From c52731328442cd9443d0c20382327856e0d63152 Mon Sep 17 00:00:00 2001 From: unkown Date: Mon, 20 Oct 2014 21:09:41 -0600 Subject: [PATCH] Fixed a crash when ribbons are loaded --- .../Empty/game/shaders/common/ribbons/basicRibbonShaderP.hlsl | 2 +- .../Empty/game/shaders/common/ribbons/basicRibbonShaderV.hlsl | 2 +- Templates/Full/game/art/ribbons/materials.cs | 4 ++-- .../Full/game/shaders/common/ribbons/basicRibbonShaderP.hlsl | 2 +- .../Full/game/shaders/common/ribbons/basicRibbonShaderV.hlsl | 2 +- .../Full/game/shaders/common/ribbons/texRibbonShaderP.hlsl | 4 ++-- .../Full/game/shaders/common/ribbons/texRibbonShaderV.hlsl | 2 +- 7 files changed, 9 insertions(+), 9 deletions(-) diff --git a/Templates/Empty/game/shaders/common/ribbons/basicRibbonShaderP.hlsl b/Templates/Empty/game/shaders/common/ribbons/basicRibbonShaderP.hlsl index 7ce54e3aa..5527f20cc 100644 --- a/Templates/Empty/game/shaders/common/ribbons/basicRibbonShaderP.hlsl +++ b/Templates/Empty/game/shaders/common/ribbons/basicRibbonShaderP.hlsl @@ -1,5 +1,5 @@ #define IN_HLSL -#include "../common/shdrConsts.h" +#include "../shdrConsts.h" struct v2f { diff --git a/Templates/Empty/game/shaders/common/ribbons/basicRibbonShaderV.hlsl b/Templates/Empty/game/shaders/common/ribbons/basicRibbonShaderV.hlsl index 5fd4ecbc0..933fbc0eb 100644 --- a/Templates/Empty/game/shaders/common/ribbons/basicRibbonShaderV.hlsl +++ b/Templates/Empty/game/shaders/common/ribbons/basicRibbonShaderV.hlsl @@ -1,5 +1,5 @@ #define IN_HLSL -#include "../common/shdrConsts.h" +#include "../shdrConsts.h" struct a2v { diff --git a/Templates/Full/game/art/ribbons/materials.cs b/Templates/Full/game/art/ribbons/materials.cs index dce3e9cac..a8ebc4a61 100644 --- a/Templates/Full/game/art/ribbons/materials.cs +++ b/Templates/Full/game/art/ribbons/materials.cs @@ -53,8 +53,8 @@ singleton CustomMaterial( BasicRibbonMat ) new ShaderData( TexturedRibbonShader ) { - DXVertexShaderFile = "shaders/common/ribbons/TexturedRibbonShaderV.hlsl"; - DXPixelShaderFile = "shaders/common/ribbons/TexturedRibbonShaderP.hlsl"; + DXVertexShaderFile = "shaders/common/ribbons/texRibbonShaderV.hlsl"; + DXPixelShaderFile = "shaders/common/ribbons/texRibbonShaderP.hlsl"; pixVersion = 2.0; }; diff --git a/Templates/Full/game/shaders/common/ribbons/basicRibbonShaderP.hlsl b/Templates/Full/game/shaders/common/ribbons/basicRibbonShaderP.hlsl index 7ce54e3aa..5527f20cc 100644 --- a/Templates/Full/game/shaders/common/ribbons/basicRibbonShaderP.hlsl +++ b/Templates/Full/game/shaders/common/ribbons/basicRibbonShaderP.hlsl @@ -1,5 +1,5 @@ #define IN_HLSL -#include "../common/shdrConsts.h" +#include "../shdrConsts.h" struct v2f { diff --git a/Templates/Full/game/shaders/common/ribbons/basicRibbonShaderV.hlsl b/Templates/Full/game/shaders/common/ribbons/basicRibbonShaderV.hlsl index 5fd4ecbc0..933fbc0eb 100644 --- a/Templates/Full/game/shaders/common/ribbons/basicRibbonShaderV.hlsl +++ b/Templates/Full/game/shaders/common/ribbons/basicRibbonShaderV.hlsl @@ -1,5 +1,5 @@ #define IN_HLSL -#include "../common/shdrConsts.h" +#include "../shdrConsts.h" struct a2v { diff --git a/Templates/Full/game/shaders/common/ribbons/texRibbonShaderP.hlsl b/Templates/Full/game/shaders/common/ribbons/texRibbonShaderP.hlsl index a93c6162b..ade2a1899 100644 --- a/Templates/Full/game/shaders/common/ribbons/texRibbonShaderP.hlsl +++ b/Templates/Full/game/shaders/common/ribbons/texRibbonShaderP.hlsl @@ -1,6 +1,6 @@ #define IN_HLSL -#include "../common/shdrConsts.h" -#include "shaders/common/torque.hlsl" +#include "../shdrConsts.h" +#include "../torque.hlsl" uniform sampler2D ribTex : register(S0); diff --git a/Templates/Full/game/shaders/common/ribbons/texRibbonShaderV.hlsl b/Templates/Full/game/shaders/common/ribbons/texRibbonShaderV.hlsl index 5fd4ecbc0..933fbc0eb 100644 --- a/Templates/Full/game/shaders/common/ribbons/texRibbonShaderV.hlsl +++ b/Templates/Full/game/shaders/common/ribbons/texRibbonShaderV.hlsl @@ -1,5 +1,5 @@ #define IN_HLSL -#include "../common/shdrConsts.h" +#include "../shdrConsts.h" struct a2v {