mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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Added changes missed via merge failures.
Removed some unused files/references that were causing errors, related to issues #502 & #512
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parent
5525f8ecdd
commit
3e131f5b8e
78 changed files with 1812 additions and 1832 deletions
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@ -567,11 +567,13 @@ DefineEngineMethod(className, set##name, bool, (const char* shape, S32 index),
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}
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#define INIT_SHAPEASSET_ARRAY(name, index) \
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{\
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m##name##Name[index] = StringTable->EmptyString(); \
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m##name##AssetId[index] = StringTable->EmptyString(); \
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m##name##Asset[index] = NULL; \
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m##name[index] = NULL;\
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_set##name(StringTable->insert(ShapeAsset::smNoShapeAssetFallback), index);
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_set##name(StringTable->insert(ShapeAsset::smNoShapeAssetFallback), index);\
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}
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#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
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@ -588,9 +590,11 @@ DefineEngineMethod(className, set##name, bool, (const char* shape, S32 index),
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#endif // SHOW_LEGACY_FILE_FIELDS
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#define CLONE_SHAPEASSET_ARRAY(name, index) \
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{\
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m##name##Name[index] = other.m##name##Name[index];\
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m##name##AssetId[index] = other.m##name##AssetId[index];\
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m##name##Asset[index] = other.m##name##Asset[index];\
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}
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#define PACKDATA_SHAPEASSET_ARRAY(name, index)\
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if (stream->writeFlag(m##name##Asset[index].notNull()))\
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