mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
SDL & Win32 platform threads cleanup.
This commit is contained in:
parent
dd64004eaf
commit
3b1d84fe5c
4 changed files with 309 additions and 0 deletions
75
Engine/source/platformWin32/threads/semaphore.cpp
Normal file
75
Engine/source/platformWin32/threads/semaphore.cpp
Normal file
|
|
@ -0,0 +1,75 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "platformWin32/platformWin32.h"
|
||||
#include "platform/threads/semaphore.h"
|
||||
|
||||
class PlatformSemaphore
|
||||
{
|
||||
public:
|
||||
HANDLE *semaphore;
|
||||
|
||||
PlatformSemaphore(S32 initialCount)
|
||||
{
|
||||
semaphore = new HANDLE;
|
||||
*semaphore = CreateSemaphore(0, initialCount, S32_MAX, 0);
|
||||
}
|
||||
|
||||
~PlatformSemaphore()
|
||||
{
|
||||
CloseHandle(*(HANDLE*)(semaphore));
|
||||
delete semaphore;
|
||||
semaphore = NULL;
|
||||
}
|
||||
};
|
||||
|
||||
Semaphore::Semaphore(S32 initialCount)
|
||||
{
|
||||
mData = new PlatformSemaphore(initialCount);
|
||||
}
|
||||
|
||||
Semaphore::~Semaphore()
|
||||
{
|
||||
AssertFatal(mData && mData->semaphore, "Semaphore::destroySemaphore: invalid semaphore");
|
||||
delete mData;
|
||||
}
|
||||
|
||||
bool Semaphore::acquire(bool block, S32 timeoutMS)
|
||||
{
|
||||
AssertFatal(mData && mData->semaphore, "Semaphore::acquireSemaphore: invalid semaphore");
|
||||
if(block)
|
||||
{
|
||||
WaitForSingleObject(*(HANDLE*)(mData->semaphore), timeoutMS != -1 ? timeoutMS : INFINITE );
|
||||
return(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
DWORD result = WaitForSingleObject(*(HANDLE*)(mData->semaphore), 0);
|
||||
return(result == WAIT_OBJECT_0);
|
||||
}
|
||||
}
|
||||
|
||||
void Semaphore::release()
|
||||
{
|
||||
AssertFatal(mData && mData->semaphore, "Semaphore::releaseSemaphore: invalid semaphore");
|
||||
ReleaseSemaphore(*(HANDLE*)(mData->semaphore), 1, 0);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue