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https://github.com/TorqueGameEngines/Torque3D.git
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Update SDL to 2.28.4
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parent
4fb67ed618
commit
402f7aff99
182 changed files with 2763 additions and 222042 deletions
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@ -3,7 +3,6 @@
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com.gamemaker.game
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-->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="org.libsdl.app"
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android:versionCode="1"
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android:versionName="1.0"
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android:installLocation="auto">
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@ -61,7 +61,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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private static final String TAG = "SDL";
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private static final int SDL_MAJOR_VERSION = 2;
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private static final int SDL_MINOR_VERSION = 28;
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private static final int SDL_MICRO_VERSION = 1;
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private static final int SDL_MICRO_VERSION = 4;
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/*
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// Display InputType.SOURCE/CLASS of events and devices
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//
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@ -1345,23 +1345,6 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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}
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}
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if ((source & InputDevice.SOURCE_KEYBOARD) == InputDevice.SOURCE_KEYBOARD) {
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if (event.getAction() == KeyEvent.ACTION_DOWN) {
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if (isTextInputEvent(event)) {
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if (ic != null) {
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ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1);
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} else {
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SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1);
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}
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}
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onNativeKeyDown(keyCode);
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return true;
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} else if (event.getAction() == KeyEvent.ACTION_UP) {
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onNativeKeyUp(keyCode);
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return true;
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}
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}
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if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
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// on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
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// they are ignored here because sending them as mouse input to SDL is messy
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@ -1376,6 +1359,21 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
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}
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}
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if (event.getAction() == KeyEvent.ACTION_DOWN) {
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if (isTextInputEvent(event)) {
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if (ic != null) {
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ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1);
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} else {
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SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1);
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}
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}
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onNativeKeyDown(keyCode);
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return true;
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} else if (event.getAction() == KeyEvent.ACTION_UP) {
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onNativeKeyUp(keyCode);
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return true;
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}
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return false;
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}
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