cleaned up member::radius

This commit is contained in:
Azaezel 2018-03-13 15:31:00 -05:00
parent 4615bd6db8
commit 3ceaa0ed50
12 changed files with 18 additions and 18 deletions

View file

@ -95,7 +95,7 @@ bool BlobShadow::shouldRender(F32 camDist)
if (mShapeBase && mShapeBase->getFadeVal() < TSMesh::VISIBILITY_EPSILON)
return false;
F32 shadowLen = 10.0f * mShapeInstance->getShape()->radius;
F32 shadowLen = 10.0f * mShapeInstance->getShape()->mRadius;
Point3F pos = mShapeInstance->getShape()->center;
// this is a bit of a hack...move generic shadows towards feet/base of shape