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Empty Template for ticket #1
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Templates/Empty/web/source/common/webConfig.h
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Templates/Empty/web/source/common/webConfig.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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// Define secure TorqueScript calls by adding them here.
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// This list defines the calls that can be made by JavaScript into your game, so be very careful.
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const char* gSecureScript[] = {
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"echo",
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"testJavaScriptBridge",
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//"MyNamespace::myfunction",
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0 //SENTINEL
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};
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// Define the domains which are allowed to run your game via the web
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// Your game plugin will refuse to run from any other domain for security reasons.
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// You can turn this off during development and/or for debug builds
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//#define WEBDEPLOY_DOMAIN_CHECK
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//#define WEBDEPLOY_DOMAIN_ALLOW_DEBUG
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const char* gAllowedDomains[] = {
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//"www.mydomain.com",
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//"games.myotherdomain.com",
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0 //SENTINEL
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};
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