fix terrain compilation

This commit is contained in:
AzaezelX 2020-10-03 13:32:16 -05:00
parent 39083577c1
commit 411cd009f4
2 changed files with 2 additions and 1 deletions

View file

@ -478,6 +478,7 @@ public:
virtual void getUtilizedAssets(Vector<StringTableEntry>* usedAssetsList);
protected:
bool mUpdateBasetex;
bool mIgnoreZodiacs;
U16* zode_primBuffer;
void deleteZodiacPrimitiveBuffer();