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https://github.com/TorqueGameEngines/Torque3D.git
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SDL & Win32 platform threads cleanup.
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4 changed files with 309 additions and 0 deletions
67
Engine/source/platformSDL/threads/mutex.cpp
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67
Engine/source/platformSDL/threads/mutex.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "console/console.h"
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#include "platform/threads/mutex.h"
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#include "core/util/safeDelete.h"
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#include <SDL.h>
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#include <SDL_thread.h>
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struct PlatformMutexData
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{
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SDL_mutex *mutex;
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};
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Mutex::Mutex()
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{
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mData = new PlatformMutexData;
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mData->mutex = SDL_CreateMutex();
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}
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Mutex::~Mutex()
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{
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AssertFatal(mData, "Mutex::destroyMutex: invalid mutex");
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SDL_DestroyMutex(mData->mutex);
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SAFE_DELETE(mData);
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}
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bool Mutex::lock(bool block)
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{
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if(mData == NULL)
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return false;
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if(block)
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{
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return SDL_LockMutex(mData->mutex) == 0;
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}
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else
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{
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return SDL_TryLockMutex(mData->mutex) == 0;
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}
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}
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void Mutex::unlock()
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{
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if(mData == NULL)
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return;
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SDL_UnlockMutex(mData->mutex);
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}
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87
Engine/source/platformSDL/threads/semaphore.cpp
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87
Engine/source/platformSDL/threads/semaphore.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platformAssert.h"
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#include "platform/threads/semaphore.h"
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#include <SDL.h>
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#include <SDL_thread.h>
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struct PlatformSemaphore
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{
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SDL_sem *semaphore;
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PlatformSemaphore(S32 initialCount)
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{
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semaphore = SDL_CreateSemaphore(initialCount);
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AssertFatal(semaphore, "PlatformSemaphore constructor - Failed to create SDL Semaphore.");
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}
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~PlatformSemaphore()
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{
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SDL_DestroySemaphore(semaphore);
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}
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};
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Semaphore::Semaphore(S32 initialCount)
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{
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mData = new PlatformSemaphore(initialCount);
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}
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Semaphore::~Semaphore()
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{
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AssertFatal(mData, "Semaphore destructor - Invalid semaphore.");
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delete mData;
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}
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bool Semaphore::acquire(bool block, S32 timeoutMS)
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{
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AssertFatal(mData && mData->semaphore, "Semaphore::acquire - Invalid semaphore.");
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if (block)
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{
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// Semaphore acquiring is different from the MacOS/Win realization because SDL_SemWaitTimeout() with "infinite" timeout can be too heavy on some platforms.
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// (see "man SDL_SemWaitTimeout(3)" for more info)
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// "man" states to avoid the use of SDL_SemWaitTimeout at all, but at current stage this looks like a valid and working solution, so keeping it this way.
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// [bank / Feb-2010]
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if (timeoutMS == -1)
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{
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if (SDL_SemWait(mData->semaphore) < 0)
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AssertFatal(false, "Semaphore::acquie - Wait failed.");
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}
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else
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{
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if (SDL_SemWaitTimeout(mData->semaphore, timeoutMS) < 0)
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AssertFatal(false, "Semaphore::acquie - Wait with timeout failed.");
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}
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return (true);
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}
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else
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{
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int res = SDL_SemTryWait(mData->semaphore);
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return (res == 0);
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}
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}
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void Semaphore::release()
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{
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AssertFatal(mData, "Semaphore::releaseSemaphore - Invalid semaphore.");
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SDL_SemPost(mData->semaphore);
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}
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155
Engine/source/platformSDL/threads/thread.cpp
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155
Engine/source/platformSDL/threads/thread.cpp
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@ -0,0 +1,155 @@
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/threads/thread.h"
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#include "platform/threads/semaphore.h"
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#include "platform/threads/mutex.h"
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#include <stdlib.h>
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#include <SDL.h>
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#include <SDL_thread.h>
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class PlatformThreadData
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{
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public:
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ThreadRunFunction mRunFunc;
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void* mRunArg;
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Thread* mThread;
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Semaphore mGateway; // default count is 1
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SDL_threadID mThreadID;
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SDL_Thread* mSdlThread;
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bool mDead;
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};
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ThreadManager::MainThreadId ThreadManager::smMainThreadId;
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//-----------------------------------------------------------------------------
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// Function: ThreadRunHandler
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// Summary: Calls Thread::run() with the thread's specified run argument.
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// Neccesary because Thread::run() is provided as a non-threaded
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// way to execute the thread's run function. So we have to keep
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// track of the thread's lock here.
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static int ThreadRunHandler(void * arg)
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{
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PlatformThreadData *mData = reinterpret_cast<PlatformThreadData*>(arg);
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Thread *thread = mData->mThread;
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mData->mThreadID = SDL_ThreadID();
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ThreadManager::addThread(thread);
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thread->run(mData->mRunArg);
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ThreadManager::removeThread(thread);
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bool autoDelete = thread->autoDelete;
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mData->mThreadID = 0;
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mData->mDead = true;
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mData->mGateway.release();
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if( autoDelete )
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delete thread;
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return 0;
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}
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//-----------------------------------------------------------------------------
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Thread::Thread(ThreadRunFunction func, void* arg, bool start_thread, bool autodelete)
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{
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AssertFatal( !start_thread, "Thread::Thread() - auto-starting threads from ctor has been disallowed since the run() method is virtual" );
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mData = new PlatformThreadData;
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mData->mRunFunc = func;
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mData->mRunArg = arg;
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mData->mThread = this;
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mData->mThreadID = 0;
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mData->mDead = false;
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mData->mSdlThread = NULL;
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autoDelete = autodelete;
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}
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Thread::~Thread()
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{
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stop();
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if( isAlive() )
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join();
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delete mData;
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}
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void Thread::start( void* arg )
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{
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// cause start to block out other pthreads from using this Thread,
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// at least until ThreadRunHandler exits.
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mData->mGateway.acquire();
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// reset the shouldStop flag, so we'll know when someone asks us to stop.
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shouldStop = false;
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mData->mDead = false;
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if( !mData->mRunArg )
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mData->mRunArg = arg;
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mData->mSdlThread = SDL_CreateThread(ThreadRunHandler,NULL,mData);
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}
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bool Thread::join()
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{
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mData->mGateway.acquire();
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AssertFatal( !isAlive(), "Thread::join() - thread not dead after join()" );
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mData->mGateway.release();
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return true;
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}
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void Thread::run(void* arg)
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{
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if(mData->mRunFunc)
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mData->mRunFunc(arg);
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}
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bool Thread::isAlive()
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{
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return ( !mData->mDead );
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}
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U32 Thread::getId()
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{
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return (U32)mData->mThreadID;
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}
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void Thread::_setName( const char* )
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{
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// Not supported. Wading through endless lists of Thread-1, Thread-2, Thread-3, ... trying to find
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// that one thread you are looking for is just so much fun.
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}
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U32 ThreadManager::getCurrentThreadId()
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{
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return (U32)SDL_ThreadID();
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}
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bool ThreadManager::compare(U32 threadId_1, U32 threadId_2)
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{
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return (threadId_1 == threadId_2);
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}
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