize, UINT uFlags)) -GL_FUNCTION(wglDestroyImageBufferI3D,BOOL,(HDC hDC, LPVOID pAddress)) -GL_FUNCTION(wglReleaseImageBufferEventsI3D,BOOL,(HDC hdc, LPVOID* pAddress, UINT count)) -GL_GROUP_END() -#endif - -#ifdef WGL_I3D_swap_frame_lock -GL_GROUP_BEGIN(WGL_I3D_swap_frame_lock) -GL_FUNCTION(wglDisableFrameLockI3D,BOOL,(VOID)) -GL_FUNCTION(wglEnableFrameLockI3D,BOOL,(VOID)) -GL_FUNCTION(wglIsEnabledFrameLockI3D,BOOL,(BOOL* pFlag)) -GL_FUNCTION(wglQueryFrameLockMasterI3D,BOOL,(BOOL* pFlag)) -GL_GROUP_END() -#endif - -#ifdef WGL_I3D_swap_frame_usage -GL_GROUP_BEGIN(WGL_I3D_swap_frame_usage) -GL_FUNCTION(wglBeginFrameTrackingI3D,BOOL,(void)) -GL_FUNCTION(wglEndFrameTrackingI3D,BOOL,(void)) -GL_FUNCTION(wglGetFrameUsageI3D,BOOL,(float* pUsage)) -GL_FUNCTION(wglQueryFrameTrackingI3D,BOOL,(DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage)) -GL_GROUP_END() -#endif - -#ifdef WGL_NV_float_buffer -GL_GROUP_BEGIN(WGL_NV_float_buffer) -GL_GROUP_END() -#endif - -#ifdef WGL_NV_render_depth_texture -GL_GROUP_BEGIN(WGL_NV_render_depth_texture) -GL_GROUP_END() -#endif - -#ifdef WGL_NV_render_texture_rectangle -GL_GROUP_BEGIN(WGL_NV_render_texture_rectangle) -GL_GROUP_END() -#endif - -#ifdef WGL_NV_vertex_array_range -GL_GROUP_BEGIN(WGL_NV_vertex_array_range) -GL_FUNCTION(wglAllocateMemoryNV,void *,(GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority)) -GL_FUNCTION(wglFreeMemoryNV,void,(void *pointer)) -GL_GROUP_END() -#endif - -#ifdef WGL_OML_sync_control -GL_GROUP_BEGIN(WGL_OML_sync_control) -GL_FUNCTION(wglGetMscRateOML,BOOL,(HDC hdc, INT32* numerator, INT32 *denominator)) -GL_FUNCTION(wglGetSyncValuesOML,BOOL,(HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc)) -GL_FUNCTION(wglSwapBuffersMscOML,INT64,(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder)) -GL_FUNCTION(wglSwapLayerBuffersMscOML,INT64,(HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder)) -GL_FUNCTION(wglWaitForMscOML,BOOL,(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc)) -GL_FUNCTION(wglWaitForSbcOML,BOOL,(HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc)) -GL_GROUP_END() -#endif - diff --git a/Engine/source/gfx/gl/ggl/generated/wglfn.h b/Engine/source/gfx/gl/ggl/generated/wglfn.h deleted file mode 100644 index 1ac8c54f0..000000000 --- a/Engine/source/gfx/gl/ggl/generated/wglfn.h +++ /dev/null @@ -1,47 +0,0 @@ -//----------------------------------------------------------------------------- -// Copyright (c) 2012 GarageGames, LLC -// -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to -// deal in the Software without restriction, including without limitation the -// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or -// sell copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in -// all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -// IN THE SOFTWARE. -//----------------------------------------------------------------------------- - -// Windows WGL functions -GL_GROUP_BEGIN(ARB_win32) -GL_FUNCTION(wglCopyContext, BOOL, (HGLRC, HGLRC, UINT)) -GL_FUNCTION(wglCreateContext, HGLRC, (HDC)) -GL_FUNCTION(wglCreateLayerContext, HGLRC, (HDC, GLint)) -GL_FUNCTION(wglDeleteContext, BOOL, (HGLRC)) -GL_FUNCTION(wglGetCurrentContext, HGLRC, (VOID)) -GL_FUNCTION(wglGetCurrentDC, HDC, (VOID)) -GL_FUNCTION(wglGetProcAddress, PROC, (LPCSTR)) -GL_FUNCTION(wglMakeCurrent, BOOL, (HDC, HGLRC)) -GL_FUNCTION(wglShareLists, BOOL, (HGLRC, HGLRC)) -GL_FUNCTION(wglDescribeLayerPlane, BOOL, (HDC, GLint, GLint, UINT, LPLAYERPLANEDESCRIPTOR)) -GL_FUNCTION(wglSetLayerPaletteEntries, GLint, (HDC, GLint, GLint, GLint, CONST COLORREF *)) -GL_FUNCTION(wglGetLayerPaletteEntries, GLint, (HDC, GLint, GLint, GLint, COLORREF *)) -GL_FUNCTION(wglRealizeLayerPalette, BOOL, (HDC, GLint, BOOL)) -GL_FUNCTION(wglSwapLayerBuffers, BOOL, (HDC, UINT)) - -// Ascii and Unicode versions -GL_FUNCTION(wglUseFontBitmapsA, BOOL, (HDC, DWORD, DWORD, DWORD)) -GL_FUNCTION(wglUseFontOutlinesA, BOOL, (HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, GLint, LPGLYPHMETRICSFLOAT)) -GL_FUNCTION(wglUseFontBitmapsW, BOOL, (HDC, DWORD, DWORD, DWORD)) -GL_FUNCTION(wglUseFontOutlinesW, BOOL, (HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, GLint, LPGLYPHMETRICSFLOAT)) - -GL_GROUP_END() - diff --git a/Engine/source/gfx/gl/ggl/generator/parse.cpp b/Engine/source/gfx/gl/ggl/generator/parse.cpp deleted file mode 100644 index 77ed80ce8..000000000 --- a/Engine/source/gfx/gl/ggl/generator/parse.cpp +++ /dev/null @@ -1,626 +0,0 @@ -//----------------------------------------------------------------------------- -// Copyright (c) 2012 GarageGames, LLC -// -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to -// deal in the Software without restriction, including without limitation the -// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or -// sell copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in -// all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -// IN THE SOFTWARE. -//----------------------------------------------------------------------------- - -//----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- -#include "os/osFile.h" -#include "os/osPrint.h" -#include "util/utilStr.h" -#include "util/utilString.h" -#include "util/utilArray.h" -#include "util/utilMap.h" -#include "util/utilSort.h" - -using namespace Torque; - -#include -#include - -//----------------------------------------------------------------------------- - -const char* OrderTable[] = -{ - // Extension list as of 8.25.2005 - // http://oss.sgi.com/projects/ogl-sample/registry/ - - // Core - "GL_VERSION_1_1", - "GL_VERSION_1_2", - "GL_VERSION_1_3", - "GL_VERSION_1_4", - "GL_VERSION_1_5", - - // X Windows - "GLX_VERSION_1_1", - "GLX_VERSION_1_2", - "GLX_VERSION_1_3", - "GLX_VERSION_1_4", - "GLX_VERSION_1_5", - - // Arb extension - "GL_ARB_multitexture", - "GLX_ARB_get_proc_address", - "GL_ARB_transpose_matrix", - "WGL_ARB_buffer_region", - "GL_ARB_multisample", - "GL_ARB_texture_env_add", - "GL_ARB_texture_cube_map", - "WGL_ARB_extensions_string", - "WGL_ARB_pixel_format", - "WGL_ARB_make_current_read", - "WGL_ARB_pbuffer", - "GL_ARB_texture_compression", - "GL_ARB_texture_border_clamp", - "GL_ARB_point_parameters", - "GL_ARB_vertex_blend", - "GL_ARB_matrix_palette", - "GL_ARB_texture_env_combine", - "GL_ARB_texture_env_crossbar", - "GL_ARB_texture_env_dot3", - "WGL_ARB_render_texture", - "GL_ARB_texture_mirrored_repeat", - "GL_ARB_depth_texture", - "GL_ARB_shadow", - "GL_ARB_shadow_ambient", - "GL_ARB_window_pos", - "GL_ARB_vertex_program", - "GL_ARB_fragment_program", - "GL_ARB_vertex_buffer_object", - "GL_ARB_occlusion_query", - "GL_ARB_shader_objects", - "GL_ARB_vertex_shader", - "GL_ARB_fragment_shader", - "GL_ARB_shading_language_100", - "GL_ARB_texture_non_power_of_two", - "GL_ARB_point_sprite", - "GL_ARB_fragment_program_shadow", - "GL_ARB_draw_buffers", - "GL_ARB_texture_rectangle", - "GL_ARB_color_buffer_float", - "GL_ARB_half_float_pixel", - "GL_ARB_texture_float", - "GL_ARB_pixel_buffer_object", - - // Misc extensions - "GL_EXT_abgr", - "GL_EXT_blend_color", - "GL_EXT_polygon_offset", - "GL_EXT_texture", - "GL_EXT_texture3D", - "GL_SGIS_texture_filter4", - "GL_EXT_subtexture", - "GL_EXT_copy_texture", - "GL_EXT_histogram", - "GL_EXT_convolution", - "GL_SGI_color_matrix", - "GL_SGI_color_table", - "GL_SGIS_pixel_texture", - "GL_SGIX_pixel_texture", - "GL_SGIS_texture4D", - "GL_SGI_texture_color_table", - "GL_EXT_cmyka", - "GL_EXT_texture_object", - "GL_SGIS_detail_texture", - "GL_SGIS_sharpen_texture", - "GL_EXT_packed_pixels", - "GL_SGIS_texture_lod", - "GL_SGIS_multisample", - "GL_EXT_rescale_normal", - "GLX_EXT_visual_info", - "GL_EXT_vertex_array", - "GL_EXT_misc_attribute", - "GL_SGIS_generate_mipmap", - "GL_SGIX_clipmap", - "GL_SGIX_shadow", - "GL_SGIS_texture_edge_clamp", - "GL_SGIS_texture_border_clamp", - "GL_EXT_blend_minmax", - "GL_EXT_blend_subtract", - "GL_EXT_blend_logic_op", - "GLX_SGI_swap_control", - "GLX_SGI_video_sync", - "GLX_SGI_make_current_read", - "GLX_SGIX_video_source", - "GLX_EXT_visual_rating", - "GL_SGIX_interlace", - "GLX_EXT_import_context", - "GLX_SGIX_fbconfig", - "GLX_SGIX_pbuffer", - "GL_SGIS_texture_select", - "GL_SGIX_sprite", - "GL_SGIX_texture_multi_buffer", - "GL_EXT_point_parameters", - "GL_SGIX_instruments", - "GL_SGIX_texture_scale_bias", - "GL_SGIX_framezoom", - "GL_SGIX_tag_sample_buffer", - "GL_SGIX_reference_plane", - "GL_SGIX_flush_raster", - "GLX_SGI_cushion", - "GL_SGIX_depth_texture", - "GL_SGIS_fog_function", - "GL_SGIX_fog_offset", - "GL_HP_image_transform", - "GL_HP_convolution_border_modes", - "GL_SGIX_texture_add_env", - "GL_EXT_color_subtable", - "GLU_EXT_object_space_tess", - "GL_PGI_vertex_hints", - "GL_PGI_misc_hints", - "GL_EXT_paletted_texture", - "GL_EXT_clip_volume_hint", - "GL_SGIX_list_priority", - "GL_SGIX_ir_instrument1", - "GLX_SGIX_video_resize", - "GL_SGIX_texture_lod_bias", - "GLU_SGI_filter4_parameters", - "GLX_SGIX_dm_buffer", - "GL_SGIX_shadow_ambient", - "GLX_SGIX_swap_group", - "GLX_SGIX_swap_barrier", - "GL_EXT_index_texture", - "GL_EXT_index_material", - "GL_EXT_index_func", - "GL_EXT_index_array_formats", - "GL_EXT_compiled_vertex_array", - "GL_EXT_cull_vertex", - "GLU_EXT_nurbs_tessellator", - "GL_SGIX_ycrcb", - "GL_EXT_fragment_lighting", - "GL_IBM_rasterpos_clip", - "GL_HP_texture_lighting", - "GL_EXT_draw_range_elements", - "GL_WIN_phong_shading", - "GL_WIN_specular_fog", - "GLX_SGIS_color_range", - "GL_EXT_light_texture", - "GL_SGIX_blend_alpha_minmax", - "GL_EXT_scene_marker", - "GL_SGIX_pixel_texture_bits", - "GL_EXT_bgra", - "GL_SGIX_async", - "GL_SGIX_async_pixel", - "GL_SGIX_async_histogram", - "GL_INTEL_texture_scissor", - "GL_INTEL_parallel_arrays", - "GL_HP_occlusion_test", - "GL_EXT_pixel_transform", - "GL_EXT_pixel_transform_color_table", - "GL_EXT_shared_texture_palette", - "GLX_SGIS_blended_overlay", - "GL_EXT_separate_specular_color", - "GL_EXT_secondary_color", - "GL_EXT_texture_env", - "GL_EXT_texture_perturb_normal", - "GL_EXT_multi_draw_arrays", - "GL_EXT_fog_coord", - "GL_REND_screen_coordinates", - "GL_EXT_coordinate_frame", - "GL_EXT_texture_env_combine", - "GL_APPLE_specular_vector", - "GL_APPLE_transform_hint", - "GL_SUNX_constant_data", - "GL_SUN_global_alpha", - "GL_SUN_triangle_list", - "GL_SUN_vertex", - "WGL_EXT_display_color_table", - "WGL_EXT_extensions_string", - "WGL_EXT_make_current_read", - "WGL_EXT_pixel_format", - "WGL_EXT_pbuffer", - "WGL_EXT_swap_control", - "GL_EXT_blend_func_separate", - "GL_INGR_color_clamp", - "GL_INGR_interlace_read", - "GL_EXT_stencil_wrap", - "WGL_EXT_depth_float", - "GL_EXT_422_pixels", - "GL_NV_texgen_reflection", - "GL_SGIX_texture_range", - "GL_SUN_convolution_border_modes", - "GLX_SUN_get_transparent_index", - "GL_EXT_texture_env_add", - "GL_EXT_texture_lod_bias", - "GL_EXT_texture_filter_anisotropic", - "GL_EXT_vertex_weighting", - "GL_NV_light_max_exponent", - "GL_NV_vertex_array_range", - "GL_NV_register_combiners", - "GL_NV_fog_distance", - "GL_NV_texgen_emboss", - "GL_NV_blend_square", - "GL_NV_texture_env_combine4", - "GL_MESA_resize_buffers", - "GL_MESA_window_pos", - "GL_EXT_texture_compression_s3tc", - "GL_IBM_cull_vertex", - "GL_IBM_multimode_draw_arrays", - "GL_IBM_vertex_array_lists", - "GL_3DFX_texture_compression_FXT1", - "GL_3DFX_multisample", - "GL_3DFX_tbuffer", - "WGL_EXT_multisample", - "GL_SGIX_vertex_preclip", - "GL_SGIX_resample", - "GL_SGIS_texture_color_mask", - "GLX_MESA_copy_sub_buffer", - "GLX_MESA_pixmap_colormap", - "GLX_MESA_release_buffers", - "GLX_MESA_set_3dfx_mode", - "GL_EXT_texture_env_dot3", - "GL_ATI_texture_mirror_once", - "GL_NV_fence", - "GL_IBM_static_data", - "GL_IBM_texture_mirrored_repeat", - "GL_NV_evaluators", - "GL_NV_packed_depth_stencil", - "GL_NV_register_combiners2", - "GL_NV_texture_compression_vtc", - "GL_NV_texture_rectangle", - "GL_NV_texture_shader", - "GL_NV_texture_shader2", - "GL_NV_vertex_array_range2", - "GL_NV_vertex_program", - "GLX_SGIX_visual_select_group", - "GL_SGIX_texture_coordinate_clamp", - "GLX_OML_swap_method", - "GLX_OML_sync_control", - "GL_OML_interlace", - "GL_OML_subsample", - "GL_OML_resample", - "WGL_OML_sync_control", - "GL_NV_copy_depth_to_color", - "GL_ATI_envmap_bumpmap", - "GL_ATI_fragment_shader", - "GL_ATI_pn_triangles", - "GL_ATI_vertex_array_object", - "GL_EXT_vertex_shader", - "GL_ATI_vertex_streams", - "WGL_I3D_digital_video_control", - "WGL_I3D_gamma", - "WGL_I3D_genlock", - "WGL_I3D_image_buffer", - "WGL_I3D_swap_frame_lock", - "WGL_I3D_swap_frame_usage", - "GL_ATI_element_array", - "GL_SUN_mesh_array", - "GL_SUN_slice_accum", - "GL_NV_multisample_filter_hint", - "GL_NV_depth_clamp", - "GL_NV_occlusion_query", - "GL_NV_point_sprite", - "WGL_NV_render_depth_texture", - "WGL_NV_render_texture_rectangle", - "GL_NV_texture_shader3", - "GL_NV_vertex_program1_1", - "GL_EXT_shadow_funcs", - "GL_EXT_stencil_two_side", - "GL_ATI_text_fragment_shader", - "GL_APPLE_client_storage", - "GL_APPLE_element_array", - "GL_APPLE_fence", - "GL_APPLE_vertex_array_object", - "GL_APPLE_vertex_array_range", - "GL_APPLE_ycbcr_422", - "GL_S3_s3tc", - "GL_ATI_draw_buffers", - "WGL_ATI_pixel_format_float", - "GL_ATI_texture_env_combine3", - "GL_ATI_texture_float", - "GL_NV_float_buffer", - "GL_NV_fragment_program", - "GL_NV_half_float", - "GL_NV_pixel_data_range", - "GL_NV_primitive_restart", - "GL_NV_texture_expand_normal", - "GL_NV_vertex_program2", - "GL_ATI_map_object_buffer", - "GL_ATI_separate_stencil", - "GL_ATI_vertex_attrib_array_object", - "GL_OES_byte_coordinates", - "GL_OES_fixed_point", - "GL_OES_single_precision", - "GL_OES_compressed_paletted_texture", - "GL_OES_read_format", - "GL_OES_query_matrix", - "GL_EXT_depth_bounds_test", - "GL_EXT_texture_mirror_clamp", - "GL_EXT_blend_equation_separate", - "GL_MESA_pack_invert", - "GL_MESA_ycbcr_texture", - "GL_EXT_pixel_buffer_object", - "GL_NV_fragment_program_option", - "GL_NV_fragment_program2", - "GL_NV_vertex_program2_option", - "GL_NV_vertex_program3", - "GLX_SGIX_hyperpipe", - "GLX_MESA_agp_offset", - "GL_EXT_texture_compression_dxt1", - "GL_EXT_framebuffer_object", - "GL_GREMEDY_string_marker", -}; - -Map OutputOrder; - - -//----------------------------------------------------------------------------- - -String trim(const char* str) -{ - String ts = ""; - if (str) { - int s = 0, e = strLength(str); - for (; s != e; s++) { - C8 c = str[s]; - if (c != ' ' && c != '\t' && c != '\n') - break; - } - while (s != e) { - C8 c = str[--e]; - if (c != ' ' && c != '\t' && c != '\n') - break; - } - if (s != e) - ts.insert(0,str + s,e-s+1); - } - return ts; -} - - -//----------------------------------------------------------------------------- - -struct Group -{ - String name; - String link; - Array defines; - Array functions; - Array types; - int order; -}; -typedef Array GroupList; - -static inline int weight(const String& str) -{ - if (str.find("GL_VERSION") != String::NPos) - return 0; - - String prefix = str.substr(0,3); - if (prefix == "GL_") - return 1; - if (prefix == "GLU") - return 2; - if (prefix == "GLX") - return 3; - if (prefix == "WGL") - return 4; - return 5; -} - -bool operator<(const Group& a,const Group& b) -{ - int wa = weight(a.name); - int wb = weight(b.name); - return (wa == wb)? a.name < b.name: wa < wb; - // return a.order < b.order; -} - -bool loadFile(Group& group,String name) -{ - FILE* file = fopen(name.c_str(),"r"); - if (!file) { - Print("Could not open file " + name); - return false; - } - - char buf[512]; - group.name = trim(fgets(buf,sizeof(buf),file)); - - Map::Iterator entry = OutputOrder.find(group.name); - if (entry == OutputOrder.end()) { - Print ("[" + group.name + "]"); - } - group.order = (entry != OutputOrder.end())? entry->value: 2000; - - while (!feof(file)) { - String str = trim(fgets(buf,sizeof(buf),file)); - if (!str.length()) - continue; - - if (str.find("http:") != String::NPos) { - group.link = trim(str); - continue; - } - if (str.find("typedef") != String::NPos) { - group.types.pushBack(str); - continue; - } - if (str.find("DECLARE") != String::NPos) { - group.types.pushBack(str); - continue; - } - if (str.find("(") != String::NPos) { - group.functions.pushBack(str); - continue; - } - group.defines.pushBack(str); - } - fclose( file ); - return true; -} - -void loadDir(GroupList& groups,String name,const char* filter) -{ - DIR *dir = opendir(name); - if (!dir) { - Print("Could not open file " + name); - return; - } - - struct dirent *fEntry; - while ((fEntry = readdir(dir)) != 0) { - if (fEntry->d_name[0] == '.') - continue; - String file = name + "/" + String(fEntry->d_name); - if (filter[0] != '*' && file.find(filter) == String::NPos) - continue; - //Print("Loading " + file); - groups.pushBack(Group()); - if (!loadFile(groups.last(),file)) - groups.popBack(); - } - - quickSort(groups.begin(),groups.end()); -} - - -//----------------------------------------------------------------------------- - -void write(FILE* file,String line) -{ - fwrite(line,1,line.length(),file); -} - -void outputHeader(GroupList& groups, String name) -{ - FILE* file = fopen(name.c_str(),"w"); - if (!file) - Print("Could not open file " + name); - - // Output all the group name together at the top - for (GroupList::Iterator grp = groups.begin(); grp != groups.end(); grp++) - write(file,"#define " + grp->name + "\n"); - -#if 0 // Types now with the group - // Output all the types for all the extensions - for (GroupList::Iterator grp = groups.begin(); grp != groups.end(); grp++) - for (Array::Iterator itr = grp->types.begin(); - itr != grp->types.end(); itr++) - write(file,*itr + ";\n"); -#endif - - // Output the defines for each group - for (GroupList::Iterator grp = groups.begin(); grp != groups.end(); grp++) { - if (!grp->name) - continue; - write(file,"\n#ifdef " + grp->name + "\n"); - for (Array::Iterator itr = grp->types.begin(); - itr != grp->types.end(); itr++) - write(file,*itr + ";\n"); - for (Array::Iterator itr = grp->defines.begin(); - itr != grp->defines.end(); itr++) { - write(file,"#define " + *itr + "\n"); - } - for (Array::Iterator itr = grp->functions.begin(); - itr != grp->functions.end(); itr++) { - String& str = *itr; - - // Parse function "return name (args)". Start at the back because - // args is enclosed in (), the name has no spaces, and the return type - // can be several tokens, such as "void *" or "const char *" - int b = str.length(); - int a = b - 1; - while (str[a] != '(') - a--; - while (str[--a] == ' ') - ; - b = a; - while (str[a] != ' ') - a--; - String name = str.substr(a+1,b - a); - - // - write(file,"#define "+name+" XGL_FUNCPTR("+name+")\n"); - } - write(file,"#endif\n"); - } - fclose(file); -} - -void outputFunctions(GroupList& groups, String name) -{ - FILE* file = fopen(name.c_str(),"w"); - if (!file) - Print("Could not open file " + name); - - // Output the functions for each group - for (GroupList::Iterator