Empty Template for ticket #1

This commit is contained in:
DavidWyand-GG 2012-09-19 11:29:55 -04:00
parent 8337cad7ee
commit 40220512d3
1573 changed files with 141028 additions and 0 deletions

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//*****************************************************************************
// Box Filter
//*****************************************************************************
struct ConnectData
{
float2 tex0 : TEXCOORD0;
};
// If not defined from ShaderData then define
// the default blur kernel size here.
//#ifndef blurSamples
// #define blurSamples 4
//#endif
float log_conv ( float x0, float X, float y0, float Y )
{
return (X + log(x0 + (y0 * exp(Y - X))));
}
float4 main( ConnectData IN,
uniform sampler2D diffuseMap0 : register(S0),
uniform float texSize : register(C0),
uniform float2 blurDimension : register(C2),
uniform float2 blurBoundaries : register(C3)
) : COLOR0
{
// 5x5
if (IN.tex0.x <= blurBoundaries.x)
{
float texelSize = 1.2f / texSize;
float2 sampleOffset = texelSize * blurDimension;
//float2 offset = 0.5 * float( blurSamples ) * sampleOffset;
float2 texCoord = IN.tex0;
float accum = log_conv(0.3125, tex2D(diffuseMap0, texCoord - sampleOffset), 0.375, tex2D(diffuseMap0, texCoord));
accum = log_conv(1, accum, 0.3125, tex2D(diffuseMap0, texCoord + sampleOffset));
return accum;
} else {
// 3x3
if (IN.tex0.x <= blurBoundaries.y)
{
float texelSize = 1.3f / texSize;
float2 sampleOffset = texelSize * blurDimension;
//float2 offset = 0.5 * float( blurSamples ) * sampleOffset;
float2 texCoord = IN.tex0;
float accum = log_conv(0.5, tex2D(diffuseMap0, texCoord - sampleOffset), 0.5, tex2D(diffuseMap0, texCoord + sampleOffset));
return accum;
} else {
return tex2D(diffuseMap0, IN.tex0);
}
}
}

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//*****************************************************************************
// Box Filter
//*****************************************************************************
//-----------------------------------------------------------------------------
// Structures
//-----------------------------------------------------------------------------
struct VertData
{
float2 texCoord : TEXCOORD0;
float4 position : POSITION;
};
struct ConnectData
{
float4 hpos : POSITION;
float2 tex0 : TEXCOORD0;
};
//-----------------------------------------------------------------------------
// Main
//-----------------------------------------------------------------------------
ConnectData main( VertData IN,
uniform float4x4 modelview : register(C0))
{
ConnectData OUT;
OUT.hpos = mul(modelview, IN.position);
OUT.tex0 = IN.texCoord;
return OUT;
}

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#define blurSamples 4.0
uniform sampler2D diffuseMap0;
uniform float texSize;
uniform vec2 blurDimension;
varying vec2 tex0;
void main()
{
// Preshader
float TexelSize = 1.0 / texSize;
vec2 SampleOffset = TexelSize * blurDimension;
vec2 Offset = 0.5 * float(blurSamples - 1.0) * SampleOffset;
vec2 BaseTexCoord = tex0 - Offset;
vec4 accum = vec4(0.0, 0.0, 0.0, 0.0);
for(int i = 0; i < int(blurSamples); i++)
{
accum += texture2D(diffuseMap0, BaseTexCoord + float(i) * SampleOffset);
}
accum /= blurSamples;
gl_FragColor = accum;
}

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
uniform mat4 modelview;
varying vec2 tex0;
void main()
{
gl_Position = modelview * gl_Vertex;
tex0 = gl_MultiTexCoord0.st;
}

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//#define SM_Fmt_R8G8B8A8
#define pkDepthBitShft 65536.0
#define pkDepthChanMax 256.0
#define bias -0.5/255.0
#define coeff 0.9999991
//#define coeff 1.0
vec4 encodeShadowMap( float depth )
{
#if defined(SM_Fmt_R8G8B8A8)
return frac( vec4(1.0, 255.0, 65025.0, 160581375.0) * depth ) + vec4(bias);
//float4 packedValue = frac((depth / coeff) * float4(16777216.0, 65536.0, 256.0, 1.0));
//return (packedValue - packedValue.xxyz * float4(0, 1.0 / 256, 1.0 / 256, 1.0 / 256));
#else
return vec4(depth);
#endif
}
float decodeShadowMap( vec4 smSample )
{
#if defined(SM_Fmt_R8G8B8A8)
return dot( smSample, vec4(1.0, 1/255.0, 1/65025.0, 1/160581375.0) );
#else
return smSample.x;
#endif
}

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//#define SM_Fmt_R8G8B8A8
#define pkDepthBitShft 65536.0
#define pkDepthChanMax 256.0
#define bias -0.5/255.0
#define coeff 0.9999991
//#define coeff 1.0
float4 encodeShadowMap( float depth )
{
#if defined(SM_Fmt_R8G8B8A8)
return frac( float4(1.0, 255.0, 65025.0, 160581375.0) * depth ) + bias;
//float4 packedValue = frac((depth / coeff) * float4(16777216.0, 65536.0, 256.0, 1.0));
//return (packedValue - packedValue.xxyz * float4(0, 1.0 / 256, 1.0 / 256, 1.0 / 256));
#else
return depth;
#endif
}
float decodeShadowMap( float4 smSample )
{
#if defined(SM_Fmt_R8G8B8A8)
return dot( smSample, float4(1.0, 1/255.0, 1/65025.0, 1/160581375.0) );
#else
return smSample.x;
#endif
}