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* BugFix: Mount home:/ to refer to Torque's original Documents/<APPNAME> output for eg. prefs while leaving data:/ as an option for those that may want it.
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2 changed files with 20 additions and 3 deletions
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@ -57,9 +57,12 @@ bool MountDefaults()
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}
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#endif
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// Always mount the data dir so scripts work in either configuration. This is used for eg. preferences storage.
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#ifndef TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM
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// Always mount the data & home dir so scripts work in either configuration. This is used for eg. preferences storage.
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Path dataDirectory = Platform::getUserDataDirectory();
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Path appDataDirectory = Path::Join(dataDirectory.getFullPath().c_str(), '/', TORQUE_APP_NAME);
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Path homeDirectory = Platform::getUserHomeDirectory();
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Path appHomeDirectory = Path::Join(homeDirectory.getFullPath().c_str(), '/', TORQUE_APP_NAME);
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// Ensure the root of the data directory exists before trying to mount data VFS
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if (!Platform::FS::IsDirectory(appDataDirectory) && !Platform::FS::CreateDirectory(appDataDirectory))
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@ -67,6 +70,13 @@ bool MountDefaults()
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// NOTE: We can't Con::errorf here because it doesn't actually output by this point in execution
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}
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// Ensure the root of the home directory exists before trying to mount home VFS
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if (!Platform::FS::IsDirectory(appHomeDirectory) && !Platform::FS::CreateDirectory(appHomeDirectory))
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{
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// NOTE: We can't Con::errorf here because it doesn't actually output by this point in execution
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}
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// data:/ points to a directory that is usually buried someplace harder to reach on OS
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mounted = Mount("data", Platform::FS::createNativeFS(appDataDirectory.getFullPath()));
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if (!mounted)
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{
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@ -74,7 +84,14 @@ bool MountDefaults()
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return false;
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}
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#ifndef TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM
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// home:/ refers to your Documents/<APPNAME> folder which is easier to reach than the data:/ mount
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mounted = Mount("home", Platform::FS::createNativeFS(appHomeDirectory.getFullPath()));
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if (!mounted)
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{
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// NOTE: We can't Con::errorf here because it doesn't actually output by this point in execution
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return false;
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}
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// Note that the VirtualMountSystem must be enabled in volume.cpp for zip support to work.
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return MountZips("game");
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#else
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