mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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* BugFix: Correct MacOS not responding to Command+C, Command+X, Command+A and Command+V by removing a hack in guiTextEditCtrl and shifting the logic to sdlWindow.
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parent
d5d846f311
commit
3f944874f3
2 changed files with 13 additions and 80 deletions
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@ -804,85 +804,7 @@ bool GuiTextEditCtrl::onKeyDown(const GuiEvent &event)
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{
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switch(event.keyCode)
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{
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#if defined(TORQUE_OS_MAC)
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// Added UNIX emacs key bindings - just a little hack here...
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// Ctrl-B - move one character back
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case KEY_B:
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{
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GuiEvent new_event;
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new_event.modifier = 0;
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new_event.keyCode = KEY_LEFT;
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return(onKeyDown(new_event));
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}
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// Ctrl-F - move one character forward
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case KEY_F:
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{
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GuiEvent new_event;
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new_event.modifier = 0;
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new_event.keyCode = KEY_RIGHT;
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return(onKeyDown(new_event));
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}
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// Ctrl-A - move to the beginning of the line
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case KEY_A:
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{
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GuiEvent new_event;
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new_event.modifier = 0;
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new_event.keyCode = KEY_HOME;
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return(onKeyDown(new_event));
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}
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// Ctrl-E - move to the end of the line
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case KEY_E:
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{
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GuiEvent new_event;
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new_event.modifier = 0;
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new_event.keyCode = KEY_END;
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return(onKeyDown(new_event));
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}
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// Ctrl-P - move backward in history
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case KEY_P:
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{
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GuiEvent new_event;
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new_event.modifier = 0;
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new_event.keyCode = KEY_UP;
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return(onKeyDown(new_event));
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}
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// Ctrl-N - move forward in history
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case KEY_N:
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{
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GuiEvent new_event;
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new_event.modifier = 0;
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new_event.keyCode = KEY_DOWN;
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return(onKeyDown(new_event));
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}
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// Ctrl-D - delete under cursor
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case KEY_D:
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{
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GuiEvent new_event;
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new_event.modifier = 0;
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new_event.keyCode = KEY_DELETE;
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return(onKeyDown(new_event));
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}
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case KEY_U:
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{
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GuiEvent new_event;
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new_event.modifier = SI_CTRL;
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new_event.keyCode = KEY_DELETE;
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return(onKeyDown(new_event));
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}
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// End added UNIX emacs key bindings
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#endif
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// Adding word jump navigation.
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case KEY_LEFT:
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{
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@ -900,7 +822,6 @@ bool GuiTextEditCtrl::onKeyDown(const GuiEvent &event)
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return true;
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}
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#if !defined(TORQUE_OS_MAC)
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// Select all
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case KEY_A:
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{
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@ -931,7 +852,6 @@ bool GuiTextEditCtrl::onKeyDown(const GuiEvent &event)
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onUndo();
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return true;
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}
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#endif
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case KEY_DELETE:
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case KEY_BACKSPACE:
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