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https://github.com/TorqueGameEngines/Torque3D.git
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Fixes after feedback from Luis.
* Made use of dStrIsEmpty in more locations (and fixed it :P) * Removed commented-out code * Corrected default params * Fixed some console warning formats * Removed tabs * Corrected setExtent API
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30 changed files with 130 additions and 110 deletions
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@ -2052,10 +2052,9 @@ ConsoleDocFragment _popDialog2(
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"void popDialog();"
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);
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DefineConsoleMethod( GuiCanvas, popDialog, void, (GuiControl * gui), , "(GuiControl ctrl=NULL)"
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DefineConsoleMethod( GuiCanvas, popDialog, void, (GuiControl * gui), (NULL), "(GuiControl ctrl=NULL)"
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"@hide")
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{
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if (gui)
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object->popDialogControl(gui);
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else
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@ -2810,12 +2810,19 @@ static ConsoleDocFragment _sGuiControlSetExtent2(
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"GuiControl", // The class to place the method in; use NULL for functions.
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"void setExtent( Point2I p );" ); // The definition string.
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//ConsoleMethod( GuiControl, setExtent, void, 3, 4,
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DefineConsoleMethod( GuiControl, setExtent, void, ( Point2I ext ), ,
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" Set the width and height of the control.\n\n"
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DefineConsoleMethod( GuiControl, setExtent, void, ( const char* extOrX, const char* y ), (""),
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"( Point2I p | int x, int y ) Set the width and height of the control.\n\n"
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"@hide" )
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{
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object->setExtent( (S32)ext.x, (S32)ext.y );
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Point2I extent;
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if(!dStrIsEmpty(extOrX) && dStrIsEmpty(y))
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dSscanf(extOrX, "%f %f", &extent.x, &extent.y);
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else if(!dStrIsEmpty(extOrX) && !dStrIsEmpty(y))
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{
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extent.x = dAtof(extOrX);
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extent.y = dAtof(y);
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}
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object->setExtent( extent );
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}
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//-----------------------------------------------------------------------------
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