Update SDL to 2.28.4

This commit is contained in:
Bloodknight 2023-10-16 16:51:30 +01:00
parent 4fb67ed618
commit 402f7aff99
182 changed files with 2763 additions and 222042 deletions

View file

@ -8,22 +8,22 @@ else {
}
android {
compileSdkVersion 31
if (buildAsApplication) {
namespace "org.libsdl.app"
}
compileSdkVersion 34
defaultConfig {
if (buildAsApplication) {
applicationId "org.libsdl.app"
}
minSdkVersion 16
targetSdkVersion 31
minSdkVersion 19
targetSdkVersion 34
versionCode 1
versionName "1.0"
externalNativeBuild {
ndkBuild {
arguments "APP_PLATFORM=android-16"
arguments "APP_PLATFORM=android-19"
abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
}
// cmake {
// arguments "-DANDROID_APP_PLATFORM=android-16", "-DANDROID_STL=c++_static"
// arguments "-DANDROID_APP_PLATFORM=android-19", "-DANDROID_STL=c++_static"
// // abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
// abiFilters 'arm64-v8a'
// }
@ -53,10 +53,10 @@ android {
}
}
lintOptions {
lint {
abortOnError false
}
if (buildAsLibrary) {
libraryVariants.all { variant ->
variant.outputs.each { output ->

View file

@ -3,7 +3,6 @@
com.gamemaker.game
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.libsdl.app"
android:versionCode="1"
android:versionName="1.0"
android:installLocation="auto">

View file

@ -61,7 +61,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
private static final String TAG = "SDL";
private static final int SDL_MAJOR_VERSION = 2;
private static final int SDL_MINOR_VERSION = 28;
private static final int SDL_MICRO_VERSION = 1;
private static final int SDL_MICRO_VERSION = 4;
/*
// Display InputType.SOURCE/CLASS of events and devices
//
@ -1345,23 +1345,6 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
}
}
if ((source & InputDevice.SOURCE_KEYBOARD) == InputDevice.SOURCE_KEYBOARD) {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (isTextInputEvent(event)) {
if (ic != null) {
ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1);
} else {
SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1);
}
}
onNativeKeyDown(keyCode);
return true;
} else if (event.getAction() == KeyEvent.ACTION_UP) {
onNativeKeyUp(keyCode);
return true;
}
}
if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
// on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
// they are ignored here because sending them as mouse input to SDL is messy
@ -1376,6 +1359,21 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
}
}
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (isTextInputEvent(event)) {
if (ic != null) {
ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1);
} else {
SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1);
}
}
onNativeKeyDown(keyCode);
return true;
} else if (event.getAction() == KeyEvent.ACTION_UP) {
onNativeKeyUp(keyCode);
return true;
}
return false;
}

View file

@ -6,7 +6,7 @@ buildscript {
google()
}
dependencies {
classpath 'com.android.tools.build:gradle:7.0.3'
classpath 'com.android.tools.build:gradle:8.1.1'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files

View file

@ -1,6 +1,6 @@
#Thu Nov 11 18:20:34 PST 2021
distributionBase=GRADLE_USER_HOME
distributionUrl=https\://services.gradle.org/distributions/gradle-7.3-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-8.1.1-bin.zip
distributionPath=wrapper/dists
zipStorePath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME