Update GFXTextureManager and GBitmap

GBitmap Changes:
Added all other formats to gbitmap that we support
gbitmap now supports cubemaps
added converters for all these other formats
added stb_image_resize for extrudemips so we can extrude mipmaps for all other formats

GFXTextureManager
Can now directly make cubemaps and texture arrays based on the GFXTextureProfile
API implementations for all functions that cubemaps and arrays needed
This commit is contained in:
marauder2k7 2025-12-22 10:29:01 +00:00
parent 975fc924cc
commit 3aef90a6bc
66 changed files with 4235 additions and 2590 deletions

View file

@ -361,7 +361,7 @@ GFXTextureObject *GFXTextureManager::_createTexture( GBitmap *bmp,
if ( inObj->getWidth() != realWidth ||
inObj->getHeight() != realHeight ||
inObj->getFormat() != realFmt )
ret = _createTextureObject( realHeight, realWidth, 0, realFmt, profile, numMips, false, 0, inObj );
ret = _createTextureObject( realHeight, realWidth, 0, realFmt, profile, numMips, false, 0, 1, inObj );
else
ret = inObj;
}
@ -569,7 +569,7 @@ GFXTextureObject *GFXTextureManager::_createTexture( DDSFile *dds,
inObj->getMipLevels() != numMips )
ret = _createTextureObject( dds->getHeight(), dds->getWidth(), 0,
fmt, profile, numMips,
true, 0, inObj );
true, 0, 1, inObj );
else
ret = inObj;
}
@ -744,7 +744,7 @@ GFXTextureObject *GFXTextureManager::createTexture( U32 width, U32 height, void
return createTexture( bmp, String::EmptyString, profile, true );
}
GFXTextureObject *GFXTextureManager::createTexture( U32 width, U32 height, GFXFormat format, GFXTextureProfile *profile, U32 numMipLevels, S32 antialiasLevel )
GFXTextureObject *GFXTextureManager::createTexture( U32 width, U32 height, GFXFormat format, GFXTextureProfile *profile, U32 numMipLevels, S32 antialiasLevel, U32 arraySize)
{
// Deal with sizing issues...
U32 localWidth = width;
@ -783,7 +783,7 @@ GFXTextureObject *GFXTextureManager::createTexture( U32 width, U32 height, GFXFo
// Create the texture if we didn't get one from the pool.
if ( !outTex )
{
outTex = _createTextureObject( localHeight, localWidth, 0, format, profile, numMips, false, antialiasLevel );
outTex = _createTextureObject( localHeight, localWidth, 0, format, profile, numMips, false, antialiasLevel, arraySize );
// Make sure we add it to the pool.
if ( outTex && profile->isPooled() )
@ -814,12 +814,13 @@ GFXTextureObject *GFXTextureManager::createTexture( U32 width,
U32 depth,
GFXFormat format,
GFXTextureProfile *profile,
U32 numMipLevels)
U32 numMipLevels,
U32 arraySize)
{
PROFILE_SCOPE( GFXTextureManager_CreateTexture_3D );
// Create texture...
GFXTextureObject *ret = _createTextureObject( height, width, depth, format, profile, numMipLevels );
GFXTextureObject *ret = _createTextureObject( height, width, depth, format, profile, numMipLevels, arraySize );
if(!ret)
{