mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-26 10:03:48 +00:00
Various fixes
This commit is contained in:
parent
60a29777fa
commit
3fa7a0d4fa
27 changed files with 171 additions and 177 deletions
|
|
@ -3,8 +3,8 @@
|
|||
#include "T3D/entity.h"
|
||||
#include "T3D/components/render/meshComponent.h"
|
||||
#include "T3D/components/collision/shapeCollisionComponent.h"
|
||||
#include "T3D/components/animation/actionAnimationComponent.h"
|
||||
#include "T3D/components/animation/armAnimationComponent.h"
|
||||
//#include "T3D/components/animation/actionAnimationComponent.h"
|
||||
//#include "T3D/components/animation/armAnimationComponent.h"
|
||||
#include "T3D/components/physics/playerControllerComponent.h"
|
||||
#include "T3D/components/game/stateMachineComponent.h"
|
||||
#include "T3D/components/camera/cameraComponent.h"
|
||||
|
|
@ -19,8 +19,8 @@ class PlayerObject : public Entity
|
|||
|
||||
MeshComponent* mMeshComponent;
|
||||
ShapeCollisionComponent* mCollisionComponent;
|
||||
ActionAnimationComponent* mAnimationComponent;
|
||||
ArmAnimationComponent* mArmAnimationComponent;
|
||||
//ActionAnimationComponent* mAnimationComponent;
|
||||
//ArmAnimationComponent* mArmAnimationComponent;
|
||||
PlayerControllerComponent* mPhysicsComponent;
|
||||
StateMachineComponent* mStateMachineComponent;
|
||||
CameraComponent* mCameraComponent;
|
||||
|
|
@ -37,4 +37,4 @@ public:
|
|||
virtual void onRemove();
|
||||
|
||||
DECLARE_CONOBJECT(PlayerObject);
|
||||
};
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue