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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 15:44:36 +00:00
cleaned up member::radius
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parent
4615bd6db8
commit
3ceaa0ed50
12 changed files with 18 additions and 18 deletions
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@ -269,7 +269,7 @@ void GuiMaterialPreview::setObjectModel(const char* modelName)
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// Initialize camera values:
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// Initialize camera values:
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mOrbitPos = mModel->getShape()->center;
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mOrbitPos = mModel->getShape()->center;
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mMinOrbitDist = mModel->getShape()->radius;
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mMinOrbitDist = mModel->getShape()->mRadius;
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lastRenderTime = Platform::getVirtualMilliseconds();
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lastRenderTime = Platform::getVirtualMilliseconds();
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}
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}
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@ -367,7 +367,7 @@ void GuiObjectView::setObjectModel( const String& modelName )
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// Initialize camera values.
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// Initialize camera values.
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mOrbitPos = mModel->getShape()->center;
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mOrbitPos = mModel->getShape()->center;
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mMinOrbitDist = mModel->getShape()->radius;
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mMinOrbitDist = mModel->getShape()->mRadius;
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// Initialize animation.
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// Initialize animation.
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@ -400,7 +400,7 @@ bool WheeledVehicleData::preload(bool server, String &errorStr)
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MatrixF imat(1);
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MatrixF imat(1);
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SphereF sphere;
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SphereF sphere;
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sphere.center = mShape->center;
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sphere.center = mShape->center;
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sphere.radius = mShape->radius;
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sphere.radius = mShape->mRadius;
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PlaneExtractorPolyList polyList;
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PlaneExtractorPolyList polyList;
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polyList.mPlaneList = &rigidBody.mPlaneList;
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polyList.mPlaneList = &rigidBody.mPlaneList;
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polyList.setTransform(&imat, Point3F(1,1,1));
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polyList.setTransform(&imat, Point3F(1,1,1));
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@ -348,7 +348,7 @@ bool VolumetricFog::LoadShape()
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}
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}
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mObjBox = mShape->mBounds;
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mObjBox = mShape->mBounds;
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mRadius = mShape->radius;
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mRadius = mShape->mRadius;
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resetWorldBox();
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resetWorldBox();
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if (!isClientObject())
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if (!isClientObject())
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@ -561,7 +561,7 @@ U32 VolumetricFog::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
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if (bool(mShape) == false)
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if (bool(mShape) == false)
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return retMask;
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return retMask;
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mObjBox = mShape->mBounds;
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mObjBox = mShape->mBounds;
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mRadius = mShape->radius;
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mRadius = mShape->mRadius;
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resetWorldBox();
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resetWorldBox();
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mObjSize = mWorldBox.getGreatestDiagonalLength();
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mObjSize = mWorldBox.getGreatestDiagonalLength();
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mObjScale = getScale();
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mObjScale = getScale();
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@ -366,8 +366,8 @@ bool GuiShapeEdPreview::setObjectModel(const char* modelName)
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mOrbitPos = shape->center;
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mOrbitPos = shape->center;
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// Set camera move and zoom speed according to model size
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// Set camera move and zoom speed according to model size
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mMoveSpeed = shape->radius / sMoveScaler;
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mMoveSpeed = shape->mRadius / sMoveScaler;
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mZoomSpeed = shape->radius / sZoomScaler;
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mZoomSpeed = shape->mRadius / sZoomScaler;
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// Reset node selection
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// Reset node selection
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mHoverNode = -1;
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mHoverNode = -1;
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@ -95,7 +95,7 @@ bool BlobShadow::shouldRender(F32 camDist)
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if (mShapeBase && mShapeBase->getFadeVal() < TSMesh::VISIBILITY_EPSILON)
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if (mShapeBase && mShapeBase->getFadeVal() < TSMesh::VISIBILITY_EPSILON)
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return false;
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return false;
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F32 shadowLen = 10.0f * mShapeInstance->getShape()->radius;
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F32 shadowLen = 10.0f * mShapeInstance->getShape()->mRadius;
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Point3F pos = mShapeInstance->getShape()->center;
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Point3F pos = mShapeInstance->getShape()->center;
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// this is a bit of a hack...move generic shadows towards feet/base of shape
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// this is a bit of a hack...move generic shadows towards feet/base of shape
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@ -1225,8 +1225,8 @@ void TSShapeLoader::install()
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shape->mBounds = Box3F(1.0f);
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shape->mBounds = Box3F(1.0f);
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shape->mBounds.getCenter(&shape->center);
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shape->mBounds.getCenter(&shape->center);
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shape->radius = (shape->mBounds.maxExtents - shape->center).len();
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shape->mRadius = (shape->mBounds.maxExtents - shape->center).len();
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shape->tubeRadius = shape->radius;
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shape->tubeRadius = shape->mRadius;
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shape->init();
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shape->init();
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shape->finalizeEditable();
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shape->finalizeEditable();
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@ -82,7 +82,7 @@ TSLastDetail::TSLastDetail( TSShape *shape,
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mDl = dl;
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mDl = dl;
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mDim = getMax( dim, (S32)32 );
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mDim = getMax( dim, (S32)32 );
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mRadius = mShape->radius;
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mRadius = mShape->mRadius;
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mCenter = mShape->center;
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mCenter = mShape->center;
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mCachePath = cachePath;
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mCachePath = cachePath;
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@ -1195,7 +1195,7 @@ void TSShape::assembleShape()
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tsalloc.checkGuard();
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tsalloc.checkGuard();
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// get bounds...
