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Fix to allow parallax mapping with dxtnm textures via the red channel.
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5 changed files with 52 additions and 8 deletions
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@ -345,8 +345,16 @@ void ParallaxFeatHLSL::processPix( Vector<ShaderComponent*> &componentList,
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Var *normalMap = getNormalMapTex();
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// Call the library function to do the rest.
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meta->addStatement( new GenOp( " @.xy += parallaxOffset( @, @.xy, @, @ );\r\n",
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texCoord, normalMap, texCoord, negViewTS, parallaxInfo ) );
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if(fd.features.hasFeature( MFT_IsDXTnm, getProcessIndex() ))
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{
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meta->addStatement( new GenOp( " @.xy += parallaxOffsetDxtnm( @, @.xy, @, @ );\r\n",
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texCoord, normalMap, texCoord, negViewTS, parallaxInfo ) );
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}
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else
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{
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meta->addStatement( new GenOp( " @.xy += parallaxOffset( @, @.xy, @, @ );\r\n",
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texCoord, normalMap, texCoord, negViewTS, parallaxInfo ) );
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}
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// TODO: Fix second UV maybe?
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