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Fixed type inference for nulls in console functions
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17 changed files with 29 additions and 22 deletions
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@ -442,7 +442,7 @@ DefineEngineFunction( setLightManager, bool, ( const char *name ),,
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return gClientSceneGraph->setLightManager( name );
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}
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DefineEngineFunction( lightScene, bool, ( const char *completeCallbackFn, const char *mode ), ( NULL, NULL ),
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DefineEngineFunction( lightScene, bool, ( const char *completeCallbackFn, const char *mode ), ( nullAsType<const char*>(), nullAsType<const char*>() ),
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"Will generate static lighting for the scene if supported by the active light manager.\n\n"
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"If mode is \"forceAlways\", the lightmaps will be regenerated regardless of whether "
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"lighting cache files can be written to. If mode is \"forceWritable\", then the lightmaps "
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