GFXStateBlockData new -> singleton

This commit is contained in:
Marc Chapman 2019-10-16 19:26:45 +01:00
parent 27d2f63986
commit 40cdc29e0c
7 changed files with 12 additions and 12 deletions

View file

@ -22,7 +22,7 @@
// Vector Light State // Vector Light State
new GFXStateBlockData( AL_VectorLightState ) singleton GFXStateBlockData( AL_VectorLightState )
{ {
blendDefined = true; blendDefined = true;
blendEnable = true; blendEnable = true;
@ -102,7 +102,7 @@ new CustomMaterial( AL_VectorLightMaterial )
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
// Convex-geometry light states // Convex-geometry light states
new GFXStateBlockData( AL_ConvexLightState ) singleton GFXStateBlockData( AL_ConvexLightState )
{ {
blendDefined = true; blendDefined = true;
blendEnable = true; blendEnable = true;

View file

@ -9,7 +9,7 @@ singleton ShaderData( DeferredColorShader )
pixVersion = 2.0; pixVersion = 2.0;
}; };
new GFXStateBlockData( AL_DeferredCaptureState : PFX_DefaultStateBlock ) singleton GFXStateBlockData( AL_DeferredCaptureState : PFX_DefaultStateBlock )
{ {
blendEnable = false; blendEnable = false;

View file

@ -34,7 +34,7 @@ $sequence = 16;
// Common stateblock definitions // Common stateblock definitions
new GFXSamplerStateData(SamplerClampLinear) singleton GFXSamplerStateData(SamplerClampLinear)
{ {
textureColorOp = GFXTOPModulate; textureColorOp = GFXTOPModulate;
addressModeU = GFXAddressClamp; addressModeU = GFXAddressClamp;
@ -45,7 +45,7 @@ new GFXSamplerStateData(SamplerClampLinear)
mipFilter = GFXTextureFilterLinear; mipFilter = GFXTextureFilterLinear;
}; };
new GFXSamplerStateData(SamplerClampPoint) singleton GFXSamplerStateData(SamplerClampPoint)
{ {
textureColorOp = GFXTOPModulate; textureColorOp = GFXTOPModulate;
addressModeU = GFXAddressClamp; addressModeU = GFXAddressClamp;
@ -56,7 +56,7 @@ new GFXSamplerStateData(SamplerClampPoint)
mipFilter = GFXTextureFilterPoint; mipFilter = GFXTextureFilterPoint;
}; };
new GFXSamplerStateData(SamplerWrapLinear) singleton GFXSamplerStateData(SamplerWrapLinear)
{ {
textureColorOp = GFXTOPModulate; textureColorOp = GFXTOPModulate;
addressModeU = GFXTextureAddressWrap; addressModeU = GFXTextureAddressWrap;
@ -67,7 +67,7 @@ new GFXSamplerStateData(SamplerWrapLinear)
mipFilter = GFXTextureFilterLinear; mipFilter = GFXTextureFilterLinear;
}; };
new GFXSamplerStateData(SamplerWrapPoint) singleton GFXSamplerStateData(SamplerWrapPoint)
{ {
textureColorOp = GFXTOPModulate; textureColorOp = GFXTOPModulate;
addressModeU = GFXTextureAddressWrap; addressModeU = GFXTextureAddressWrap;

View file

@ -20,7 +20,7 @@
// IN THE SOFTWARE. // IN THE SOFTWARE.
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
new GFXStateBlockData( ScatterSkySBData ) singleton GFXStateBlockData( ScatterSkySBData )
{ {
cullMode = "GFXCullNone"; cullMode = "GFXCullNone";

View file

@ -45,7 +45,7 @@ singleton ShaderData( WaterShader )
pixVersion = 3.0; pixVersion = 3.0;
}; };
new GFXSamplerStateData(WaterSampler) singleton GFXSamplerStateData(WaterSampler)
{ {
textureColorOp = GFXTOPModulate; textureColorOp = GFXTOPModulate;
addressModeU = GFXAddressWrap; addressModeU = GFXAddressWrap;

View file

@ -94,7 +94,7 @@ function toggleSpecMapViz( %enable )
AL_SpecMapVisualize.disable(); AL_SpecMapVisualize.disable();
} }
new GFXStateBlockData( AL_DepthVisualizeState ) singleton GFXStateBlockData( AL_DepthVisualizeState )
{ {
zDefined = true; zDefined = true;
zEnable = false; zEnable = false;
@ -105,7 +105,7 @@ new GFXStateBlockData( AL_DepthVisualizeState )
samplerStates[1] = SamplerClampLinear; // viz color lookup samplerStates[1] = SamplerClampLinear; // viz color lookup
}; };
new GFXStateBlockData( AL_DefaultVisualizeState ) singleton GFXStateBlockData( AL_DefaultVisualizeState )
{ {
blendDefined = true; blendDefined = true;
blendEnable = true; blendEnable = true;

View file

@ -1,4 +1,4 @@
new GFXStateBlockData( Viz_DefaultVisualizeState ) singleton GFXStateBlockData( Viz_DefaultVisualizeState )
{ {
/*alphaDefined = true; /*alphaDefined = true;
alphaTestEnable = true; alphaTestEnable = true;