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Added changes missed via merge failures.
Removed some unused files/references that were causing errors, related to issues #502 & #512
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78 changed files with 1812 additions and 1832 deletions
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@ -1164,6 +1164,10 @@ void PlayerData::initPersistFields()
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// Mounted images arrays
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addArray( "Mounted Images", ShapeBase::MaxMountedImages );
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INITPERSISTFIELD_SHAPEASSET_ARRAY(ShapeFP, PlayerData, "@brief File name of this player's shape that will be used in conjunction with the corresponding mounted image.\n\n"
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"These optional parameters correspond to each mounted image slot to indicate a shape that is rendered "
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"in addition to the mounted image shape. Typically these are a player's arms (or arm) that is "
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"animated along with the mounted image's state animation sequences.\n");
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addProtectedField( "shapeNameFP", TypeShapeFilename, Offset(mShapeFPName, PlayerData), &_setShapeFPData, &defaultProtectedGetFn, ShapeBase::MaxMountedImages,
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"@brief File name of this player's shape that will be used in conjunction with the corresponding mounted image.\n\n"
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@ -1171,11 +1175,6 @@ void PlayerData::initPersistFields()
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"in addition to the mounted image shape. Typically these are a player's arms (or arm) that is "
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"animated along with the mounted image's state animation sequences.\n", AbstractClassRep::FIELD_HideInInspectors);
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INITPERSISTFIELD_SHAPEASSET_ARRAY(ShapeFP, PlayerData, "@brief File name of this player's shape that will be used in conjunction with the corresponding mounted image.\n\n"
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"These optional parameters correspond to each mounted image slot to indicate a shape that is rendered "
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"in addition to the mounted image shape. Typically these are a player's arms (or arm) that is "
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"animated along with the mounted image's state animation sequences.\n");
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endArray( "Mounted Images" );
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endGroup( "First Person Arms" );
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