grp = groups.begin(); grp != groups.end(); grp++) { - if (!grp->name) - continue; - if (grp->name == "GL_ARB_imaging") - // Imaging is include as part of 1.4... - write(file,"\n#if defined(GL_ARB_imaging) && !defined(GL_VERSION_1_4)\n"); - else - write(file,"\n#ifdef " + grp->name + "\n"); - write(file,"GL_GROUP_BEGIN(" + grp->name + ")\n"); - for (Array::Iterator itr = grp->functions.begin(); - itr != grp->functions.end(); itr++) { - String& str = *itr; - - // Parse function "return name (args)". Start at the back because - // args is enclosed in (), the name has no spaces, and the return type - // can be several tokens, such as "void *" or "const char *" - int b = str.length(); - int a = b - 1; - while (str[a] != '(') - a--; - String args = str.substr(a,b - a); - - while (str[--a] == ' ') - ; - b = a; - while (str[a] != ' ') - a--; - String name = str.substr(a+1,b - a); - - while (str[a] == ' ') - a--; - String rtype = str.substr(0,a+1); - // - write(file,"GL_FUNCTION("+name+","+rtype+","+args+")\n"); - } - write(file,"GL_GROUP_END()\n#endif\n"); - } - fclose(file); -} - - -//----------------------------------------------------------------------------- - -int main(int argc, char* argv[]) -{ - Kernel::installDefaultPrint(); - - // Build a name -> order map for faster lookups. - for (int i = 0; i < sizeof(OrderTable) / sizeof(const char*); i++) - OutputOrder.insert(String(OrderTable[i]),i+1); - - GroupList extensions; - extensions.reserve(800); - loadDir(extensions,"core","VERSION"); - loadDir(extensions,"extensions","*"); - outputHeader(extensions,"glext.h"); - outputFunctions(extensions,"glfnext.h"); - - return 0; -} - diff --git a/Engine/source/gfx/gl/ggl/ggl.cpp b/Engine/source/gfx/gl/ggl/ggl.cpp deleted file mode 100644 index 0f8f1a84d..000000000 --- a/Engine/source/gfx/gl/ggl/ggl.cpp +++ /dev/null @@ -1,89 +0,0 @@ -//----------------------------------------------------------------------------- -// Copyright (c) 2012 GarageGames, LLC -// -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to -// deal in the Software without restriction, including without limitation the -// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or -// sell copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in -// all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -// IN THE SOFTWARE. -//----------------------------------------------------------------------------- - -#include "core/strings/stringFunctions.h" - -#include "platform/platformDlibrary.h" -#include "console/console.h" - -namespace GL -{ - -//----------------------------------------------------------------------------- -// Current active extensions -struct GLExtensionPtrs; -GLExtensionPtrs* _GGLptr; - -struct GLExtensionFlags; -GLExtensionFlags* _GGLflag; - - -//----------------------------------------------------------------------------- - -static inline int versionCombine( int major, int minor ) -{ - return major * 100 + minor; -} - -bool bindFunction( DLibrary *dll, void *&fnAddress, const char *name ) -{ - fnAddress = dll->bind( name ); - - if (!fnAddress) - Con::warnf( "GLExtensions: DLL bind failed for %s", name ); - - return fnAddress != 0; -} - -bool hasExtension( const char *name, const char *extensions ) -{ - // Extensions are compared against the extension strings - if (extensions && *extensions) { - const char* ptr = dStrstr(extensions,name); - if (ptr) { - char end = ptr[dStrlen(name)]; - if (end == ' ' || end == 0) - return true; - } - } - return false; -} - -bool hasVersion( const char *name, const char* prefix, int major, int minor ) -{ - // Extension group names are compared against the version number. The prefix - // string should be "GL_VERSION" or "GLX_VERSION".. group names are - // "GL_VERSION_1_1", "GL_VERSION_1_2", "GLX_VERSION_1_2", etc. - while (*name && *prefix && *name == *prefix) - name++, prefix++; - if (*name == '_' && *prefix == '\0') { - int maj = dAtoi(++name); - while (dIsdigit(*name)) - *name++; - int min = dAtoi(++name); - return versionCombine(maj,min) <= versionCombine(major,minor); - } - return false; -} - -} // Namespace - diff --git a/Engine/source/gfx/gl/ggl/ggl.h b/Engine/source/gfx/gl/ggl/ggl.h deleted file mode 100644 index 7d75ea865..000000000 --- a/Engine/source/gfx/gl/ggl/ggl.h +++ /dev/null @@ -1,117 +0,0 @@ -//----------------------------------------------------------------------------- -// Copyright (c) 2012 GarageGames, LLC -// -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to -// deal in the Software without restriction, including without limitation the -// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or -// sell copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in -// all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -// IN THE SOFTWARE. -//----------------------------------------------------------------------------- - -#ifndef GL_GGL_H -#define GL_GGL_H - -#ifndef _MPOINT3_H_ -#include "math/mPoint3.h" -#endif - -//----------------------------------------------------------------------------- -// Configuration file which defines which parts of GL to include - -#ifndef DOXYGEN -#include "gfx/gl/ggl/gglConfig.h" - - -//----------------------------------------------------------------------------- - -#if defined(__CYGWIN__) || defined(WIN32) || defined(_WIN32) || defined(__WIN32) - #define XGL_DLL __stdcall -#else - #define XGL_DLL -#endif - - -//----------------------------------------------------------------------------- -// Include core (OpenGL 1.1) definitions - -#include "gfx/gl/ggl/generated/glc.h" -#include "gfx/gl/ggl/generated/gle.h" - - -//----------------------------------------------------------------------------- -// All core functionality is implemented as function pointers. - -#define GL_GROUP_BEGIN(name) -#define GL_FUNCTION(name, type, args) extern type (XGL_DLL *name) args; -#define GL_GROUP_END() -#include "gfx/gl/ggl/generated/glcfn.h" -#undef GL_GROUP_BEGIN -#undef GL_FUNCTION -#undef GL_GROUP_END - -/// OpenGL interface. -namespace GL -{ - -//----------------------------------------------------------------------------- -// Extensions use indirection in order to support multiple contexts - -struct GLExtensionPtrs { - bool bound; - - // Include all OpenGL extensions for all platform - #define GL_GROUP_BEGIN(name) - #define GL_FUNCTION(name, type, args) type (XGL_DLL *_##name) args; - #define GL_GROUP_END() - #include "gfx/gl/ggl/generated/glefn.h" - #undef GL_GROUP_BEGIN - #undef GL_FUNCTION - #undef GL_GROUP_END - - GLExtensionPtrs() { bound = false; } -}; - -struct GLExtensionFlags { - bool bound; - - // Define extension "has" variables - #define GL_GROUP_BEGIN(name) bool has_##name; - #define GL_FUNCTION(name, type, args) - #define GL_GROUP_END() - #include "gfx/gl/ggl/generated/glefn.h" - #undef GL_GROUP_BEGIN - #undef GL_FUNCTION - #undef GL_GROUP_END - - GLExtensionFlags() { bound = false; } -}; - -// Extension loading has been reimplemented on each platform, and each platform -// has a different version of GLExtensionPtrs and GLExtensionFlags. When binding -// extensions for that platform, you MUST use these pointers. From there the XGL_FUNCPTR -// define will handle converting a gl*EXT call into the proper member function call. -extern GLExtensionPtrs* _GGLptr; -#define XGL_FUNCPTR(name) (GL::_GGLptr->_##name) -#endif // Doxygen - -extern GLExtensionFlags* _GGLflag; -#define gglHasExtension(name) (GL::_GGLflag->has_##name) - - - -} // Namespace - -#endif - diff --git a/Engine/source/gfx/gl/ggl/gglConfig.h b/Engine/source/gfx/gl/ggl/gglConfig.h deleted file mode 100644 index 9665b42bc..000000000 --- a/Engine/source/gfx/gl/ggl/gglConfig.h +++ /dev/null @@ -1,378 +0,0 @@ -//----------------------------------------------------------------------------- -// Copyright (c) 2012 GarageGames, LLC -// -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to -// deal in the Software without restriction, including without limitation the -// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or -// sell copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in -// all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -// IN THE SOFTWARE. -//----------------------------------------------------------------------------- - -//----------------------------------------------------------------------------- -// Undefine extensions not required - -#define GL_VERSION_1_2 -#define GL_VERSION_1_3 -#define GL_VERSION_1_4 -#define GL_VERSION_1_5 -#define GL_VERSION_2_0 - -#define GL_3DFX_multisample -#define GL_3DFX_tbuffer -#define GL_3DFX_texture_compression_FXT1 - -#define GL_APPLE_client_storage -#define GL_APPLE_element_array -#define GL_APPLE_fence -#define GL_APPLE_specular_vector -#define GL_APPLE_transform_hint -#define GL_APPLE_vertex_array_object -#define GL_APPLE_vertex_array_range -#define GL_APPLE_ycbcr_422 - -#define GL_ARB_depth_texture -#define GL_ARB_fragment_program -#define GL_ARB_fragment_shader -#define GL_ARB_imaging -#define GL_ARB_matrix_palette -#define GL_ARB_multisample -#define GL_ARB_multitexture -#define GL_ARB_occlusion_query -#define GL_ARB_pixel_buffer_object -#define GL_ARB_point_parameters -#define GL_ARB_point_sprite -#define GL_ARB_shader_objects -#define GL_ARB_shading_language_100 -#define GL_ARB_shadow -#define GL_ARB_shadow_ambient -#define GL_ARB_texture_border_clamp -#define GL_ARB_texture_compression -#define GL_ARB_texture_cube_map -#define GL_ARB_texture_env_add -#define GL_ARB_texture_env_combine -#define GL_ARB_texture_env_crossbar -#define GL_ARB_texture_env_dot3 -#define GL_ARB_texture_mirrored_repeat -#define GL_ARB_texture_non_power_of_two -#define GL_ARB_texture_rectangle -#define GL_ARB_transpose_matrix -#define GL_ARB_vertex_blend -#define GL_ARB_vertex_buffer_object -#define GL_ARB_vertex_program -#define GL_ARB_vertex_shader -#define GL_ARB_window_pos - -#define GL_ATIX_point_sprites -#define GL_ATIX_texture_env_combine3 -#define GL_ATIX_texture_env_route -#define GL_ATIX_vertex_shader_output_point_size - -#define GL_ATI_draw_buffers -#define GL_ATI_element_array -#define GL_ATI_envmap_bumpmap -#define GL_ATI_fragment_shader -#define GL_ATI_map_object_buffer -#define GL_ATI_pn_triangles -#define GL_ATI_separate_stencil -#define GL_ATI_text_fragment_shader -#define GL_ATI_texture_env_combine3 -#define GL_ATI_texture_float -#define GL_ATI_texture_mirror_once -#define GL_ATI_vertex_array_object -#define GL_ATI_vertex_attrib_array_object -#define GL_ATI_vertex_streams - -#define GL_EXT_422_pixels -#define GL_EXT_Cg_shader -#define GL_EXT_abgr -#define GL_EXT_bgra -#define GL_EXT_blend_color -#define GL_EXT_blend_equation_separate -#define GL_EXT_blend_func_separate -#define GL_EXT_blend_logic_op -#define GL_EXT_blend_minmax -#define GL_EXT_blend_subtract -#define GL_EXT_clip_volume_hint -#define GL_EXT_cmyka -#define GL_EXT_color_subtable -#define GL_EXT_compiled_vertex_array -#define GL_EXT_convolution -#define GL_EXT_coordinate_frame -#define GL_EXT_copy_texture -#define GL_EXT_cull_vertex -#define GL_EXT_depth_bounds_test -#define GL_EXT_draw_range_elements -#define GL_EXT_fog_coord -#define GL_EXT_fragment_lighting -#define GL_EXT_framebuffer_blit -#define GL_EXT_framebuffer_object -#define GL_EXT_histogram -#define GL_EXT_index_array_formats -#define GL_EXT_index_func -#define GL_EXT_index_material -#define GL_EXT_index_texture -#define GL_EXT_light_texture -#define GL_EXT_misc_attribute -#define GL_EXT_multi_draw_arrays -#define GL_EXT_multisample -#define GL_EXT_packed_pixels -#define GL_EXT_paletted_texture -#define GL_EXT_pixel_buffer_object -#define GL_EXT_pixel_transform -#define GL_EXT_pixel_transform_color_table -#define GL_EXT_point_parameters -#define GL_EXT_polygon_offset -#define GL_EXT_rescale_normal -#define GL_EXT_scene_marker -#define GL_EXT_secondary_color -#define GL_EXT_separate_specular_color -#define GL_EXT_shadow_funcs -#define GL_EXT_shared_texture_palette -#define GL_EXT_stencil_two_side -#define GL_EXT_stencil_wrap -#define GL_EXT_subtexture -#define GL_EXT_texture -#define GL_EXT_texture3D -#define GL_EXT_texture_compression_dxt1 -#define GL_EXT_texture_compression_s3tc -#define GL_EXT_texture_cube_map -#define GL_EXT_texture_edge_clamp -#define GL_EXT_texture_env -#define GL_EXT_texture_env_add -#define GL_EXT_texture_env_combine -#define GL_EXT_texture_env_dot3 -#define GL_EXT_texture_filter_anisotropic -#define GL_EXT_texture_lod_bias -#define GL_EXT_texture_mirror_clamp -#define GL_EXT_texture_object -#define GL_EXT_texture_perturb_normal -#define GL_EXT_texture_rectangle -#define GL_EXT_vertex_array -#define GL_EXT_vertex_shader -#define GL_EXT_vertex_weighting -#define GL_GREMEDY_string_marker - -#define GL_HP_convolution_border_modes -#define GL_HP_image_transform -#define GL_HP_occlusion_test -#define GL_HP_texture_lighting - -#define GL_IBM_cull_vertex -#define GL_IBM_multimode_draw_arrays -#define GL_IBM_rasterpos_clip -#define GL_IBM_static_data -#define GL_IBM_texture_mirrored_repeat -#define GL_IBM_vertex_array_lists - -#define GL_INGR_color_clamp -#define GL_INGR_interlace_read - -#define GL_INTEL_parallel_arrays -#define GL_INTEL_texture_scissor - -#define GL_KTX_buffer_region - -#define GL_MESA_pack_invert -#define GL_MESA_resize_buffers -#define GL_MESA_window_pos -#define GL_MESA_ycbcr_texture - -#define GL_NV_blend_square -#define GL_NV_copy_depth_to_color -#define GL_NV_depth_clamp -#define GL_NV_evaluators -#define GL_NV_fence -#define GL_NV_float_buffer -#define GL_NV_fog_distance -#define GL_NV_fragment_program -#define GL_NV_fragment_program2 -#define GL_NV_fragment_program_option -#define GL_NV_half_float -#define GL_NV_light_max_exponent -#define GL_NV_multisample_filter_hint -#define GL_NV_occlusion_query -#define GL_NV_packed_depth_stencil -#define GL_NV_pixel_data_range -#define GL_NV_point_sprite -#define GL_NV_primitive_restart -#define GL_NV_register_combiners -#define GL_NV_register_combiners2 -#define GL_NV_texgen_emboss -#define GL_NV_texgen_reflection -#define GL_NV_texture_compression_vtc -#define GL_NV_texture_env_combine4 -#define GL_NV_texture_expand_normal -#define GL_NV_texture_rectangle -#define GL_NV_texture_shader -#define GL_NV_texture_shader2 -#define GL_NV_texture_shader3 -#define GL_NV_vertex_array_range -#define GL_NV_vertex_array_range2 -#define GL_NV_vertex_program -#define GL_NV_vertex_program1_1 -#define GL_NV_vertex_program2 -#define GL_NV_vertex_program2_option -#define GL_NV_vertex_program3 - -#define GL_OML_interlace -#define GL_OML_resample -#define GL_OML_subsample - -#define GL_PGI_misc_hints -#define GL_PGI_vertex_hints - -#define GL_REND_screen_coordinates - -#define GL_S3_s3tc - -#define GL_SGIS_color_range -#define GL_SGIS_detail_texture -#define GL_SGIS_fog_function -#define GL_SGIS_generate_mipmap -#define GL_SGIS_multisample -#define GL_SGIS_pixel_texture -#define GL_SGIS_sharpen_texture -#define GL_SGIS_texture4D -#define GL_SGIS_texture_border_clamp -#define GL_SGIS_texture_edge_clamp -#define GL_SGIS_texture_filter4 -#define GL_SGIS_texture_lod -#define GL_SGIS_texture_select - -#define GL_SGIX_async -#define GL_SGIX_async_histogram -#define GL_SGIX_async_pixel -#define GL_SGIX_blend_alpha_minmax -#define GL_SGIX_clipmap -#define GL_SGIX_depth_texture -#define GL_SGIX_flush_raster -#define GL_SGIX_fog_offset -#define GL_SGIX_fog_texture -#define GL_SGIX_fragment_specular_lighting -#define GL_SGIX_framezoom -#define GL_SGIX_interlace -#define GL_SGIX_ir_instrument1 -#define GL_SGIX_list_priority -#define GL_SGIX_pixel_texture -#define GL_SGIX_pixel_texture_bits -#define GL_SGIX_reference_plane -#define GL_SGIX_resample -#define GL_SGIX_shadow -#define GL_SGIX_shadow_ambient -#define GL_SGIX_sprite -#define GL_SGIX_tag_sample_buffer -#define GL_SGIX_texture_add_env -#define GL_SGIX_texture_coordinate_clamp -#define GL_SGIX_texture_lod_bias -#define GL_SGIX_texture_multi_buffer -#define GL_SGIX_texture_range -#define GL_SGIX_texture_scale_bias -#define GL_SGIX_vertex_preclip -#define GL_SGIX_vertex_preclip_hint -#define GL_SGIX_ycrcb - -#define GL_SGI_color_matrix -#define GL_SGI_color_table -#define GL_SGI_texture_color_table - -#define GL_SUNX_constant_data - -#define GL_SUN_convolution_border_modes -#define GL_SUN_global_alpha -#define GL_SUN_mesh_array -#define GL_SUN_slice_accum -#define GL_SUN_triangle_list -#define GL_SUN_vertex - -#define GL_WIN_phong_shading -#define GL_WIN_specular_fog -#define GL_WIN_swap_hint - -#define GLU_EXT_nurbs_tessellator -#define GLU_EXT_object_space_tess -#define GLU_SGI_filter4_parameters - -#define GLX_VERSION_1_1 -#define GLX_VERSION_1_2 -#define GLX_VERSION_1_3 -#define GLX_VERSION_1_4 -#define GLX_3DFX_multisample -#define GLX_ARB_fbconfig_float -#define GLX_ARB_get_proc_address -#define GLX_ARB_multisample -#define GLX_ATI_pixel_format_float -#define GLX_ATI_render_texture -#define GLX_EXT_import_context -#define GLX_EXT_scene_marker -#define GLX_EXT_visual_info -#define GLX_EXT_visual_rating -#define GLX_MESA_agp_offset -#define GLX_MESA_copy_sub_buffer -#define GLX_MESA_pixmap_colormap -#define GLX_MESA_release_buffers -#define GLX_MESA_set_3dfx_mode -#define GLX_NV_float_buffer -#define GLX_NV_vertex_array_range -#define GLX_OML_swap_method -#define GLX_OML_sync_control -#define GLX_SGIS_blended_overlay -#define GLX_SGIS_color_range -#define GLX_SGIS_multisample -#define GLX_SGIS_shared_multisample -#define GLX_SGIX_fbconfig -#define GLX_SGIX_pbuffer -#define GLX_SGIX_swap_barrier -#define GLX_SGIX_swap_group -#define GLX_SGIX_video_resize -#define GLX_SGIX_visual_select_group -#define GLX_SGI_cushion -#define GLX_SGI_make_current_read -#define GLX_SGI_swap_control -#define GLX_SGI_video_sync -#define GLX_SUN_get_transparent_index -#define GLX_SUN_video_resize - -#define WGL_3DFX_multisample -#define WGL_ARB_buffer_region -#define WGL_ARB_extensions_string -#define WGL_ARB_make_current_read -#define WGL_ARB_multisample -#define WGL_ARB_pbuffer -#define WGL_ARB_pixel_format -#define WGL_ARB_pixel_format_float -#define WGL_ARB_render_texture -#define WGL_ATI_pixel_format_float -#define WGL_ATI_render_texture_rectangle -#define WGL_EXT_depth_float -#define WGL_EXT_display_color_table -#define WGL_EXT_extensions_string -#define WGL_EXT_make_current_read -#define WGL_EXT_multisample -#define WGL_EXT_pbuffer -#define WGL_EXT_pixel_format -#define WGL_EXT_swap_control -#define WGL_I3D_digital_video_control -#define WGL_I3D_gamma -#define WGL_I3D_genlock -#define WGL_I3D_image_buffer -#define WGL_I3D_swap_frame_lock -#define WGL_I3D_swap_frame_usage -#define WGL_NV_float_buffer -#define WGL_NV_render_depth_texture -#define WGL_NV_render_texture_rectangle -#define WGL_NV_vertex_array_range -#define WGL_OML_sync_control - - diff --git a/Engine/source/gfx/gl/ggl/mac/agl.h b/Engine/source/gfx/gl/ggl/mac/agl.h deleted file mode 100644 index 144856da9..000000000 --- a/Engine/source/gfx/gl/ggl/mac/agl.h +++ /dev/null @@ -1,110 +0,0 @@ -//----------------------------------------------------------------------------- -// Copyright (c) 2012 GarageGames, LLC -// -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to -// deal in the Software without restriction, including without limitation the -// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or -// sell copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in -// all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -// IN THE SOFTWARE. -//----------------------------------------------------------------------------- - -/* -** The contents of this file are subject to the GLX Public License Version 1.0 -** (the "License"). You may not use this file except in compliance with the -** License. You may obtain a copy of the License at Silicon Graphics, Inc., -** attn: Legal Services, 2011 N. Shoreline Blvd., Mountain View, CA 94043 -** or at http://www.sgi.com/software/opensource/glx/license.html. -** -** Software distributed under the License is distributed on an "AS IS" -** basis. ALL WARRANTIES ARE DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY -** IMPLIED WARRANTIES OF MERCHANTABILITY, OF FITNESS FOR A PARTICULAR -** PURPOSE OR OF NON- INFRINGEMENT. See the License for the specific -** language governing rights and limitations under the License. -** -** The Original Software is GLX version 1.2 source code, released February, -** 1999. The developer of the Original Software is Silicon Graphics, Inc. -** Those portions of the Subject Software created by Silicon Graphics, Inc. -** are Copyright (c) 1991-9 Silicon Graphics, Inc. All Rights Reserved. -*/ - -#ifndef GFX_GLX_H -#define GFX_GLX_H - -#ifndef GFX_GGL_H - #include "../ggl.h" -#endif - -#include "platform/tmm_off.h" - -// AGL includes the standard gl defs, which we already provide in ggl.h -// Defining __gl_h_ here prevents osx's gl defs from being included. -#define __gl_h_ -#include - -#include "platform/tmm_on.h" - -namespace GL -{ - -//----------------------------------------------------------------------------- -#ifndef DOXYGEN - -#define GLX_VERSION_1_0 1 - -#define GLX_USE_GL 1 -#define GLX_BUFFER_SIZE 2 -#define GLX_LEVEL 3 -#define GLX_RGBA 4 -#define GLX_DOUBLEBUFFER 5 -#define GLX_STEREO 6 -#define GLX_AUX_BUFFERS 7 -#define GLX_RED_SIZE 8 -#define GLX_GREEN_SIZE 9 -#define GLX_BLUE_SIZE 10 -#define GLX_ALPHA_SIZE 11 -#define GLX_DEPTH_SIZE 12 -#define GLX_STENCIL_SIZE 13 -#define GLX_ACCUM_RED_SIZE 14 -#define GLX_ACCUM_GREEN_SIZE 15 -#define GLX_ACCUM_BLUE_SIZE 16 -#define GLX_ACCUM_ALPHA_SIZE 17 -#define GLX_BAD_SCREEN 1 -#define GLX_BAD_ATTRIBUTE 2 -#define GLX_NO_EXTENSION 3 -#define GLX_BAD_VISUAL 4 -#define GLX_BAD_CONTEXT 5 -#define GLX_BAD_VALUE 6 -#define GLX_BAD_ENUM 7 - - -//----------------------------------------------------------------------------- -// Extensions use indirection in order to support multiple contexts - -struct AGLExtensionPtrs: public GLExtensionPtrs { -}; - -struct AGLExtensionFlags: public GLExtensionFlags { -}; - -#endif // Doxygen - -//----------------------------------------------------------------------------- - -#undef XGL_FUNCPTR -#define XGL_FUNCPTR(name) (((AGLExtensionPtrs*)GL::_GGLptr)->_##name) - -} // Namespace -#endif - diff --git a/Engine/source/gfx/gl/ggl/mac/aglBind.cpp b/Engine/source/gfx/gl/ggl/mac/aglBind.cpp deleted file mode 100644 index 0be023d8a..000000000 --- a/Engine/source/gfx/gl/ggl/mac/aglBind.cpp +++ /dev/null @@ -1,195 +0,0 @@ -//----------------------------------------------------------------------------- -// Copyright (c) 2012 GarageGames, LLC -// -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to -// deal in the Software without restriction, including without limitation the -// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or -// sell copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in -// all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -// IN THE SOFTWARE. -//----------------------------------------------------------------------------- - -#include -#include "agl.h" - -#include "platform/platform.h" - -//----------------------------------------------------------------------------- -// Instantiation of function pointers. - -#define GL_GROUP_BEGIN(name) -#define GL_FUNCTION(name, type, args) type (XGL_DLL *name) args; -#define GL_GROUP_END() -#include "../generated/glcfn.h" -#undef GL_GROUP_BEGIN -#undef GL_FUNCTION -#undef GL_GROUP_END - - -#define EXECUTE_ONLY_ONCE() \ - static bool _doneOnce = false; \ - if(_doneOnce) return; \ - _doneOnce = true; - -namespace GL -{ - -//----------------------------------------------------------------------------- -// The OpenGL Bundle is shared by all the devices. -static CFBundleRef _openglFrameworkRef; - -// Unlike WGL, AGL does not require a set of function pointers per -// context pixel format. All functions in the DLL are bound in a single -// table and shared by all contexts. -static AGLExtensionPtrs _LibraryFunctions; -static AGLExtensionFlags _ExtensionFlags; - -bool hasExtension(const char *name,const char* extensions); -bool hasVersion(const char *name,const char* prefix,int major,int minor); - - -//----------------------------------------------------------------------------- -void* MacGetProcAddress(CFBundleRef bundle,char* name) -{ - CFStringRef cfName = CFStringCreateWithCString(kCFAllocatorDefault, name, CFStringGetSystemEncoding()); - void* ret = CFBundleGetFunctionPointerForName(bundle, cfName); - CFRelease(cfName); - return ret; -} - - -//----------------------------------------------------------------------------- -bool bindFunction(CFBundleRef bundle,void *&fnAddress, const char *name) -{ - CFStringRef cfName = CFStringCreateWithCString(0,name,CFStringGetSystemEncoding()); - fnAddress = CFBundleGetFunctionPointerForName(bundle, cfName); - CFRelease(cfName); - return fnAddress != 0; -} - - -//----------------------------------------------------------------------------- -bool gglBindCoreFunctions(CFBundleRef bundle,AGLExtensionPtrs* glp) -{ - bool bound = true; - - // Bind static functions which are quarenteed to be part of the - // OpenGL library. In this case, OpenGL 1.0 and GLX 1.0 functions - #define GL_GROUP_BEGIN(name) - #define GL_GROUP_END() - #define GL_FUNCTION(fn_name, fn_return, fn_args) \ - bound &= bindFunction(bundle,*(void**)&fn_name, #fn_name); - #include "../generated/glcfn.h" - #undef GL_FUNCTION - #undef GL_GROUP_BEGIN - #undef GL_GROUP_END - - // Try and bind all known extension functions. We'll check later to - // see which ones are actually valid for a context. - #define GL_GROUP_BEGIN(name) - #define GL_FUNCTION(fn_name, fn_return, fn_args) \ - bindFunction(bundle,*(void**)&glp->_##fn_name, #fn_name); - #define GL_GROUP_END() - #include "../generated/glefn.h" - #undef GL_FUNCTION - #undef GL_GROUP_BEGIN - #undef GL_GROUP_END - - return bound; -} - - -//----------------------------------------------------------------------------- -bool gglBindExtensions(GLExtensionFlags* gl) -{ - dMemset(gl,0,sizeof(GLExtensionFlags)); - - // Get GL version and extensions - const char* glExtensions = (const char*)glGetString(GL_EXTENSIONS); - const char* glVersion = (const char*) glGetString(GL_VERSION); - if (!glExtensions || !glVersion) - return false; - - // Parse the GL version string "major.minor" - const char *itr = glVersion; - int glMajor = atoi(itr); - while (isdigit(*itr)) - *itr++; - int glMinor = atoi(++itr); - - // Check which extensions are available on the active context. - // GL and GLX versions ubove 1.0 are also tested here. - #define GL_GROUP_BEGIN(name) \ - gl->has_##name = hasVersion(#name,"GL_VERSION",glMajor,glMinor) || \ - hasExtension(#name,glExtensions); - #define GL_FUNCTION(fn_name, fn_return, fn_args) - #define GL_GROUP_END() - #include "../generated/glefn.h" - #undef GL_FUNCTION - #undef GL_GROUP_BEGIN - #undef GL_GROUP_END - - gl->bound = true; - return true; -} - -#define _hasGLXExtension(display,name) (display->glx.has_##name) - -//----------------------------------------------------------------------------- -void gglPerformBinds() -{ - // Some of the following code is copied from the Apple Opengl Documentation. - - // Load and bind OpenGL bundle functions - if (!_openglFrameworkRef) { - - // Load OpenGL.framework - _openglFrameworkRef = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")); - if (!_openglFrameworkRef) { - warn("Could not create OpenGL Framework bundle"); - return; - } - if (!CFBundleLoadExecutable(_openglFrameworkRef)) { - warn("Could not load MachO executable"); - return; - } - - // Bind our functions. - if (!gglBindCoreFunctions(_openglFrameworkRef, &_LibraryFunctions)) { - warn("GLDevice: Failed to bind all core functions"); - return; - } - - // Save the pointer to the set of opengl functions - _GGLptr = &_LibraryFunctions; - } -} - -//----------------------------------------------------------------------------- -void gglPerformExtensionBinds(void *context) -{ - // we don't care about the passed context when binding the opengl functions, - // we only care about the current opengl context. - if( !_openglFrameworkRef || !