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fix terrain compilation
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2 changed files with 2 additions and 1 deletions
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@ -478,6 +478,7 @@ public:
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virtual void getUtilizedAssets(Vector<StringTableEntry>* usedAssetsList);
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protected:
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bool mUpdateBasetex;
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bool mIgnoreZodiacs;
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U16* zode_primBuffer;
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void deleteZodiacPrimitiveBuffer();
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