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// get bounds...
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tsalloc.get32((S32*)&radius,1);
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tsalloc.get32((S32*)&mRadius,1);
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tsalloc.get32((S32*)&tubeRadius,1);
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tsalloc.get32((S32*)&tubeRadius,1);
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tsalloc.get32((S32*)¢er,3);
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tsalloc.get32((S32*)¢er,3);
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tsalloc.get32((S32*)&mBounds,6);
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tsalloc.get32((S32*)&mBounds,6);
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@ -1670,7 +1670,7 @@ void TSShape::disassembleShape()
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tsalloc.setGuard();
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tsalloc.setGuard();
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// get bounds...
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// get bounds...
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tsalloc.copyToBuffer32((S32*)&radius,1);
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tsalloc.copyToBuffer32((S32*)&mRadius,1);
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tsalloc.copyToBuffer32((S32*)&tubeRadius,1);
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tsalloc.copyToBuffer32((S32*)&tubeRadius,1);
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tsalloc.copyToBuffer32((S32*)¢er,3);
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tsalloc.copyToBuffer32((S32*)¢er,3);
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tsalloc.copyToBuffer32((S32*)&mBounds,6);
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tsalloc.copyToBuffer32((S32*)&mBounds,6);
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@ -2060,7 +2060,7 @@ void TSShape::createEmptyShape()
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names[1] = StringTable->insert("Mesh2");
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names[1] = StringTable->insert("Mesh2");
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names[2] = StringTable->insert("Mesh");
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names[2] = StringTable->insert("Mesh");
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radius = 0.866025f;
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mRadius = 0.866025f;
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tubeRadius = 0.707107f;
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tubeRadius = 0.707107f;
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center.set(0.0f, 0.5f, 0.0f);
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center.set(0.0f, 0.5f, 0.0f);
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mBounds.minExtents.set(-0.5f, 0.0f, -0.5f);
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mBounds.minExtents.set(-0.5f, 0.0f, -0.5f);
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@ -354,7 +354,7 @@ class TSShape
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/// @name Bounding
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/// @name Bounding
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/// @{
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/// @{
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F32 radius;
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F32 mRadius;
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F32 tubeRadius;
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F32 tubeRadius;
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Point3F center;
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Point3F center;
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Box3F mBounds;
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Box3F mBounds;
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@ -1459,8 +1459,8 @@ DefineTSShapeConstructorMethod( setBounds, bool, ( Box3F bbox ),,
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shape->mBounds = bbox;
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shape->mBounds = bbox;
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shape->mBounds.getCenter( &shape->center );
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shape->mBounds.getCenter( &shape->center );
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shape->radius = ( shape->mBounds.maxExtents - shape->center ).len();
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shape->mRadius = ( shape->mBounds.maxExtents - shape->center ).len();
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shape->tubeRadius = shape->radius;
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shape->tubeRadius = shape->mRadius;
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ADD_TO_CHANGE_SET();
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ADD_TO_CHANGE_SET();
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return true;
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return true;
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@ -662,7 +662,7 @@ S32 TSShapeInstance::setDetailFromDistance( const SceneRenderState *state, F32 s
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// We're inlining SceneRenderState::projectRadius here to
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// We're inlining SceneRenderState::projectRadius here to
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// skip the unnessasary divide by zero protection.
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// skip the unnessasary divide by zero protection.
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F32 pixelRadius = ( mShape->radius / scaledDistance ) * state->getWorldToScreenScale().y * pixelScale;
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F32 pixelRadius = ( mShape->mRadius / scaledDistance ) * state->getWorldToScreenScale().y * pixelScale;
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F32 pixelSize = pixelRadius * smDetailAdjust;
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F32 pixelSize = pixelRadius * smDetailAdjust;
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if ( pixelSize < smSmallestVisiblePixelSize ) {
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if ( pixelSize < smSmallestVisiblePixelSize ) {
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