OpenGL vsync fixes.

This commit is contained in:
rextimmy 2016-12-23 13:59:55 +10:00
parent 38bf2b8175
commit 415f4a046e
7 changed files with 47 additions and 4 deletions

View file

@ -256,6 +256,8 @@ private:
GFXVertexBuffer* findVolatileVBO(U32 numVerts, const GFXVertexFormat *vertexFormat, U32 vertSize); ///< Returns an existing volatile VB which has >= numVerts and the same vert flags/size, or creates a new VB if necessary
GFXPrimitiveBuffer* findVolatilePBO(U32 numIndices, U32 numPrimitives); ///< Returns an existing volatile PB which has >= numIndices, or creates a new PB if necessary
void vsyncCallback(); ///< Vsync callback
void initGLState(); ///< Guaranteed to be called after all extensions have been loaded, use to init card profiler, shader version, max samplers, etc.