mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 08:34:40 +00:00
Direct3D11 common shader changes.
This commit is contained in:
parent
1ff6f221fb
commit
3a9b50f702
283 changed files with 3547 additions and 1834 deletions
|
|
@ -20,40 +20,40 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "shaderModel.hlsl"
|
||||
|
||||
struct CloudVert
|
||||
{
|
||||
float4 pos : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
float3 binormal : BINORMAL;
|
||||
float3 tangent : TANGENT;
|
||||
float3 pos : POSITION;
|
||||
float2 uv0 : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct ConnectData
|
||||
{
|
||||
float4 hpos : POSITION;
|
||||
float4 hpos : TORQUE_POSITION;
|
||||
float2 texCoord : TEXCOORD0;
|
||||
};
|
||||
|
||||
uniform float4x4 modelview;
|
||||
uniform float accumTime;
|
||||
uniform float texScale;
|
||||
uniform float2 texDirection;
|
||||
uniform float2 texOffset;
|
||||
uniform float accumTime;
|
||||
uniform float texScale;
|
||||
|
||||
|
||||
ConnectData main( CloudVert IN )
|
||||
{
|
||||
{
|
||||
ConnectData OUT;
|
||||
|
||||
OUT.hpos = mul(modelview, IN.pos);
|
||||
|
||||
OUT.hpos = mul(modelview, float4(IN.pos,1.0));
|
||||
OUT.hpos.w = OUT.hpos.z;
|
||||
|
||||
|
||||
float2 uv = IN.uv0;
|
||||
uv += texOffset;
|
||||
uv *= texScale;
|
||||
uv += accumTime * texDirection;
|
||||
|
||||
OUT.texCoord = uv;
|
||||
|
||||
OUT.texCoord = uv;
|
||||
|
||||
return OUT;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue