mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-19 19:35:26 +00:00
Eliminate DefineConsoleMethod
This commit is contained in:
parent
5bde18143f
commit
3c99ef73a9
77 changed files with 483 additions and 483 deletions
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@ -219,7 +219,7 @@ void CreatorTree::sort()
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}
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//------------------------------------------------------------------------------
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DefineConsoleMethod( CreatorTree, addGroup, S32, (S32 group, const char * name, const char * value), , "(string group, string name, string value)")
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DefineEngineMethod( CreatorTree, addGroup, S32, (S32 group, const char * name, const char * value), , "(string group, string name, string value)")
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{
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CreatorTree::Node * grp = object->findNode(group);
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@ -236,7 +236,7 @@ DefineConsoleMethod( CreatorTree, addGroup, S32, (S32 group, const char * name,
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return(node ? node->getId() : -1);
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}
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DefineConsoleMethod( CreatorTree, addItem, S32, (S32 group, const char * name, const char * value), , "(Node group, string name, string value)")
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DefineEngineMethod( CreatorTree, addItem, S32, (S32 group, const char * name, const char * value), , "(Node group, string name, string value)")
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{
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CreatorTree::Node * grp = object->findNode(group);
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@ -249,7 +249,7 @@ DefineConsoleMethod( CreatorTree, addItem, S32, (S32 group, const char * name, c
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}
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//------------------------------------------------------------------------------
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DefineConsoleMethod( CreatorTree, fileNameMatch, bool, (const char * world, const char * type, const char * filename), , "(string world, string type, string filename)")
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DefineEngineMethod( CreatorTree, fileNameMatch, bool, (const char * world, const char * type, const char * filename), , "(string world, string type, string filename)")
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{
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// argv[2] - world short
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// argv[3] - type short
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@ -269,12 +269,12 @@ DefineConsoleMethod( CreatorTree, fileNameMatch, bool, (const char * world, cons
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return(!dStrnicmp(filename+1, type, typeLen));
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}
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DefineConsoleMethod( CreatorTree, getSelected, S32, (), , "Return a handle to the currently selected item.")
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DefineEngineMethod( CreatorTree, getSelected, S32, (), , "Return a handle to the currently selected item.")
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{
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return(object->getSelected());
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}
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DefineConsoleMethod( CreatorTree, isGroup, bool, (const char * group), , "(Group g)")
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DefineEngineMethod( CreatorTree, isGroup, bool, (const char * group), , "(Group g)")
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{
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CreatorTree::Node * node = object->findNode(dAtoi(group));
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if(node && node->isGroup())
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@ -282,24 +282,24 @@ DefineConsoleMethod( CreatorTree, isGroup, bool, (const char * group), , "(Group
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return(false);
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}
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DefineConsoleMethod( CreatorTree, getName, const char*, (const char * item), , "(Node item)")
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DefineEngineMethod( CreatorTree, getName, const char*, (const char * item), , "(Node item)")
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{
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CreatorTree::Node * node = object->findNode(dAtoi(item));
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return(node ? node->mName : 0);
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}
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DefineConsoleMethod( CreatorTree, getValue, const char*, (S32 nodeValue), , "(Node n)")
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DefineEngineMethod( CreatorTree, getValue, const char*, (S32 nodeValue), , "(Node n)")
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{
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CreatorTree::Node * node = object->findNode(nodeValue);
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return(node ? node->mValue : 0);
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}
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DefineConsoleMethod( CreatorTree, clear, void, (), , "Clear the tree.")
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DefineEngineMethod( CreatorTree, clear, void, (), , "Clear the tree.")
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{
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object->clear();
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}
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DefineConsoleMethod( CreatorTree, getParent, S32, (S32 nodeValue), , "(Node n)")
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DefineEngineMethod( CreatorTree, getParent, S32, (S32 nodeValue), , "(Node n)")
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{
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CreatorTree::Node * node = object->findNode(nodeValue);
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if(node && node->mParent)
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@ -128,7 +128,7 @@ static GameBase * getControlObj()
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return(control);
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}
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DefineConsoleMethod( EditManager, setBookmark, void, (S32 val), , "(int slot)")
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DefineEngineMethod( EditManager, setBookmark, void, (S32 val), , "(int slot)")
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{
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if(val < 0 || val > 9)
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return;
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@ -138,7 +138,7 @@ DefineConsoleMethod( EditManager, setBookmark, void, (S32 val), , "(int slot)")
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object->mBookmarks[val] = control->getTransform();
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}
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DefineConsoleMethod( EditManager, gotoBookmark, void, (S32 val), , "(int slot)")
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DefineEngineMethod( EditManager, gotoBookmark, void, (S32 val), , "(int slot)")
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{
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if(val < 0 || val > 9)
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return;
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@ -148,17 +148,17 @@ DefineConsoleMethod( EditManager, gotoBookmark, void, (S32 val), , "(int slot)")
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control->setTransform(object->mBookmarks[val]);
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}
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DefineConsoleMethod( EditManager, editorEnabled, void, (), , "Perform the onEditorEnabled callback on all SimObjects and set gEditingMission true" )
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DefineEngineMethod( EditManager, editorEnabled, void, (), , "Perform the onEditorEnabled callback on all SimObjects and set gEditingMission true" )
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{
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object->editorEnabled();
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}
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DefineConsoleMethod( EditManager, editorDisabled, void, (), , "Perform the onEditorDisabled callback on all SimObjects and set gEditingMission false" )
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DefineEngineMethod( EditManager, editorDisabled, void, (), , "Perform the onEditorDisabled callback on all SimObjects and set gEditingMission false" )
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{
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object->editorDisabled();
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}
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DefineConsoleMethod( EditManager, isEditorEnabled, bool, (), , "Return the value of gEditingMission." )
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DefineEngineMethod( EditManager, isEditorEnabled, bool, (), , "Return the value of gEditingMission." )
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{
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return gEditingMission;
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}
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@ -2179,43 +2179,43 @@ void GuiConvexEditorCtrl::splitSelectedFace()
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updateGizmoPos();
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}
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DefineConsoleMethod( GuiConvexEditorCtrl, hollowSelection, void, (), , "" )
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DefineEngineMethod( GuiConvexEditorCtrl, hollowSelection, void, (), , "" )
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{
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object->hollowSelection();
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}
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DefineConsoleMethod( GuiConvexEditorCtrl, recenterSelection, void, (), , "" )
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DefineEngineMethod( GuiConvexEditorCtrl, recenterSelection, void, (), , "" )
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{
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object->recenterSelection();
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}
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DefineConsoleMethod( GuiConvexEditorCtrl, hasSelection, S32, (), , "" )
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DefineEngineMethod( GuiConvexEditorCtrl, hasSelection, S32, (), , "" )
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{
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return object->hasSelection();
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}
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DefineConsoleMethod( GuiConvexEditorCtrl, handleDelete, void, (), , "" )
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DefineEngineMethod( GuiConvexEditorCtrl, handleDelete, void, (), , "" )
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{
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object->handleDelete();
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}
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DefineConsoleMethod( GuiConvexEditorCtrl, handleDeselect, void, (), , "" )
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DefineEngineMethod( GuiConvexEditorCtrl, handleDeselect, void, (), , "" )
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{
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object->handleDeselect();
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}
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DefineConsoleMethod( GuiConvexEditorCtrl, dropSelectionAtScreenCenter, void, (), , "" )
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DefineEngineMethod( GuiConvexEditorCtrl, dropSelectionAtScreenCenter, void, (), , "" )
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{
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object->dropSelectionAtScreenCenter();
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}
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DefineConsoleMethod( GuiConvexEditorCtrl, selectConvex, void, (ConvexShape *convex), , "( ConvexShape )" )
