mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-23 00:23:46 +00:00
Eliminate DefineConsoleMethod
This commit is contained in:
parent
5bde18143f
commit
3c99ef73a9
77 changed files with 483 additions and 483 deletions
|
|
@ -238,7 +238,7 @@ void PhysicsDebrisData::unpackData(BitStream* stream)
|
|||
shapeName = stream->readSTString();
|
||||
}
|
||||
|
||||
DefineConsoleMethod( PhysicsDebrisData, preload, void, (), ,
|
||||
DefineEngineMethod( PhysicsDebrisData, preload, void, (), ,
|
||||
"@brief Loads some information to have readily available at simulation time.\n\n"
|
||||
"Forces generation of shaders, materials, and other data used by the %PhysicsDebris object. "
|
||||
"This function should be used while a level is loading in order to shorten "
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue