diff --git a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/reflectionProbeArrayP.hlsl b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/reflectionProbeArrayP.hlsl index 1b49a5e41..d9314329e 100644 --- a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/reflectionProbeArrayP.hlsl +++ b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/reflectionProbeArrayP.hlsl @@ -190,6 +190,6 @@ float4 main(PFXVertToPix IN) : SV_TARGET #if CAPTURING == 1 return float4(lerp(surface.baseColor.rgb,(irradiance + specular* horizon) ,surface.metalness/2),0); #else - return result = float4((irradiance + specular* horizon) , 0);//alpha writes disabled + return float4((irradiance + specular* horizon) , 0);//alpha writes disabled #endif }