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addsa material.setAnimflags(LAYER,TAGS STRING); method
workaround for mat.animFlags[#]= foo; not taking time of writing seems to not work for scroll for some reason. might be a different bug
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14ebeaf3eb
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2 changed files with 26 additions and 2 deletions
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@ -755,6 +755,30 @@ DefineEngineMethod(Material, getAnimFlags, const char*, (U32 id), , "")
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return animFlags;
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}
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DefineEngineMethod(Material, setAnimFlags, void, (S32 id, const char *flags), (0, ""), "setAnimFlags")
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{
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object->mAnimFlags[id] = 0;
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if (String(flags).find("$Scroll") != String::NPos)
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object->mAnimFlags[id] |= Material::Scroll;
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if (String(flags).find("$Rotate") != String::NPos)
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object->mAnimFlags[id] |= Material::Rotate;
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if (String(flags).find("$Wave") != String::NPos)
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object->mAnimFlags[id] |= Material::Wave;
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if (String(flags).find("$Scale") != String::NPos)
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object->mAnimFlags[id] |= Material::Scale;
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if (String(flags).find("$Sequence") != String::NPos)
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object->mAnimFlags[id] |= Material::Sequence;
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//if we're still unset, see if they tried assigning a number
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if (object->mAnimFlags[id] == 0)
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object->mAnimFlags[id] = dAtoi(flags);
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}
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DefineEngineMethod(Material, getFilename, const char*, (), , "Get filename of material")
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{
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SimObject* material = static_cast<SimObject*>(object);
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