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DefineEngineMethod( GuiConvexEditorCtrl, selectConvex, void, (ConvexShape *convex), , "( ConvexShape )" )
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{
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if (convex)
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object->setSelection( convex, -1 );
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}
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DefineConsoleMethod( GuiConvexEditorCtrl, splitSelectedFace, void, (), , "" )
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DefineEngineMethod( GuiConvexEditorCtrl, splitSelectedFace, void, (), , "" )
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{
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object->splitSelectedFace();
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}
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@ -784,12 +784,12 @@ void GuiDecalEditorCtrl::setMode( String mode, bool sourceShortcut = false )
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Con::executef( this, "paletteSync", mMode );
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}
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DefineConsoleMethod( GuiDecalEditorCtrl, deleteSelectedDecal, void, (), , "deleteSelectedDecal()" )
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DefineEngineMethod( GuiDecalEditorCtrl, deleteSelectedDecal, void, (), , "deleteSelectedDecal()" )
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{
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object->deleteSelectedDecal();
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}
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DefineConsoleMethod( GuiDecalEditorCtrl, deleteDecalDatablock, void, ( const char * datablock ), , "deleteSelectedDecalDatablock( String datablock )" )
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DefineEngineMethod( GuiDecalEditorCtrl, deleteDecalDatablock, void, ( const char * datablock ), , "deleteSelectedDecalDatablock( String datablock )" )
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{
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String lookupName( datablock );
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if( lookupName == String::EmptyString )
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@ -798,22 +798,22 @@ DefineConsoleMethod( GuiDecalEditorCtrl, deleteDecalDatablock, void, ( const cha
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object->deleteDecalDatablock( lookupName );
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}
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DefineConsoleMethod( GuiDecalEditorCtrl, setMode, void, ( String newMode ), , "setMode( String mode )()" )
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DefineEngineMethod( GuiDecalEditorCtrl, setMode, void, ( String newMode ), , "setMode( String mode )()" )
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{
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object->setMode( newMode );
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}
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DefineConsoleMethod( GuiDecalEditorCtrl, getMode, const char*, (), , "getMode()" )
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DefineEngineMethod( GuiDecalEditorCtrl, getMode, const char*, (), , "getMode()" )
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{
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return object->mMode;
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}
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DefineConsoleMethod( GuiDecalEditorCtrl, getDecalCount, S32, (), , "getDecalCount()" )
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DefineEngineMethod( GuiDecalEditorCtrl, getDecalCount, S32, (), , "getDecalCount()" )
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{
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return gDecalManager->mDecalInstanceVec.size();
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}
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DefineConsoleMethod( GuiDecalEditorCtrl, getDecalTransform, const char*, ( U32 id ), , "getDecalTransform()" )
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DefineEngineMethod( GuiDecalEditorCtrl, getDecalTransform, const char*, ( U32 id ), , "getDecalTransform()" )
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{
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DecalInstance *decalInstance = gDecalManager->mDecalInstanceVec[id];
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@ -835,7 +835,7 @@ DefineConsoleMethod( GuiDecalEditorCtrl, getDecalTransform, const char*, ( U32 i
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return returnBuffer;
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}
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DefineConsoleMethod( GuiDecalEditorCtrl, getDecalLookupName, const char*, ( U32 id ), , "getDecalLookupName( S32 )()" )
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DefineEngineMethod( GuiDecalEditorCtrl, getDecalLookupName, const char*, ( U32 id ), , "getDecalLookupName( S32 )()" )
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{
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DecalInstance *decalInstance = gDecalManager->mDecalInstanceVec[id];
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if( decalInstance == NULL )
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@ -844,7 +844,7 @@ DefineConsoleMethod( GuiDecalEditorCtrl, getDecalLookupName, const char*, ( U32
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return decalInstance->mDataBlock->lookupName;
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}
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DefineConsoleMethod( GuiDecalEditorCtrl, selectDecal, void, ( U32 id ), , "selectDecal( S32 )()" )
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DefineEngineMethod( GuiDecalEditorCtrl, selectDecal, void, ( U32 id ), , "selectDecal( S32 )()" )
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{
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DecalInstance *decalInstance = gDecalManager->mDecalInstanceVec[id];
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if( decalInstance == NULL )
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@ -853,7 +853,7 @@ DefineConsoleMethod( GuiDecalEditorCtrl, selectDecal, void, ( U32 id ), , "selec
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object->selectDecal( decalInstance );
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}
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DefineConsoleMethod( GuiDecalEditorCtrl, editDecalDetails, void, ( U32 id, Point3F pos, Point3F tan,F32 size ), , "editDecalDetails( S32 )()" )
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DefineEngineMethod( GuiDecalEditorCtrl, editDecalDetails, void, ( U32 id, Point3F pos, Point3F tan,F32 size ), , "editDecalDetails( S32 )()" )
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{
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DecalInstance *decalInstance = gDecalManager->mDecalInstanceVec[id];
