mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 07:04:36 +00:00
Various fixes
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parent
60a29777fa
commit
3fa7a0d4fa
27 changed files with 171 additions and 177 deletions
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@ -1,4 +1,3 @@
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function Core_GameObjects::onCreate(%this)
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{
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}
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@ -10,10 +10,10 @@
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canSave="true"
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canSaveDynamicFields="true"
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Extension="asset.taml"
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Recurse="true" />
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Recurse="true"/>
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<AutoloadAssets
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canSave="true"
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canSaveDynamicFields="true"
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AssetType="GameObjectAsset"
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Recurse="true" />
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Recurse="true"/>
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</ModuleDefinition>
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@ -3,6 +3,6 @@
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canSaveDynamicFields="true"
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AssetName="AIPlayerObject"
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gameObjectName="AIPlayerObject"
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scriptFilePath="core/gameObjects/gameObjects/AIPlayerObject.cs"
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TAMLFilePath="core/gameObjects/gameObjects/AIPlayerObject.taml"
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scriptFile="AIPlayerObject.cs"
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TAMLFile="AIPlayerObject.taml"
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description="A basic AI Player Object example." />
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@ -3,6 +3,6 @@
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canSaveDynamicFields="true"
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AssetName="PlayerObject"
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gameObjectName="PlayerObject"
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scriptFilePath="core/gameObjects/gameObjects/PlayerObject.cs"
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TAMLFilePath="core/gameObjects/gameObjects/PlayerObject.taml"
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scriptFile="PlayerObject.cs"
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TAMLFile="PlayerObject.taml"
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description="A basic Player Object example." />
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@ -3,5 +3,5 @@
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canSaveDynamicFields="true"
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AssetName="soundEmitterObject"
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gameObjectName="soundEmitterObject"
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TAMLFilePath="core/gameObjects/gameObjects/soundEmitterObject.taml"
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TAMLFile="soundEmitterObject.taml"
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description="A basic sound emitter example." />
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@ -3,5 +3,5 @@
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canSaveDynamicFields="true"
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AssetName="StaticShapeObject"
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gameObjectName="StaticShapeObject"
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TAMLFilePath="core/gameObjects/gameObjects/staticShapeObject.taml"
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TAMLFile="staticShapeObject.taml"
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description="A basic static shape example." />
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@ -198,56 +198,6 @@ function getPrefpath()
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return $prefPath;
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}
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function updateTSShapeLoadProgress(%progress, %msg)
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{
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// Check if the loading GUI is visible and use that instead of the
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// separate import progress GUI if possible
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/* if ( isObject(LoadingGui) && LoadingGui.isAwake() )
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{
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// Save/Restore load progress at the start/end of the import process
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if ( %progress == 0 )
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{
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ColladaImportProgress.savedProgress = LoadingProgress.getValue();
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ColladaImportProgress.savedText = LoadingProgressTxt.getValue();
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ColladaImportProgress.msgPrefix = "Importing " @ %msg;
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%msg = "Reading file into memory...";
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}
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else if ( %progress == 1.0 )
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{
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LoadingProgress.setValue( ColladaImportProgress.savedProgress );
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LoadingProgressTxt.setValue( ColladaImportProgress.savedText );
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}
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%msg = ColladaImportProgress.msgPrefix @ ": " @ %msg;
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%progressCtrl = LoadingProgress;
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%textCtrl = LoadingProgressTxt;
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}
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else
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{
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//it's probably the editors using it
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if(isFunction("updateToolTSShapeLoadProgress"))
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{
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updateToolTSShapeLoadProgress(%progress, %msg);
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}
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}
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// Update progress indicators
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if (%progress == 0)
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{
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%progressCtrl.setValue(0.001);
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%textCtrl.setText(%msg);
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}
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else if (%progress != 1.0)
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{
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%progressCtrl.setValue(%progress);
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%textCtrl.setText(%msg);
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}
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Canvas.repaint(33);*/
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}
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/// A helper function which will return the ghosted client object
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/// from a server object when connected to a local server.
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function serverToClientObject( %serverObject )
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