cleaned up member::radius

This commit is contained in:
Azaezel 2018-03-13 15:31:00 -05:00
parent 4615bd6db8
commit 3ceaa0ed50
12 changed files with 18 additions and 18 deletions

View file

@ -662,7 +662,7 @@ S32 TSShapeInstance::setDetailFromDistance( const SceneRenderState *state, F32 s
// We're inlining SceneRenderState::projectRadius here to
// skip the unnessasary divide by zero protection.
F32 pixelRadius = ( mShape->radius / scaledDistance ) * state->getWorldToScreenScale().y * pixelScale;
F32 pixelRadius = ( mShape->mRadius / scaledDistance ) * state->getWorldToScreenScale().y * pixelScale;
F32 pixelSize = pixelRadius * smDetailAdjust;
if ( pixelSize < smSmallestVisiblePixelSize ) {