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if( decalInstance == NULL )
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@ -872,14 +872,14 @@ DefineConsoleMethod( GuiDecalEditorCtrl, editDecalDetails, void, ( U32 id, Point
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gDecalManager->notifyDecalModified( decalInstance );
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}
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DefineConsoleMethod( GuiDecalEditorCtrl, getSelectionCount, S32, (), , "" )
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DefineEngineMethod( GuiDecalEditorCtrl, getSelectionCount, S32, (), , "" )
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{
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if ( object->mSELDecal != NULL )
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return 1;
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return 0;
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}
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DefineConsoleMethod( GuiDecalEditorCtrl, retargetDecalDatablock, void, ( const char * dbFrom, const char * dbTo ), , "" )
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DefineEngineMethod( GuiDecalEditorCtrl, retargetDecalDatablock, void, ( const char * dbFrom, const char * dbTo ), , "" )
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{
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if( dStrcmp( dbFrom, "" ) != 0 && dStrcmp( dbTo, "" ) != 0 )
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object->retargetDecalDatablock( dbFrom, dbTo );
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@ -95,7 +95,7 @@ void GuiMissionAreaEditorCtrl::setSelectedMissionArea( MissionArea *missionArea
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Con::executef( this, "onMissionAreaSelected" );
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}
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DefineConsoleMethod( GuiMissionAreaEditorCtrl, setSelectedMissionArea, void, (const char * missionAreaName), (""), "" )
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DefineEngineMethod( GuiMissionAreaEditorCtrl, setSelectedMissionArea, void, (const char * missionAreaName), (""), "" )
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{
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if ( dStrcmp( missionAreaName, "" )==0 )
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object->setSelectedMissionArea(NULL);
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@ -107,7 +107,7 @@ DefineConsoleMethod( GuiMissionAreaEditorCtrl, setSelectedMissionArea, void, (co
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}
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}
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DefineConsoleMethod( GuiMissionAreaEditorCtrl, getSelectedMissionArea, const char*, (), , "" )
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DefineEngineMethod( GuiMissionAreaEditorCtrl, getSelectedMissionArea, const char*, (), , "" )
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{
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MissionArea *missionArea = object->getSelectedMissionArea();
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if ( !missionArea )
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@ -88,35 +88,35 @@ void GuiTerrPreviewCtrl::initPersistFields()
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}
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DefineConsoleMethod( GuiTerrPreviewCtrl, reset, void, (), , "Reset the view of the terrain.")
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DefineEngineMethod( GuiTerrPreviewCtrl, reset, void, (), , "Reset the view of the terrain.")
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{
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object->reset();
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}
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DefineConsoleMethod( GuiTerrPreviewCtrl, setRoot, void, (), , "Add the origin to the root and reset the origin.")
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DefineEngineMethod( GuiTerrPreviewCtrl, setRoot, void, (), , "Add the origin to the root and reset the origin.")
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{
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object->setRoot();
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}
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DefineConsoleMethod( GuiTerrPreviewCtrl, getRoot, Point2F, (), , "Return a Point2F representing the position of the root.")
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DefineEngineMethod( GuiTerrPreviewCtrl, getRoot, Point2F, (), , "Return a Point2F representing the position of the root.")
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{
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return object->getRoot();
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}
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DefineConsoleMethod( GuiTerrPreviewCtrl, setOrigin, void, (Point2F pos), , "(float x, float y)"
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DefineEngineMethod( GuiTerrPreviewCtrl, setOrigin, void, (Point2F pos), , "(float x, float y)"
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"Set the origin of the view.")
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{
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object->setOrigin( pos );
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}
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DefineConsoleMethod( GuiTerrPreviewCtrl, getOrigin, Point2F, (), , "Return a Point2F containing the position of the origin.")
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DefineEngineMethod( GuiTerrPreviewCtrl, getOrigin, Point2F, (), , "Return a Point2F containing the position of the origin.")
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{
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return object->getOrigin();
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}
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DefineConsoleMethod( GuiTerrPreviewCtrl, getValue, const char*, (), , "Returns a 4-tuple containing: root_x root_y origin_x origin_y")
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DefineEngineMethod( GuiTerrPreviewCtrl, getValue, const char*, (), , "Returns a 4-tuple containing: root_x root_y origin_x origin_y")
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{
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Point2F r = object->getRoot();
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Point2F o = object->getOrigin();
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@ -126,7 +126,7 @@ DefineConsoleMethod( GuiTerrPreviewCtrl, getValue, const char*, (), , "Returns a
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return valuebuf;
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}
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DefineConsoleMethod( GuiTerrPreviewCtrl, setValue, void, (const char * tuple), , "Accepts a 4-tuple in the same form as getValue returns.\n\n"
