mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-14 04:03:46 +00:00
Merge pull request #51 from Azaezel/Alpha40LevelUpdate
updates pbr test level
This commit is contained in:
commit
3e323fbcdf
3 changed files with 171 additions and 6 deletions
|
|
@ -84,12 +84,177 @@ new Scene(PbrMatTestLevel) {
|
|||
canSaveDynamicFields = "1";
|
||||
|
||||
surfaceTexture = "Floor_Material";
|
||||
surface = "0 0 0 1 0 0 0.5 1 0 0 1 1 0 0 0";
|
||||
surface = "0 1 0 0 0 0 -0.5 1 0 0 1 1 0 0 0";
|
||||
surface = "0.707107 0 0 0.707107 0 4 0 1 0 0 1 1 0 0 0";
|
||||
surface = "0 0.707107 -0.707107 0 0 -4 0 1 0 0 1 1 0 0 0";
|
||||
surface = "0.5 0.5 -0.5 0.5 -4 0 0 1 0 0 1 1 0 0 0";
|
||||
surface = "0.5 -0.5 0.5 0.5 4 0 0 1 0 0 1 1 0 0 0";
|
||||
surface = "0 0 0 1 0 0 0.5 1 0 0 1 1 0 1 1";
|
||||
surface = "0 1 0 0 0 0 -0.5 1 0 0 1 1 0 1 1";
|
||||
surface = "0.707107 0 0 0.707107 0 4 0 1 0 0 1 1 0 1 1";
|
||||
surface = "0 0.707107 -0.707107 0 0 -4 -2.27374e-13 1 0 0 1 1 0 1 1";
|
||||
surface = "0.5 0.5 -0.5 0.5 -4 0 -1.49012e-08 1 0 0 1 1 0 1 1";
|
||||
surface = "0.5 -0.5 0.5 0.5 4 0 -1.49012e-08 1 0 0 1 1 0 1 1";
|
||||
};
|
||||
new Skylight() {
|
||||
Enabled = "1";
|
||||
ReflectionMode = "Baked Cubemap";
|
||||
position = "0 0 0";
|
||||
rotation = "1 0 0 0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
persistentId = "658580df-7bda-11e9-9951-fcefa3e1cde4";
|
||||
reflectionPath = "data/pbr/levels/PbrMatTest/probes/";
|
||||
};
|
||||
new TSStatic() {
|
||||
shapeName = "data/pbr/shapes/material_ball.dae";
|
||||
playAmbient = "1";
|
||||
meshCulling = "0";
|
||||
originSort = "0";
|
||||
overrideColor = "0 0 0 0";
|
||||
CollisionType = "Collision Mesh";
|
||||
DecalType = "Collision Mesh";
|
||||
allowPlayerStep = "0";
|
||||
alphaFadeEnable = "0";
|
||||
alphaFadeStart = "100";
|
||||
alphaFadeEnd = "150";
|
||||
alphaFadeInverse = "0";
|
||||
renderNormals = "0";
|
||||
forceDetail = "-1";
|
||||
ignoreZodiacs = "0";
|
||||
useGradientRange = "0";
|
||||
gradientRange = "0 180";
|
||||
invertGradientRange = "0";
|
||||
position = "-3.10269 2.20492 0.947531";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "0.5 0.5 0.5";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
};
|
||||
new TSStatic() {
|
||||
shapeName = "data/pbr/shapes/material_ball.dae";
|
||||
skin = "gold";
|
||||
playAmbient = "1";
|
||||
meshCulling = "0";
|
||||
originSort = "0";
|
||||
overrideColor = "0 0 0 0";
|
||||
CollisionType = "Collision Mesh";
|
||||
DecalType = "Collision Mesh";
|
||||
allowPlayerStep = "0";
|
||||
alphaFadeEnable = "0";
|
||||
alphaFadeStart = "100";
|
||||
alphaFadeEnd = "150";
|
||||
alphaFadeInverse = "0";
|
||||
renderNormals = "0";
|
||||
forceDetail = "-1";
|
||||
ignoreZodiacs = "0";
|
||||
useGradientRange = "0";
|
||||
gradientRange = "0 180";
|
||||
invertGradientRange = "0";
|
||||
position = "-1.91868 2.20492 0.947528";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "0.5 0.5 0.5";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
};
|
||||
new TSStatic() {
|
||||
shapeName = "data/pbr/shapes/material_ball.dae";
|
||||
skin = "copper";
|
||||
playAmbient = "1";
|
||||
meshCulling = "0";
|
||||
originSort = "0";
|
||||
overrideColor = "0 0 0 0";
|
||||
CollisionType = "Collision Mesh";
|
||||
DecalType = "Collision Mesh";
|
||||
allowPlayerStep = "0";
|
||||
alphaFadeEnable = "0";
|
||||
alphaFadeStart = "100";
|
||||
alphaFadeEnd = "150";
|
||||
alphaFadeInverse = "0";
|
||||
renderNormals = "0";
|
||||
forceDetail = "-1";
|
||||
ignoreZodiacs = "0";
|
||||
useGradientRange = "0";
|
||||
gradientRange = "0 180";
|
||||
invertGradientRange = "0";
|
||||
position = "-0.819604 2.20492 0.977285";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "0.5 0.5 0.5";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
};
|
||||
new TSStatic() {
|
||||
shapeName = "data/pbr/shapes/material_ball.dae";
|
||||
skin = "plastic";
|
||||
playAmbient = "1";
|
||||
meshCulling = "0";
|
||||
originSort = "0";
|
||||
overrideColor = "0 0 0 0";
|
||||
CollisionType = "Collision Mesh";
|
||||
DecalType = "Collision Mesh";
|
||||
allowPlayerStep = "0";
|
||||
alphaFadeEnable = "0";
|
||||
alphaFadeStart = "100";
|
||||
alphaFadeEnd = "150";
|
||||
alphaFadeInverse = "0";
|
||||
renderNormals = "0";
|
||||
forceDetail = "-1";
|
||||
ignoreZodiacs = "0";
|
||||
useGradientRange = "0";
|
||||
gradientRange = "0 180";
|
||||
invertGradientRange = "0";
|
||||
position = "2.8688 2.3549 0.977288";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "0.5 0.5 0.5";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
};
|
||||
new TSStatic() {
|
||||
shapeName = "data/pbr/shapes/material_ball.dae";
|
||||
skin = "iron";
|
||||
playAmbient = "1";
|
||||
meshCulling = "0";
|
||||
originSort = "0";
|
||||
overrideColor = "0 0 0 0";
|
||||
CollisionType = "Collision Mesh";
|
||||
DecalType = "Collision Mesh";
|
||||
allowPlayerStep = "0";
|
||||
alphaFadeEnable = "0";
|
||||
alphaFadeStart = "100";
|
||||
alphaFadeEnd = "150";
|
||||
alphaFadeInverse = "0";
|
||||
renderNormals = "0";
|
||||
forceDetail = "-1";
|
||||
ignoreZodiacs = "0";
|
||||
useGradientRange = "0";
|
||||
gradientRange = "0 180";
|
||||
invertGradientRange = "0";
|
||||
position = "1.66923 2.29015 0.977288";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "0.5 0.5 0.5";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
};
|
||||
new TSStatic() {
|
||||
shapeName = "data/pbr/shapes/material_ball.dae";
|
||||
skin = "greasy";
|
||||
playAmbient = "1";
|
||||
meshCulling = "0";
|
||||
originSort = "0";
|
||||
overrideColor = "0 0 0 0";
|
||||
CollisionType = "Collision Mesh";
|
||||
DecalType = "Collision Mesh";
|
||||
allowPlayerStep = "0";
|
||||
alphaFadeEnable = "0";
|
||||
alphaFadeStart = "100";
|
||||
alphaFadeEnd = "150";
|
||||
alphaFadeInverse = "0";
|
||||
renderNormals = "0";
|
||||
forceDetail = "-1";
|
||||
ignoreZodiacs = "0";
|
||||
useGradientRange = "0";
|
||||
gradientRange = "0 180";
|
||||
invertGradientRange = "0";
|
||||
position = "0.354187 2.1709 0.977288";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "0.5 0.5 0.5";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
|
|
|||
Binary file not shown.
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue