diff --git a/Templates/Empty/game/shaders/common/gl/projectedShadowV.glsl b/Templates/Empty/game/shaders/common/gl/projectedShadowV.glsl index b5de84181..c8b6d2a92 100644 --- a/Templates/Empty/game/shaders/common/gl/projectedShadowV.glsl +++ b/Templates/Empty/game/shaders/common/gl/projectedShadowV.glsl @@ -40,7 +40,7 @@ void main() gl_Position = modelview * vec4(vPosition.xyz, 1.0); color = vColor; - texCoord = vTexCoord1.st; + texCoord = vTexCoord0.st; float fromCasterDist = length(vPosition.xyz - shadowCasterPosition) - shadowLength; fade = 1.0 - clamp( fromCasterDist / shadowLength , 0.0, 1.0 ); diff --git a/Templates/Full/game/shaders/common/gl/projectedShadowV.glsl b/Templates/Full/game/shaders/common/gl/projectedShadowV.glsl index b5de84181..c8b6d2a92 100644 --- a/Templates/Full/game/shaders/common/gl/projectedShadowV.glsl +++ b/Templates/Full/game/shaders/common/gl/projectedShadowV.glsl @@ -40,7 +40,7 @@ void main() gl_Position = modelview * vec4(vPosition.xyz, 1.0); color = vColor; - texCoord = vTexCoord1.st; + texCoord = vTexCoord0.st; float fromCasterDist = length(vPosition.xyz - shadowCasterPosition) - shadowLength; fade = 1.0 - clamp( fromCasterDist / shadowLength , 0.0, 1.0 );