assigns a texture to the player's LightPuff particle. assigns colorization and sound to stock terrain materials. for full reproduction verification, you'll find some soldier_riged.cs addTrigger entries at: http://www.garagegames.com/community/forums/viewthread/134669 (still haven't had time to revisit that and snag good looking times, but this'll leave just that for someone to knock out.)

This commit is contained in:
Azaezel 2013-10-03 05:03:21 -05:00
parent 2bb0b3bc58
commit 3fe7e55c38
2 changed files with 25 additions and 12 deletions

View file

@ -385,6 +385,7 @@ datablock ParticleData(LightPuff)
times[0] = 0.3;
times[1] = 1.0;
times[2] = 1.0;
textureName = "art/particles/dustParticle.png";
};
datablock ParticleEmitterData(LightPuffEmitter)