mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 08:04:40 +00:00
Make use of PlayerData::swimForce
This commit is contained in:
parent
feec36731e
commit
3f687d8f43
1 changed files with 1 additions and 1 deletions
|
|
@ -2955,7 +2955,7 @@ void Player::updateMove(const Move* move)
|
||||||
|
|
||||||
// Clamp acceleration.
|
// Clamp acceleration.
|
||||||
F32 maxAcc = (mDataBlock->swimForce / getMass()) * TickSec;
|
F32 maxAcc = (mDataBlock->swimForce / getMass()) * TickSec;
|
||||||
if ( false && swimSpeed > maxAcc )
|
if ( swimSpeed > maxAcc )
|
||||||
swimAcc *= maxAcc / swimSpeed;
|
swimAcc *= maxAcc / swimSpeed;
|
||||||
|
|
||||||
acc += swimAcc;
|
acc += swimAcc;
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue