mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-10 22:24:33 +00:00
use of get<some name> methods that already return nulls/false when attempting to load
in contexts where we would want to try first
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parent
a43458677a
commit
40974dd14b
11 changed files with 31 additions and 31 deletions
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@ -101,7 +101,7 @@ void GuiBitmapCtrl::inspectPostApply()
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// set it's extent to be exactly the size of the bitmap (if present)
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Parent::inspectPostApply();
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if (!mWrap && (getExtent().x == 0) && (getExtent().y == 0) && mBitmapAsset.notNull())
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if (!mWrap && (getExtent().x == 0) && (getExtent().y == 0) && getBitmap())
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{
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setExtent(mBitmap->getWidth(), mBitmap->getHeight());
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}
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@ -126,7 +126,7 @@ void GuiBitmapCtrl::setBitmap(const char* name, bool resize)
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mBitmap = mBitmapAsset->getTexture(&GFXDefaultGUIProfile);
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if (mBitmapAsset.notNull() && resize)
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if (getBitmap() && resize)
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{
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setExtent(mBitmap->getWidth(), mBitmap->getHeight());
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@ -212,7 +212,7 @@ void GuiBitmapCtrl::onRender(Point2I offset, const RectI& updateRect)
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void GuiBitmapCtrl::setValue(S32 x, S32 y)
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{
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if (mBitmapAsset.notNull())
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if (getBitmap())
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{
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x += mBitmapAsset->getTextureBitmapWidth() / 2;
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y += mBitmapAsset->getTextureBitmapHeight() / 2;
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@ -184,7 +184,7 @@ void GuiGameSettingsCtrl::onRenderListOption(Point2I currentOffset)
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bool arrowOnR = (isSelected() || isHighlighted()) && (mWrapOptions || (mSelectedOption < mOptions.size() - 1));
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if (arrowOnL)
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{
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if (mPreviousBitmapAsset.notNull())
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if (getPreviousBitmap())
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{
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arrowOffset.x = currentOffset.x + mColumnSplit;
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arrowOffset.y = currentOffset.y + arrowOffsetY;
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@ -205,7 +205,7 @@ void GuiGameSettingsCtrl::onRenderListOption(Point2I currentOffset)
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}
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if (arrowOnR)
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{
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if (mNextBitmapAsset.notNull())
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if (getNextBitmap())
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{
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arrowOffset.x = currentOffset.x + getWidth() - mRightPad - mArrowSize;
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arrowOffset.y = currentOffset.y + arrowOffsetY;
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@ -369,7 +369,7 @@ void GuiGameSettingsCtrl::onRenderKeybindOption(Point2I currentOffset)
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buttonSize.x = height;
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buttonSize.y = height;
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if (mKeybindBitmapAsset.notNull())
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if (getKeybindBitmap())
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{
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RectI rect(button, buttonSize);
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drawer->clearBitmapModulation();
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@ -891,13 +891,13 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
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}
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// Draw a bitmap over the background?
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if ( mBitmapAsset[Depressed].notNull() )
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if (getBitmap(Depressed))
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{
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RectI rect(offset, mBitmapBounds);
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drawUtil->clearBitmapModulation();
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drawUtil->drawBitmapStretch( getBitmap(Depressed), rect );
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}
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else if ( mBitmapAsset[Normal].notNull() )
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else if (getBitmap(Normal))
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{
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RectI rect(offset, mBitmapBounds);
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drawUtil->clearBitmapModulation();
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@ -941,7 +941,7 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
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}
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// Draw a bitmap over the background?
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if ( mBitmapAsset[Normal].notNull() )
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if (getBitmap(Normal))
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{
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RectI rect( offset, mBitmapBounds );
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drawUtil->clearBitmapModulation();
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@ -977,7 +977,7 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
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}
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// Draw a bitmap over the background?
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if (mBitmapAsset[Normal].notNull())
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if (getBitmap(Normal))
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{
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RectI rect(offset, mBitmapBounds);
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drawUtil->clearBitmapModulation();
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@ -1090,13 +1090,13 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
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}
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// Draw a bitmap over the background?
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if ( mBitmapAsset[Depressed].notNull() )
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if (getBitmap(Depressed))
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{
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RectI rect(offset, mBitmapBounds);
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drawUtil->clearBitmapModulation();
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drawUtil->drawBitmapStretch(getBitmap(Depressed), rect );
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}
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else if (mBitmapAsset[Normal].notNull())
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else if (getBitmap(Normal))
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{
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RectI rect(offset, mBitmapBounds);
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drawUtil->clearBitmapModulation();
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@ -1134,7 +1134,7 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
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}
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// Draw a bitmap over the background?
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if (mBitmapAsset[Normal].notNull())
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if (getBitmap(Normal))
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{
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RectI rect( offset, mBitmapBounds );
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drawUtil->clearBitmapModulation();
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@ -1164,7 +1164,7 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
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}
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// Draw a bitmap over the background?
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if (mBitmapAsset[Normal].notNull())
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if (getBitmap(Normal))
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{
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RectI rect(offset, mBitmapBounds);
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drawUtil->clearBitmapModulation();
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