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assigns a texture to the player's LightPuff particle. assigns colorization and sound to stock terrain materials. for full reproduction verification, you'll find some soldier_riged.cs addTrigger entries at: http://www.garagegames.com/community/forums/viewthread/134669 (still haven't had time to revisit that and snag good looking times, but this'll leave just that for someone to knock out.)
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2 changed files with 25 additions and 12 deletions
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@ -385,6 +385,7 @@ datablock ParticleData(LightPuff)
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times[0] = 0.3;
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times[1] = 1.0;
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times[2] = 1.0;
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textureName = "art/particles/dustParticle.png";
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};
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datablock ParticleEmitterData(LightPuffEmitter)
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