_GGLptr ) - { - gglPerformBinds(); - } - gglBindExtensions( &_ExtensionFlags ); - _GGLflag = &_ExtensionFlags; -} - - - -} // Namespace - diff --git a/Engine/source/gfx/gl/ggl/win32/wgl.h b/Engine/source/gfx/gl/ggl/win32/wgl.h deleted file mode 100644 index ef2d159ed..000000000 --- a/Engine/source/gfx/gl/ggl/win32/wgl.h +++ /dev/null @@ -1,102 +0,0 @@ -//----------------------------------------------------------------------------- -// Copyright (c) 2012 GarageGames, LLC -// -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to -// deal in the Software without restriction, including without limitation the -// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or -// sell copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in -// all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -// IN THE SOFTWARE. -//----------------------------------------------------------------------------- - -#ifndef GFX_WGL_H -#define GFX_WGL_H - -#ifndef GFX_GGL_H - #include "../ggl.h" -#endif -#ifndef _PLATFORMDLIBRARY_H - #include "platform/platformDlibrary.h" -#endif - -#ifndef _WIN32_WINNT - #define _WIN32_WINNT 0x0500 -#endif -#include - - -namespace GL -{ - -//----------------------------------------------------------------------------- -// Include WGL 1.0 definitions - -#ifndef DOXYGEN -#include "../generated/wgle.h" - - -//----------------------------------------------------------------------------- -// All core functionality is implemented as function pointers. - -#define GL_GROUP_BEGIN(name) -#define GL_FUNCTION(name, type, args) extern type (XGL_DLL *name) args; -#define GL_GROUP_END() -#include "../generated/wglfn.h" -#undef GL_GROUP_BEGIN -#undef GL_FUNCTION -#undef GL_GROUP_END - - -//----------------------------------------------------------------------------- -// Extensions use indirection in order to support multiple contexts - -struct WGLExtensionPtrs: public GLExtensionPtrs { - // Include all OpenGL extensions for all platform - #define GL_GROUP_BEGIN(name) - #define GL_FUNCTION(name, type, args) type (XGL_DLL *_##name) args; - #define GL_GROUP_END() - #include "../generated/wglefn.h" - #undef GL_GROUP_BEGIN - #undef GL_FUNCTION - #undef GL_GROUP_END -}; - -struct WGLExtensionFlags: public GLExtensionFlags { - // Define extension "has" variables - #define GL_GROUP_BEGIN(name) bool has_##name; - #define GL_FUNCTION(name, type, args) - #define GL_GROUP_END() - #include "../generated/wglefn.h" - #undef GL_GROUP_BEGIN - #undef GL_FUNCTION - #undef GL_GROUP_END -}; -#endif // Doyxygen - - -//----------------------------------------------------------------------------- - -bool gglBindExtensions(DLibrary*,WGLExtensionPtrs*,WGLExtensionFlags*,HDC); - -#undef XGL_FUNCPTR -#define XGL_FUNCPTR(name) (((GL::WGLExtensionPtrs*)GL::_GGLptr)->_##name) - -#undef gglHasExtension -#define gglHasExtension(name) (((GL::WGLExtensionFlags*)GL::_GGLflag)->has_##name) - - -} // Namespace - -#endif - diff --git a/Engine/source/gfx/gl/ggl/win32/wglBind.cpp b/Engine/source/gfx/gl/ggl/win32/wglBind.cpp deleted file mode 100644 index 99a3750eb..000000000 --- a/Engine/source/gfx/gl/ggl/win32/wglBind.cpp +++ /dev/null @@ -1,173 +0,0 @@ -//----------------------------------------------------------------------------- -// Copyright (c) 2012 GarageGames, LLC -// -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to -// deal in the Software without restriction, including without limitation the -// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or -// sell copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in -// all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -// IN THE SOFTWARE. -//----------------------------------------------------------------------------- - -#include "wgl.h" - -#include "core/strings/stringFunctions.h" - -#include "console/console.h" - -//----------------------------------------------------------------------------- -// Instantiation of GL function pointers in global namespace. - -#define GL_GROUP_BEGIN(name) -#define GL_FUNCTION(name, type, args) type (__stdcall *name) args; -#define GL_GROUP_END() -#include "../generated/glcfn.h" -#undef GL_GROUP_BEGIN -#undef GL_FUNCTION -#undef GL_GROUP_END - - -namespace GL -{ - -bool bindFunction(DLibrary* dll,void *&fnAddress, const char *name); -bool hasExtension(const char *name,const char* extensions); -bool hasVersion(const char *name,const char* prefix,int major,int minor); - - -//----------------------------------------------------------------------------- -// Instantiation of WGL function pointers. These are in the GL namespace to -// avoid problems with definitions in windows.h - -#define GL_GROUP_BEGIN(name) -#define GL_FUNCTION(name, type, args) type (__stdcall *name) args; -#define GL_GROUP_END() -#include "../generated/wglfn.h" -#undef GL_GROUP_BEGIN -#undef GL_FUNCTION -#undef GL_GROUP_END - - -//----------------------------------------------------------------------------- - -static bool bindExtension(void *&fnAddress, const char *name) -{ - fnAddress = (void*)wglGetProcAddress(name); - if (!fnAddress) - Con::printf("GLExtensions: Extension bind failed for %s",name); - - return fnAddress != 0; -} - - -//----------------------------------------------------------------------------- - -bool gglBindCoreFunctions(DLibrary* dll) -{ - bool bound = true; - - // Bind static functions which are quarenteed to be part of the - // OpenGL library. In this case, OpenGL 1.0 and WGL functions - #define GL_GROUP_BEGIN(name) - #define GL_GROUP_END() - #define GL_FUNCTION(fn_name, fn_return, fn_args) \ - bound &= bindFunction(dll, *(void**)&fn_name, #fn_name); - #include "../generated/glcfn.h" - #include "../generated/wglfn.h" - #undef GL_FUNCTION - #undef GL_GROUP_BEGIN - #undef GL_GROUP_END - - return bound; -} - -bool gglBindExtensions(DLibrary* dll,WGLExtensionPtrs* glp,WGLExtensionFlags* glf,HDC hDC) -{ - dMemset(glp,0,sizeof(WGLExtensionPtrs)); - dMemset(glf,0,sizeof(WGLExtensionFlags)); - - // Get WGL extensions, there is no version - const char* wgl = 0; - if (bindExtension(*(void**)&glp->_wglGetExtensionsStringARB,"wglGetExtensionsStringARB")) - wgl = glp->_wglGetExtensionsStringARB(hDC); - else - if (bindExtension(*(void**)&glp->_wglGetExtensionsStringEXT,"wglGetExtensionsStringEXT")) - wgl = glp->_wglGetExtensionsStringEXT(); - - // Get OpenGL version and extensions - const char* glExtensions = (const char*)glGetString(GL_EXTENSIONS); - const char* glVersion = (const char*) glGetString(GL_VERSION); - if (!glExtensions || !glVersion) - return false; - - // Parse the version string major.minor - const char *itr = glVersion; - int glMajor = dAtoi(itr); - while (dIsdigit(*itr)) - *itr++; - int glMinor = dAtoi(++itr); - - // Test for, and bind, all known extensions. GL and GLX versions ubove 1.0 - // are also treated as extensions and bound here. - #define GL_GROUP_BEGIN(name) \ - if (hasVersion(#name,"GL_VERSION",glMajor,glMinor) || \ - hasExtension(#name,glExtensions) || \ - hasExtension(#name,wgl)) \ - { \ - glf->has_##name = true; - #define GL_FUNCTION(fn_name, fn_return, fn_args) \ - bindExtension(*(void**)&glp->_##fn_name, #fn_name); - #define GL_GROUP_END() \ - } - #include "../generated/glefn.h" - #include "../generated/wglefn.h" - #undef GL_FUNCTION - #undef GL_GROUP_BEGIN - #undef GL_GROUP_END - - glf->bound = glp->bound = true; - return true; -} - -static DLibraryRef _hGL = NULL; - -void gglPerformBinds() -{ - if(!_hGL) - { - _hGL = OsLoadLibrary("opengl32.dll"); - gglBindCoreFunctions(_hGL); - } -} - -void gglPerformExtensionBinds(void *context) -{ - if(!_hGL) - { - _hGL = OsLoadLibrary("opengl32.dll"); - } - if(!_GGLptr) - { - static WGLExtensionPtrs ptrs; - static WGLExtensionFlags flags; - - _GGLptr = &ptrs; - _GGLflag = &flags; - } - - gglBindExtensions(_hGL, (WGLExtensionPtrs*)_GGLptr, (WGLExtensionFlags*)_GGLflag, (HDC)context); -} - -} // Namespace - diff --git a/Engine/source/gfx/gl/ggl/x11/glx.cpp b/Engine/source/gfx/gl/ggl/x11/glx.cpp deleted file mode 100644 index f0c74e8e9..000000000 --- a/Engine/source/gfx/gl/ggl/x11/glx.cpp +++ /dev/null @@ -1,413 +0,0 @@ -//----------------------------------------------------------------------------- -// Copyright (c) 2012 GarageGames, LLC -// -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to -// deal in the Software without restriction, including without limitation the -// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or -// sell copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in -// all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -// IN THE SOFTWARE. -//----------------------------------------------------------------------------- - -#include "os/osDlibrary.h" -#include "os/osLog.h" -#include "util/utilArray.h" - -#include "glx.h" - -namespace GL -{ -using namespace Torque; -using namespace GL; - -extern bool gglBindCoreFunctions(DLibrary* dll,GLXExtensionPtrs*); -void gglBindGLX(::Display* display,int screen,GLXExtensionFlags* glx); -bool gglBindExtensions(GLExtensionFlags* gl); - -struct GGLContext; - -//----------------------------------------------------------------------------- -// The OpenGL DLL is shared by all the devices. -static DLibraryRef _hGL; - -// Unlike WGL, GLX does not require a set of function pointers per -// context pixel format. All functions in the DLL are bound in a single -// table and shared by all contexts. -static GLXExtensionPtrs _LibraryFunctions; - - -//----------------------------------------------------------------------------- - -struct GGLDisplay: public _GLDisplay -{ - ::Display* display; - int screen; - GLXExtensionFlags glx; // GLX extension flags - Array contextList; -}; - -#define _hasGLXExtension(display,name) (display->glx.has_##name) - -GLDisplay gglCreateDisplay(::Display* display,int screen) -{ - // Load and bind DLL functions - if (!