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cleaned up member::radius
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12 changed files with 18 additions and 18 deletions
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@ -95,7 +95,7 @@ bool BlobShadow::shouldRender(F32 camDist)
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if (mShapeBase && mShapeBase->getFadeVal() < TSMesh::VISIBILITY_EPSILON)
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return false;
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F32 shadowLen = 10.0f * mShapeInstance->getShape()->radius;
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F32 shadowLen = 10.0f * mShapeInstance->getShape()->mRadius;
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Point3F pos = mShapeInstance->getShape()->center;
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// this is a bit of a hack...move generic shadows towards feet/base of shape
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