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revert some removals of vert to pixel shader getters to avoid register mismatches.
(cherry picked from commit 1e1e39f4f72ac6d4ce19704f69ba34bbff29d89c)
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5 changed files with 43 additions and 1 deletions
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@ -122,6 +122,17 @@ void DebugVizHLSL::processPix(Vector<ShaderComponent*>& componentList,
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if (fd.features[MFT_LightMap] || fd.features[MFT_ToneMap] || fd.features[MFT_VertLit])
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return;
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MultiLine* meta = new MultiLine;
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// Now the wsPosition and wsView.
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Var* worldToTangent = getInWorldToTangent(componentList);
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Var* wsNormal = getInWorldNormal(componentList);
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Var* wsPosition = getInWsPosition(componentList);
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Var* wsView = getWsView(wsPosition, meta);
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//Reflection Probe WIP
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U32 MAX_FORWARD_PROBES = 4;
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Var* numProbes = (Var*)LangElement::find("inNumProbes");
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Var* cubeMips = (Var*)LangElement::find("cubeMips");
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Var* skylightCubemapIdx = (Var*)LangElement::find("inSkylightCubemapIdx");
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