_hGL) { - static LogCategory log("/Gfx/Device/GL"); - _hGL = LoadLibrary("libGL.so"); - if (!_hGL) { - log.print("GLDevice: OpenGL dll failed to load"); - return false; - } - if (!gglBindCoreFunctions(_hGL.ptr(),&_LibraryFunctions)) { - log.print("GLDevice: Failed to bind all core functions"); - return false; - } - _GGLptr = &_LibraryFunctions; - log.print("OpenGL library loaded"); - } - - // - GGLDisplay* dp = new GGLDisplay; - dp->display = display; - dp->screen = screen; - gglBindGLX(display,screen,&dp->glx); - return dp; -} - -void gglDeleteDisplay(GLDisplay dp) -{ - GGLDisplay* display = (GGLDisplay*)dp; - Assert(!display->contextList.size(),"gglDeleteDisplay: Not all context destroyed"); - delete display; -} - - -//----------------------------------------------------------------------------- - -struct GGLFormat: public _GLFormat { - GLFormatInfo mode; - U32 pformat; -}; - -static bool _getFBConfig(GGLDisplay* display,U32 pformat,GLXFBConfig& config) -{ - // Get config info from format ID - int attributes[] = { GLX_FBCONFIG_ID, pformat, None }; - int count = 0; - GLXFBConfig* configList = glXChooseFBConfig(display->display, - display->screen,attributes,&count); - if (!count) - return false; - config = *configList; - XFree(configList); - return true; -} - -GLFormat gglSelectFormat(GLDisplay dp,GLFormatInfo& mode) -{ - GGLDisplay* display = (GGLDisplay*)dp; - U32 pformat; - - if (!_hasGLXExtension(display,GLX_VERSION_1_3)) { - // Find GL compatible X visual using 1.2 interface. - // 1.2 or earlier does not include pbuffer support. - if (mode.target != GLFormatInfo::Window) - return 0; - - int attributes[] = { - GLX_RGBA, - GLX_RED_SIZE, mode.red, - GLX_BLUE_SIZE, mode.blue, - GLX_GREEN_SIZE, mode.green, - GLX_DEPTH_SIZE, mode.z, - GLX_ALPHA_SIZE, mode.alpha, - GLX_STENCIL_SIZE, mode.stencil, - GLX_DOUBLEBUFFER, true, - GLX_DOUBLEBUFFER, - None - }; - XVisualInfo* visual = glXChooseVisual(display->display, display->screen, attributes); - if (!visual) { - static LogCategory log("/Gfx/Device/GL"); - log.print("GGLContext: Could not get an accelerated visual"); - return 0; - } - pformat = visual->visualid; - XFree(visual); - } - else { - // Find GL compatible X visual using 1.3 interface. - int attributes[] = { - GLX_DRAWABLE_TYPE, (mode.target == GLFormatInfo::Buffer)? - GLX_PBUFFER_BIT: GLX_WINDOW_BIT, - GLX_RENDER_TYPE, GLX_RGBA_BIT, - GLX_RED_SIZE, mode.red, - GLX_BLUE_SIZE, mode.blue, - GLX_GREEN_SIZE, mode.green, - GLX_DEPTH_SIZE, mode.z, - GLX_ALPHA_SIZE, mode.alpha, - GLX_STENCIL_SIZE, mode.stencil, - GLX_DOUBLEBUFFER, true, - None - }; - int count = 0; - GLXFBConfig* configList = glXChooseFBConfig(display->display, - display->screen,attributes,&count); - if (!count) - return 0; - - // Return the config ID - int xid; - glXGetFBConfigAttrib(display->display,configList[0],GLX_FBCONFIG_ID,&xid); - XFree(configList); - pformat = xid; - } - - if (pformat) { - GGLFormat* format = new GGLFormat; - format->pformat = pformat; - format->mode = mode; - return format; - } - return 0; -} - -bool gglFormatInfo(GLDisplay display,GLFormat pformat,GLFormatInfo& mode) -{ - return 0; -} - -bool gglAreCompatible(GLFormat,GLFormat) -{ - return false; -} - -void gglDeleteFormat(GLFormat fp) -{ - GGLFormat* format = (GGLFormat*)fp; - delete format; -} - -XVisualInfo* gglGetFormatVisual(GLDisplay dp,GLFormat fp) -{ - GGLDisplay* display = (GGLDisplay*)dp; - GGLFormat* format = (GGLFormat*)fp; - - if (!_hasGLXExtension(display,GLX_VERSION_1_3)) { - // Format is a visual id - int count; - XVisualInfo match; - match.visualid = format->pformat; - return XGetVisualInfo(display->display,VisualIDMask,&match,&count); - } - else { - // Format is an FBConfig id - GLXFBConfig config; - if (!_getFBConfig(display,format->pformat,config)) - return 0; - return glXGetVisualFromFBConfig(display->display,config); - } -} - - -//----------------------------------------------------------------------------- - -struct GGLSurface: public _GLSurface { - enum Type { - Window, PBuffer, - } type; - GGLDisplay* display; - GLXDrawable drawable; // Used with GLX 1.3 interface - ::Window window; // Used with GLX 1.2 interface -}; - -GLSurface gglCreateSurface(GLDisplay dp,::Window hwin,GLFormat fp) -{ - GGLDisplay* display = (GGLDisplay*)dp; - GGLFormat* format = (GGLFormat*)fp; - GGLSurface* surface = 0; - - if (!_hasGLXExtension(display,GLX_VERSION_1_3)) { - // Return our own GGL surface rep. - surface = new GGLSurface; - surface->type = GGLSurface::Window; - surface->display = display; - surface->drawable = 0; - surface->window = hwin; - } - else { - // Get config info from format ID - GLXFBConfig config; - if (!_getFBConfig(display,format->pformat,config)) - return 0; - - // Create GLX window - GLXWindow window = glXCreateWindow(display->display,config,hwin,0); - if (!window) { - GLenum error = glGetError(); - static LogCategory log("/Gfx/Device/GL"); - log.print(format("Create window error: %d",error)); - return 0; - } - - // Return our own GGL surface rep. - surface = new GGLSurface; - surface->type = GGLSurface::Window; - surface->display = display; - surface->drawable = window; - surface->window = 0; - } - return surface; -} - -bool gglGetSurfaceSize(GLSurface sp,Vector2I& size) -{ - GGLSurface* surface = (GGLSurface*)sp; - if (surface->type != GGLSurface::Window) - return false; - if (!_hasGLXExtension(surface->display,GLX_VERSION_1_3)) { - size.x = 300; size.y = 300; - } - else { - glXQueryDrawable(surface->display->display,surface->drawable, - GLX_WIDTH,(U32*)&size.x); - glXQueryDrawable(surface->display->display,surface->drawable, - GLX_HEIGHT,(U32*)&size.y); - } - return true; -} - -void gglDeleteSurface(GLSurface sp) -{ - GGLSurface* surface = (GGLSurface*)sp; - if (surface->type = GGLSurface::Window) { - glXDestroyWindow(surface->display->display,surface->drawable); - delete surface; - } -} - - -//----------------------------------------------------------------------------- - -struct GGLContext: public _GLContext -{ - GGLDisplay* display; - GLXContext context; - GLExtensionFlags glf; // GL has extension flags -}; - -GLContext gglCreateContext(GLDisplay dp,GLFormat fp) -{ - GGLDisplay* display = (GGLDisplay*)dp; - GGLFormat* format = (GGLFormat*)fp; - GGLContext* context = 0; - - GLXContext ctx,share = display->contextList.size()? - display->contextList[0]->context: 0; - - if (!_hasGLXExtension(display,GLX_VERSION_1_3)) { - // Get visual from format id. - int count; - XVisualInfo match; - match.visualid = format->pformat; - XVisualInfo* visual = XGetVisualInfo(display->display,VisualIDMask,&match,&count); - - ctx = glXCreateContext(display->display,visual,share,true); - XFree(visual); - } - else { - // Get FBConfig from format id - GLXFBConfig config; - if (!_getFBConfig(display,format->pformat,config)) - return 0; - - // Need to share contexts... - ctx = glXCreateNewContext(display->display,config, - GLX_RGBA_TYPE,share,true); - } - - if (ctx) { - context = new GGLContext; - context->context = ctx; - context->display = display; - display->contextList.pushBack(context); - return context; - } - return 0; -} - -void gglDeleteContext(GLContext ctx) -{ - GGLContext* context = (GGLContext*)ctx; - glXDestroyContext(context->display->display,context->context); - erase(context->display->contextList,context); - delete context; -} - -bool gglMakeCurrent(GLSurface sp,GLContext ctx) -{ - GGLSurface* surface = (GGLSurface*)sp; - GGLContext* context = (GGLContext*)ctx; - if (!_hasGLXExtension(surface->display,GLX_VERSION_1_3)) { - if (!glXMakeCurrent(surface->display->display, - surface->window,context->context)) - return false; - } - else - if (!glXMakeContextCurrent(surface->display->display, - surface->drawable,surface->drawable,context->context)) - return false; - - // The first time a context is made current we need to - // check which extensions are valid. - if (!context->glf.bound) - gglBindExtensions(&context->glf); - _GGLflag = &context->glf; - return true; -} - -void gglSwapBuffers(GLSurface sp) -{ - GGLSurface* surface = (GGLSurface*)sp; - if (!