mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Update GFXTextureManager and GBitmap
GBitmap Changes: Added all other formats to gbitmap that we support gbitmap now supports cubemaps added converters for all these other formats added stb_image_resize for extrudemips so we can extrude mipmaps for all other formats GFXTextureManager Can now directly make cubemaps and texture arrays based on the GFXTextureProfile API implementations for all functions that cubemaps and arrays needed
This commit is contained in:
parent
975fc924cc
commit
3aef90a6bc
66 changed files with 4235 additions and 2590 deletions
|
|
@ -184,7 +184,6 @@ public:
|
|||
static F32 smMaxProbeDrawDistance;
|
||||
static S32 smMaxProbesPerFrame;
|
||||
static S32 smProbeBakeResolution;
|
||||
SceneRenderState *mState;
|
||||
private:
|
||||
/// <summary>
|
||||
/// List of registered probes. These are not necessarily rendered in a given frame
|
||||
|
|
@ -246,12 +245,12 @@ private:
|
|||
/// <summary>
|
||||
/// The prefilter cubemap array
|
||||
/// </summary>
|
||||
GFXCubemapArrayHandle mPrefilterArray;
|
||||
GFXTexHandle mPrefilterArray;
|
||||
|
||||
/// <summary>
|
||||
/// The irradiance cubemap array
|
||||
/// </summary>
|
||||
GFXCubemapArrayHandle mIrradianceArray;
|
||||
GFXTexHandle mIrradianceArray;
|
||||
|
||||
//Utilized in forward rendering
|
||||
|
||||
|
|
@ -291,11 +290,6 @@ private:
|
|||
/// </summary>
|
||||
bool mUseHDRCaptures;
|
||||
|
||||
/// <summary>
|
||||
/// holds the normal render state for light fade so we can capture them before and restore them after baking
|
||||
/// </summary>
|
||||
S32 mRenderMaximumNumOfLights;
|
||||
bool mRenderUseLightFade;
|
||||
protected:
|
||||
/// The current active light manager.
|
||||
static RenderProbeMgr* smProbeManager;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue