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Make use of PlayerData::swimForce
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1 changed files with 1 additions and 1 deletions
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@ -2955,7 +2955,7 @@ void Player::updateMove(const Move* move)
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// Clamp acceleration.
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F32 maxAcc = (mDataBlock->swimForce / getMass()) * TickSec;
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if ( false && swimSpeed > maxAcc )
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if ( swimSpeed > maxAcc )
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swimAcc *= maxAcc / swimSpeed;
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acc += swimAcc;
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