mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 07:04:36 +00:00
Update GFXTextureManager and GBitmap
GBitmap Changes: Added all other formats to gbitmap that we support gbitmap now supports cubemaps added converters for all these other formats added stb_image_resize for extrudemips so we can extrude mipmaps for all other formats GFXTextureManager Can now directly make cubemaps and texture arrays based on the GFXTextureProfile API implementations for all functions that cubemaps and arrays needed
This commit is contained in:
parent
975fc924cc
commit
3aef90a6bc
66 changed files with 4235 additions and 2590 deletions
|
|
@ -178,7 +178,7 @@ public:
|
|||
/// @param mipLevel What level of this texture are we rendering to?
|
||||
/// @param zOffset If this is a depth texture, what z level are we
|
||||
/// rendering to?
|
||||
virtual void attachTexture(RenderSlot slot, GFXTextureObject *tex, U32 mipLevel=0, U32 zOffset = 0) = 0;
|
||||
virtual void attachTexture(RenderSlot slot, GFXTextureObject *tex, U32 mipLevel=0, U32 zOffset = 0, U32 faceIndex = 0) = 0;
|
||||
|
||||
/// Support binding to cubemaps.
|
||||
///
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue