mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 15:44:36 +00:00
Direct3D11 common shader changes.
This commit is contained in:
parent
1ff6f221fb
commit
3a9b50f702
283 changed files with 3547 additions and 1834 deletions
|
|
@ -22,11 +22,11 @@
|
|||
|
||||
#include "shaders/common/postFx/postFx.hlsl"
|
||||
|
||||
uniform sampler2D diffuseMap : register(S0);
|
||||
TORQUE_UNIFORM_SAMPLER2D(diffuseMap, 0);
|
||||
|
||||
struct VertToPix
|
||||
{
|
||||
float4 hpos : POSITION;
|
||||
float4 hpos : TORQUE_POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
|
|
@ -35,15 +35,15 @@ static float weight[3] = { 0.2270270270, 0.3162162162, 0.0702702703 };
|
|||
|
||||
uniform float2 oneOverTargetSize;
|
||||
|
||||
float4 main( VertToPix IN ) : COLOR
|
||||
float4 main( VertToPix IN ) : TORQUE_TARGET0
|
||||
{
|
||||
float4 OUT = tex2D( diffuseMap, IN.uv ) * weight[0];
|
||||
float4 OUT = TORQUE_TEX2D( diffuseMap, IN.uv ) * weight[0];
|
||||
|
||||
for ( int i=1; i < 3; i++ )
|
||||
{
|
||||
float2 sample = (BLUR_DIR * offset[i]) * oneOverTargetSize;
|
||||
OUT += tex2D( diffuseMap, IN.uv + sample ) * weight[i];
|
||||
OUT += tex2D( diffuseMap, IN.uv - sample ) * weight[i];
|
||||
OUT += TORQUE_TEX2D( diffuseMap, IN.uv + sample ) * weight[i];
|
||||
OUT += TORQUE_TEX2D(diffuseMap, IN.uv - sample) * weight[i];
|
||||
}
|
||||
|
||||
return OUT;
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@ float4 rtParams0;
|
|||
|
||||
struct VertToPix
|
||||
{
|
||||
float4 hpos : POSITION;
|
||||
float4 hpos : TORQUE_POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
|
|
@ -35,7 +35,7 @@ VertToPix main( PFXVert IN )
|
|||
{
|
||||
VertToPix OUT;
|
||||
|
||||
OUT.hpos = IN.pos;
|
||||
OUT.hpos = float4(IN.pos,1.0);
|
||||
OUT.uv = viewportCoordToRenderTarget( IN.uv, rtParams0 );
|
||||
|
||||
return OUT;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue