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crashfix work for hot-editing shape assets tied to tsstatics
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10 changed files with 15 additions and 11 deletions
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@ -111,7 +111,7 @@ public:
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void setBakedSceneFile(const char* pBakedSceneFile);
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inline StringTableEntry getBakedSceneFile(void) const { return mBakedSceneFile; };
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SimObjectId load();
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U32 load() override { return Ok; };
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protected:
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static bool setLevelFile(void *obj, const char *index, const char *data) { static_cast<LevelAsset*>(obj)->setLevelFile(data); return false; }
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