mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 16:44:36 +00:00
early implementation of #1710 to fix terrainlayer blending
This commit is contained in:
parent
f8a8dc8e10
commit
3c08968ff7
2 changed files with 5 additions and 4 deletions
|
|
@ -568,7 +568,7 @@ void TerrainDetailMapFeatGLSL::processPix( Vector<ShaderComponent*> &component
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add to the blend total.
|
// Add to the blend total.
|
||||||
meta->addStatement( new GenOp( " @ += @;\r\n", blendTotal, detailBlend ) );
|
meta->addStatement(new GenOp(" @ = max( @, @ );\r\n", blendTotal, blendTotal, detailBlend));
|
||||||
|
|
||||||
// If we had a parallax feature... then factor in the parallax
|
// If we had a parallax feature... then factor in the parallax
|
||||||
// amount so that it fades out with the layer blending.
|
// amount so that it fades out with the layer blending.
|
||||||
|
|
@ -820,7 +820,7 @@ void TerrainMacroMapFeatGLSL::processPix( Vector<ShaderComponent*> &componentL
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add to the blend total.
|
// Add to the blend total.
|
||||||
meta->addStatement( new GenOp( " @ += @;\r\n", blendTotal, detailBlend ) );
|
meta->addStatement(new GenOp(" @ = max( @, @ );\r\n", blendTotal, blendTotal, detailBlend));
|
||||||
|
|
||||||
Var *detailColor = (Var*)LangElement::find( "macroColor" );
|
Var *detailColor = (Var*)LangElement::find( "macroColor" );
|
||||||
if ( !detailColor )
|
if ( !detailColor )
|
||||||
|
|
|
||||||
|
|
@ -509,7 +509,8 @@ void TerrainDetailMapFeatHLSL::processPix( Vector<ShaderComponent*> &component
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add to the blend total.
|
// Add to the blend total.
|
||||||
meta->addStatement( new GenOp( " @ += @;\r\n", blendTotal, detailBlend ) );
|
|
||||||
|
meta->addStatement(new GenOp(" @ = max( @, @ );\r\n", blendTotal, blendTotal, detailBlend));
|
||||||
|
|
||||||
// If we had a parallax feature... then factor in the parallax
|
// If we had a parallax feature... then factor in the parallax
|
||||||
// amount so that it fades out with the layer blending.
|
// amount so that it fades out with the layer blending.
|
||||||
|
|
@ -856,7 +857,7 @@ void TerrainMacroMapFeatHLSL::processPix( Vector<ShaderComponent*> &componentL
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add to the blend total.
|
// Add to the blend total.
|
||||||
meta->addStatement( new GenOp( " @ += @;\r\n", blendTotal, detailBlend ) );
|
meta->addStatement(new GenOp(" @ = max( @, @ );\r\n", blendTotal, blendTotal, detailBlend));
|
||||||
|
|
||||||
Var *detailColor = (Var*)LangElement::find( "macroColor" );
|
Var *detailColor = (Var*)LangElement::find( "macroColor" );
|
||||||
if ( !detailColor )
|
if ( !detailColor )
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue