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Update GFXTextureManager and GBitmap
GBitmap Changes: Added all other formats to gbitmap that we support gbitmap now supports cubemaps added converters for all these other formats added stb_image_resize for extrudemips so we can extrude mipmaps for all other formats GFXTextureManager Can now directly make cubemaps and texture arrays based on the GFXTextureProfile API implementations for all functions that cubemaps and arrays needed
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66 changed files with 4235 additions and 2590 deletions
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@ -58,9 +58,9 @@ public:
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bool set( DDSFile *bmp, GFXTextureProfile *profile, bool deleteDDS, const String &desc );
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// Sized bitmap
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GFXTexHandle( U32 width, U32 height, GFXFormat format, GFXTextureProfile *profile, const String &desc, U32 numMipLevels = 1, S32 antialiasLevel = 0);
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bool set( U32 width, U32 height, GFXFormat format, GFXTextureProfile *profile, const String &desc, U32 numMipLevels = 1, S32 antialiasLevel = 0);
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bool set( U32 width, U32 height, U32 depth, GFXFormat format, GFXTextureProfile* profile, const String& desc, U32 numMipLevels = 1);
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GFXTexHandle( U32 width, U32 height, GFXFormat format, GFXTextureProfile *profile, const String &desc, U32 numMipLevels = 1, S32 antialiasLevel = 0, U32 arraySize = 1);
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bool set( U32 width, U32 height, GFXFormat format, GFXTextureProfile *profile, const String &desc, U32 numMipLevels = 1, S32 antialiasLevel = 0, U32 arraySize = 1);
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bool set( U32 width, U32 height, U32 depth, GFXFormat format, GFXTextureProfile* profile, const String& desc, U32 numMipLevels = 1, U32 arraySize = 1);
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/// Returns the width and height as a point.
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Point2I getWidthHeight() const { return getPointer() ? Point2I( getPointer()->getWidth(), getPointer()->getHeight() ) : Point2I::Zero; }
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@ -68,6 +68,7 @@ public:
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U32 getWidth() const { return getPointer() ? getPointer()->getWidth() : 0; }
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U32 getHeight() const { return getPointer() ? getPointer()->getHeight() : 0; }
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U32 getDepth() const { return getPointer() ? getPointer()->getDepth() : 0; }
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U32 getArraySize() const { return getPointer() ? getPointer()->getArraySize() : 0; }
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GFXFormat getFormat() const { return getPointer() ? getPointer()->getFormat() : GFXFormat_COUNT; }
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/// Reloads the texture.
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