_hasGLXExtension(surface->display,GLX_VERSION_1_3)) - glXSwapBuffers(surface->display->display,surface->window); - else - glXSwapBuffers(surface->display->display,surface->drawable); -} - - -//----------------------------------------------------------------------------- - -GLSurface gglCreatePBufferSurface(GLDisplay display,U32 width,U32 height,bool cubeMap,GLFormat pformat) -{ - return 0; -} - -bool gglBindPBufferSurface(GLSurface sp,U32 target) -{ - return 0; -} - -bool gglReleasePBufferSurface(GLSurface sp,U32 target) -{ - return 0; -} - -bool gglSetPbufferTarget(GLSurface sp,U32 mip,U32 face) -{ - return 0; -} - -} // Namespace - diff --git a/Engine/source/gfx/gl/ggl/x11/glx.h b/Engine/source/gfx/gl/ggl/x11/glx.h deleted file mode 100644 index ede18dadd..000000000 --- a/Engine/source/gfx/gl/ggl/x11/glx.h +++ /dev/null @@ -1,141 +0,0 @@ -//----------------------------------------------------------------------------- -// Copyright (c) 2012 GarageGames, LLC -// -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to -// deal in the Software without restriction, including without limitation the -// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or -// sell copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in -// all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -// IN THE SOFTWARE. -//----------------------------------------------------------------------------- - -/* -** The contents of this file are subject to the GLX Public License Version 1.0 -** (the "License"). You may not use this file except in compliance with the -** License. You may obtain a copy of the License at Silicon Graphics, Inc., -** attn: Legal Services, 2011 N. Shoreline Blvd., Mountain View, CA 94043 -** or at http://www.sgi.com/software/opensource/glx/license.html. -** -** Software distributed under the License is distributed on an "AS IS" -** basis. ALL WARRANTIES ARE DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY -** IMPLIED WARRANTIES OF MERCHANTABILITY, OF FITNESS FOR A PARTICULAR -** PURPOSE OR OF NON- INFRINGEMENT. See the License for the specific -** language governing rights and limitations under the License. -** -** The Original Software is GLX version 1.2 source code, released February, -** 1999. The developer of the Original Software is Silicon Graphics, Inc. -** Those portions of the Subject Software created by Silicon Graphics, Inc. -** are Copyright (c) 1991-9 Silicon Graphics, Inc. All Rights Reserved. -*/ - -#ifndef GFX_GLX_H -#define GFX_GLX_H - -#ifndef GFX_GGL_H - #include "../ggl.h" -#endif - -#include -#include - -namespace GL -{ - -//----------------------------------------------------------------------------- -#ifndef DOXYGEN - -#define GLX_VERSION_1_0 1 - -#define GLX_USE_GL 1 -#define GLX_BUFFER_SIZE 2 -#define GLX_LEVEL 3 -#define GLX_RGBA 4 -#define GLX_DOUBLEBUFFER 5 -#define GLX_STEREO 6 -#define GLX_AUX_BUFFERS 7 -#define GLX_RED_SIZE 8 -#define GLX_GREEN_SIZE 9 -#define GLX_BLUE_SIZE 10 -#define GLX_ALPHA_SIZE 11 -#define GLX_DEPTH_SIZE 12 -#define GLX_STENCIL_SIZE 13 -#define GLX_ACCUM_RED_SIZE 14 -#define GLX_ACCUM_GREEN_SIZE 15 -#define GLX_ACCUM_BLUE_SIZE 16 -#define GLX_ACCUM_ALPHA_SIZE 17 -#define GLX_BAD_SCREEN 1 -#define GLX_BAD_ATTRIBUTE 2 -#define GLX_NO_EXTENSION 3 -#define GLX_BAD_VISUAL 4 -#define GLX_BAD_CONTEXT 5 -#define GLX_BAD_VALUE 6 -#define GLX_BAD_ENUM 7 - -typedef XID GLXDrawable; -typedef XID GLXPixmap; -typedef struct __GLXcontextRec *GLXContext; - -#include "../generated/glxe.h" - -//----------------------------------------------------------------------------- -// All core functionality is implemented as function pointers. - -#define GL_GROUP_BEGIN(name) -#define GL_FUNCTION(name, type, args) extern type (XGL_DLL *name) args; -#define GL_GROUP_END() -#include "../generated/glxfn.h" -#undef GL_GROUP_BEGIN -#undef GL_FUNCTION -#undef GL_GROUP_END - - -//----------------------------------------------------------------------------- -// Extensions use indirection in order to support multiple contexts - -struct GLXExtensionPtrs: public GLExtensionPtrs { - // Include all GLX extentions in global function table - #define GL_GROUP_BEGIN(name) - #define GL_FUNCTION(name, type, args) type (XGL_DLL *_##name) args; - #define GL_GROUP_END() - #include "../generated/glxefn.h" - #undef GL_GROUP_BEGIN - #undef GL_FUNCTION - #undef GL_GROUP_END -}; - -struct GLXExtensionFlags { - // Define extension "has" variables - #define GL_GROUP_BEGIN(name) bool has_##name; - #define GL_FUNCTION(name, type, args) - #define GL_GROUP_END() - #include "../generated/glxefn.h" - #undef GL_GROUP_BEGIN - #undef GL_FUNCTION - #undef GL_GROUP_END -}; - -#endif // Doxygen - -//----------------------------------------------------------------------------- - -GLDisplay gglCreateDisplay(::Display*,int screen); -GLSurface gglCreateSurface(GLDisplay,Window,GLFormat); -XVisualInfo* gglGetFormatVisual(GLDisplay dp,GLFormat format); - -#undef XGL_FUNCPTR -#define XGL_FUNCPTR(name) (((GLXExtensionPtrs*)GL::_GGLptr)->_##name) - -} // Namespace -#endif - diff --git a/Engine/source/gfx/gl/ggl/x11/glxBind.cpp b/Engine/source/gfx/gl/ggl/x11/glxBind.cpp deleted file mode 100644 index dccba8928..000000000 --- a/Engine/source/gfx/gl/ggl/x11/glxBind.cpp +++ /dev/null @@ -1,176 +0,0 @@ -//----------------------------------------------------------------------------- -// Copyright (c) 2012 GarageGames, LLC -// -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to -// deal in the Software without restriction, including without limitation the -// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or -// sell copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: -// -// The above copyright notice and this permission notice shall be included in -// all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -// IN THE SOFTWARE. -//----------------------------------------------------------------------------- - -#include "glx.h" - -#include "util/utilAssert.h" -#include "util/utilStr.h" -#include "util/utilString.h" -#include "util/utilMemory.h" -#include "os/osLog.h" -#include "os/osDlibrary.h" - -//----------------------------------------------------------------------------- -// Instantiation of GL function pointers in global namespace. - -#define GL_GROUP_BEGIN(name) -#define GL_FUNCTION(name, type, args) type (XGL_DLL *name) args; -#define GL_GROUP_END() -#include "../generated/glcfn.h" -#undef GL_GROUP_BEGIN -#undef GL_FUNCTION -#undef GL_GROUP_END - - -namespace GL -{ -using namespace Torque; - -bool bindFunction(DLibrary* dll,void *&fnAddress, const char *name); -bool hasExtension(const char *name,const char* extensions); -bool hasVersion(const char *name,const char* prefix,int major,int minor); - - -//----------------------------------------------------------------------------- -// Instantiation of GLX function pointers. - -#define GL_GROUP_BEGIN(name) -#define GL_FUNCTION(name, type, args) type (XGL_DLL *name) args; -#define GL_GROUP_END() -#include "../generated/glxfn.h" -#undef GL_GROUP_BEGIN -#undef GL_FUNCTION -#undef GL_GROUP_END - - -//----------------------------------------------------------------------------- - -bool bindFunction(DLibrary* dll,GLFunction (*gproc)(const GLubyte*), - void *&fnAddress, const char *name) -{ - // Use the getProcAddress if we have it. - fnAddress = gproc? (void*)(*gproc)((const GLubyte*)name): dll->bind(name); - return fnAddress != 0; -} - - -//----------------------------------------------------------------------------- - -bool gglBindCoreFunctions(DLibrary* dll,GLXExtensionPtrs* glp) -{ - bool bound = true; - - // Bind static functions which are quarenteed to be part of the - // OpenGL library. In this case, OpenGL 1.0 and GLX 1.0 functions - #define GL_GROUP_BEGIN(name) - #define GL_GROUP_END() - #define GL_FUNCTION(fn_name, fn_return, fn_args) \ - bound &= bindFunction(dll,*(void**)&fn_name, #fn_name); - #include "../generated/glcfn.h" - #include "../generated/glxfn.h" - #undef GL_FUNCTION - #undef GL_GROUP_BEGIN - #undef GL_GROUP_END - - // Check for the getProcAddress first, otherwise we'll expect everything - // to be in the DLL. - memset(glp,0,sizeof(GLXExtensionPtrs)); - glp->_glXGetProcAddressARB = (GLFunction (*)(const GLubyte*))dll->bind("glXGetProcAddressARB"); - - // Try and bind all known extension functions. We'll check later to - // see which ones are actually valid for a context. - #define GL_GROUP_BEGIN(name) - #define GL_FUNCTION(fn_name, fn_return, fn_args) \ - bindFunction(dll,glp->_glXGetProcAddressARB,*(void**)&glp->_##fn_name, #fn_name); - #define GL_GROUP_END() - #include "../generated/glefn.h" - #include "../generated/glxefn.h" - #undef GL_FUNCTION - #undef GL_GROUP_BEGIN - #undef GL_GROUP_END - - return bound; -} - - -//----------------------------------------------------------------------------- - -void gglBindGLX(::Display* display,int screen,GLXExtensionFlags* glx) -{ - // Check GLX version and glx extensions - int glxMajor,glxMinor; - glXQueryVersion(display,&glxMajor,&glxMinor); - const char* glxExtensions = glXQueryExtensionsString(display,screen); - - static LogCategory log("/Gfx/Device/GL"); - log.print(format("GLX Version: %d.%d",glxMajor,glxMinor)); - Assert(glxMajor == 1 && glxMinor >= 1,"GLXBind: Need GLX version 1.1 or greater"); - - #define GL_GROUP_BEGIN(name) \ - glx->has_##name = hasVersion(#name,"GLX_VERSION",glxMajor,glxMinor) || \ - hasExtension(#name,glxExtensions); - #define GL_FUNCTION(fn_name, fn_return, fn_args) - #define GL_GROUP_END() - #include "../generated/glxefn.h" - #undef GL_FUNCTION - #undef GL_GROUP_BEGIN - #undef GL_GROUP_END -} - - -//----------------------------------------------------------------------------- - -bool gglBindExtensions(GLExtensionFlags* gl) -{ - memset(gl,0,sizeof(GLExtensionFlags)); - - // Get GL version and extensions - const char* glExtensions = (const char*)glGetString(GL_EXTENSIONS); - const char* glVersion = (const char*) glGetString(GL_VERSION); - if (!glExtensions || !glVersion) - return false; - - // Parse the GL version string "major.minor" - const char *itr = glVersion; - int glMajor = atoi(itr); - while (isDigit(*itr)) - *itr++; - int glMinor = atoi(++itr); - - // Check which extensions are available on the active context. - // GL and GLX versions ubove 1.0 are also tested here. - #define GL_GROUP_BEGIN(name) \ - gl->has_##name = hasVersion(#name,"GL_VERSION",glMajor,glMinor) || \ - hasExtension(#name,glExtensions); - #define GL_FUNCTION(fn_name, fn_return, fn_args) - #define GL_GROUP_END() - #include "../generated/glefn.h" - #undef GL_FUNCTION - #undef GL_GROUP_BEGIN - #undef GL_GROUP_END - - gl->bound = true; - return true; -} - -} // Namespace -