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Direct3D11 common shader changes.
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283 changed files with 3547 additions and 1834 deletions
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@ -241,7 +241,7 @@ float4 AL_DeferredOutput(
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}
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//specular = color * map * spec^gloss
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float specularOut = (specularColor * matInfo.b * min(pow(specular, max(( matInfo.a/ AL_ConstantSpecularPower),1.0f)),matInfo.a)).r;
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float specularOut = (specularColor * matInfo.b * min(pow(abs(specular), max(( matInfo.a/ AL_ConstantSpecularPower),1.0f)),matInfo.a)).r;
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lightColor *= shadowAttenuation;
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lightColor += ambient.rgb;
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