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fix bug with SDL text input that occurs when multiple responders occur on the screen. (Tested with 2 responders.)
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3 changed files with 31 additions and 1 deletions
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@ -51,6 +51,9 @@ class WindowInputGenerator
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/// (one unit of mouse movement is a mickey) to units in the GUI.
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F32 mPixelsPerMickey;
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/// This tells us if the last key we pressed was used from the global action map.
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bool mLastPressWasGlobalActionMap;
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// Event Handlers
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void handleMouseButton(WindowId did, U32 modifier, U32 action, U16 button);
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void handleMouseWheel (WindowId did, U32 modifier, S32 wheelDeltaX, S32 wheelDeltaY);
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@ -83,6 +86,13 @@ class WindowInputGenerator
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/// event even if it maps to a character input event.
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bool wantAsKeyboardEvent( U32 modifiers, U32 key );
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/// Tells us if the last key was used within the global action map.
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/// @return true if the key was a global action map key, false otherwise.
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/// @note Useful and currently used to tell if we just opened the console
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/// by using the console key. Currently this is used to fix a bug in SDL
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/// but it is not limited to that use.
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bool lastKeyWasGlobalActionMap() const { return mLastPressWasGlobalActionMap; }
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void addAcceleratorKey( void *hnd, const String &cmd, U32 keycode, U32 modifier)
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{
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AccKeyMap acc;
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