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DefineEngineMethod( GuiTerrPreviewCtrl, setValue, void, (const char * tuple), , "Accepts a 4-tuple in the same form as getValue returns.\n\n"
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"@see GuiTerrPreviewCtrl::getValue()")
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{
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Point2F r,o;
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@ -795,7 +795,7 @@ void TerrainSmoothAction::smooth( TerrainBlock *terrain, F32 factor, U32 steps )
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redo();
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}
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DefineConsoleMethod( TerrainSmoothAction, smooth, void, ( TerrainBlock *terrain, F32 factor, U32 steps ), , "( TerrainBlock obj, F32 factor, U32 steps )")
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DefineEngineMethod( TerrainSmoothAction, smooth, void, ( TerrainBlock *terrain, F32 factor, U32 steps ), , "( TerrainBlock obj, F32 factor, U32 steps )")
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{
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if (terrain)
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object->smooth( terrain, factor, mClamp( steps, 1, 13 ) );
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@ -2403,7 +2403,7 @@ void TerrainEditor::reorderMaterial( S32 index, S32 orderPos )
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//------------------------------------------------------------------------------
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DefineConsoleMethod( TerrainEditor, attachTerrain, void, (const char * terrain), (""), "(TerrainBlock terrain)")
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DefineEngineMethod( TerrainEditor, attachTerrain, void, (const char * terrain), (""), "(TerrainBlock terrain)")
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{
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SimSet * missionGroup = dynamic_cast<SimSet*>(Sim::findObject("MissionGroup"));
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if (!missionGroup)
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@ -2459,12 +2459,12 @@ DefineConsoleMethod( TerrainEditor, attachTerrain, void, (const char * terrain),
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}
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}
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DefineConsoleMethod( TerrainEditor, getTerrainBlockCount, S32, (), , "()")
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DefineEngineMethod( TerrainEditor, getTerrainBlockCount, S32, (), , "()")
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{
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return object->getTerrainBlockCount();
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}
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DefineConsoleMethod( TerrainEditor, getTerrainBlock, S32, (S32 index), , "(S32 index)")
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DefineEngineMethod( TerrainEditor, getTerrainBlock, S32, (S32 index), , "(S32 index)")
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{
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TerrainBlock* tb = object->getTerrainBlock(index);
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if(!tb)
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@ -2473,7 +2473,7 @@ DefineConsoleMethod( TerrainEditor, getTerrainBlock, S32, (S32 index), , "(S32 i
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return tb->getId();
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}
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DefineConsoleMethod(TerrainEditor, getTerrainBlocksMaterialList, const char *, (), , "() gets the list of current terrain materials for all terrain blocks.")
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DefineEngineMethod(TerrainEditor, getTerrainBlocksMaterialList, const char *, (), , "() gets the list of current terrain materials for all terrain blocks.")
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{
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Vector<StringTableEntry> list;
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object->getTerrainBlocksMaterialList(list);
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@ -2502,23 +2502,23 @@ DefineConsoleMethod(TerrainEditor, getTerrainBlocksMaterialList, const char *, (
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return ret;
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}
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DefineConsoleMethod( TerrainEditor, setBrushType, void, (String type), , "(string type)"
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DefineEngineMethod( TerrainEditor, setBrushType, void, (String type), , "(string type)"
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"One of box, ellipse, selection.")
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{
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object->setBrushType(type);
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}
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DefineConsoleMethod( TerrainEditor, getBrushType, const char*, (), , "()")
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DefineEngineMethod( TerrainEditor, getBrushType, const char*, (), , "()")
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||||
{
|
||||
return object->getBrushType();
|
||||
}
|
||||
|
||||
DefineConsoleMethod( TerrainEditor, setBrushSize, void, ( S32 w, S32 h), (0), "(int w [, int h])")
|
||||
DefineEngineMethod( TerrainEditor, setBrushSize, void, ( S32 w, S32 h), (0), "(int w [, int h])")
|
||||
{
|
||||
object->setBrushSize( w, h==0?w:h );
|
||||
}
|
||||
|
||||
DefineConsoleMethod( TerrainEditor, getBrushSize, const char*, (), , "()")
|
||||
DefineEngineMethod( TerrainEditor, getBrushSize, const char*, (), , "()")
|
||||
{
|
||||
Point2I size = object->getBrushSize();
|
||||
|
||||
|
|
@ -2528,74 +2528,74 @@ DefineConsoleMethod( TerrainEditor, getBrushSize, const char*, (), , "()")
|
|||
return ret;
|
||||
}
|
||||
|
||||
DefineConsoleMethod( TerrainEditor, setBrushPressure, void, (F32 pressure), , "(float pressure)")
|
||||
DefineEngineMethod( TerrainEditor, setBrushPressure, void, (F32 pressure), , "(float pressure)")
|
||||
{
|
||||
object->setBrushPressure( pressure );
|
||||
}
|
||||
|
||||
DefineConsoleMethod( TerrainEditor, getBrushPressure, F32, (), , "()")
|
||||
DefineEngineMethod( TerrainEditor, getBrushPressure, F32, (), , "()")
|
||||
{
|
||||
return object->getBrushPressure();
|
||||
}
|
||||
|
||||
DefineConsoleMethod( TerrainEditor, setBrushSoftness, void, (F32 softness), , "(float softness)")
|
||||
DefineEngineMethod( TerrainEditor, setBrushSoftness, void, (F32 softness), , "(float softness)")
|
||||
{
|
||||
object->setBrushSoftness( softness );
|
||||
}
|
||||
|
||||
DefineConsoleMethod( TerrainEditor, getBrushSoftness, F32, (), , "()")
|
||||
DefineEngineMethod( TerrainEditor, getBrushSoftness, F32, (), , "()")
|
||||
{
|
||||
|
||||
return object->getBrushSoftness();
|
||||
}
|
||||
|
||||
DefineConsoleMethod( TerrainEditor, getBrushPos, const char*, (), , "Returns a Point2I.")
|
||||
DefineEngineMethod( TerrainEditor, getBrushPos, const char*, (), , "Returns a Point2I.")
|
||||
{
|
||||
return object->getBrushPos();
|
||||
}
|
||||
|
||||
DefineConsoleMethod( TerrainEditor, setBrushPos, void, (Point2I pos), , "Location")
|
||||
DefineEngineMethod( TerrainEditor, setBrushPos, void, (Point2I pos), , "Location")
|
||||
{
|
||||
|
||||
object->setBrushPos(pos);
|
||||
}
|
||||
|
||||
DefineConsoleMethod( TerrainEditor, setAction, void, (const char * action_name), , "(string action_name)")
|
||||
DefineEngineMethod( TerrainEditor, setAction, void, (const char * action_name), , "(string action_name)")
|
||||
{
|
||||
object->setAction(action_name);
|
||||
}
|
||||
|
||||
DefineConsoleMethod( TerrainEditor, getActionName, const char*, (U32 index), , "(int num)")
|
||||
DefineEngineMethod( TerrainEditor, getActionName, const char*, (U32 index), , "(int num)")
|
||||
{
|
||||
return (object->getActionName(index));
|
||||
}
|
||||
|
||||
DefineConsoleMethod( TerrainEditor, getNumActions, S32, (), , "")
|
||||
DefineEngineMethod( TerrainEditor, getNumActions, S32, (), , "")
|
||||
{
|
||||
return(object->getNumActions());
|
||||
}
|
||||
|
||||
DefineConsoleMethod( TerrainEditor, getCurrentAction, const char*, (), , "")
|
||||
DefineEngineMethod( TerrainEditor, getCurrentAction, const char*, (), , "")
|
||||
{
|
||||
return object->getCurrentAction();
|
||||
}
|
||||
|
||||
DefineConsoleMethod( TerrainEditor, resetSelWeights, void, (bool clear), , "(bool clear)")
|
||||
DefineEngineMethod( TerrainEditor, resetSelWeights, void, (bool clear), , "(bool clear)")
|
||||
{
|
||||
object->resetSelWeights(clear);
|
||||
}
|
||||
|
||||
DefineConsoleMethod( TerrainEditor, clearSelection, void, (), , "")
|
||||
DefineEngineMethod( TerrainEditor, clearSelection, void, (), , "")
|
||||
{
|
||||
object->clearSelection();
|
||||
}
|
||||
|
||||
DefineConsoleMethod( TerrainEditor, processAction, void, (String action), (""), "(string action=NULL)")
|
||||
DefineEngineMethod( TerrainEditor, processAction, void, (String action), (""), "(string action=NULL)")
|
||||
{
|
||||
object->processAction(action);
|
||||
}
|
||||
|
||||
DefineConsoleMethod( TerrainEditor, getActiveTerrain, S32, (), , "")
|
||||
DefineEngineMethod( TerrainEditor, getActiveTerrain, S32, (), , "")
|
||||
{
|
||||
S32 ret = 0;
|
||||
|
||||
|
|
@ -2607,27 +2607,27 @@ DefineConsoleMethod( TerrainEditor, getActiveTerrain, S32, (), , "")
|
|||
return ret;
|
||||
}
|
||||
|
||||
DefineConsoleMethod( TerrainEditor, getNumTextures, S32, (), , "")
|
||||
DefineEngineMethod( TerrainEditor, getNumTextures, S32, (), , "")
|
||||
{
|
||||
return object->getNumTextures();
|
||||
}
|
||||
|
||||
DefineConsoleMethod( TerrainEditor, markEmptySquares, void, (), , "")
|
||||
DefineEngineMethod( TerrainEditor, markEmptySquares, void, (), , "")
|
||||
{
|
||||
object->markEmptySquares();
|
||||
}
|
||||
|
||||
DefineConsoleMethod( TerrainEditor, mirrorTerrain, void, (S32 mirrorIndex), , "")
|
||||
DefineEngineMethod( TerrainEditor, mirrorTerrain, void, (S32 mirrorIndex), , "")
|
||||
{
|
||||
object->mirrorTerrain(mirrorIndex);
|
||||
}
|
||||
|
||||
DefineConsoleMethod(TerrainEditor, setTerraformOverlay, void, (bool overlayEnable), , "(bool overlayEnable) - sets the terraformer current heightmap to draw as an overlay over the current terrain.")
|
||||
DefineEngineMethod(TerrainEditor, setTerraformOverlay, void, (bool overlayEnable), , "(bool overlayEnable) - sets the terraformer current heightmap to draw as an overlay over the current terrain.")
|
||||
{
|
||||
// XA: This one needs to be implemented :)
|
||||
}
|
||||
|
||||
DefineConsoleMethod(TerrainEditor, updateMaterial, bool, ( U32 index, String matName ), ,
|
||||
DefineEngineMethod(TerrainEditor, updateMaterial, bool, ( U32 index, String matName ), ,
|
||||
"( int index, string matName )\n"
|
||||
"Changes the material name at the index." )
|
||||
{
|
||||
|
|
@ -2645,7 +2645,7 @@ DefineConsoleMethod(TerrainEditor, updateMaterial, bool, ( U32 index, String mat
|
|||
return true;
|
||||
}
|
||||
|
||||
DefineConsoleMethod(TerrainEditor, addMaterial, S32, ( String matName ), ,
|
||||
DefineEngineMethod(TerrainEditor, addMaterial, S32, ( String matName ), ,
|
||||
"( string matName )\n"
|
||||
"Adds a new material." )
|
||||
{
|
||||
|
|
@ -2660,7 +2660,7 @@ DefineConsoleMethod(TerrainEditor, addMaterial, S32, ( String matName ), ,
|
|||
return true;
|
||||
}
|
||||
|
||||
DefineConsoleMethod( TerrainEditor, removeMaterial, void, ( S32 index ), , "( int index ) - Remove the material at the given index." )
|
||||
DefineEngineMethod( TerrainEditor, removeMaterial, void, ( S32 index ), , "( int index ) - Remove the material at the given index." )
|
||||
{
|
||||
TerrainBlock *terr = object->getClientTerrain();
|
||||
if ( !terr )
|
||||
|
|
@ -2689,7 +2689,7 @@ DefineConsoleMethod( TerrainEditor, removeMaterial, void, ( S32 index ), , "( in
|
|||
object->setGridUpdateMinMax();
|
||||
}
|
||||
|
||||
DefineConsoleMethod(TerrainEditor, getMaterialCount, S32, (), ,
|
||||
DefineEngineMethod(TerrainEditor, getMaterialCount, S32, (), ,
|
||||
"Returns the current material count." )
|
||||
{
|
||||
TerrainBlock *terr = object->getClientTerrain();
|
||||
|
|
@ -2699,7 +2699,7 @@ DefineConsoleMethod(TerrainEditor, getMaterialCount, S32, (), ,
|
|||
return 0;
|
||||
}
|
||||
|
||||
DefineConsoleMethod(TerrainEditor, getMaterials, const char *, (), , "() gets the list of current terrain materials.")
|
||||
DefineEngineMethod(TerrainEditor, getMaterials, const char *, (), , "() gets the list of current terrain materials.")
|
||||
{
|
||||
TerrainBlock *terr = object->getClientTerrain();
|
||||
if ( !terr )
|
||||
|
|
@ -2716,7 +2716,7 @@ DefineConsoleMethod(TerrainEditor, getMaterials, const char *, (), , "() gets th
|
|||
return ret;
|
||||
}
|
||||
|
||||
DefineConsoleMethod( TerrainEditor, getMaterialName, const char*, (S32 index), , "( int index ) - Returns the name of the material at the given index." )
|
||||
DefineEngineMethod( TerrainEditor, getMaterialName, const char*, (S32 index), , "( int index ) - Returns the name of the material at the given index." )
|
||||
{
|
||||
TerrainBlock *terr = object->getClientTerrain();
|
||||
if ( !terr )
|
||||
|
|
@ -2732,7 +2732,7 @@ DefineConsoleMethod( TerrainEditor, getMaterialName, const char*, (S32 index), ,
|
|||
return Con::getReturnBuffer( name );
|
||||
}
|
||||
|
||||
DefineConsoleMethod( TerrainEditor, getMaterialIndex, S32, ( String name ), , "( string name ) - Returns the index of the material with the given name or -1." )
|
||||
DefineEngineMethod( TerrainEditor, getMaterialIndex, S32, ( String name ), , "( string name ) - Returns the index of the material with the given name or -1." )
|
||||
{
|
||||
TerrainBlock *terr = object->getClientTerrain();
|
||||
if ( !terr )
|
||||
|
|
@ -2747,13 +2747,13 @@ DefineConsoleMethod( TerrainEditor, getMaterialIndex, S32, ( String name ), , "(
|
|||
return -1;
|
||||
}
|
||||
|
||||
DefineConsoleMethod( TerrainEditor, reorderMaterial, void, ( S32 index, S32 orderPos ), , "( int index, int order ) "
|
||||
DefineEngineMethod( TerrainEditor, reorderMaterial, void, ( S32 index, S32 orderPos ), , "( int index, int order ) "
|
||||
"- Reorder material at the given index to the new position, changing the order in which it is rendered / blended." )
|
||||
{
|
||||
object->reorderMaterial( index, orderPos );
|
||||
}
|
||||
|
||||
DefineConsoleMethod(TerrainEditor, getTerrainUnderWorldPoint, S32, (const char * ptOrX, const char * Y, const char * Z), ("", "", ""),
|
||||
DefineEngineMethod(TerrainEditor, getTerrainUnderWorldPoint, S32, (const char * ptOrX, const char * Y, const char * Z), ("", "", ""),
|
||||
"(x/y/z) Gets the terrain block that is located under the given world point.\n"
|
||||
"@param x/y/z The world coordinates (floating point values) you wish to query at. "
|
||||
"These can be formatted as either a string (\"x y z\") or separately as (x, y, z)\n"
|
||||
|
|
@ -2822,12 +2822,12 @@ void TerrainEditor::initPersistFields()
|
|||
Parent::initPersistFields();
|
||||
}
|
||||
|
||||
DefineConsoleMethod( TerrainEditor, getSlopeLimitMinAngle, F32, (), , "")
|
||||
DefineEngineMethod( TerrainEditor, getSlopeLimitMinAngle, F32, (), , "")
|
||||
{
|
||||
return object->mSlopeMinAngle;
|
||||
}
|
||||
|
||||
DefineConsoleMethod( TerrainEditor, setSlopeLimitMinAngle, F32, (F32 angle), , "")
|
||||
DefineEngineMethod( TerrainEditor, setSlopeLimitMinAngle, F32, (F32 angle), , "")
|
||||
{
|
||||
if ( angle < 0.0f )
|
||||
angle = 0.0f;
|
||||
|
|
@ -2838,12 +2838,12 @@ DefineConsoleMethod( TerrainEditor, setSlopeLimitMinAngle, F32, (F32 angle), , "
|
|||
return angle;
|
||||
}
|
||||
|
||||
DefineConsoleMethod( TerrainEditor, getSlopeLimitMaxAngle, F32, (), , "")
|
||||
DefineEngineMethod( TerrainEditor, getSlopeLimitMaxAngle, F32, (), , "")
|
||||
{
|
||||
return object->mSlopeMaxAngle;
|
||||
}
|
||||
|
||||
DefineConsoleMethod( TerrainEditor, setSlopeLimitMaxAngle, F32, (F32 angle), , "")
|
||||
DefineEngineMethod( TerrainEditor, setSlopeLimitMaxAngle, F32, (F32 angle), , "")
|
||||
{
|
||||
if ( angle > 90.0f )
|
||||
angle = 90.0f;
|
||||
|
|
|
|||
|
|
@ -3252,7 +3252,7 @@ DefineEngineMethod( WorldEditor, getActiveSelection, S32, (),,
|
|||
return object->getActiveSelectionSet()->getId();
|
||||
}
|
||||
|
||||
DefineConsoleMethod( WorldEditor, setActiveSelection, void, ( WorldEditorSelection* selection), ,
|
||||
DefineEngineMethod( WorldEditor, setActiveSelection, void, ( WorldEditorSelection* selection), ,
|
||||
"Set the currently active WorldEditorSelection object.\n"
|
||||
"@param selection A WorldEditorSelectionSet object to use for the selection container.")
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue