Eliminate DefineConsoleMethod

This commit is contained in:
Lukas Joergensen 2018-04-17 21:01:50 +02:00
parent 5bde18143f
commit 3c99ef73a9
77 changed files with 483 additions and 483 deletions

View file

@ -1185,67 +1185,67 @@ void GuiMeshRoadEditorCtrl::matchTerrainToRoad()
// with the terrain underneath it.
}
DefineConsoleMethod( GuiMeshRoadEditorCtrl, deleteNode, void, (), , "deleteNode()" )
DefineEngineMethod( GuiMeshRoadEditorCtrl, deleteNode, void, (), , "deleteNode()" )
{
object->deleteSelectedNode();
}
DefineConsoleMethod( GuiMeshRoadEditorCtrl, getMode, const char*, (), , "" )
DefineEngineMethod( GuiMeshRoadEditorCtrl, getMode, const char*, (), , "" )
{
return object->getMode();
}
DefineConsoleMethod( GuiMeshRoadEditorCtrl, setMode, void, (const char * mode), , "setMode( String mode )" )
DefineEngineMethod( GuiMeshRoadEditorCtrl, setMode, void, (const char * mode), , "setMode( String mode )" )
{
String newMode = ( mode );
object->setMode( newMode );
}
DefineConsoleMethod( GuiMeshRoadEditorCtrl, getNodeWidth, F32, (), , "" )
DefineEngineMethod( GuiMeshRoadEditorCtrl, getNodeWidth, F32, (), , "" )
{
return object->getNodeWidth();
}
DefineConsoleMethod( GuiMeshRoadEditorCtrl, setNodeWidth, void, ( F32 width ), , "" )
DefineEngineMethod( GuiMeshRoadEditorCtrl, setNodeWidth, void, ( F32 width ), , "" )
{
object->setNodeWidth( width );
}
DefineConsoleMethod( GuiMeshRoadEditorCtrl, getNodeDepth, F32, (), , "" )
DefineEngineMethod( GuiMeshRoadEditorCtrl, getNodeDepth, F32, (), , "" )
{
return object->getNodeDepth();
}
DefineConsoleMethod( GuiMeshRoadEditorCtrl, setNodeDepth, void, ( F32 depth ), , "" )
DefineEngineMethod( GuiMeshRoadEditorCtrl, setNodeDepth, void, ( F32 depth ), , "" )
{
object->setNodeDepth( depth );
}
DefineConsoleMethod( GuiMeshRoadEditorCtrl, getNodePosition, Point3F, (), , "" )
DefineEngineMethod( GuiMeshRoadEditorCtrl, getNodePosition, Point3F, (), , "" )
{
return object->getNodePosition();
}
DefineConsoleMethod( GuiMeshRoadEditorCtrl, setNodePosition, void, (Point3F pos), , "" )
DefineEngineMethod( GuiMeshRoadEditorCtrl, setNodePosition, void, (Point3F pos), , "" )
{
object->setNodePosition( pos );
}
DefineConsoleMethod( GuiMeshRoadEditorCtrl, getNodeNormal, Point3F, (), , "" )
DefineEngineMethod( GuiMeshRoadEditorCtrl, getNodeNormal, Point3F, (), , "" )
{
return object->getNodeNormal();
}
DefineConsoleMethod( GuiMeshRoadEditorCtrl, setNodeNormal, void, (Point3F normal), , "" )
DefineEngineMethod( GuiMeshRoadEditorCtrl, setNodeNormal, void, (Point3F normal), , "" )
{
object->setNodeNormal( normal );
}
DefineConsoleMethod( GuiMeshRoadEditorCtrl, setSelectedRoad, void, (const char * objName), (""), "" )
DefineEngineMethod( GuiMeshRoadEditorCtrl, setSelectedRoad, void, (const char * objName), (""), "" )
{
if ( String::isEmpty(objName) )
object->setSelectedRoad(NULL);
@ -1257,7 +1257,7 @@ DefineConsoleMethod( GuiMeshRoadEditorCtrl, setSelectedRoad, void, (const char *
}
}
DefineConsoleMethod( GuiMeshRoadEditorCtrl, getSelectedRoad, S32, (), , "" )
DefineEngineMethod( GuiMeshRoadEditorCtrl, getSelectedRoad, S32, (), , "" )
{
MeshRoad *road = object->getSelectedRoad();
if ( !road )
@ -1266,14 +1266,14 @@ DefineConsoleMethod( GuiMeshRoadEditorCtrl, getSelectedRoad, S32, (), , "" )
return road->getId();
}
DefineConsoleMethod( GuiMeshRoadEditorCtrl, regenerate, void, (), , "" )
DefineEngineMethod( GuiMeshRoadEditorCtrl, regenerate, void, (), , "" )
{
MeshRoad *road = object->getSelectedRoad();
if ( road )
road->regenerate();
}
DefineConsoleMethod( GuiMeshRoadEditorCtrl, matchTerrainToRoad, void, (), , "" )
DefineEngineMethod( GuiMeshRoadEditorCtrl, matchTerrainToRoad, void, (), , "" )
{
object->matchTerrainToRoad();
}