Fix to allow parallax mapping with dxtnm textures via the red channel.

This commit is contained in:
rextimmy 2014-07-03 17:56:47 +10:00
parent feec36731e
commit 3c56bf3a56
5 changed files with 52 additions and 8 deletions

View file

@ -151,6 +151,21 @@ float2 parallaxOffset( sampler2D texMap, float2 texCoord, float3 negViewTS, floa
return offset;
}
/// Same as parallaxOffset but for dxtnm where depth is stored in the red channel instead of the alpha
float2 parallaxOffsetDxtnm(sampler2D texMap, float2 texCoord, float3 negViewTS, float depthScale)
{
float depth = tex2D(texMap, texCoord).r;
float2 offset = negViewTS.xy * (depth * depthScale);
for (int i = 0; i < PARALLAX_REFINE_STEPS; i++)
{
depth = (depth + tex2D(texMap, texCoord + offset).r) * 0.5;
offset = negViewTS.xy * (depth * depthScale);
}
return offset;
}
/// The maximum value for 16bit per component integer HDR encoding.
static const float HDR_RGB16_MAX = 100.0;

View file

@ -151,6 +151,21 @@ float2 parallaxOffset( sampler2D texMap, float2 texCoord, float3 negViewTS, floa
return offset;
}
/// Same as parallaxOffset but for dxtnm where depth is stored in the red channel instead of the alpha
float2 parallaxOffsetDxtnm(sampler2D texMap, float2 texCoord, float3 negViewTS, float depthScale)
{
float depth = tex2D(texMap, texCoord).r;
float2 offset = negViewTS.xy * (depth * depthScale);
for (int i = 0; i < PARALLAX_REFINE_STEPS; i++)
{
depth = (depth + tex2D(texMap, texCoord + offset).r) * 0.5;
offset = negViewTS.xy * (depth * depthScale);
}
return offset;
}
/// The maximum value for 16bit per component integer HDR encoding.
static const float HDR_RGB16_MAX = 100.0;