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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-23 00:23:46 +00:00
Eliminate DefineConsoleMethod
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parent
5bde18143f
commit
3c99ef73a9
77 changed files with 483 additions and 483 deletions
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@ -1393,66 +1393,66 @@ void GuiRiverEditorCtrl::_renderSelectedRiver( ObjectRenderInst *ri, SceneRender
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}
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}
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DefineConsoleMethod( GuiRiverEditorCtrl, deleteNode, void, (), , "deleteNode()" )
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DefineEngineMethod( GuiRiverEditorCtrl, deleteNode, void, (), , "deleteNode()" )
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{
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object->deleteSelectedNode();
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}
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DefineConsoleMethod( GuiRiverEditorCtrl, getMode, const char*, (), , "" )
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DefineEngineMethod( GuiRiverEditorCtrl, getMode, const char*, (), , "" )
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{
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return object->getMode();
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}
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DefineConsoleMethod( GuiRiverEditorCtrl, setMode, void, ( const char * mode ), , "setMode( String mode )" )
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DefineEngineMethod( GuiRiverEditorCtrl, setMode, void, ( const char * mode ), , "setMode( String mode )" )
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{
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String newMode = ( mode );
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object->setMode( newMode );
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}
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DefineConsoleMethod( GuiRiverEditorCtrl, getNodeWidth, F32, (), , "" )
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DefineEngineMethod( GuiRiverEditorCtrl, getNodeWidth, F32, (), , "" )
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{
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return object->getNodeWidth();
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}
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DefineConsoleMethod( GuiRiverEditorCtrl, setNodeWidth, void, ( F32 width ), , "" )
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DefineEngineMethod( GuiRiverEditorCtrl, setNodeWidth, void, ( F32 width ), , "" )
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{
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object->setNodeWidth( width );
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}
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DefineConsoleMethod( GuiRiverEditorCtrl, getNodeDepth, F32, (), , "" )
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DefineEngineMethod( GuiRiverEditorCtrl, getNodeDepth, F32, (), , "" )
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{
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return object->getNodeDepth();
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}
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DefineConsoleMethod( GuiRiverEditorCtrl, setNodeDepth, void, ( F32 depth ), , "" )
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DefineEngineMethod( GuiRiverEditorCtrl, setNodeDepth, void, ( F32 depth ), , "" )
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{
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object->setNodeDepth( depth );
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}
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DefineConsoleMethod( GuiRiverEditorCtrl, getNodePosition, Point3F, (), , "" )
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DefineEngineMethod( GuiRiverEditorCtrl, getNodePosition, Point3F, (), , "" )
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{
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return object->getNodePosition();
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}
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DefineConsoleMethod( GuiRiverEditorCtrl, setNodePosition, void, (Point3F pos), , "" )
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DefineEngineMethod( GuiRiverEditorCtrl, setNodePosition, void, (Point3F pos), , "" )
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{
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object->setNodePosition( pos );
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}
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DefineConsoleMethod( GuiRiverEditorCtrl, getNodeNormal, Point3F, (), , "" )
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DefineEngineMethod( GuiRiverEditorCtrl, getNodeNormal, Point3F, (), , "" )
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{
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return object->getNodeNormal();
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}
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DefineConsoleMethod( GuiRiverEditorCtrl, setNodeNormal, void, (Point3F normal), , "" )
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DefineEngineMethod( GuiRiverEditorCtrl, setNodeNormal, void, (Point3F normal), , "" )
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{
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object->setNodeNormal( normal );
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}
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DefineConsoleMethod( GuiRiverEditorCtrl, setSelectedRiver, void, (const char * objName), (""), "" )
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DefineEngineMethod( GuiRiverEditorCtrl, setSelectedRiver, void, (const char * objName), (""), "" )
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{
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if (dStrcmp( objName,"" )==0)
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object->setSelectedRiver(NULL);
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@ -1464,7 +1464,7 @@ DefineConsoleMethod( GuiRiverEditorCtrl, setSelectedRiver, void, (const char * o
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}
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}
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DefineConsoleMethod( GuiRiverEditorCtrl, getSelectedRiver, S32, (), , "" )
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DefineEngineMethod( GuiRiverEditorCtrl, getSelectedRiver, S32, (), , "" )
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{
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River *river = object->getSelectedRiver();
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if ( !river )
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@ -1473,7 +1473,7 @@ DefineConsoleMethod( GuiRiverEditorCtrl, getSelectedRiver, S32, (), , "" )
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return river->getId();
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}
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DefineConsoleMethod( GuiRiverEditorCtrl, regenerate, void, (), , "" )
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DefineEngineMethod( GuiRiverEditorCtrl, regenerate, void, (), , "" )
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{
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River *river = object->getSelectedRiver();
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if ( river )
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