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TORQUE_VALIDATE_STACK define for console stack debugging
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commit
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1 changed files with 8 additions and 8 deletions
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@ -435,12 +435,12 @@ static void setFieldComponent( SimObject* object, StringTableEntry field, const
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ConsoleValueRef CodeBlock::exec(U32 ip, const char *functionName, Namespace *thisNamespace, U32 argc, ConsoleValueRef *argv, bool noCalls, StringTableEntry packageName, S32 setFrame)
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{
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/*
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#ifdef TORQUE_DEBUG
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#ifdef TORQUE_VALIDATE_STACK
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U32 stackStart = STR.mStartStackSize;
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U32 consoleStackStart = CSTK.mStackPos;
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#endif
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*/
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//Con::printf("CodeBlock::exec(%s,%u)", functionName ? functionName : "??", ip);
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static char traceBuffer[1024];
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@ -2245,12 +2245,12 @@ execFinished:
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}
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decRefCount();
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/*
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#ifdef TORQUE_DEBUG
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//AssertFatal(!(STR.mStartStackSize > stackStart), "String stack not popped enough in script exec");
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//AssertFatal(!(STR.mStartStackSize < stackStart), "String stack popped too much in script exec");
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#ifdef TORQUE_VALIDATE_STACK
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AssertFatal(!(STR.mStartStackSize > stackStart), "String stack not popped enough in script exec");
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AssertFatal(!(STR.mStartStackSize < stackStart), "String stack popped too much in script exec");
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#endif
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*/
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return returnValue;
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}
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