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Making vector order consistent.
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e86aeded83
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1 changed files with 3 additions and 2 deletions
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@ -263,8 +263,9 @@ ConsoleGetType( TypeTriggerPolyhedron )
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dSprintf(retBuf, 1023, "%7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f",
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dSprintf(retBuf, 1023, "%7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f",
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origin.x, origin.y, origin.z,
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origin.x, origin.y, origin.z,
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vecs[0].x, vecs[0].y, vecs[0].z,
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vecs[0].x, vecs[0].y, vecs[0].z,
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vecs[2].x, vecs[2].y, vecs[2].z,
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vecs[1].x, vecs[1].y, vecs[1].z,
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vecs[1].x, vecs[1].y, vecs[1].z);
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vecs[2].x, vecs[2].y, vecs[2].z);
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return retBuf;
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return retBuf;
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}
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}
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